The Chart · Games

Of the moment.

The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.

Wk 42The reverse-engineering wave, ranked.

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Decomp · DS Pokémon HeartGold and SoulSilver Disassembly Pokémon HeartGold/SoulSilver Work-in-progress decompilation of Pokémon HeartGold and SoulSilver for the Nintendo DS that rebuilds the US ROMs. 🔥 0🧊 0 619
Decomp · DS Pokémon Platinum Decompilation Pokémon Platinum Work-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions. 🔥 0🧊 0 561
Decomp · DS Pokémon Diamond and Pearl Decompilation Pokémon Diamond/Pearl Work-in-progress decompilation of Pokémon Diamond and Pearl for the Nintendo DS that rebuilds the US ROMs. 🔥 0🧊 0 538
Decomp · DS Super Mario 64 DS Decompilation Super Mario 64 DS From-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools. 🔥 0🧊 0 195
Decomp · DS Pokémon Mystery Dungeon: Explorers of Sky Decomp Pokémon Mystery Dungeon: Explorers of Sky Work-in-progress disassembly of Pokémon Mystery Dungeon: Explorers of Sky that builds US, EU and JP DS ROMs. 🔥 0🧊 0 142
Decomp · DS PokePlat Pokémon Platinum Disassembly of Pokémon Platinum (USA Rev 1) that can rebuild a playable ROM and edit scripts, text and game data. 🔥 0🧊 0 114
Decomp · DS Phantom Hourglass Decompilation The Legend of Zelda: Phantom Hourglass Work-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions. 🔥 0🧊 0 111
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redecomp is an index. Every entry points to a public repository on GitHub, built and maintained by its own authors. We don’t own, host or distribute any of these projects; the credit and the rights stay with their creators.

Decomps, recomps, native ports and engine rewrites ship code, not games. None of them include the original game: to play, you need your own legally obtained copy, and each project explains how to use it.

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