The Chart · Games

Of the moment.

The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.

Wk 42The reverse-engineering wave, ranked.

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Decomp · Wii Petari Super Mario Galaxy Work-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases. 🔥 0🧊 0 1.2k
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling. 🔥 0🧊 0 467
Decomp · Wii Wii Menu Decompilation Wii Menu Fan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions. 🔥 0🧊 0 216
Decomp · Wii Skyward Sword Decompilation The Legend of Zelda: Skyward Sword Work-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs. 🔥 0🧊 0 190
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Decomp · Wii Xenoblade Chronicles Decomp Xenoblade Chronicles Work-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables. 🔥 0🧊 0 141
Decomp · Wii NSMBW-Decomp New Super Mario Bros. Wii Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort. 🔥 0🧊 0 139
Decomp · Wii Rock Band 3 Decompilation Rock Band 3 Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game. 🔥 0🧊 0 121
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redecomp is an index. Every entry points to a public repository on GitHub, built and maintained by its own authors. We don’t own, host or distribute any of these projects; the credit and the rights stay with their creators.

Decomps, recomps, native ports and engine rewrites ship code, not games. None of them include the original game: to play, you need your own legally obtained copy, and each project explains how to use it.

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