The Chart Β· Games

Of the moment.

The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.

Wk 42The reverse-engineering wave, ranked.

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Native Port Β· PC (classic) Generals: Zero Hour for macOS, iOS and iPadOS Command & Conquer: Generals - Zero Hour Native port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer. πŸ”₯ 0🧊 0 1.7k
Native Port Β· PC (classic) QuakeJS Quake III Arena Port of ioquake3 to JavaScript using Emscripten, so Quake III Arena runs in the browser with WebSocket multiplayer. πŸ”₯ 0🧊 0 1.6k
Native Port Β· PC (classic) Halo: Combat Evolved (OpenCE) Halo: Combat Evolved Port of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer. πŸ”₯ 0🧊 0 1.5k
Native Port Β· PC (classic) Arx Libertatis Arx Fatalis Cross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code. πŸ”₯ 0🧊 0 1.1k
Native Port Β· PC (classic) LEGO Island Portable LEGO Island Portable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles. πŸ”₯ 0🧊 0 1.1k
Native Port Β· PC (classic) KeeperFX Dungeon Keeper Open-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes. πŸ”₯ 0🧊 0 1k
Native Port Β· PC (classic) vkDOOM3 Doom 3 BFG Archived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan. πŸ”₯ 0🧊 0 906
Native Port Β· PC (classic) NFSIISE Need for Speed II SE Cross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer. πŸ”₯ 0🧊 0 769
Native Port Β· PC (classic) iortcw Return to Castle Wolfenstein Merge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support. πŸ”₯ 0🧊 0 758
Native Port Β· PC (classic) micropolisJS SimCity (Micropolis) A JavaScript and HTML5 port of Micropolis, the open-source SimCity, that runs in the browser. πŸ”₯ 0🧊 0 729
Native Port Β· PC (classic) Cave Story MD Cave Story Fan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished. πŸ”₯ 0🧊 0 673
Native Port Β· PC (classic) WebQuake Quake HTML5 and WebGL source port of Quake that runs in the browser, with mission pack, mod and multiplayer support. πŸ”₯ 0🧊 0 653
Native Port Β· PC (classic) DXX-Rebirth Descent / Descent II Modern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer. πŸ”₯ 0🧊 0 639
Native Port Β· PC (classic) idTech4A++ (Harmattan Edition) Doom 3 / Quake 4 / Prey (2006) Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES. πŸ”₯ 0🧊 0 627
Native Port Β· PC (classic) Bugdom Bugdom Pangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval. πŸ”₯ 0🧊 0 510
Native Port Β· PC (classic) FreeSpace 2 Source Code Project Freespace 2 Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2. πŸ”₯ 0🧊 0 490
Native Port Β· PC (classic) Nanosaur Nanosaur Pangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes. πŸ”₯ 0🧊 0 474
Native Port Β· PC (classic) d3wasm Doom 3 Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser. πŸ”₯ 0🧊 0 455
Native Port Β· PC (classic) MinecraftC Minecraft Classic Port of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod. πŸ”₯ 0🧊 0 350
Native Port Β· PC (classic) DOOM: BFA Edition Doom 3 BFG Source port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options. πŸ”₯ 0🧊 0 268
Native Port Β· PC (classic) Lambda1VR Half-Life (Quest VR) Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering. πŸ”₯ 0🧊 0 244
Native Port Β· PC (classic) Chocolate Quake Quake Purist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included. πŸ”₯ 0🧊 0 224
Native Port Β· PC (classic) MBHaxe Marble Blast Gold / Platinum / Ultra Haxe port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with near-identical physics and cross-platform multiplayer. πŸ”₯ 0🧊 0 216
Native Port Β· PC (classic) Mighty Mike Mighty Mike (Power Pete) Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support. πŸ”₯ 0🧊 0 211
Native Port Β· PC (classic) Otto Matic Otto Matic Pangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original. πŸ”₯ 0🧊 0 181
Native Port Β· PC (classic) Cro-Mag Rally Cro-Mag Rally Pangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard. πŸ”₯ 0🧊 0 172
Native Port Β· PC (classic) WebXash Half-Life (browser) Play Half-Life 1 and Counter-Strike 1.6 in the browser with Xash3D-FWGS compiled to WebAssembly, using your own game files. πŸ”₯ 0🧊 0 163
Native Port Β· PC (classic) Descent 3: Piccu Engine Descent 3 Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes. πŸ”₯ 0🧊 0 161
Native Port Β· PC (classic) MechCommander 2 Open Source Engine MechCommander 2 Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows. πŸ”₯ 0🧊 0 159
Native Port Β· PC (classic) Cartoon Cartoon Summer Resort Cartoon Cartoon Summer Resort Browser port of the Cartoon Network Shockwave game series Cartoon Cartoon Summer Resort, plus Scooby-Doo Hollywood Horror and a map editor. πŸ”₯ 0🧊 0 152
Native Port Β· PC (classic) Pharaoh MapleStory MapleStory Early-stage MapleStory client, editor and file browser built on an in-progress engine with Lua scripting; the repository holds the Lua code. πŸ”₯ 0🧊 0 149
Native Port Β· PC (classic) openQ4 Quake 4 Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids. πŸ”₯ 0🧊 0 149
Native Port Β· PC (classic) Xash3D-Emscripten Half-Life (Xash3D) Re-upload of an Emscripten port of Xash3D that runs Half-Life Uplink, Deathmatch, Day One and Hazard Course in the browser. πŸ”₯ 0🧊 0 146
Native Port Β· PC (classic) vitaQuake Quake Quake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer. πŸ”₯ 0🧊 0 142
Native Port Β· PC (classic) rsc-c RuneScape Classic Portable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols. πŸ”₯ 0🧊 0 134
Native Port Β· PC (classic) Open Test Drive Unlimited Test Drive Unlimited Work-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support. πŸ”₯ 0🧊 0 134
Native Port Β· PC (classic) DoukutsuPSX Cave Story Work-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators. πŸ”₯ 0🧊 0 123
Native Port Β· PC (classic) Hexen II: Hammer of Thyrion Hexen II Hammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems. πŸ”₯ 0🧊 0 117
Native Port Β· PC (classic) Half-Life Browser Port (em-xash) Half-Life (browser) Browser port of Half-Life based on an Emscripten build of the Xash engine, with Half-Life mods. πŸ”₯ 0🧊 0 117
Native Port Β· PC (classic) LBA2 Classic Community Little Big Adventure 2 Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD. πŸ”₯ 0🧊 0 111
Native Port Β· PC (classic) Quake III Arena in JavaScript Quake III Arena / id Tech 3 games Quake III Arena port in pure pre-ES2015 JavaScript with no WebAssembly, loading your own PK3 files in the browser. πŸ”₯ 0🧊 0 105
Native Port Β· PC (classic) Nanosaur II: Hatchling Nanosaur II Port of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea. πŸ”₯ 0🧊 0 104
Native Port Β· PC (classic) HaloPad Halo: Combat Evolved Preview port of Halo: Combat Evolved for iPhone, iPad and Mac with the Xbox campaign, online matches and Custom Edition servers. πŸ”₯ 0🧊 0 120
Native Port Β· PC (classic) ChupathingyCE Halo: Combat Evolved Community port of the Halo: Combat Evolved decompilation for Windows, Mac, Linux and Android, with dedicated servers and its own Delta network layer. πŸ”₯ 0🧊 0 76
Native Port Β· PC (classic) Halo: Combat Evolved for PS Vita Halo: Combat Evolved Native PlayStation Vita port of Halo: Combat Evolved built from the Xbox decompilation, with online play, using your own Xbox copy. πŸ”₯ 0🧊 0 64
OpenPREY β€” Prey (2006) Native Port Β· PC (classic) OpenPREY Prey (2006) Work-in-progress open-source replacement engine for PREY (2006) built on Quake4Doom, adding widescreen, controller support and modern rendering on your existing copy. πŸ”₯ 0🧊 0 57
OpenPhantom β€” Star Wars Episode I: The Phantom Menace Native Port Β· PC (classic) OpenPhantom Star Wars Episode I: The Phantom Menace Fixes and modding tools for Star Wars Episode I: The Phantom Menace (1999) on modern Windows and Proton, with online co-op and a new open source engine in progress. πŸ”₯ 0🧊 0 56
Native Port Β· PC (classic) th06 SDL2 Port Touhou 6: Embodiment of Scarlet Devil Archived cross-platform port of Touhou 6: Embodiment of Scarlet Devil v1.02h that replaces Direct3D 8 with SDL2 and selectable renderers. πŸ”₯ 0🧊 0 47
OpenCMR2 β€” Colin McRae Rally 2.0 Native Port Β· PC (classic) OpenCMR2 Colin McRae Rally 2.0 Work-in-progress native SDL3 port of Colin McRae Rally 2.0 for Linux, Windows, macOS and Android, built on the CMR2Decomp decompilation. πŸ”₯ 0🧊 0 45
Native Port Β· PC (classic) NFS III: Hot Pursuit for Android Need for Speed III: Hot Pursuit Android port of the 1998 PC game Need for Speed III: Hot Pursuit via static recompilation, with touch controls, split-screen gamepads and Wi-Fi races. πŸ”₯ 0🧊 0 43
Space Rangers HD: Free Pascal Port β€” Space Rangers HD: A War Apart Native Port Β· PC (classic) Space Rangers HD: Free Pascal Port Space Rangers HD: A War Apart Experimental cross-platform Free Pascal port of Space Rangers HD: A War Apart, based on recovered Delphi source, for desktop, Android and the browser. πŸ”₯ 0🧊 0 36
Native Port Β· PC (classic) repentogxm The Binding of Isaac: Repentance+ Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM, running at the Vita's native 960x544. πŸ”₯ 0🧊 0 25
Native Port Β· PC (classic) Halo CE on Anbernic RG35XX H Halo: Combat Evolved Native ARM64 port of the Halo: Combat Evolved decompilation for the Anbernic RG35XX H and other H700 handhelds on Knulli, with online play and no emulation. πŸ”₯ 0🧊 0 25
CelesteAndroid β€” Celeste Native Port Β· PC (classic) CelesteAndroid Celeste Native Android port of Celeste (2018) that runs your own PC copy using .NET, FNA, SDL3, Vulkan and FMOD, with a launcher that imports the game. πŸ”₯ 0🧊 0 25
Native Port Β· PC (classic) Sonic R Android Edition Sonic R Native Android port of the Sonic R PC decompilation with a GLES2 renderer, 60 FPS and customizable touch controls, using your own PC game files. πŸ”₯ 0🧊 0 23
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