Of the moment.
The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.
Dig by origin platform
PS1 88 entries
PS2 35 entries
PS3 2 entries PSP 6 entries
N64 123 entries
GameCube 51 entries Wii 20 entries NES 8 entries SNES 22 entries Game Boy/GBC 17 entries GBA 32 entries DS 14 entries Mega Drive 2 entries
Saturn 1 entry Dreamcast 5 entries Xbox 14 entries
Xbox 360 138 entries Arcade 7 entries
PC (classic) 246 entries DOS 82 entriesDig by category
294 Recomp Machine code statically recompiled into a native program. e.g. Zelda 64: Recompiled, Unleashed Recompiled, Banjo: Recompiled 200 Native Port A decomp turned into a native PC/Mac/Linux/Android/Switch build. e.g. Dusklight, Ship of Harkinian, Zelda3
168 Engine Rewrite A new open engine that runs the original game data. e.g. OpenRCT2, openage, OpenDiablo2
10 Built on the Code New games, co-op modes and remakes built on a decomp. e.g. sm64coopdx, pokeemerald-expansion, Sonic 3 A.I.R.
03 Mashup Crossovers combining two or more games. e.g. 2010 Rust Rewrite Mashup 10 Patch / Enhancement 60fps, widescreen, randomizers and overhauls on top of an RE project. e.g. Phobos 04 Online Revival Rebuilt servers that bring a game’s online back. e.g. newserv, Project Lighthouse, OpenMBU 09 Tools Recompilers and decomp toolchains. e.g. Spice86, CTR-ModSDK, OpenKH The full directory
Recomp · PC (classic) IsaacRecomp The Binding of Isaac Native C++ recompilation of the original Flash The Binding of Isaac, running at 60 fps and high resolution on PC, Android and Switch from your Steam copy. 🔥 0🧊 0 33
Recomp · PC (classic) Red Alert 2 and Yuri's Revenge Recomp Command & Conquer: Red Alert 2 Static recompilation of Command & Conquer: Red Alert 2 and Yuri's Revenge to native C, with a Direct3D 11 presenter, scaling from 720p to 4K and HD voxel units. 🔥 0🧊 0 31Nothing here is ours. Everything here is credited.
redecomp is an index. Every entry points to a public repository on GitHub, built and maintained by its own authors. We don’t own, host or distribute any of these projects; the credit and the rights stay with their creators.
Decomps, recomps, native ports and engine rewrites ship code, not games. None of them include the original game: to play, you need your own legally obtained copy, and each project explains how to use it.
Game titles, logos and trademarks belong to their owners and appear only to identify each project. redecomp is not affiliated with or endorsed by any publisher or console maker.
We never link to ROMs, ISOs, keys, cracks or pirated files. If something here infringes your rights, write to lucca.bbiasoli@gmail.com and we will review it and take it down. Terms of use.
Built something on a decomp? Get it on the chart.
Sign in, paste your GitHub repo and we pull stars, releases and license automatically. Every entry is checked by a human before it goes live.
Submit a project