The Chart · Games

Of the moment.

The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.

Wk 42The reverse-engineering wave, ranked.

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Recomp · PC (classic) Modern Warfare 2, recompiled Call of Duty: Modern Warfare 2 Native PC version of Call of Duty: Modern Warfare 2 (2009) for Windows and Linux, recompiled from the Xbox 360 game, with campaign and friends-only multiplayer. 🔥 0🧊 0 73
IsaacRecomp — The Binding of Isaac Recomp · PC (classic) IsaacRecomp The Binding of Isaac Native C++ recompilation of the original Flash The Binding of Isaac, running at 60 fps and high resolution on PC, Android and Switch from your Steam copy. 🔥 0🧊 0 33
Recomp · PC (classic) The Browsing of Isaac The Binding of Isaac: Repentance+ The Binding of Isaac: Repentance+ recompiled to WebAssembly so the real game code runs in a browser tab, with touch, keyboard and controller support. 🔥 0🧊 0 31
Red Alert 2 and Yuri's Revenge Recomp — Command & Conquer: Red Alert 2 Recomp · PC (classic) Red Alert 2 and Yuri's Revenge Recomp Command & Conquer: Red Alert 2 Static recompilation of Command & Conquer: Red Alert 2 and Yuri's Revenge to native C, with a Direct3D 11 presenter, scaling from 720p to 4K and HD voxel units. 🔥 0🧊 0 31
Recomp · PC (classic) Silent Hill 2 Switch Port Silent Hill 2 Native Nintendo Switch port of the PC Silent Hill 2, statically recompiled to ARM64, with widescreen, Enhanced Edition pack support and HD rumble. 🔥 0🧊 0 25
Recomp · PC (classic) TDURE Test Drive Unlimited Early static recompilation of Test Drive Unlimited (Xbox 360) built with the rexglue SDK, with a build released later. 🔥 0🧊 0 19
Recomp · PC (classic) Silent Hill 3 Switch Port Silent Hill 3 Native Nintendo Switch port of the PC version of Silent Hill 3, statically recompiled to ARM64 with widescreen, controller remapping and a shader cache. 🔥 0🧊 0 18
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Nothing here is ours. Everything here is credited.

redecomp is an index. Every entry points to a public repository on GitHub, built and maintained by its own authors. We don’t own, host or distribute any of these projects; the credit and the rights stay with their creators.

Decomps, recomps, native ports and engine rewrites ship code, not games. None of them include the original game: to play, you need your own legally obtained copy, and each project explains how to use it.

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