Of the moment.
The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.
Dig by origin platform
PS1 36 entries
PS2 12 entries
PS3 1 entry PSP 2 entries
N64 79 entries
GameCube 31 entries Wii 11 entries NES 6 entries SNES 13 entries Game Boy/GBC 11 entries GBA 19 entries DS 8 entries Mega Drive 1 entry
Saturn 1 entry Dreamcast 2 entries Xbox 5 entries
Xbox 360 42 entries Arcade 5 entries
PC (classic) 195 entries DOS 76 entriesDig by category
159 Engine Rewrite A new open engine that runs the original game data. e.g. OpenRCT2, openage, OpenDiablo2 07 Built on the Code New games, co-op modes and remakes built on a decomp. e.g. sm64coopdx, pokeemerald-expansion, sonic3air 01 Mashup Crossovers combining two or more games. e.g. 2010-rust-rewrite-mashup 01 Patch / Enhancement 60fps, widescreen, randomizers and overhauls on top of an RE project. e.g. Phobos 03 Online Revival Rebuilt servers that bring a game’s online back. e.g. newserv, ProjectLighthouse, OpenMBU 04 Tools Recompilers and decomp toolchains. e.g. Spice86, CTR-ModSDK, OpenKh The full directory
Nothing here is ours. Everything here is credited.
redecomp is an index. Every entry points to a public repository on GitHub, built and maintained by its own authors. We don’t own, host or distribute any of these projects; the credit and the rights stay with their creators.
Decomps, recomps, native ports and engine rewrites ship code, not games. None of them include the original game: to play, you need your own legally obtained copy, and each project explains how to use it.
Game titles, logos and trademarks belong to their owners and appear only to identify each project. redecomp is not affiliated with or endorsed by any publisher or console maker.
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