The Chart Β· Games

Of the moment.

The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.

Wk 42The reverse-engineering wave, ranked.

Dig by origin platform

Dig by category

The full directory

Recomp Β· Xbox 360 Unleashed Recompiled Sonic Unleashed Unofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support. πŸ”₯ 0🧊 0 5.2k
Skate 3 Recompiled β€” Skate 3 Recomp Β· Xbox 360 Skate 3 Recompiled Skate 3 Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer. πŸ”₯ 0🧊 0 1.6k
Recomp Β· Xbox 360 re:Blue Blue Dragon Unofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support. πŸ”₯ 0🧊 0 780
Recomp Β· Xbox 360 Marathon Recompiled Sonic the Hedgehog (2006) Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS. πŸ”₯ 0🧊 0 666
Recomp Β· Xbox 360 Lost Odyssey Recomp Lost Odyssey Experimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android. πŸ”₯ 0🧊 0 570
Recomp Β· Xbox 360 Pinyon Shift Forza Horizon Playable preview of a static recompilation of Forza Horizon for Xbox 360, built on your own PC from your own disc, with 60/120 fps and up to 4K. πŸ”₯ 0🧊 0 488
Recomp Β· Xbox 360 Hell's Gate Dante's Inferno Static recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS. πŸ”₯ 0🧊 0 459
Recomp Β· Xbox 360 Fable 2 Recomp Fable II ReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate. πŸ”₯ 0🧊 0 421
Recomp Β· Xbox 360 Fable 2 Recomp Fable II Work-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK. πŸ”₯ 0🧊 0 365
Recomp Β· Xbox 360 NocturneRecomp Castlevania: Symphony of the Night (XBLA) Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK. πŸ”₯ 0🧊 0 362
Recomp Β· Xbox 360 The Simpsons Game Recompiled The Simpsons Game Work-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows. πŸ”₯ 0🧊 0 335
Recomp Β· Xbox 360 EdgeOfTimeRecompiled Spider-Man: Edge of Time Unofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux. πŸ”₯ 0🧊 0 329
Recomp Β· Xbox 360 Liberty Recompiled Grand Theft Auto IV Early-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS. πŸ”₯ 0🧊 0 320
Recomp Β· Xbox 360 DownpourRecomp Silent Hill: Downpour Native Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher. πŸ”₯ 0🧊 0 276
Recomp Β· Xbox 360 LibertyRecompAndroid Grand Theft Auto IV Experimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs. πŸ”₯ 0🧊 0 262
Recomp Β· Xbox 360 SpeedBreaker Need for Speed: Most Wanted Unofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build. πŸ”₯ 0🧊 0 259
Recomp Β· Xbox 360 The Darkness Recomp The Darkness Native Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options. πŸ”₯ 0🧊 0 253
Recomp Β· Xbox 360 Condemned2Recomp Condemned 2: Bloodshot Work-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK. πŸ”₯ 0🧊 0 216
Recomp Β· Xbox 360 GoldenRecomp GoldenEye (XBLA/unnamed) Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed. πŸ”₯ 0🧊 0 213
Recomp Β· Xbox 360 Daytona USA ReXGlue Recompilation Daytona USA Static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux. πŸ”₯ 0🧊 0 212
Recomp Β· Xbox 360 ReTiP Viva PiΓ±ata: Trouble in Paradise Recompilation of Viva PiΓ±ata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features. πŸ”₯ 0🧊 0 208
Recomp Β· Xbox 360 DimensionsRecomp LEGO Dimensions Public demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support. πŸ”₯ 0🧊 0 194
Recomp Β· Xbox 360 Daytona USA Static Recompilation Daytona USA Static recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core. πŸ”₯ 0🧊 0 194
Recomp Β· Xbox 360 PGR4-Recomp Project Gotham Racing 4 Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough. πŸ”₯ 0🧊 0 173
Recomp Β· Xbox 360 Deadly Premonition Recompilation Deadly Premonition Native Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer. πŸ”₯ 0🧊 0 159
Recomp Β· Xbox 360 DBZ Budokai 3 HD Collection Dragon Ball Z: Budokai 3 HD Collection Static recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools. πŸ”₯ 0🧊 0 158
Recomp Β· Xbox 360 King Kong Recompiled Peter Jackson's King Kong Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV. πŸ”₯ 0🧊 0 153
Recomp Β· Xbox 360 reNut Banjo-Kazooie: Nuts & Bolts Recompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux. πŸ”₯ 0🧊 0 153
Recomp Β· Xbox 360 SDOJ-Recomp (DoDonPachi Saidaioujou) Super Dragon Ball Z? (SDOJ) Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown. πŸ”₯ 0🧊 0 152
Recomp Β· Xbox 360 SVR07-Recomp WWE SmackDown vs. Raw 2007 Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows. πŸ”₯ 0🧊 0 149
Recomp Β· Xbox 360 Eternal Sonata Reprise Eternal Sonata Static recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks. πŸ”₯ 0🧊 0 133
Recomp Β· Xbox 360 CoD3Recomp Call of Duty 3 Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play. πŸ”₯ 0🧊 0 130
Recomp Β· Xbox 360 DBZ Budokai HD Recompiled Dragon Ball Z: Budokai HD Recompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps. πŸ”₯ 0🧊 0 128
Recomp Β· Xbox 360 NFSMW Recompiled (Xbox 360) Need for Speed: Most Wanted Static native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges. πŸ”₯ 0🧊 0 117
Recomp Β· Xbox 360 BeanRecomp GoldenEye 007 (XBLA) In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework. πŸ”₯ 0🧊 0 109
Recomp Β· Xbox 360 NFSMW for Nintendo Switch Need for Speed: Most Wanted Native Nintendo Switch port of the Xbox 360 Need for Speed: Most Wanted, recompiled with ReXGlue and drawn by a Vulkan renderer. πŸ”₯ 0🧊 0 227
Skate 3 Mobile β€” Skate 3 Recomp Β· Xbox 360 Skate 3 Mobile Skate 3 Experimental Android port of Skate 3 that runs recompiled ARM64 code with Vulkan rendering, playable on a handheld. πŸ”₯ 0🧊 0 223
Recomp Β· Xbox 360 ReStreet (FIFA Street 2012 Recompiled) FIFA Street (2012) Experimental Windows PC port of FIFA Street (2012) recompiled from the Xbox 360 game with ReXGlue, with a launcher and VSync options. πŸ”₯ 0🧊 0 125
Recomp Β· Xbox 360 Saints Reborn Saints Row Unofficial native Windows port of Saints Row (Xbox 360, 2006) via ReXGlue static recompilation, fully playable with built-in co-op. πŸ”₯ 0🧊 0 118
Recomp Β· Xbox 360 Forza Horizon 1: ReImagined Forza Horizon Native PC version of Forza Horizon (Xbox 360) with high frame rates, shared online free roam, leaderboards and a self-hostable server. πŸ”₯ 0🧊 0 108
Recomp Β· Xbox 360 LARecomp Midnight Club: Los Angeles Static recompilation of Midnight Club: Los Angeles (Complete Edition) for Windows x86-64 with correct physics above 30 FPS. πŸ”₯ 0🧊 0 94
Recomp Β· Xbox 360 NFS Most Wanted for Apple Silicon Macs Need for Speed: Most Wanted Native Apple Silicon build of the 2005 PC Need for Speed: Most Wanted, made by static recompilation with a Metal renderer. πŸ”₯ 0🧊 0 82
Ridge Racer 6 Recomp β€” Ridge Racer 6 Recomp Β· Xbox 360 Ridge Racer 6 Recomp Ridge Racer 6 Unofficial early-test Windows recompilation of Ridge Racer 6 (Xbox 360) on the ReXGlue SDK, using your own disc image. πŸ”₯ 0🧊 0 81
Recomp Β· Xbox 360 Theft4 (GTA IV for iOS) Grand Theft Auto IV Experimental static recompilation of the Xbox 360 build of Grand Theft Auto IV for ARM64 iOS and iPadOS with a Metal renderer. πŸ”₯ 0🧊 0 79
Free Riders Recompiled β€” Sonic Free Riders Recomp Β· Xbox 360 Free Riders Recompiled Sonic Free Riders Static recompilation of Sonic Free Riders for Windows, Linux and Android, with Kinect and webcam motion controls, using your own Xbox 360 disc. πŸ”₯ 0🧊 0 77
Recomp Β· Xbox 360 Dead Rising 2: Case Zero Native PC Port Dead Rising 2: Case Zero Finished native PC port of the Xbox 360 game Dead Rising 2: Case Zero via static recompilation, with Vulkan rendering for Windows and Linux. πŸ”₯ 0🧊 0 76
Recomp Β· Xbox 360 Lost Odyssey HD Remaster Lost Odyssey Work-in-progress native PC build of Lost Odyssey via static recompilation, with 720p to 4K output, 60 fps and DLSS, using your own discs. πŸ”₯ 0🧊 0 71
WWE SmackDown vs. Raw 2011 PC Port β€” WWE SmackDown vs. Raw 2011 Recomp Β· Xbox 360 WWE SmackDown vs. Raw 2011 PC Port WWE SmackDown vs. Raw 2011 Unofficial native Windows port of WWE SmackDown vs. Raw 2011 via static recompilation, with up to 4K, 60 fps, ultrawide support and a launcher. πŸ”₯ 0🧊 0 71
WWE '13 Recomp β€” WWE '13 Recomp Β· Xbox 360 WWE '13 Recomp WWE '13 Unofficial static recompilation of the Xbox 360 version of WWE '13 for 64-bit Windows and Linux, built with the ReXGlue SDK. πŸ”₯ 0🧊 0 66
Army of Two Recompilation β€” Army of Two Recomp Β· Xbox 360 Army of Two Recompilation Army of Two Static recompilation of the 2008 Xbox 360 game Army of Two to native x86-64 on the ReXGlue SDK, with direct mouse look added. πŸ”₯ 0🧊 0 66
Earthworm Jim HD: PC Port β€” Earthworm Jim HD Recomp Β· Xbox 360 Earthworm Jim HD: PC Port Earthworm Jim HD Native PC port of the Xbox Live Arcade game Earthworm Jim HD via static recompilation with the ReXGlue SDK, on Windows, Linux and Steam Deck. πŸ”₯ 0🧊 0 65
Skate 2 Recompilation Project β€” Skate 2 Recomp Β· Xbox 360 Skate 2 Recompilation Project Skate 2 Archived early-stage attempt to statically recompile the Xbox 360 game Skate 2 into a native PC executable with XenonRecomp. πŸ”₯ 0🧊 0 60
Recomp Β· Xbox 360 Estacado: The Darkness Recomp The Darkness Unofficial pre-release PC recompilation of The Darkness (Xbox 360) for Windows with a Direct3D 12 layer, frame rates above 30 and a Steam Deck preset. πŸ”₯ 0🧊 0 59
Recomp Β· Xbox 360 Project 2099 Spider-Man: Edge of Time Independent Windows port of Spider-Man: Edge of Time built from the Xbox 360 version via ReXGlue, with an installer, launcher, PC controls and six languages. πŸ”₯ 0🧊 0 58
Recomp Β· Xbox 360 Kameo: RePowered Kameo: Elements of Power Static recompilation of Kameo: Elements of Power (Xbox 360) for Windows and Linux on the ReXGlue SDK, with a host runtime that makes it moddable. πŸ”₯ 0🧊 0 58
Dragon Ball Z: Burst Limit Recompiled β€” Dragon Ball Z: Burst Limit Recomp Β· Xbox 360 Dragon Ball Z: Burst Limit Recompiled Dragon Ball Z: Burst Limit Native Windows x64 port of Dragon Ball Z: Burst Limit (US Xbox 360) via ReXGlue static recompilation, with a Direct3D 12 renderer and disc-image installer. πŸ”₯ 0🧊 0 56
Naruto: Rise of a Ninja Recomp β€” Naruto: Rise of a Ninja Recomp Β· Xbox 360 Naruto: Rise of a Ninja Recomp Naruto: Rise of a Ninja Static recompilation of Naruto: Rise of a Ninja (Xbox 360) for Windows x64 with ReXGlue, with ultrawide, DLC support and a launcher in seven languages. πŸ”₯ 0🧊 0 56
Naughty Bear ReStuff β€” Naughty Bear Recomp Β· Xbox 360 Naughty Bear ReStuff Naughty Bear Recompilation of the Xbox 360 game Naughty Bear Gold Edition with ReXGlue, running at 60 fps with a native renderer, installed through the Goopie launcher. πŸ”₯ 0🧊 0 55
Recomp Β· Xbox 360 NFS Carbon 360 Recomp Need for Speed: Carbon Experimental static recompilation of Need for Speed: Carbon (Xbox 360) with ReXGlue, rendering at about 60 FPS on an Android phone and in prototype form on Windows. πŸ”₯ 0🧊 0 51
Recomp Β· Xbox 360 Dead Rising 2: Case West Native PC Port Dead Rising 2: Case West Finished native PC port of the Xbox 360 game Dead Rising 2: Case West via static recompilation, with Vulkan rendering and online co-op through XenonLive. πŸ”₯ 0🧊 0 51
Recomp Β· Xbox 360 Gears of War: Judgment for PC Gears of War: Judgment Early native Windows build of Gears of War: Judgment (Xbox 360) via static recompilation on the ReXGlue SDK, with mouse look, unlocked frame rate and SMAA or FSR. πŸ”₯ 0🧊 0 50
Xerenge β€” Burnout Revenge Recomp Β· Xbox 360 Xerenge Burnout Revenge Static recompilation of Burnout Revenge (Xbox 360, retail European release) into a native binary using RexGlue and a standalone Plume renderer, with an AppImage installer. πŸ”₯ 0🧊 0 49
Recomp Β· Xbox 360 NHL Legacy Recomp NHL Legacy Native Windows port of NHL Legacy (Xbox 360) via static recompilation with RexGlue, with a Vulkan renderer, AMD FidelityFX upscaling and an in-game overlay. πŸ”₯ 0🧊 0 46
Forza Motorsport 4 Recompiled β€” Forza Motorsport 4 Recomp Β· Xbox 360 Forza Motorsport 4 Recompiled Forza Motorsport 4 Experimental alpha static recompilation of Forza Motorsport 4 (Xbox 360) with ReXGlue; it boots, completes races and saves career progress on Windows AMD64. πŸ”₯ 0🧊 0 43
ReDahm β€” Destroy All Humans! Path of the Furon Recomp Β· Xbox 360 ReDahm Destroy All Humans! Path of the Furon Recompilation of Destroy All Humans! Path of the Furon (Xbox 360) with the Rexglue SDK, aimed at moddable improvements impossible on an emulator such as Xenia. πŸ”₯ 0🧊 0 42
Recomp Β· Xbox 360 MCLA Recomp Midnight Club: Los Angeles Static recompilation of Midnight Club: Los Angeles Complete Edition (Xbox 360) to native code for PC and jailbroken PS5, with Direct3D 12 and Vulkan renderers. πŸ”₯ 0🧊 0 42
MojoRecomp β€” Crash of the Titans Recomp Β· Xbox 360 MojoRecomp Crash of the Titans Unofficial native Windows port project for the Crash Bandicoot Titans games, recompiled from Xbox 360; Crash of the Titans is playable in alpha. πŸ”₯ 0🧊 0 42
Re-Cherry β€” Lollipop Chainsaw Recomp Β· Xbox 360 Re-Cherry Lollipop Chainsaw Static recompilation of the Xbox 360 game Lollipop Chainsaw built with the Rexglue SDK; the README covers build steps only. πŸ”₯ 0🧊 0 41
Dragon Ball Raging Blast 2 Recompiled β€” Dragon Ball: Raging Blast 2 Recomp Β· Xbox 360 Dragon Ball Raging Blast 2 Recompiled Dragon Ball: Raging Blast 2 Recompilation of Dragon Ball: Raging Blast 2 (Xbox 360) using the ReXGlue SDK; the README gives build setup steps only. πŸ”₯ 0🧊 0 40
Guitar Hero: Warriors of Rock Recompiled β€” Guitar Hero: Warriors of Rock Recomp Β· Xbox 360 Guitar Hero: Warriors of Rock Recompiled Guitar Hero: Warriors of Rock Unofficial PC port of Guitar Hero: Warriors of Rock made by statically recompiling the Xbox 360 game, with USB guitar support (test version). πŸ”₯ 0🧊 0 39
Project8Recomp β€” Tony Hawk's Project 8 Recomp Β· Xbox 360 Project8Recomp Tony Hawk's Project 8 Native PC port of Tony Hawk's Project 8 (Xbox 360) built by static recompilation, verified on Linux and macOS and experimental on Windows. πŸ”₯ 0🧊 0 37
MKVDCU-Recomp β€” Mortal Kombat vs. DC Universe Recomp Β· Xbox 360 MKVDCU-Recomp Mortal Kombat vs. DC Universe Unofficial PC port of Mortal Kombat vs. DC Universe made by static recompilation, with a launcher that builds it from your own game copy. πŸ”₯ 0🧊 0 36
Recomp Β· Xbox 360 GTA IV Recompiled (rexglue) Grand Theft Auto IV Early, experimental static recompilation of the Xbox 360 Grand Theft Auto IV that boots and reaches gameplay, but world collision does not load yet. πŸ”₯ 0🧊 0 35
Recomp Β· Xbox 360 Metal Slug XX (ReXGlue) Metal Slug XX Modified ReXGlue SDK build that statically recompiles Metal Slug XX from Xbox 360 PowerPC to native C++; early development, bring your own copy. πŸ”₯ 0🧊 0 33
Recomp Β· Xbox 360 Need for Speed: Carbon Recomp Need for Speed: Carbon Static recompilation of the Xbox 360 version of Need for Speed: Carbon to native C++ using the ReXGlue SDK. πŸ”₯ 0🧊 0 33
Skate 2 PC β€” Skate 2 Recomp Β· Xbox 360 Skate 2 PC Skate 2 Community Windows port of the Xbox 360 Skate 2 built with ReXGlue, with controller support, adjustable rendering quality and unlocked frame rate. πŸ”₯ 0🧊 0 32
Recomp Β· Xbox 360 Infinite Undiscovery Recomp Infinite Undiscovery Native Windows x64 recompilation of the Xbox 360 RPG Infinite Undiscovery, with a setup wizard that imports game data from your own disc. πŸ”₯ 0🧊 0 32
San Recompiled β€” Grand Theft Auto V Recomp Β· Xbox 360 San Recompiled Grand Theft Auto V Early-development static recompilation of the Xbox 360 Grand Theft Auto V, not yet meant for public use, aiming for Windows, Linux and macOS. πŸ”₯ 0🧊 0 31
Geometry Wars: Retro Evolved 2 PC Port β€” Geometry Wars: Retro Evolved 2 Recomp Β· Xbox 360 Geometry Wars: Retro Evolved 2 PC Port Geometry Wars: Retro Evolved 2 Native PC port of Geometry Wars: Retro Evolved 2 made by static recompilation, with a launcher, frame rates up to unlimited, local achievements and offline leaderboards. πŸ”₯ 0🧊 0 30
WET PC Port β€” WET Recomp Β· Xbox 360 WET PC Port WET Unofficial PC port of the Xbox 360 game WET built with ReXGlue, with a launcher, mouse and keyboard controls and graphics options for Windows and Linux. πŸ”₯ 0🧊 0 30
Crackdown Recompilation β€” Crackdown Recomp Β· Xbox 360 Crackdown Recompilation Crackdown Unfinished static recompilation of the Xbox 360 game Crackdown (title update 0) using the ReXGlue SDK. πŸ”₯ 0🧊 0 30
Asura's Wrath Recompiled β€” Asura's Wrath Recomp Β· Xbox 360 Asura's Wrath Recompiled Asura's Wrath Work-in-progress PC port of Asura's Wrath by static recompilation of the Xbox 360 game with ReXGlue, with Linux, Windows and experimental Android builds. πŸ”₯ 0🧊 0 30
Mass Effect NX β€” Mass Effect Recomp Β· Xbox 360 Mass Effect NX Mass Effect Work-in-progress Nintendo Switch port of Mass Effect (Xbox 360) via static recompilation to native ARM64, with a Vulkan renderer on stock clocks. πŸ”₯ 0🧊 0 30
Crackdown 2 Recomp β€” Crackdown 2 Recomp Β· Xbox 360 Crackdown 2 Recomp Crackdown 2 Bare-bones static recompilation of the Xbox 360 game Crackdown 2 using ReXGlue; it runs in-game but is not playable yet. πŸ”₯ 0🧊 0 29
Forza Motorsport 2 Native PC Port β€” Forza Motorsport 2 Recomp Β· Xbox 360 Forza Motorsport 2 Native PC Port Forza Motorsport 2 Native Windows port of Forza Motorsport 2 (Xbox 360) via static recompilation, with a launcher, Direct3D 12 graphics and up to 4K rendering. πŸ”₯ 0🧊 0 29
re-gh2: Guitar Hero II Recompiled β€” Guitar Hero II Recomp Β· Xbox 360 re-gh2: Guitar Hero II Recompiled Guitar Hero II Proof-of-concept recompilation of the Xbox 360 Guitar Hero II using the ReXGlue SDK; performance is limited and crashes are likely. πŸ”₯ 0🧊 0 28
Recomp Β· Xbox 360 Need for Speed: Carbon for Apple Silicon Need for Speed: Carbon Native macOS build of the 2006 PC Need for Speed: Carbon made by static recompilation for Apple Silicon, with a Metal renderer; early but playable. πŸ”₯ 0🧊 0 28
Souls of the Reaper β€” Diablo III Recomp Β· Xbox 360 Souls of the Reaper Diablo III AI-assisted Xbox 360 to PC port of Diablo III on the ReXGlue SDK, playable and stable with a faithful 60 fps path and a fast path up to 240 fps. πŸ”₯ 0🧊 0 26
Recomp Β· Xbox 360 ForzaRecomp Forza Horizon Experimental static recompilation of Forza Horizon 1 for Apple Silicon macOS using ReXGlue, still in development and not yet proven playable. πŸ”₯ 0🧊 0 26
Recomp Β· Xbox 360 MTR-PGR4 Project Gotham Racing 4 Windows PC recompilation of Project Gotham Racing 4 built with ReXGlue, with a graphical launcher, 720p or 1440p rendering, 30 or 60 FPS and the garage's Geometry Wars. πŸ”₯ 0🧊 0 26
Recomp Β· Xbox 360 XMD Recompiled X-Men: Destiny Native PC port of the Xbox 360 game X-Men: Destiny built by static recompilation with ReXGlue, running on Direct3D 12 on Windows. πŸ”₯ 0🧊 0 25
Recomp Β· Xbox 360 NFSMW Recompiled for iOS Need for Speed: Most Wanted Need for Speed: Most Wanted (Xbox 360) running natively on iPhone and iPad via static recompilation with ReXGlue, playable start to finish. πŸ”₯ 0🧊 0 24
Perfect Dark Remaster Recompilation β€” Perfect Dark (XBLA) Recomp Β· Xbox 360 Perfect Dark Remaster Recompilation Perfect Dark (XBLA) Static recompilation of the 2010 Xbox 360 Perfect Dark remaster to native Windows x86-64 on ReXGlue, booting to Direct3D 12 rendering with audio and controller support. πŸ”₯ 0🧊 0 23
Recomp Β· Xbox 360 FNC Reborn Fight Night Champion Unofficial native Windows port of Fight Night Champion (Xbox 360) via ReXGlue static recompilation, playable with 60 FPS and a built-in display settings tab. πŸ”₯ 0🧊 0 23
Recomp Β· Xbox 360 OpenJam NBA Jam: On Fire Edition Native PC port of NBA JAM: On Fire Edition (Xbox 360 XBLA) through ReXGlue static recompilation, with a mod manager for PS3-scene mods. πŸ”₯ 0🧊 0 21
Recomp Β· Xbox 360 MCX360 Edition Minecraft: Xbox 360 Edition Native iPhone port of Minecraft: Xbox 360 Edition (TU9) built with the ReXGlue recompilation SDK and Vulkan on Metal, using your own disc files. πŸ”₯ 0🧊 0 21
Recomp Β· Xbox 360 WWE All Stars Recomp WWE All Stars Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue with a native Vulkan renderer and image options, using your own disc image. πŸ”₯ 0🧊 0 20
Recomp Β· Xbox 360 Midnight Club: Los Angeles Recomp Midnight Club: Los Angeles Static recompilation of Midnight Club: Los Angeles (Xbox 360) for Windows x86-64 built with the rexGlu SDK, reaching the menu and free roam. πŸ”₯ 0🧊 0 20
Perfect Dark Zero Recompiled β€” Perfect Dark Zero Recomp Β· Xbox 360 Perfect Dark Zero Recompiled Perfect Dark Zero Static recompilation of Perfect Dark Zero (Xbox 360) on the ReXGlue SDK, fully playable on Windows with optional 60 FPS and 16:9 patches and keyboard and mouse. πŸ”₯ 0🧊 0 19
SoulCalibur IV Recompiled β€” SoulCalibur IV Recomp Β· Xbox 360 SoulCalibur IV Recompiled SoulCalibur IV Early static recompilation of SoulCalibur IV (Xbox 360) built with the ReXGlue SDK, which converts Xbox 360 PowerPC code to native C++. πŸ”₯ 0🧊 0 18
Army of Two Recompilation β€” Army of Two Recomp Β· Xbox 360 Army of Two Recompilation Army of Two Experimental Windows port of Army of Two (Xbox 360) via ReXGlue static recompilation with a native Direct3D 12 renderer, in early testing. πŸ”₯ 0🧊 0 18
Hard Corps: Uprising PC Port β€” Hard Corps: Uprising Recomp Β· Xbox 360 Hard Corps: Uprising PC Port Hard Corps: Uprising Native PC port of the Xbox 360 XBLA Contra spin-off Hard Corps: Uprising through ReXGlue static recompilation, with the TRG launcher, cheats and offline achievements. πŸ”₯ 0🧊 0 17
Crackdown Recomp β€” Crackdown Recomp Β· Xbox 360 Crackdown Recomp Crackdown Beta native Windows port of Crackdown (Xbox 360) via static recompilation, running at 60 fps with a launcher that installs from your own disc dump. πŸ”₯ 0🧊 0 16
Recomp Β· Xbox 360 NFS Most Wanted Recomp Need for Speed: Most Wanted In-progress recompilation of the 2005 PC Black Edition of Need for Speed: Most Wanted for macOS, iPad, Linux, Windows and the browser, built on recomp-kit. πŸ”₯ 0🧊 0 16
Recomp Β· Xbox 360 Sonic the Hedgehog (2006) Demo Recompiled Sonic the Hedgehog (2006) demo Recompilation of the Sonic the Hedgehog (2006) Xbox 360 demo using the ReXGlue SDK, playable from start to finish with a gamepad. πŸ”₯ 0🧊 0 15
WetRecomp β€” WET Recomp Β· Xbox 360 WetRecomp WET Static recompilation of WET (Xbox 360, 2009) to native Windows and Linux x86-64 on the ReXGlue SDK, fully playable with your own copy. πŸ”₯ 0🧊 0 14
Skullburglar β€” 50 Cent: Blood on the Sand Recomp Β· Xbox 360 Skullburglar 50 Cent: Blood on the Sand Native PC, Mac and Steam Deck port of 50 Cent: Blood on the Sand (Xbox 360) with a native Vulkan renderer and proper mouse and keyboard controls, set up from your own disc. πŸ”₯ 0🧊 0 14
Dragon Age: Origins Recompiled β€” Dragon Age: Origins Recomp Β· Xbox 360 Dragon Age: Origins Recompiled Dragon Age: Origins Static recompilation of the Xbox 360 Dragon Age: Origins into a native Windows program with a Direct3D 12 renderer, 4K, 60 fps and modern upscalers. πŸ”₯ 0🧊 0 14
Recomp Β· Xbox 360 WWE SmackDown vs. Raw 2008 Recomp WWE SmackDown vs. Raw 2008 Native PC port of WWE SmackDown vs. Raw 2008 (Xbox 360) for Windows, Linux and Steam Deck with a native renderer, 60 fps and up to 4K, from your own disc image. πŸ”₯ 0🧊 0 14
WWE SmackDown vs. Raw 2011 Recomp β€” WWE SmackDown vs. Raw 2011 Recomp Β· Xbox 360 WWE SmackDown vs. Raw 2011 Recomp WWE SmackDown vs. Raw 2011 Unofficial Windows version of WWE SmackDown vs. Raw 2011 (Xbox 360) recompiled with ReXGlue, set up once from your own disc image by a launcher. πŸ”₯ 0🧊 0 13
Recomp Β· Xbox 360 Project 1944 Call of Duty 3 Unofficial native Windows port of Call of Duty 3 (Xbox 360) via ReXGlue static recompilation, with Direct3D 12 output, mouse and keyboard and a launcher. πŸ”₯ 0🧊 0 13
Recomp Β· Xbox 360 WWE SmackDown vs. Raw 2009 Recomp WWE SmackDown vs. Raw 2009 Native PC port of WWE SmackDown vs. Raw 2009 (Xbox 360) for Windows, Linux and Steam Deck with a native renderer, 60 fps and up to 4K, from your own disc image. πŸ”₯ 0🧊 0 13
Recomp Β· Xbox 360 WWE SmackDown vs. Raw 2010 Recomp WWE SmackDown vs. Raw 2010 Native PC port of WWE SmackDown vs. Raw 2010 (Xbox 360) for Windows, Linux and Steam Deck with a native renderer, 60 fps and up to 4K, from your own disc image. πŸ”₯ 0🧊 0 13
Recomp Β· Xbox 360 EXIT 1 & 2 Recompiled EXIT 1 & 2 Early static recompilation of the Xbox 360 EXIT 1 and 2 games built with the ReXGlue SDK, which converts Xbox 360 PowerPC code to native C++. πŸ”₯ 0🧊 0 12
Recomp Β· Xbox 360 Saints Row Recomp Saints Row Work-in-progress static recompilation of the Xbox 360 Saints Row (2006) to a native x86-64 Windows executable with XenonRecomp and the ReXGlue SDK. πŸ”₯ 0🧊 0 12
Recomp Β· Xbox 360 MCLA 4iOS Midnight Club: Los Angeles Unofficial iPhone and iPad version of Midnight Club: Los Angeles Complete Edition using ARM64 static recompilation, a native Metal renderer and touch or tilt controls. πŸ”₯ 0🧊 0 12
Mind over Recomp β€” Crash: Mind over Mutant Recomp Β· Xbox 360 Mind over Recomp Crash: Mind over Mutant Alpha native PC port of Crash: Mind over Mutant (Xbox 360) with its own Vulkan renderer, 60 fps, four-player co-op and unlimited named saves, built from your own disc. πŸ”₯ 0🧊 0 12
Vigilante 8 Arcade Recomp β€” Vigilante 8 Arcade Recomp Β· Xbox 360 Vigilante 8 Arcade Recomp Vigilante 8 Arcade Playable static recompilation of Vigilante 8 Arcade (Xbox 360 XBLA) to native x86-64 PC, running 3D gameplay near 90 FPS through a D3D12 backend. πŸ”₯ 0🧊 0 11
Recomp Β· Xbox 360 Sega Superstars Tennis ReMatch Sega Superstars Tennis Native Windows port of the Xbox 360 Sega Superstars Tennis through ReXGlue recompilation, with a Direct3D 12 renderer, ultrawide aspect ratios and keyboard support. πŸ”₯ 0🧊 0 10
Recomp Β· Xbox 360 Viva PiΓ±ata Recomp Viva PiΓ±ata Viva PiΓ±ata (Xbox 360, 2006) running natively on Windows through ReXGlue static recompilation, with a launcher and an optional Russian translation. πŸ”₯ 0🧊 0 10
Recomp Β· Xbox 360 Burnout CRASH! PC Recompilation Burnout CRASH! Unofficial native Windows port of Burnout CRASH! (Xbox 360 XBLA) via ReXGlue static recompilation, generated on your machine from your own package. πŸ”₯ 0🧊 0 10
Skate 3 Recompiled β€” Skate 3 Recomp Β· Xbox 360 Skate 3 Recompiled Skate 3 Early Windows recompilation experiment for Skate 3 (Xbox 360) with XenonRecomp that so far provides a launcher that validates and caches game files; the game does not boot yet. πŸ”₯ 0🧊 0 10
Recomp Β· Xbox 360 Liberty Recompiled (PAL, macOS) Grand Theft Auto IV Personal fork of the GTA IV Xbox 360 recompilation that targets the PAL disc with Title Update 5 on macOS Apple Silicon with a native Metal renderer. πŸ”₯ 0🧊 0 10
About the links

Nothing here is ours. Everything here is credited.

redecomp is an index. Every entry points to a public repository on GitHub, built and maintained by its own authors. We don’t own, host or distribute any of these projects; the credit and the rights stay with their creators.

Decomps, recomps, native ports and engine rewrites ship code, not games. None of them include the original game: to play, you need your own legally obtained copy, and each project explains how to use it.

Game titles, logos and trademarks belong to their owners and appear only to identify each project. redecomp is not affiliated with or endorsed by any publisher or console maker.

We never link to ROMs, ISOs, keys, cracks or pirated files. If something here infringes your rights, write to lucca.bbiasoli@gmail.com and we will review it and take it down. Terms of use.

Open submissions

Built something on a decomp? Get it on the chart.

Sign in, paste your GitHub repo and we pull stars, releases and license automatically. Every entry is checked by a human before it goes live.

Submit a project