Recomp · by Subarasheese

Daytona USA ReXGlue Recompilation

Daytona USA

Static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux.

Origin
Xbox 360
Runs on
WindowsLinux
Tags
c++needs-original-gamestatic-recompilation
212stars · GitHub 5 forks
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This project is a static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with the ReXGlue SDK, targeting Windows and Linux. No copyrighted game files are included: you place your own game package in the game folder and run an extraction script.

The README is a build guide that stresses doing the steps in order: install prerequisites, clone with submodules, extract the game, configure with a CMake preset for Linux or Windows, run the code generation target, build and run. It gives no information on playability or feature status.

Highlights

  • Recompilation of the XBLA version of Daytona USA
  • Uses the ReXGlue SDK
  • CMake presets for linux-amd64 and win-amd64
  • Code generation step before building
  • Extraction script for your own game package

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