Engine Rewrite · PC (classic)OpenRCT2RollerCoaster Tycoon 2Open-source re-implementation of RollerCoaster Tycoon 2 with modern-platform support, an improved interface and cooperative multiplayer.🔥 0🧊 016kEngine Rewrite · PC (classic)openageAge of Empires IIVolunteer-built free engine clone of the Genie Engine behind Age of Empires, Age of Empires II and Star Wars: Galactic Battlegrounds.🔥 0🧊 015kEngine Rewrite · PC (classic)OpenDiablo2Diablo IIArchived Go engine that plays Diablo II with your own copy; development moved to the Abyss Engine project.🔥 0🧊 011kEngine Rewrite · PC (classic)DevilutionXDiabloPort of Diablo and Hellfire for modern systems with engine improvements, bug fixes and optional quality-of-life features.🔥 0🧊 09.8kDecomp · PC (classic)DevilutionDiabloReconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data.🔥 0🧊 09kDecomp · N64Super Mario 64 DecompilationSuper Mario 64Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases.🔥 0🧊 08.9kEngine Rewrite · PC (classic)OpenTTDTransport Tycoon DeluxeOpen-source transport simulation game based on Transport Tycoon Deluxe, with multiplayer, add-on content and modern platform support.🔥 0🧊 08.4kRecomp · N64Zelda 64: RecompiledThe Legend of Zelda: Majora's Mask / Ocarina of TimeStatic recompilation of Majora's Mask (Ocarina of Time support coming) that runs natively on PC with enhancements and mod support.🔥 0🧊 07.4kEngine Rewrite · PC (classic)OpenMWThe Elder Scrolls III: MorrowindOpen-source open-world RPG engine that plays The Elder Scrolls III: Morrowind, with improved graphics and its own editor, OpenMW-CS.🔥 0🧊 06.6kEngine Rewrite · PC (classic)VCMIHeroes of Might and Magic IIIOpen-source engine for Heroes of Might and Magic III with modding support, a map editor and builds for desktop and mobile.🔥 0🧊 05.9kNative Port · GameCubeDusklightThe Legend of Zelda: Twilight PrincessReverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools.🔥 0🧊 05.8kNative Port · N64Ship of HarkinianThe Legend of Zelda: Ocarina of TimePC port of Ocarina of Time built on libultraship and the OoT decompilation, played with your own ROM.🔥 0🧊 05.6kDecomp · N64Ocarina of Time DecompilationThe Legend of Zelda: Ocarina of TimeWork-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port.🔥 0🧊 05.6kEngine Rewrite · PC (classic)OpenSC2KSimCity 2000Open-source remake of SimCity 2000 built with Rust and Godot for Windows, Linux and macOS; needs your own copy of the game.🔥 0🧊 05.3kRecomp · Xbox 360Unleashed RecompiledSonic UnleashedUnofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support.🔥 0🧊 05.2kDecomp · Game Boy/GBCPokémon Red and Blue DisassemblyPokémon Red/Blue/Yellow/TCGDisassembly of Pokémon Red and Blue that rebuilds the game ROMs, plus debug builds, from readable assembly source.🔥 0🧊 05kNative Port · SNESZelda3The Legend of Zelda: A Link to the PastReverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes.🔥 0🧊 04.9kDecomp · PC (classic)Space Cadet Pinball3D Pinball for Windows - Space CadetDecompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data.🔥 0🧊 04.7kEngine Rewrite · DOSCorsixTHTheme HospitalOpen-source reimplementation of Bullfrog's Theme Hospital for Windows, macOS, Linux and BSD, with high resolutions and the full campaign playable.🔥 0🧊 04.6kEngine Rewrite · Game Boy/GBCG1R Deluxe (Gen1Recomp)Pokémon Gen 1-3Native Lua and LÖVE2D recreation of Pokémon generations 1 to 3 that reads game data from a ROM you supply.🔥 0🧊 03.9kDecomp · GBAPokémon Emerald DecompilationPokémon Ruby/Sapphire/Emerald/FireRedDecompilation of Pokémon Emerald that rebuilds the game ROM from C source.🔥 0🧊 03.6kEngine Rewrite · DOSDaggerfall UnityThe Elder Scrolls II: DaggerfallOpen-source recreation of The Elder Scrolls II: Daggerfall in Unity, with quality-of-life improvements and extensive mod support.🔥 0🧊 03.5kEngine Rewrite · PC (classic)fheroes2Heroes of Might and Magic IIOpen-source rewrite of the Heroes of Might and Magic II engine with high-resolution graphics, improved AI and many fixes.🔥 0🧊 03.5kDecomp · PC (classic)LEGO Island DecompilationLEGO IslandComplete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows.🔥 0🧊 03.5kEngine Rewrite · PC (classic)JuliusCaesar IIIOpen-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds.🔥 0🧊 03.4kEngine Rewrite · PS1wipEout RewriteWipeOutWork-in-progress C re-implementation of the 1995 PSX game wipEout, with SDL2 and Sokol backends and a web version.🔥 0🧊 03kEngine Rewrite · PC (classic)Fallout Community EditionFalloutRe-implementation of Fallout that keeps the original gameplay and adds engine bugfixes and quality-of-life improvements across platforms.🔥 0🧊 02.9kEngine Rewrite · PC (classic)DiabloWebDiabloDiablo 1 compiled to WebAssembly so it runs in a web browser, including on phones, with the shareware version playable anywhere.🔥 0🧊 02.9kEngine Rewrite · PC (classic)San Andreas UnityGrand Theft Auto: San AndreasOpen-source reimplementation of the GTA San Andreas engine in Unity, focused on gameplay, multiplayer and easy modding.🔥 0🧊 02.6kDecomp · Game Boy/GBCPokémon Crystal DisassemblyPokémon Gold/Silver/CrystalDisassembly of Pokémon Crystal that rebuilds several Crystal ROM versions and related patches from assembly source.🔥 0🧊 02.5kNative Port · DOSChocolate DoomDoomMinimalist, historically accurate Doom source port that reproduces the DOS version, bugs included, and also covers Heretic, Hexen and Strife.🔥 0🧊 02.4kNative Port · N64SpaghettiKartMario Kart 64PC port of Mario Kart 64 built on the Torch and libultraship stack, played with your own US ROM.🔥 0🧊 02.4kDecomp · GameCubeSuper Smash Bros. Melee DecompilationSuper Smash Bros. MeleeMatching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research.🔥 0🧊 02.4kNative Port · N642 Ship 2 HarkinianThe Legend of Zelda: Majora's MaskPC port of Majora's Mask that runs from your own supported ROM on Windows, Linux and macOS.🔥 0🧊 02.3kEngine Rewrite · PC (classic)OpenRWGrand Theft Auto IIICross-platform open-source re-implementation of Grand Theft Auto III that needs a legitimate copy of the PC game.🔥 0🧊 02.2kEngine Rewrite · DOSOpenXcomX-COM: UFO DefenseOpen-source clone of X-COM: UFO Defense and Terror From the Deep written in C++ and SDL, using resources from the originals.🔥 0🧊 02.2kEngine Rewrite · PC (classic)freeabloDiabloArchived cross-platform reimplementation of the Diablo 1 engine that needs the original game data and only reached a base of the game.🔥 0🧊 02.2kEngine Rewrite · PC (classic)AugustusCaesar IIIFork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing.🔥 0🧊 02.1kNative Port · N64StarshipStar Fox 64PC port of Star Fox 64 from the HarbourMasters team, played with your own US ROM and with voice language replacement options.🔥 0🧊 02.1kDecomp · GameCubeTwilight Princess DecompilationThe Legend of Zelda: Twilight PrincessWork-in-progress decompilation of Twilight Princess; the GameCube releases fully match, and it is not a port.🔥 0🧊 02.1kNative Port · N64Perfect Dark PC PortPerfect DarkWork-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer.🔥 0🧊 02kRecomp · N64Banjo: RecompiledBanjo-KazooieStatic recompilation of Banjo-Kazooie into a native PC port with enhancements and mod support for Windows, Linux and macOS.🔥 0🧊 02kEngine Rewrite · DOSSDLPALChinese Paladin (PAL)SDL-based cross-platform reimplementation of the Chinese RPG Legend of Sword and Fairy (PAL), with an online demo.🔥 0🧊 02kEngine Rewrite · PC (classic)OpenLocoChris Sawyer's LocomotionOpen-source re-implementation of Chris Sawyer's Locomotion, the transport-company sim that followed Transport Tycoon.🔥 0🧊 01.9kNative Port · N64sm64exSuper Mario 64Fork of the Super Mario 64 PC port with an options menu, texture pack support, analog camera and multiple renderers.🔥 0🧊 01.9kDecomp · N64Majora's Mask DecompilationThe Legend of Zelda: Majora's MaskWork-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port.🔥 0🧊 01.7kEngine Rewrite · DOSOpenDUNEDune IIOpen-source re-creation of Westwood's Dune II written in portable C that runs natively on many operating systems.🔥 0🧊 01.7kNative Port · PC (classic)Generals: Zero Hour for macOS, iOS and iPadOSCommand & Conquer: Generals - Zero HourNative port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer.🔥 0🧊 01.7kDecomp · GBAPokémon FireRed and LeafGreen DecompilationPokémon Ruby/Sapphire/Emerald/FireRedDecompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants.🔥 0🧊 01.7kEngine Rewrite · PC (classic)OpenSAGESAGE engine (C&C Generals, BFME)Early-stage C# re-implementation of the SAGE RTS engine behind Command & Conquer: Generals and Zero Hour; not yet playable.🔥 0🧊 01.6kDecomp · N64Paper Mario DecompilationPaper MarioWork-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases.🔥 0🧊 01.6kEngine Rewrite · PC (classic)OpenGothicGothic I-III / Chronicles of MyrtanaOpen-source re-implementation of Gothic 2: Night of the Raven that completes the main quest and addon with modern graphics APIs.🔥 0🧊 01.6kNative Port · PC (classic)QuakeJSQuake III ArenaPort of ioquake3 to JavaScript using Emscripten, so Quake III Arena runs in the browser with WebSocket multiplayer.🔥 0🧊 01.6kRecomp · Xbox 360Skate 3 RecompiledSkate 3Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer.🔥 0🧊 01.6kEngine Rewrite · PC (classic)openblackBlack & WhiteOpen-source engine that reimplements Black & White (2001) in modern C++ with OpenGL and Vulkan rendering.🔥 0🧊 01.6kNative Port · GameCubeAnimal Crossing PC PortAnimal CrossingUnofficial native PC port of Animal Crossing for GameCube, built on the ac-decomp decompilation and rendering through OpenGL 3.3.🔥 0🧊 01.5kNative Port · PC (classic)Halo: Combat Evolved (OpenCE)Halo: Combat EvolvedPort of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer.🔥 0🧊 01.5kEngine Rewrite · PC (classic)OpenTombTomb Raider I-V (classic)Inactive open-source engine remake for playing classic Tomb Raider 1 to 5 and custom TRLE levels; the authors point to TombEngine.🔥 0🧊 01.4kBuilt on the Code · N64sm64coopdxSuper Mario 64Online multiplayer for the Super Mario 64 PC port that synchronizes enemies and events, with a Lua modding API.🔥 0🧊 01.4kDecomp · GameCubeAnimal Crossing DecompilationAnimal CrossingDecompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets.🔥 0🧊 01.4kDecomp · PS1REDRIVER2Driver 2Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding.🔥 0🧊 01.4kNative Port · N64Super Mario 64 PortSuper Mario 64Port of the Super Mario 64 decompilation that builds native executables for Linux and Windows from your own game assets.🔥 0🧊 01.3kDecomp · N64Mario Kart 64 DecompilationMario Kart 64Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation.🔥 0🧊 01.3kEngine Rewrite · PC (classic)doukutsu-rsCave StoryFaithful Rust remake of the Cave Story engine with quality-of-life improvements, builds for desktop and Android, and support for several data sets.🔥 0🧊 01.3kNative Port · DOSSDLPoPPrince of PersiaOpen-source port of Prince of Persia based on the DOS disassembly, with extras like quicksave, replays and mod folders.🔥 0🧊 01.3kEngine Rewrite · PC (classic)GemRBBioWare Infinity Engine games (Baldur's Gate, Icewind Dale...)Portable open-source reimplementation of the Infinity Engine behind Baldur's Gate, Icewind Dale and Planescape: Torment.🔥 0🧊 01.3kEngine Rewrite · PC (classic)OpenSpadesAce of Spades 0.75Compatible open-source client for Ace of Spades 0.75 that connects to vanilla, pyspades and pysnip servers.🔥 0🧊 01.2kEngine Rewrite · PC (classic)DiablerieDiablo IIEarly-stage recreation of Diablo II in Unity that runs with data from your own copy of Diablo II: Lord of Destruction.🔥 0🧊 01.2kDecomp · DOSDethraceCarmageddonReverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake.🔥 0🧊 01.2kDecomp · WiiPetariSuper Mario GalaxyWork-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases.🔥 0🧊 01.2kEngine Rewrite · PC (classic)xoreosBioWare Aurora engine (NWN, KotOR...)Pre-alpha open-source reimplementation of BioWare's Aurora engine, targeting Neverwinter Nights, Knights of the Old Republic and more.🔥 0🧊 01.2kEngine Rewrite · DOSThe Force EngineStar Wars: Dark Forces / OutlawsModern replacement for the Jedi Engine of Star Wars: Dark Forces, with higher resolutions, mouselook and mod support; Outlaws is planned.🔥 0🧊 01.2kDecomp · PS1Symphony of the Night DecompilationCastlevania: Symphony of the NightMatching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries.🔥 0🧊 01.1kRecomp · WiiWiiCompiledWii games (unspecified)Native PC port of Mario Kart Wii made by static recompilation, with no emulator at runtime and an unlocked framerate.🔥 0🧊 01.1kEngine Rewrite · PC (classic)Surreal EngineUnreal Engine 1 gamesReimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable.🔥 0🧊 01.1kEngine Rewrite · PC (classic)RiiabloDiablo IIEarly attempt to rebuild Diablo II from scratch in Java and LibGDX using your own original assets, with flexible aspect ratios.🔥 0🧊 01.1kNative Port · PC (classic)Arx LibertatisArx FatalisCross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code.🔥 0🧊 01.1kEngine Rewrite · DOSC-Dogs SDLCyberdogs (C-Dogs)Classic overhead run-and-gun game for up to four players in co-op or deathmatch, with over 100 user-made campaigns.🔥 0🧊 01.1kDecomp · GameCubeWind Waker DecompilationThe Legend of Zelda: The Wind WakerWork-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube, covering all GameCube versions.🔥 0🧊 01.1kEngine Rewrite · PC (classic)Pikachu VolleyballPikachu VolleyballJavaScript reimplementation of the 1997 Windows game Pikachu Volleyball, built by reverse engineering its physics engine and AI, playable in the browser.🔥 0🧊 01.1kNative Port · PC (classic)LEGO Island PortableLEGO IslandPortable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles.🔥 0🧊 01.1kDecomp · PC (classic)GTA San Andreas ReversedGrand Theft Auto: San AndreasHobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader.🔥 0🧊 01kNative Port · PC (classic)KeeperFXDungeon KeeperOpen-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes.🔥 0🧊 01kEngine Rewrite · PC (classic)TRX: Tomb Raider I-III Community EditionTomb Raider I-III (classic)Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support.🔥 0🧊 01kEngine Rewrite · DOSRigel EngineDuke Nukem IIModern C++ re-implementation of Duke Nukem II that works as a drop-in replacement for the original DOS executable.🔥 0🧊 01kDecomp · GBAPokémon Ruby and Sapphire DisassemblyPokémon Ruby/Sapphire/Emerald/FireRedDisassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source.🔥 0🧊 01kEngine Rewrite · PC (classic)FreeSOThe Sims OnlineFull reimplementation of The Sims Online in MonoGame, now a technology base for other servers, with hi-res output and taller houses.🔥 0🧊 0983Native Port · PS1WipeOut Phantom EditionWipeOutEnhanced PC source port of the original WipeOut that uses PlayStation game data, with uncapped framerate and widescreen.🔥 0🧊 0972Native Port · DOSCrispy DoomDoomLimit-removing, enhanced-resolution Doom source port based on Chocolate Doom, compatible with original configs, saves, netplay and demos.🔥 0🧊 0957Decomp · GBAThe Minish Cap DecompilationThe Legend of Zelda: The Minish CapWork-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos.🔥 0🧊 0914Decomp · Game Boy/GBCLink's Awakening DX DisassemblyThe Legend of Zelda: Link's Awakening DXDisassembly of The Legend of Zelda: Link's Awakening DX that rebuilds many Japanese, English, German and French releases.🔥 0🧊 0912Native Port · PC (classic)vkDOOM3Doom 3 BFGArchived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan.🔥 0🧊 0906Native Port · DOSShockolateSystem ShockMinimalist cross-platform System Shock source port using SDL2, with an OpenGL renderer and mod support.🔥 0🧊 0904Decomp · PS1Silent Hill DecompilationSilent HillIn-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port.🔥 0🧊 0899Decomp · Game Boy/GBCPokémon Yellow DisassemblyPokémon Red/Blue/Yellow/TCGDisassembly of Pokémon Yellow that rebuilds the game ROM, a debug build and a related patch from source.🔥 0🧊 0888Native Port · DOSRazeBuild engine games (Duke Nukem 3D, Blood, Shadow Warrior)Build engine port backed by GZDoom tech that plays Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Exhumed in one package.🔥 0🧊 0887Engine Rewrite · PC (classic)FalltergeistFallout 2Open-source cross-platform Fallout 2 engine written in C++ and SDL that plays the game with your own data files.🔥 0🧊 0887Built on the Code · GBApokeemerald-expansionPokémon EmeraldGBA ROM hack base built on pret's pokeemerald that adds hundreds of features from the core Pokémon games; not playable by itself.🔥 0🧊 0881Engine Rewrite · ArcadeCannonballOutRunEnhanced engine for the OutRun arcade game, rewritten from 68000 and Z80 assembler into C++ with higher frame rates and widescreen.🔥 0🧊 0880Engine Rewrite · PC (classic)OpenEnrothMight and Magic VI-VIIIOpen reimplementation of the Might and Magic VI-VIII engine; Might and Magic VII is playable today with MM6 and MM8 planned.🔥 0🧊 0871Recomp · PS1SymphonyRecompCastlevania: Symphony of the NightOpen beta static recompilation of Castlevania: Symphony of the Night for PlayStation, made by hand without AI.🔥 0🧊 0871Decomp · N64Perfect Dark DecompilationPerfect DarkComplete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte.🔥 0🧊 0870Decomp · GameCubeMario Party 4 DecompilationMario Party 4Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet.🔥 0🧊 0865Engine Rewrite · PC (classic)OpenNFSNeed for Speed (classic series)Early-stage modern engine that unpacks the original data of the classic Need for Speed games 1 to 5 on PC and PSX.🔥 0🧊 0845Engine Rewrite · PC (classic)OpenMoHAAMedal of Honor: Allied AssaultOpen re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support.🔥 0🧊 0831Native Port · N64GhostshipSuper Mario 64PC port of Super Mario 64 from the HarbourMasters team that runs from your own US or JP ROM on Windows and Linux.🔥 0🧊 0820Engine Rewrite · PC (classic)Aleph OneMarathon 2 (Bungie)Open-source continuation of Bungie's Marathon 2 engine that plays Marathon, Marathon 2, Marathon Infinity and third-party content.🔥 0🧊 0813Native Port · DOSNBlood, Rednukem and PCExhumedBlood and other Build gamesReverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology.🔥 0🧊 0809Decomp · PS1Metal Gear Solid ReversingMetal Gear SolidProject to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled.🔥 0🧊 0805Native Port · DOSFastDOOMDoomDoom port for DOS based on PCDoom, optimized to run as fast as possible on 386 and 486 PCs.🔥 0🧊 0800Decomp · N64GoldenEye 007 DecompilationGoldenEye 007Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs.🔥 0🧊 0798Engine Rewrite · GameCubeMetaforceMetroid PrimeReverse-engineered native reimplementation of the Metroid Prime engine, recently rewritten on top of the matching decompilation.🔥 0🧊 0797Recomp · Xbox 360re:BlueBlue DragonUnofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support.🔥 0🧊 0780Native Port · DOSDOOM RetroDoomClassic, refined Doom source port for Windows by Brad Harding, with a dark, gritty pixelated look and a cohesive feature set.🔥 0🧊 0776Native Port · PC (classic)NFSIISENeed for Speed II SECross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer.🔥 0🧊 0769Native Port · PC (classic)iortcwReturn to Castle WolfensteinMerge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support.🔥 0🧊 0758Native Port · GBAThe Minish Cap 3DSThe Legend of Zelda: The Minish CapNative Nintendo 3DS dual-screen port of The Minish Cap based on Project Picori and the Minish Cap decompilation.🔥 0🧊 0748Engine Rewrite · Xbox 360Skate 3 Rust EngineSkate 3Rust and Bevy skating project built from Skate 3 reverse-engineering research, with tricks, grinds and custom map support.🔥 0🧊 0738Engine Rewrite · PC (classic)VangersVangersOpen-source build of Vangers, the racing and RPG hybrid, now on SDL 3 with gamepad support and a TOML settings file.🔥 0🧊 0737Native Port · PC (classic)micropolisJSSimCity (Micropolis)A JavaScript and HTML5 port of Micropolis, the open-source SimCity, that runs in the browser.🔥 0🧊 0729Decomp · Game Boy/GBCPokémon Gold and Silver DisassemblyPokémon Gold/Silver/CrystalDisassembly of Pokémon Gold and Silver that rebuilds the original Game Boy Color ROMs from readable assembly source.🔥 0🧊 0726Engine Rewrite · PC (classic)Jazz² ResurrectionJazz Jackrabbit 2Native C++ reimplementation of Jazz Jackrabbit 2 for Windows, Linux, macOS, Steam Deck and Android, using your original game files.🔥 0🧊 0715Engine Rewrite · PC (classic)benillaWorld of Warcraft 1.12.1 (client)A from-scratch World of Warcraft 1.12.1 client written in Rust and Bevy that connects to a 1.12.1 server and reads your own install's data.🔥 0🧊 0714Native Port · SNESZelda A Link to the Past 3DSThe Legend of Zelda: A Link to the PastNintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation.🔥 0🧊 0711Native Port · N64Open Ocarina - The Master PortThe Legend of Zelda: Ocarina of TimePC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM.🔥 0🧊 0704Engine Rewrite · PC (classic)ThymeCommand & Conquer: Generals - Zero HourOpen-source re-implementation of Command & Conquer: Generals - Zero Hour for Windows that aims to fix bugs and enable new platforms.🔥 0🧊 0695Engine Rewrite · DOSExultUltima VIIUltima VII engine for modern systems that plays The Black Gate and Serpent Isle using the data files from your own copy.🔥 0🧊 0693Decomp · GBASonic Advance Trilogy DecompilationSonic Advance 1 & 2Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports.🔥 0🧊 0675Native Port · PC (classic)Cave Story MDCave StoryFan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished.🔥 0🧊 0673Engine Rewrite · PC (classic)OpenVIIIFinal Fantasy VIIIArchived open-source Final Fantasy VIII engine in C# on MonoGame, aimed at Windows and Linux with mobile versions planned.🔥 0🧊 0673Engine Rewrite · PC (classic)OpenCiv3Civilization IIIOpen-source, mod-oriented remake of Civilization III built with Godot and C#, currently in an early pre-alpha state.🔥 0🧊 0667Recomp · Xbox 360Marathon RecompiledSonic the Hedgehog (2006)Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS.🔥 0🧊 0666Engine Rewrite · PC (classic)REGothGothic I-II (zEngine)Open-source reimplementation of the zEngine behind Gothic and Gothic II; the project has since restarted in a new repository.🔥 0🧊 0654Native Port · PC (classic)WebQuakeQuakeHTML5 and WebGL source port of Quake that runs in the browser, with mission pack, mod and multiplayer support.🔥 0🧊 0653Built on the Code · Mega DriveSonic 3 A.I.R.Sonic 3 & KnucklesSource code for Sonic 3 - Angel Island Revisited, a fan remaster of Sonic 3 & Knuckles, and the Oxygen Engine behind it.🔥 0🧊 0653Decomp · N64Banjo-Kazooie DecompilationBanjo-KazooieComplete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source.🔥 0🧊 0651Native Port · SNESsmwSuper Mario WorldReverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM.🔥 0🧊 0639Native Port · PC (classic)DXX-RebirthDescent / Descent IIModern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer.🔥 0🧊 0639Engine Rewrite · PC (classic)GLSMACSid Meier's Alpha CentauriUnofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire, with a rewritten engine and network code.🔥 0🧊 0638Built on the Code · PC (classic)Plants vs. Zombies Online BattlePlants vs. ZombiesA mod that adds two-player online battle to Plants vs. Zombies, one side as plants and the other as zombies, via DLL injection.🔥 0🧊 0627Recomp · NESjamulatorjamulatorDiscontinued experiment in statically recompiling NES games into native executables with LLVM and Go.🔥 0🧊 0627Native Port · PC (classic)idTech4A++ (Harmattan Edition)Doom 3 / Quake 4 / Prey (2006)Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES.🔥 0🧊 0627Decomp · DSPokémon HeartGold and SoulSilver DisassemblyPokémon HeartGold/SoulSilverWork-in-progress decompilation of Pokémon HeartGold and SoulSilver for the Nintendo DS that rebuilds the US ROMs.🔥 0🧊 0619Decomp · Xbox 360Minecraft: Legacy Console Edition DecompilationMinecraft: Legacy Console EditionEarly-stage clean-room decompilation of Minecraft: Legacy Console Edition, working from the Nintendo Switch Edition executable.🔥 0🧊 0618Decomp · PC (classic)Touhou 6 DecompilationTouhou 6: Embodiment of Scarlet DevilDecompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain.🔥 0🧊 0613Engine Rewrite · PC (classic)LibrelancerFreelancerOpen-source engine for Freelancer whose development has moved to Codeberg; this GitHub repository is archived.🔥 0🧊 0612Recomp · N64Mario Kart 64: RecompiledMario Kart 64Static recompilation of Mario Kart 64 into a native PC port for Windows, Linux and macOS, with widescreen and high frame rates.🔥 0🧊 0611Native Port · DOSOpen FodderCannon FodderOpen-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor.🔥 0🧊 0605Engine Rewrite · PC (classic)OpenApocX-COM: ApocalypseOpen-source reimplementation of X-COM: Apocalypse in C++ and SDL2 with full mod support, using your original game files.🔥 0🧊 0597Engine Rewrite · DOSReturn To The RootsThe Settlers IIFan rewrite of The Settlers II with internet multiplayer and support for modern systems, using the original game's graphics and sounds.🔥 0🧊 0596Native Port · DOSOpenTyrianTyrianOpen-source port of the DOS vertical shooter Tyrian for Windows, macOS and Linux, with the freeware data files bundled in releases.🔥 0🧊 0582Engine Rewrite · PC (classic)Jazz² Resurrection (Releases)Jazz Jackrabbit 2Release page for Jazz² Resurrection, the Jazz Jackrabbit 2 reimplementation, now fully rewritten in the jazz2-native repository.🔥 0🧊 0577Native Port · DOSHelionDoomModern Doom source port written from scratch for high performance, with a GPU-friendly renderer and support for Boom, MBF21, UDMF and ID24 maps.🔥 0🧊 0573Recomp · Xbox 360Lost Odyssey RecompLost OdysseyExperimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android.🔥 0🧊 0570Engine Rewrite · PC (classic)RichterQuakePre-alpha Quake engine written in Rust whose client can already connect to original Quake servers and play back demos.🔥 0🧊 0570Engine Rewrite · PC (classic)Carnage3DGrand Theft Auto (1)Early-stage open-source remake of the original Grand Theft Auto that runs on Windows, Linux and even in the browser.🔥 0🧊 0568Decomp · DSPokémon Platinum DecompilationPokémon PlatinumWork-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions.🔥 0🧊 0561Native Port · SNESSuper Metroid (snesrev)Super MetroidEarly reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame.🔥 0🧊 0556Native Port · DOSManaged DoomDoomDoom source port in C#, translated by hand from Linux Doom and playable in single player with software rendering.🔥 0🧊 0553Native Port · PS1Severed ChainsThe Legend of DragoonLegend of Dragoon reverse engineered and rewritten in Java with a modding API, fully playable on PC, Mac, Linux and Steam Deck.🔥 0🧊 0549Engine Rewrite · PC (classic)NXEngine-evoCave StoryUpgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds.🔥 0🧊 0549Native Port · PS1PsyDoomDoom (PlayStation)Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy.🔥 0🧊 0545Engine Rewrite · PC (classic)Ambermoon.netAmbermoonComplete C# rewrite of the Amiga RPG Ambermoon for Windows, Linux and macOS, including the Ambermoon Advanced extension.🔥 0🧊 0540Engine Rewrite · PC (classic)JA2 StracciatellaJagged Alliance 2Community-driven port of Jagged Alliance 2 to more platforms, fixing bugs and adding a mod development platform.🔥 0🧊 0540Decomp · DSPokémon Diamond and Pearl DecompilationPokémon Diamond/PearlWork-in-progress decompilation of Pokémon Diamond and Pearl for the Nintendo DS that rebuilds the US ROMs.🔥 0🧊 0538Recomp · GameCubeWind Waker RecompThe Legend of Zelda: The Wind WakerStatic recompilation of The Wind Waker for GameCube, a fork of BlueWake for iPhone and iPad that is merging into the BlueWake project.🔥 0🧊 0532Decomp · PC (classic)TOMB5Tomb Raider: ChroniclesDecompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions.🔥 0🧊 0520Engine Rewrite · PC (classic)Meridian 59Meridian 59Source code for the classic MMORPG Meridian 59, including the client, server, Blakod compiler and room editor, built with Visual Studio.🔥 0🧊 0518Engine Rewrite · PC (classic)OpenClawCaptain ClawMultiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch to use your original game archive.🔥 0🧊 0515Native Port · PC (classic)BugdomBugdomPangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval.🔥 0🧊 0510Native Port · DOSDSDA-DoomDoomModern but conservative Doom source port, a successor to PrBoom+ built for speedrunning, TASing and demo recording.🔥 0🧊 0509Engine Rewrite · PC (classic)OpenKeeperDungeon Keeper 2Open-source Java remake of Dungeon Keeper II using JMonkeyEngine and the original game assets.🔥 0🧊 0506Recomp · N64Donkey Kong 64: RecompiledDonkey Kong 64Static recompilation of Donkey Kong 64 into a native PC port with high frame rates, easy menus and instant load times.🔥 0🧊 0501Engine Rewrite · PC (classic)REGoth-bsGothic I-IIRestart of the REGoth project: an open-source reimplementation of the zEngine behind Gothic and Gothic II using modern technologies.🔥 0🧊 0499Engine Rewrite · PC (classic)SimitoneThe SimsAlternative C# Windows frontend for The Sims 1 based on FreeSO, with a 3D view, modern UI resolutions and better performance.🔥 0🧊 0499Native Port · N64LighthouseBanjo-KazooieBanjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support and a built-in randomizer.🔥 0🧊 0495Native Port · PC (classic)FreeSpace 2 Source Code ProjectFreespace 2Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2.🔥 0🧊 0490Recomp · Xbox 360Pinyon ShiftForza HorizonPlayable preview of a static recompilation of Forza Horizon for Xbox 360, built on your own PC from your own disc, with 60/120 fps and up to 4K.🔥 0🧊 0488Engine Rewrite · PC (classic)vange-rsVangersRust remake of Vangers with GPU-accelerated graphics through wgpu, including a voxelized ray-traced terrain renderer.🔥 0🧊 0488Engine Rewrite · PC (classic)donutThe Simpsons: Hit & RunOpen-source reimplementation of The Simpsons: Hit & Run in modern C++ and OpenGL, using the original game assets.🔥 0🧊 0485Engine Rewrite · DOSOpenOMFOne Must Fall 2097Open-source remake of One Must Fall 2097 with modern networking and builds for Linux, Windows, macOS and BSD.🔥 0🧊 0484Native Port · N64BattleShipSuper Smash Bros. (N64)PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship.🔥 0🧊 0478Native Port · PC (classic)NanosaurNanosaurPangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes.🔥 0🧊 0474Engine Rewrite · PC (classic)Ryzom CoreRyzomOpen-source MMORPG framework on the NeL engine, with the client, server and tools code behind the Ryzom game, maintained by the community.🔥 0🧊 0469Decomp · WiiMario Kart Wii DecompilationMario Kart WiiWork-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling.🔥 0🧊 0467Native Port · N64PaperBoatPaper MarioHarbour Masters PC port of Paper Mario 64 based on the Paper Mario DX decompilation, with several graphics backends.🔥 0🧊 0465Native Port · DOSVanilla ConquerCommand & Conquer: Tiberian Dawn / Red AlertCross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement.🔥 0🧊 0464Native Port · GBAProject PicoriThe Legend of Zelda: The Minish CapNative PC port of The Legend of Zelda: The Minish Cap for Linux, Windows and macOS, built on the zeldaret decompilation and still work in progress.🔥 0🧊 0463Patch / Enhancement · PC (classic)PhobosCommand & Conquer: Red Alert 2 - Yuri's RevengeCommunity engine extension for Command & Conquer: Red Alert 2 - Yuri's Revenge that adds new features and fixes, compatible with Ares.🔥 0🧊 0462Recomp · Xbox 360Hell's GateDante's InfernoStatic recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS.🔥 0🧊 0459Native Port · DOSPureDOOMDoomSingle-header, dependency-free Doom source port in pure C, designed to run on almost any device.🔥 0🧊 0457Native Port · PC (classic)d3wasmDoom 3Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser.🔥 0🧊 0455Decomp · PC (classic)CS16ClientCounter-Strike 1.6Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS.🔥 0🧊 0454Native Port · GameCubemelee-pcSuper Smash Bros. MeleeBeta native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from the doldecomp decompilation, with rollback netplay in development.🔥 0🧊 0450Decomp · PC (classic)Halo: Combat Evolved DecompilationHalo: Combat EvolvedResearch project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable.🔥 0🧊 0448Decomp · PC (classic)R.E.L.I.V.E.Oddworld: Abe's Oddysee / ExoddusOpen-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools.🔥 0🧊 0441Engine Rewrite · PC (classic)OpenTS2The Sims 2Open-source reimplementation of The Sims 2 in Unity, at an early stage with a main menu and basic neighborhood view.🔥 0🧊 0431Engine Rewrite · PC (classic)ChariotAge of EmpiresEarly Rust reimplementation of the Age of Empires (1997) engine, so far a demo of the original game assets loading.🔥 0🧊 0431Recomp · DOSSRSkyroads and other DOS gamesStatic recompiler that turns DOS and Windows game executables such as Albion, X-COM and Warcraft into native builds for many platforms.🔥 0🧊 0426Recomp · PSPYakumoPSP game (name withheld)Static recompilation of Monster Hunter Portable 3rd HD Ver. into a native Windows and Linux build using Vulkan and SDL3.🔥 0🧊 0424Decomp · N64Diddy Kong Racing DecompilationDiddy Kong RacingDecompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented.🔥 0🧊 0422Recomp · Xbox 360Fable 2 RecompFable IIReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate.🔥 0🧊 0421Decomp · PC (classic)reVCGrand Theft Auto: Vice CityFully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support.🔥 0🧊 0419Engine Rewrite · PC (classic)TheXTechSuper Mario Bros. X (SMBX)C++ rewrite of the Super Mario Bros. X (SMBX 1.3) engine for modern and non-Windows platforms, reproducing the old engine with new features.🔥 0🧊 0418Native Port · DOSWasm DoomDoomChocolate Doom compiled to WebAssembly with WebSockets multiplayer support, runnable in the browser with the shareware WAD.🔥 0🧊 0417Decomp · PC (classic)Fallout 2 Reference EditionFallout 2Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition.🔥 0🧊 0410Engine Rewrite · DOSOpenJazzJazz JackrabbitFree, open-source version of the classic Jazz Jackrabbit games for Windows, macOS, Linux, BSD, consoles and handhelds, plus a web port.🔥 0🧊 0409Decomp · Game Boy/GBCPokémon Gold and Silver Space World 1997 DisassemblyPokémon Gold/Silver (Space World 1997 demo)Disassembly of the Pokémon Gold and Silver prototypes shown at Space World 1997, rebuilding their debug and non-debug ROMs.🔥 0🧊 0402Native Port · GBACeleste Classic GBACeleste Classic (PICO-8)Game Boy Advance port of the PICO-8 game Celeste Classic, an almost direct conversion with minor graphical changes.🔥 0🧊 0402Decomp · GBAThe Legend of Zelda: The Minish Cap DecompilationThe Legend of Zelda: The Minish CapDecompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS.🔥 0🧊 0402Native Port · GBAPokémon Emerald 3DS Dual ScreenPokémon EmeraldNative Nintendo 3DS homebrew port of Pokémon Emerald with a touch interface on the bottom screen and an optional 3D voxel overworld.🔥 0🧊 0401Native Port · GameCubeMetroid Prime Native PortMetroid PrimeNative port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer.🔥 0🧊 0395Decomp · PS1CTR NativeCrash Team RacingNative PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3.🔥 0🧊 0395Decomp · DOSReconstruction of ZZTZZTReverse-engineered source code of ZZT 3.2 that compiles to an executable byte-for-byte identical to the last official release.🔥 0🧊 0385Engine Rewrite · Game Boy/GBCgen2recompPokémon Gold/Silver/Crystal (recreation)LÖVE2D Lua recreation of Pokémon Gold, Silver and Crystal that imports game data from a ROM you provide, forked from Gen1Recomp.🔥 0🧊 0384Recomp · N64Starfox 64: RecompiledStar Fox 64Static recompilation of Star Fox 64 into a native PC port for Windows, Linux and macOS with RT64 rendering and extensive mod support.🔥 0🧊 0381Decomp · GameCubePikmin 2 DecompilationPikmin 2Work-in-progress decompilation of Pikmin 2 covering the USA, PAL and Japanese releases plus two USA demos, with public progress tracking.🔥 0🧊 0377Engine Rewrite · PC (classic)KaM RemakeKnights and MerchantsArchived Delphi remake of Knights and Merchants: The Shattered Kingdom with online multiplayer and engine bug fixes, reusing the original resource files.🔥 0🧊 0377Native Port · N64sm64ex-iosSuper Mario 64iOS and tvOS port of the sm64ex Super Mario 64 PC port, built from your own ROM with no copyrighted assets uploaded.🔥 0🧊 0371Engine Rewrite · PC (classic)OpenDiablo2Diablo IIArchived, very early implementation of Diablo II on the Abyss Engine that reads the MPQ files from your own legal copy; not yet playable.🔥 0🧊 0370Decomp · DOSDuke Nukem II ReconstructedDuke Nukem IIReconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable.🔥 0🧊 0370Native Port · DOSBStoneBlake StoneUnofficial source port of the Blake Stone series, Aliens of Gold and Planet Strike, with high-resolution rendering, 3D audio and external textures.🔥 0🧊 0368Engine Rewrite · DOSDune II - The MakerDune IIRemake of Dune II - The Building of a Dynasty with higher resolutions, zooming, multiselect and skirmish play.🔥 0🧊 0368Recomp · Xbox 360Fable 2 RecompFable IIWork-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK.🔥 0🧊 0365Decomp · GameCubeMetroid Prime DecompilationMetroid PrimeMatching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking.🔥 0🧊 0362Recomp · Xbox 360NocturneRecompCastlevania: Symphony of the Night (XBLA)Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK.🔥 0🧊 0362Engine Rewrite · PC (classic)GishGishOpen-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS.🔥 0🧊 0355Engine Rewrite · PC (classic)OpenSWE1RStar Wars Episode I: RacerOpen-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability.🔥 0🧊 0350Native Port · PC (classic)MinecraftCMinecraft ClassicPort of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod.🔥 0🧊 0350Decomp · N64Star Fox 64 DecompilationStar Fox 64Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port.🔥 0🧊 0350Recomp · GameCubeBlueWakeThe Legend of Zelda: The Wind WakerStatic recompilation of The Wind Waker running natively on iPhone, iPad, Mac, Windows and Linux, with touch controls and mods.🔥 0🧊 0350Native Port · PS23SXStreet Fighter III: 3rd StrikeNative port of Street Fighter III: 3rd Strike for Windows, macOS and Linux, continuing the 3s-decomp project with rollback netcode planned.🔥 0🧊 0349Decomp · GameCubeSuper Mario Sunshine DecompilationSuper Mario SunshineWork-in-progress decompilation of Super Mario Sunshine for GameCube covering the Japanese and PAL Rev 0 releases.🔥 0🧊 0347Engine Rewrite · PC (classic)OpenRealmWarcraft IIIQuake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own.🔥 0🧊 0344Built on the Code · PC (classic)Romanov's VengeanceRed Alert 2 (OpenRA mod)Third-party OpenRA mod based on Red Alert 2, aiming for balanced multiplayer with modern Command & Conquer improvements.🔥 0🧊 0344Decomp · GameCubeResident Evil 4 (GameCube) DecompilationResident Evil 4Complete byte-identical decompilation of the Resident Evil 4 GameCube debug build, with no game assets included.🔥 0🧊 0343Engine Rewrite · DOSFreeSerfThe Settlers (Serf City)Open-source clone of Settlers 1 (Serf City) that plays with the data files from your own DOS or Amiga copy.🔥 0🧊 0339Recomp · Xbox 360The Simpsons Game RecompiledThe Simpsons GameWork-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows.🔥 0🧊 0335Native Port · DOSWoof!Doom (Boom/MBF lineage)Modern Doom source port continuing the Boom/MBF line, with quality-of-life fixes and support for MBF21 and UMAPINFO.🔥 0🧊 0331Decomp · Game Boy/GBCPokémon TCG DisassemblyPokémon Trading Card GameDisassembly of Pokémon Trading Card Game for Game Boy Color that rebuilds the US ROM from assembly source.🔥 0🧊 0329Recomp · Xbox 360EdgeOfTimeRecompiledSpider-Man: Edge of TimeUnofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux.🔥 0🧊 0329Engine Rewrite · DOSUnderworldGodotUltimaPre-alpha engine recreation of Ultima Underworld and Ultima Underworld 2 built in Godot.🔥 0🧊 0328Engine Rewrite · PC (classic)OpenTIEStar Wars: TIE FighterOpen-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data.🔥 0🧊 0328Engine Rewrite · DOSOpen Imperium GalacticaImperium GalacticaOpen-source Java reimplementation of the 4X space strategy game Imperium Galactica that runs standalone.🔥 0🧊 0326Decomp · PC (classic)cdcEngineDXHRDeus Ex: Human Revolution (cdc engine)Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows.🔥 0🧊 0323Engine Rewrite · PC (classic)Rad-TherapyHalf-LifeClean-room reimplementation of Half-Life and Half-Life Deathmatch written in QuakeC, running on the FTE engine.🔥 0🧊 0321Recomp · Xbox 360Liberty RecompiledGrand Theft Auto IVEarly-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS.🔥 0🧊 0320Native Port · GameCubeStrikersSuper Mario StrikersNative port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch.🔥 0🧊 0317Engine Rewrite · DOSOmnispeakCommander Keen 4-6Open-source reimplementation of Commander Keen episodes 4, 5 and 6, aiming to be a bug-for-bug clone of the originals.🔥 0🧊 0316Decomp · GameCubePikmin DecompilationPikminComplete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%.🔥 0🧊 0315Engine Rewrite · PC (classic)reoneStar Wars: Knights of the Old Republic I-IIFree, clean-room game engine that runs Star Wars: Knights of the Old Republic and The Sith Lords for play and modding.🔥 0🧊 0315Recomp · N64Goemon 64: RecompiledMystical Ninja Starring GoemonStatic recompilation of Mystical Ninja Starring Goemon into a native PC port with RT64 graphics enhancements.🔥 0🧊 0312Engine Rewrite · PC (classic)CroftEngineTomb Raider (1)Open-source remake engine for the original Tomb Raider with native controller support, texture packs and online ghosts.🔥 0🧊 0310Engine Rewrite · PC (classic)Abyss EngineDiablo IIClean-room Diablo II engine written in C, meant to be portable and easy to mod and extend.🔥 0🧊 0310Native Port · GBApokeemerald-wasmPokémon EmeraldWebAssembly build of the pokeemerald decompilation that runs Pokémon Emerald in the browser, with native and Kindle frontends.🔥 0🧊 0310Native Port · N64Paper Mario ReCutPaper MarioNative Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool.🔥 0🧊 0307Native Port · DOSDoomsday EngineDoom / Heretic / HexenPortable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI.🔥 0🧊 0305Decomp · DOSOpenSupaplexSupaplex1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles.🔥 0🧊 0304Native Port · DOSOdamexDoomOnline multiplayer Doom source port with client/server netcode and a focus on original gameplay.🔥 0🧊 0302Decomp · N64Animal Forest DecompilationAnimal Forest (Dobutsu no Mori)Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM.🔥 0🧊 0300Native Port · PS2ico-pcICOPort of the ICO (PS2) decompilation to Windows, Linux, Steam Deck, Android, iPhone and Apple-silicon Macs, with no game data included.🔥 0🧊 0298Native Port · N64Super Mario 64 DOS PortSuper Mario 64Novelty DOS port of the sm64-port source, with ports to other legacy consoles; not expected to be fully playable.🔥 0🧊 0297Native Port · PS2Tenkaichi3DecompDragon Ball Z: Budokai Tenkaichi 3Native PC port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2) built on a matching decompilation, with a Vulkan renderer.🔥 0🧊 0296Recomp · N64Bomberman 64: RecompiledBomberman 64Static recompilation of Bomberman 64 into a native port with RT64 graphics, enhancements and extensive mod support.🔥 0🧊 0295Engine Rewrite · PS1OpenBiohazard2Resident Evil 2Open-source Resident Evil 2 engine reimplementation in Go and OpenGL, still missing audio, inventory and enemy AI.🔥 0🧊 0292Decomp · N64Ocarina of Time Decompilation (archived)The Legend of Zelda: Ocarina of Time (Master Quest debug)Archived decompilation of Ocarina of Time Master Quest (debug); development has moved to zeldaret/oot.🔥 0🧊 0285Engine Rewrite · PC (classic)BetterSpadesAce of SpadesLightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code.🔥 0🧊 0285Decomp · GBAPokémon Mystery Dungeon: Red Rescue Team DecompilationPokémon Mystery Dungeon: Red Rescue TeamDecompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM.🔥 0🧊 0284Native Port · N64G-DiffuserF-Zero XNative PC port of F-Zero X with true widescreen, an enhancement menu and full 64DD Expansion Kit support.🔥 0🧊 0282Engine Rewrite · DOSPrinceJSPrince of PersiaWork-in-progress browser reimplementation of Prince of Persia (1990) in HTML5 and JavaScript.🔥 0🧊 0282Engine Rewrite · PC (classic)SourceholdStrongholdEarly-stage open-source engine reimplementation of Stronghold (2001); currently frozen pending the Definitive Edition.🔥 0🧊 0279Decomp · PS23S DecompStreet Fighter III: 3rd StrikeDecompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled.🔥 0🧊 0279Recomp · N64Quest 64: RecompiledQuest 64Static recompilation of Quest 64 into a native port with RT64 graphics, enhancements and extensive mod support.🔥 0🧊 0278Recomp · Xbox 360DownpourRecompSilent Hill: DownpourNative Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher.🔥 0🧊 0276Decomp · NESThe Legend of Zelda DisassemblyThe Legend of ZeldaComplete, documented disassembly of the NES The Legend of Zelda, produced from Mesen debugging data.🔥 0🧊 0275Decomp · N64Duke Nukem: Zero Hour DecompilationDuke Nukem: Zero HourIn-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM.🔥 0🧊 0275Decomp · Dreamcastrecvx-decompResident Evil: Code VeronicaDecompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions.🔥 0🧊 0274Native Port · N64sm64jsSuper Mario 64Work-in-progress Super Mario 64 port to native JavaScript and WebGL that runs in the browser, with online multiplayer modes.🔥 0🧊 0274Decomp · PS2Sly Cooper Thievius Raccoonus DecompilationSly Cooper and the Thievius RaccoonusWork-in-progress decompilation of Sly Cooper and the Thievius Raccoonus for PS2, targeting the NTSC-U build.🔥 0🧊 0272Native Port · DOSEternity EngineDoomAdvanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support.🔥 0🧊 0271Engine Rewrite · PC (classic)DGEngineDiabloEngine that runs Diablo 1 and Hellfire from their game files, with support for Diablo Flare, Diablo Extended and a Diablo 2 demo setup.🔥 0🧊 0270Native Port · DOSHeretic2RHexen / HereticReverse-engineered source port of Heretic II with widescreen, OGG music, uncapped frame rate and many bug fixes.🔥 0🧊 0268Native Port · PC (classic)DOOM: BFA EditionDoom 3 BFGSource port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options.🔥 0🧊 0268Decomp · N64Super Smash Bros. 64 DecompilationSuper Smash Bros. (N64)Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions.🔥 0🧊 0266Recomp · GameCubeMegaMan64RecompiledMega Man 64Recompilation project for Mega Man 64; the repository README gives no further details.🔥 0🧊 0265Engine Rewrite · DOSCivOneCivilizationOpen-source implementation of Sid Meier's Civilization; the README has no further details.🔥 0🧊 0262Recomp · Xbox 360LibertyRecompAndroidGrand Theft Auto IVExperimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs.🔥 0🧊 0262Engine Rewrite · PC (classic)Syndicate Wars Fan ExpansionSyndicate WarsOpen-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources.🔥 0🧊 0261Recomp · DSMetroidPrimeHuntersRecompMetroid Prime HuntersPublic alpha static recompilation of Metroid Prime Hunters (Nintendo DS) built on ndsrecomp, with tentative online play.🔥 0🧊 0260Recomp · Xbox 360SpeedBreakerNeed for Speed: Most WantedUnofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build.🔥 0🧊 0259Recomp · N64Conker's Bad Fur Day: RecompiledConker's Bad Fur DayNative PC port of Conker's Bad Fur Day (N64, US) via static recompilation with RT64, for Windows, Linux and macOS.🔥 0🧊 0257Recomp · Xbox 360The Darkness RecompThe DarknessNative Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options.🔥 0🧊 0253Native Port · PS2ProjectCaneSly Cooper and the Thievius RaccoonusPlayable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering.🔥 0🧊 0248Native Port · PS1C1Crash BandicootPort of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable.🔥 0🧊 0248Native Port · N64GoldenEye 007 PC PortGoldenEye 007Native PC port of GoldenEye 007 (N64) built from the open decompilation, with widescreen, 60 fps and split-screen.🔥 0🧊 0246Native Port · PC (classic)Lambda1VRHalf-Life (Quest VR)Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering.🔥 0🧊 0244Engine Rewrite · PC (classic)freeaoeAge of Empires IIFree engine in early development for Age of Empires II and other Genie games like Star Wars: Galactic Battlegrounds.🔥 0🧊 0241Decomp · N64Conker's Bad Fur Day Decompilation (archived)Conker's Bad Fur DayArchived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM.🔥 0🧊 0238Decomp · DOSStarflight ReverseStarflightReverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems.🔥 0🧊 0236Decomp · N64DOOM64-REDoom 64Complete reverse engineering of Doom 64 by GEC, compatible with the US version.🔥 0🧊 0235Recomp · SNESDKC1RecompDonkey Kong CountryStatic recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen.🔥 0🧊 0234Decomp · N64Kirby 64 DecompilationKirby 64: The Crystal ShardsWork-in-progress decompilation of Kirby 64: The Crystal Shards for Nintendo 64 that builds from your own US ROM.🔥 0🧊 0233Engine Rewrite · WiiKinokoMario Kart Wii (physics)C++ reimplementation of Mario Kart Wii's physics engine, aiming for perfectly accurate ghost replay.🔥 0🧊 0233Decomp · GBAFire Emblem: The Sacred Stones DecompilationFire Emblem: The Sacred StonesDecompilation and disassembly of Fire Emblem: The Sacred Stones (US) that rebuilds a matching GBA ROM.🔥 0🧊 0225Native Port · PC (classic)Chocolate QuakeQuakePurist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included.🔥 0🧊 0224Native Port · GameCubeOpen NectarPikminExperimental native port of Pikmin (GameCube) for Linux, Windows, macOS and Android, built on the projectPiki decomp.🔥 0🧊 0223Decomp · N64Harvest Moon 64 DecompilationHarvest Moon 64Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding.🔥 0🧊 0222Engine Rewrite · PC (classic)Zero Hour ReforgedCommand & Conquer: Generals - Zero HourCommand & Conquer: Generals Zero Hour rebuilt from EA's published source as a 64-bit game with bug fixes and a smarter AI.🔥 0🧊 0222Decomp · Xbox 360Need for Speed: Most Wanted DecompilationNeed for Speed: Most WantedWork-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions.🔥 0🧊 0221Native Port · DOSDOOM 32X: ResurrectionDoom (32X)Modern code base for a playable Doom on the Sega 32X, with threaded dual-SH-2 rendering and larger levels.🔥 0🧊 0220Engine Rewrite · PC (classic)OpenAWEAlan Wake (engine)Open-source reimplementation of Remedy's Alan Wake engine (later Northlight), aiming to run Alan Wake and American Nightmare.🔥 0🧊 0220Decomp · Game Boy/GBCoracles-disasmThe Legend of Zelda: Oracle of Ages/SeasonsComplete, documented disassembly of Zelda: Oracle of Ages and Seasons for Game Boy Color, usable with the LynnaLab level editor.🔥 0🧊 0220Native Port · DOSMocha DoomDoomPure Java Doom source port, continued from Velktron's work with bug fixes; network multiplayer is still missing.🔥 0🧊 0218Decomp · WiiWii Menu DecompilationWii MenuFan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions.🔥 0🧊 0216Recomp · Xbox 360Condemned2RecompCondemned 2: BloodshotWork-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK.🔥 0🧊 0216Decomp · N64Dinosaur Planet DecompilationDinosaur PlanetWork-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021.🔥 0🧊 0216Recomp · PSPLCS RecompGrand Theft Auto: Liberty City StoriesPC port of Grand Theft Auto: Liberty City Stories (PSP) built on PSPRecomp, with configurable resolution and controls.🔥 0🧊 0216Native Port · PC (classic)MBHaxeMarble Blast Gold / Platinum / UltraHaxe port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with near-identical physics and cross-platform multiplayer.🔥 0🧊 0216Recomp · N64DKR-RDiddy Kong RacingNative static recompilation of Diddy Kong Racing with custom tracks, characters and online mod sharing.🔥 0🧊 0214Recomp · Xbox 360GoldenRecompGoldenEye (XBLA/unnamed)Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed.🔥 0🧊 0213Recomp · Xbox 360Daytona USA ReXGlue RecompilationDaytona USAStatic recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux.🔥 0🧊 0212Native Port · PS1Silent EngineSilent HillIn-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable.🔥 0🧊 0212Native Port · PC (classic)Mighty MikeMighty Mike (Power Pete)Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support.🔥 0🧊 0211Decomp · N64Pokémon Stadium DecompilationPokémon StadiumWork-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64.🔥 0🧊 0210Engine Rewrite · DOSraw(gl)Another WorldArchived reimplementation of the Another World engine using SDL and OpenGL, supporting many original versions.🔥 0🧊 0209Recomp · Xbox 360ReTiPViva Piñata: Trouble in ParadiseRecompilation of Viva Piñata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features.🔥 0🧊 0208Native Port · N64Mario Kart 64 for Nintendo 3DSMario Kart 64Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering.🔥 0🧊 0208Decomp · PS2PaRappa the Rapper 2 DecompilationPaRappa the Rapper 2Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype.🔥 0🧊 0202Native Port · SNESzelda3-androidThe Legend of Zelda: A Link to the PastAndroid port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings.🔥 0🧊 0202Decomp · Game Boy/GBCPokémon Pinball DisassemblyPokémon PinballDisassembly of Pokémon Pinball for Game Boy Color that rebuilds the US ROM.🔥 0🧊 0200Decomp · GameCubeMario Kart: Double Dash!! DecompilationMario Kart: Double Dash!!Work-in-progress 1:1 decompilation of Mario Kart: Double Dash!! for GameCube, currently supporting the debug build.🔥 0🧊 0198Decomp · PC (classic)CSE2Cave StoryDecompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles.🔥 0🧊 0198Engine Rewrite · PC (classic)NanolatheTotal AnnihilationIndependent Go-based 2.5D RTS engine with a clean-room reimplementation of Total Annihilation for skirmish, campaign and online play.🔥 0🧊 0196Decomp · DSSuper Mario 64 DS DecompilationSuper Mario 64 DSFrom-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools.🔥 0🧊 0195Decomp · PC (classic)Duck Game RebuiltDuck GameDecompilation of Duck Game with large improvements to performance, compatibility and quality-of-life features.🔥 0🧊 0195Recomp · Xbox 360DimensionsRecompLEGO DimensionsPublic demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support.🔥 0🧊 0194Recomp · Xbox 360Daytona USA Static RecompilationDaytona USAStatic recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core.🔥 0🧊 0194Decomp · N64Snowboard Kids 2 DecompilationSnowboard Kids 2Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy.🔥 0🧊 0192Engine Rewrite · DOSSkyRoads Reverse EngineeringSkyRoadsActive reverse-engineering and native Rust port of DOS SkyRoads aiming for a deterministic, faithful reproduction.🔥 0🧊 0192Native Port · DOSCatacombGLCatacomb 3D seriesOpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate.🔥 0🧊 0192Decomp · GameCubeSpongeBob: Battle for Bikini Bottom DecompilationSpongeBob SquarePants: Battle for Bikini BottomDecompilation project for SpongeBob SquarePants: Battle for Bikini Bottom on GameCube with public match progress.🔥 0🧊 0191Recomp · PS1Parasite Eve II HD RemasterParasite Eve 2Native PC remaster of Parasite Eve II built from the PlayStation game via static recompilation; this repository is the project's public home.🔥 0🧊 0191Decomp · WiiSkyward Sword DecompilationThe Legend of Zelda: Skyward SwordWork-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs.🔥 0🧊 0190Recomp · N64Duke Nukem: Zero Hour: RecompiledDuke Nukem: Zero HourWork-in-progress static recompilation of Duke Nukem: Zero Hour for N64 into a native port with RT64 graphics.🔥 0🧊 0190Native Port · PS1Crash Team Racing: High OctaneCrash Team RacingAdvanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects.🔥 0🧊 0190Decomp · PS1Open RibbonVib-RibbonWork-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version.🔥 0🧊 0188Engine Rewrite · PC (classic)sh3reduxSilent Hill 3Engine remake of Silent Hill 3 in OpenGL and C++; the README only covers build dependencies.🔥 0🧊 0187Engine Rewrite · PC (classic)Crimsonland, rebuiltCrimsonlandFaithful rewrite of Crimsonland (2003) as a Python/raylib reimplementation plus a matching decompilation playable in the browser.🔥 0🧊 0187Engine Rewrite · PC (classic)Open PanzerPanzer General 2HTML5 and JavaScript rewrite of Panzer General 2 that runs in modern browsers, including on Android and iOS.🔥 0🧊 0187Decomp · N64libreultralibultra (Nintendo 64 SDK)Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members.🔥 0🧊 0184Decomp · PC (classic)Halo 1 DecompilationHalo: Combat EvolvedWork-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking.🔥 0🧊 0184Native Port · N64GoldenPadGoldenEye 007GoldenEye 007 for iPhone, iPad and Apple Silicon Mac, built on a static recompilation with Metal rendering and touch controls.🔥 0🧊 0184Engine Rewrite · PC (classic)Waddle ForeverClub PenguinPlayable single-player archive of Club Penguin, bundling a local server emulator and an Electron client that runs the game without Flash.🔥 0🧊 0184Decomp · SNESebsrc (EarthBound)EarthBoundDisassembly of EarthBound (Mother 2) that rebuilds the US retail ROM, a 1995 localization prototype and the Japanese release.🔥 0🧊 0183Decomp · ArcadeNamco 2x Systems PC PortsNamco System 22 (arcade board)Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files.🔥 0🧊 0182Engine Rewrite · PC (classic)D2MOODiablo IIReimplementation of Diablo II (Method and Ordinal Overhaul) with patching tools to help modders understand and change the game.🔥 0🧊 0181Native Port · PC (classic)Otto MaticOtto MaticPangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original.🔥 0🧊 0181Native Port · GameCubeSuper Mario Sunshine PC PortSuper Mario SunshineNative PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc.🔥 0🧊 0181Native Port · N64Super Mario 64 DSiSuper Mario 64Port of the Super Mario 64 decompilation to the Nintendo DSi, running the original N64 game with custom rendering and audio.🔥 0🧊 0181Recomp · GameCubeSunPadSuper Mario SunshineSuper Mario Sunshine for iPhone, iPad, Apple Silicon Mac and Apple TV through static recompilation and Metal rendering.🔥 0🧊 0180Engine Rewrite · PC (classic)ForsakenForsakenCommunity port of the Forsaken game engine to modern systems.🔥 0🧊 0180Recomp · SNESMega Man X RecompiledMega Man XStatic recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen.🔥 0🧊 0179Engine Rewrite · PC (classic)Vault13Fallout 2Work-in-progress Rust reimplementation of the Fallout 2 engine; not yet playable but with a demo mode and nightly builds.🔥 0🧊 0179Engine Rewrite · DOSPanzerChasmChasm: The RiftPanzerChasm, a free engine recreation of Chasm: The Rift that runs on SDL2 and OpenGL using the original game data.🔥 0🧊 0179Decomp · PC (classic)Fallout Reference EditionFalloutReverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable.🔥 0🧊 0177Native Port · PS1Wipeout DreamcastWipeOutDreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image.🔥 0🧊 0177Engine Rewrite · NESz2rsZelda II: The Adventure of LinkClean-room Rust reconstruction of Zelda II: The Adventure of Link for desktop, browser and Android, with widescreen, co-op and a randomizer.🔥 0🧊 0176Native Port · N64Golden BalloonDiddy Kong RacingNative and browser source port of Diddy Kong Racing built from the decompilation, with widescreen and high frame rates; bring your own ROM.🔥 0🧊 0176Engine Rewrite · DOSChronoshiftCommand & Conquer: Red AlertOpen source C++ re-implementation of Command & Conquer: Red Alert, rebuilt bottom-up and still relying on the original binary for unfinished parts.🔥 0🧊 0175Decomp · PS1Spyro the Dragon DecompilationSpyro the DragonEarly-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable.🔥 0🧊 0175Decomp · PS1Legacy of Kain: Soul Reaver DecompileLegacy of Kain: Soul ReaverDecompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo.🔥 0🧊 0175Decomp · WiiWii Sports DecompilationWii SportsWork-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev.🔥 0🧊 0174Decomp · SaturnAzel (Panzer Dragoon Saga)Panzer Dragoon SagaEarly reverse-engineering project for Panzer Dragoon Saga on Saturn, semi-playable up to the Arachnoth battle on Windows.🔥 0🧊 0173Engine Rewrite · DOSFreeserf.netThe Settlers (Serf City)C# remake of The Settlers I (Serf City) for Windows, Linux, macOS and Android, using your original DOS or Amiga data files.🔥 0🧊 0173Recomp · Xbox 360PGR4-RecompProject Gotham Racing 4Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough.🔥 0🧊 0173Recomp · XboxSplinter Cell: Double Agent XBE RecompSplinter Cell: Double AgentUnofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation, using Direct3D 12 and XAudio2.🔥 0🧊 0172Recomp · PS1MediEvil RecompMediEvilOpen beta static recompilation of the North American PlayStation MediEvil for modern PCs, made by the BlackLabelHQ team.🔥 0🧊 0172Native Port · PC (classic)Cro-Mag RallyCro-Mag RallyPangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard.🔥 0🧊 0172Engine Rewrite · PC (classic)OpenHoWHogs of WarArchived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished.🔥 0🧊 0170Engine Rewrite · DOSOUO (Ultima Online Server)UltimaReverse engineering of the Ultima Online server from the Second Age demo, rebuilt as portable C99 that accepts clients up to 5.0.9.1.🔥 0🧊 0170Decomp · PS1Final Fantasy VII Decomp (PS1)Final Fantasy VIICollaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions.🔥 0🧊 0168Engine Rewrite · PC (classic)UAlbionAlbionRemake of the 1995 RPG Albion in .NET, rendering 2D and 3D maps and handling dialogue and inventory; combat and magic are not done yet.🔥 0🧊 0168Decomp · PS1Rood Reverse (Vagrant Story)Vagrant StoryByte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled.🔥 0🧊 0167Engine Rewrite · PC (classic)Arcanum Community EditionArcanumBeta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS.🔥 0🧊 0167Engine Rewrite · DOSNuvieUltima VIOpen source engine for Ultima VI, Martian Dreams and The Savage Empire that reads the original data; development has moved to ScummVM.🔥 0🧊 0164Native Port · PC (classic)WebXashHalf-Life (browser)Play Half-Life 1 and Counter-Strike 1.6 in the browser with Xash3D-FWGS compiled to WebAssembly, using your own game files.🔥 0🧊 0163Recomp · PS1Yu-Gi-Oh! Forbidden Memories RecompiledYu-Gi-Oh! Forbidden MemoriesNative Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor.🔥 0🧊 0162Decomp · PS1PSXDOOM-REDoom (PlayStation)Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image.🔥 0🧊 0161Native Port · PC (classic)Descent 3: Piccu EngineDescent 3Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes.🔥 0🧊 0161Native Port · DOSDune DynastyDune IIEnhanced Dune II built on the OpenDUNE reverse-engineered engine, with widescreen, modern RTS controls and extra factions.🔥 0🧊 0160Engine Rewrite · PC (classic)OpenTPWTheme Park WorldOpen-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999); very early and not yet playable.🔥 0🧊 0160Recomp · N64Wave Race 64: RecompiledWave Race 64Beta native PC port of Wave Race 64, statically recompiled with N64Recomp and rendered with RT64, with HD textures and adjustable water.🔥 0🧊 0160Recomp · Xbox 360Deadly Premonition RecompilationDeadly PremonitionNative Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer.🔥 0🧊 0159Native Port · PC (classic)MechCommander 2 Open Source EngineMechCommander 2Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows.🔥 0🧊 0159Recomp · SNESDKC2RecompDonkey Kong Country 2Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters.🔥 0🧊 0159Recomp · XboxDOAXVB Native PC PortDead or Alive Xtreme Beach VolleyballNative PC port of Dead or Alive Xtreme Beach Volleyball (Xbox) built by static recompilation, fully playable as of 0.4 Beta.🔥 0🧊 0158Recomp · N64Harvest Moon 64: RecompiledHarvest Moon 64PC port of Harvest Moon 64 made with N64: Recompiled, with RT64 graphics, high frame rates, widescreen and mod support.🔥 0🧊 0158Recomp · GameCubeRing OutGameCube fighting game (unnamed)Early native PC port of a GameCube fighting game, playable start to finish, made by static recompilation on a Dolphin-derived runtime.🔥 0🧊 0158Recomp · Xbox 360DBZ Budokai 3 HD CollectionDragon Ball Z: Budokai 3 HD CollectionStatic recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools.🔥 0🧊 0158Decomp · GBAKirby & The Amazing Mirror DecompKirby & The Amazing MirrorWork-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance.🔥 0🧊 0157Engine Rewrite · PC (classic)OpenNefiaElonaOpen-source, moddable engine reimplementation of the Japanese roguelike Elona, built on .NET 8; still a work in progress.🔥 0🧊 0156Built on the Code · N64MK64 ReloadedMario Kart 64HD texture pack for Mario Kart 64 that works with GLideN64, RT64 recomp, Dolphin and SpaghettiKart.🔥 0🧊 0156Recomp · PS1Parasite Eve HD RemasterParasite EveWork-in-progress native PC version of Parasite Eve via static recompilation, with 4K rendering, 60 fps and AI-upscaled backgrounds.🔥 0🧊 0155Native Port · DOSAbuse SDL2 PortAbuseSDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port.🔥 0🧊 0155Engine Rewrite · NESMario.jsSuper Mario Bros.JavaScript clone of Super Mario Bros. for the browser, with a hand-built HTML5 Canvas engine; a demonstration project.🔥 0🧊 0154Engine Rewrite · PC (classic)CPyMOPyMO visual novel engineC reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies.🔥 0🧊 0153Recomp · Xbox 360King Kong RecompiledPeter Jackson's King KongNative PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV.🔥 0🧊 0153Engine Rewrite · DOSWar1Warcraft: Orcs & HumansRemake of Warcraft: Orcs & Humans written in C, using the original WAR assets and adding modern RTS features; still in development.🔥 0🧊 0153Recomp · Xbox 360reNutBanjo-Kazooie: Nuts & BoltsRecompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux.🔥 0🧊 0153Engine Rewrite · PC (classic)SMACX Thinker ModSid Meier's Alpha CentauriEngine-feature mod for Alpha Centauri: Alien Crossfire that adds rewritten AI, new options and rendering changes through an extra DLL.🔥 0🧊 0153Native Port · PC (classic)Cartoon Cartoon Summer ResortCartoon Cartoon Summer ResortBrowser port of the Cartoon Network Shockwave game series Cartoon Cartoon Summer Resort, plus Scooby-Doo Hollywood Horror and a map editor.🔥 0🧊 0152Engine Rewrite · PC (classic)OGS EngineGoldSrc engine (Half-Life)Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code.🔥 0🧊 0152Recomp · Xbox 360SDOJ-Recomp (DoDonPachi Saidaioujou)Super Dragon Ball Z? (SDOJ)Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown.🔥 0🧊 0152Engine Rewrite · PC (classic)OpenXWAStar Wars: X-Wing AllianceOpen-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes.🔥 0🧊 0152Decomp · PC (classic)Magic Carpet 2 HDMagic Carpet 2Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator.🔥 0🧊 0151Recomp · N64Dr. Mario 64 Recomp PlusDr. Mario 64Modernized static recompilation of Dr. Mario 64 with GPU-rendered pills, 60+ FPS interpolation, 4-player support and CRT effects.🔥 0🧊 0151Engine Rewrite · PC (classic)hode (Heart of Darkness)Heart of DarknessReimplementation of the Heart of Darkness engine by Gregory Montoir, running the original Windows data files on modern systems.🔥 0🧊 0150Decomp · N64OpenSmashSuper Smash Bros. (N64)Browser-based Smash 64 and Melee that generates new fighters from a name and photo, running on decomp-based ports with your own game files.🔥 0🧊 0150Engine Rewrite · PC (classic)KotOR.jsStar Wars: Knights of the Old RepublicTypeScript reimplementation of the Odyssey Engine behind KotOR I and II, running in the browser or Electron, with an early mod editor.🔥 0🧊 0149Decomp · GameCubeoot-gcThe Legend of Zelda: Ocarina of Time (GC emulator build)Decompilation of the N64 emulator embedded in the GameCube releases of Ocarina of Time and Majora's Mask.🔥 0🧊 0149Recomp · Xbox 360SVR07-RecompWWE SmackDown vs. Raw 2007Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows.🔥 0🧊 0149Native Port · PC (classic)Pharaoh MapleStoryMapleStoryEarly-stage MapleStory client, editor and file browser built on an in-progress engine with Lua scripting; the repository holds the Lua code.🔥 0🧊 0149Native Port · PC (classic)openQ4Quake 4Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids.🔥 0🧊 0149Decomp · GBAMetroid: Zero Mission DecompMetroid: Zero MissionNear-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants.🔥 0🧊 0148Decomp · GBAPokémon Pinball: Ruby & Sapphire DecompPokémon Pinball: Ruby & SapphireDisassembly and decompilation of Pokémon Pinball: Ruby & Sapphire for Game Boy Advance, from the pret team.🔥 0🧊 0147Decomp · PC (classic)SA-MP DecompilationSan Andreas Multiplayer (SA-MP)Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC.🔥 0🧊 0147Decomp · N64Banjo-Tooie DecompilationBanjo-TooieWork-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking.🔥 0🧊 0147Decomp · PC (classic)Reversing MinesweeperMinesweeper (Windows)Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings.🔥 0🧊 0146Decomp · N64Nintendo 64 SDK Tools DecompNintendo 64 SDK toolsDecompilation of the developer tools from the Nintendo 64 SDK.🔥 0🧊 0146Engine Rewrite · PC (classic)Homeworld SDL (Gardens of Kadesh)HomeworldSDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror.🔥 0🧊 0146Native Port · PC (classic)Xash3D-EmscriptenHalf-Life (Xash3D)Re-upload of an Emscripten port of Xash3D that runs Half-Life Uplink, Deathmatch, Day One and Hazard Course in the browser.🔥 0🧊 0146Recomp · ArcadeInitial D Arcade Stage 3 RecompiledInitial D Arcade Stage 3Experimental native SH-4 static recompilation of Initial D Arcade Stage 3 (NAOMI 2) for Windows with a BIOS-free Vulkan renderer; this version is marked obsolete.🔥 0🧊 0145Engine Rewrite · PC (classic)DarkFOFallout 2Browser-based TypeScript reimplementation of the Fallout 2 engine that handles maps, NPC dialogue, bartering and some quests; archived and incomplete.🔥 0🧊 0145Decomp · DOSCosmoreCosmo's Cosmic AdventureReconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original.🔥 0🧊 0145Engine Rewrite · PC (classic)OutpostHDOutpostOpen-source redesign of Sierra's 1994 city-building strategy game Outpost, in active development for Windows with Linux and macOS source builds.🔥 0🧊 0145Decomp · GBAAlchemy (Golden Sun Decompilation)Golden Sun / Golden Sun: The Lost AgeDecompilation of Golden Sun and The Lost Age for GBA, with The Broken Seal rebuilt byte for byte in all six languages.🔥 0🧊 0144Decomp · DOSF-15 Strike Eagle II Source ReconstructionF-15 Strike Eagle IIComplete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines.🔥 0🧊 0144Decomp · PC (classic)Memory of Alessa (Silent Hill 3)Silent Hill 3Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on.🔥 0🧊 0142Decomp · DSPokémon Mystery Dungeon: Explorers of Sky DecompPokémon Mystery Dungeon: Explorers of SkyWork-in-progress disassembly of Pokémon Mystery Dungeon: Explorers of Sky that builds US, EU and JP DS ROMs.🔥 0🧊 0142Native Port · PC (classic)vitaQuakeQuakeQuake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer.🔥 0🧊 0142Engine Rewrite · PC (classic)OpenMBMount & BladeOpen-source C# engine for Taleworlds' Mount & Blade series built on Ogre3D, with mod support and a built-in editor.🔥 0🧊 0142Decomp · WiiXenoblade Chronicles DecompXenoblade ChroniclesWork-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables.🔥 0🧊 0141Decomp · GameCubePaper Mario: The Thousand-Year Door DecompPaper Mario: The Thousand-Year DoorWork-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube.🔥 0🧊 0141Native Port · DOSJonoF's Duke Nukem 3D PortDuke Nukem 3DJonathon Fowler's source port of Duke Nukem 3D on his port of the Build engine, with OpenGL rendering and support for many platforms.🔥 0🧊 0140Decomp · WiiNSMBW-DecompNew Super Mario Bros. WiiDecompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort.🔥 0🧊 0139Decomp · N64Majora's Mask Decompilation (old)The Legend of Zelda: Majora's MaskArchived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm.🔥 0🧊 0138Native Port · DOSReflectionHLEKeen Dreams, Catacomb 3D games, Wolfenstein 3DSource ports of Keen Dreams, Catacomb 3-D, Wolfenstein 3D and BioMenace (DOS) built on a shared Chocolate Doom-inspired codebase.🔥 0🧊 0138Recomp · PS1Tekken3RecompTekken 3Static recompilation of Tekken 3 (USA) for PS1 into a native x64 binary, with a CD audio stutter fix and HD supersampling.🔥 0🧊 0137Engine Rewrite · PC (classic)nv-rsFallout: New VegasExperimental Rust and Bevy engine for Fallout: New Vegas that aims to play exactly like the original from your own game files.🔥 0🧊 0137Decomp · PS1Spider-Man DecompilationSpider-Man (Neversoft, PC/PS1)Decompilation project for Neversoft's Spider-Man game; the README is a placeholder.🔥 0🧊 0136Built on the Code · PC (classic)STALKER on UES.T.A.L.K.E.R. seriesProject porting the S.T.A.L.K.E.R. trilogy and its X-Ray Engine logic to Unreal Engine 5, with Shadow of Chernobyl supported and the others in beta.🔥 0🧊 0136Native Port · PC (classic)rsc-cRuneScape ClassicPortable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols.🔥 0🧊 0134Native Port · PC (classic)Open Test Drive UnlimitedTest Drive UnlimitedWork-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support.🔥 0🧊 0134Recomp · Xbox 360Eternal Sonata RepriseEternal SonataStatic recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks.🔥 0🧊 0133Recomp · N64Castlevania: Legacy of Darkness RecompCastlevania: Legacy of DarknessWork-in-progress N64Recomp port of Castlevania: Legacy of Darkness (N64), focused on reaching stable gameplay.🔥 0🧊 0133Decomp · PC (classic)Resident Evil 1 PC DecompilationResident EvilFunctionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux.🔥 0🧊 0133Native Port · WiiMario Kart Wii 3DSMario Kart WiiNative Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle.🔥 0🧊 0132Engine Rewrite · PC (classic)Age of Empires Free Software RemakeAge of Empires / Rise of RomeCross-platform free software remake of Age of Empires and Rise of Rome that mimics the Genie engine; only basic multiplayer-style gameplay so far.🔥 0🧊 0131Engine Rewrite · PC (classic)RustyVolleyBlobby Volley 2Rust rewrite of Blobby Volley 2 that compiles to a native app or to WebAssembly for the browser.🔥 0🧊 0130Recomp · Xbox 360CoD3RecompCall of Duty 3Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play.🔥 0🧊 0130Native Port · DOSRaptor Source PortRaptor: Call of the ShadowsSource port of Raptor: Call of the Shadows based on nukeykt's reverse-engineered code, with builds for Windows, macOS and Android.🔥 0🧊 0130Native Port · GameCubeSuper Mario Sunshine Native PC PortSuper Mario SunshineNative PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image.🔥 0🧊 0130Recomp · Xbox 360DBZ Budokai HD RecompiledDragon Ball Z: Budokai HDRecompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps.🔥 0🧊 0128Native Port · GBAMinicraft for GBAMinicraftDemake of Notch's Minicraft for the Game Boy Advance, as close to the original as the hardware allows, with saving and a pause menu.🔥 0🧊 0127Decomp · PS2Himuro (Fatal Frame Decomp)Fatal FrameMatching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware.🔥 0🧊 0127Engine Rewrite · PC (classic)OpenKrushKKnD / KKnD2: KrossfireKKnD and KKnD2: Krossfire mod built on the OpenRA engine; the README covers the OpenRA SDK scripts.🔥 0🧊 0127Decomp · PC (classic)Undertale-DCUndertaleDecompilation of UNDERTALE for Xbox One ported to a recent GameMaker Studio 2 beta, with optional enhancements and a vanilla branch.🔥 0🧊 0126Engine Rewrite · PC (classic)OpenATDeluxeAirline Tycoon DeluxeOpen-source remake of Airline Tycoon Deluxe built in Godot, planning Full HD and native Windows, Linux and macOS support; airport and player are implemented.🔥 0🧊 0126Native Port · DOSOpenTyrian2000TyrianOpen-source port of the DOS shooter Tyrian, aiming to reproduce the Tyrian 2000 experience on modern Windows and Linux.🔥 0🧊 0126Recomp · DOSWebDOOMDoomDOOM and DOOM II built for the browser with WebAssembly on top of the PrBoom source port, using the classic WAD assets.🔥 0🧊 0125Recomp · N64Bomberman Hero: RecompiledBomberman HeroStatic recompilation of Bomberman Hero (N64) into a native PC port with RT64 graphics, widescreen, high framerate and mod support.🔥 0🧊 0125Engine Rewrite · PC (classic)OpenSASwarm AssaultRemake of the 1999 RTS Swarm Assault on the OpenRA engine, with modern controls, multiplayer and a map editor.🔥 0🧊 0124Native Port · PC (classic)DoukutsuPSXCave StoryWork-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators.🔥 0🧊 0123Native Port · PS1Rage Racer PCRage RacerNative Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image.🔥 0🧊 0122Decomp · PC (classic)Halo CE Universal (128-player fork)Halo: Combat EvolvedFork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players.🔥 0🧊 0122Decomp · WiiRock Band 3 DecompilationRock Band 3Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game.🔥 0🧊 0121Recomp · N64Pokémon Stadium Recomp (SS Anne)Pokémon StadiumArchived static recompilation of Pokémon Stadium (US v1.0) to a native PC build, based on a fork of N64Recomp.🔥 0🧊 0121Engine Rewrite · PC (classic)OpenNefia (old prototype)ElonaArchived alpha prototype of a moddable Lua and LÖVE reimplementation of the Japanese roguelike Elona.🔥 0🧊 0121Decomp · PS1Xenogears DecompilationXenogearsIn-progress matching decompilation of Xenogears for the PlayStation, targeting the US release.🔥 0🧊 0121Decomp · PS1Serial Experiments Lain PSX DecompiledSerial Experiments LainDecompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it.🔥 0🧊 0120Recomp · SNESDKC3RecompDonkey Kong Country 3Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up.🔥 0🧊 0120Decomp · PS2Shadow of the Colossus DecompilationShadow of the ColossusIn-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2.🔥 0🧊 0119Recomp · N64RaceWave46Wave Race 64AI-assisted Windows recompilation of Wave Race 64 with higher resolutions, widescreen, graphics options and expanded local multiplayer.🔥 0🧊 0119Native Port · DOSSDL SopwithSopwithSDL port of the classic Sopwith bi-plane shoot-em-up, with TCP/IP multiplayer, custom missions and web support.🔥 0🧊 0119Native Port · PS2MikuPanFatal FrameEarly-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project.🔥 0🧊 0118Decomp · PC (classic)tomb3Tomb Raider IIIDecompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code.🔥 0🧊 0118Native Port · DOSAlone in the Dark: Re-HauntedAlone in the DarkCross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support.🔥 0🧊 0117Decomp · PC (classic)Plants vs. Zombies DecompilationPlants vs. ZombiesDecompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary.🔥 0🧊 0117Recomp · Xbox 360NFSMW Recompiled (Xbox 360)Need for Speed: Most WantedStatic native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges.🔥 0🧊 0117Native Port · PC (classic)Hexen II: Hammer of ThyrionHexen IIHammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems.🔥 0🧊 0117Native Port · PC (classic)Half-Life Browser Port (em-xash)Half-Life (browser)Browser port of Half-Life based on an Emscripten build of the Xash engine, with Half-Life mods.🔥 0🧊 0117Native Port · DOSOpenMoMMaster of MagicFrom-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend.🔥 0🧊 0115Engine Rewrite · PC (classic)siglus_rsSiglusEngine (visual novels)Unofficial Rust reimplementation of the SiglusEngine, RealLive, AVG32 and UK2 visual novel engines for research and porting.🔥 0🧊 0115Native Port · XboxNFS Underground 2 for SwitchNeed for Speed: Underground 2Static recompilation of the original Xbox Need for Speed: Underground 2 into native C for Nintendo Switch and Linux, with no emulator.🔥 0🧊 0115Native Port · N64Ocarina of Time PC PortThe Legend of Zelda: Ocarina of TimePC port of The Legend of Zelda: Ocarina of Time for Windows, which can be compiled from source or taken as a prebuilt version.🔥 0🧊 0114Decomp · DSPokePlatPokémon PlatinumDisassembly of Pokémon Platinum (USA Rev 1) that can rebuild a playable ROM and edit scripts, text and game data.🔥 0🧊 0114Native Port · Xbox 360NFSMW Recompiled MobileNeed for Speed: Most WantedFork of the NFSMW Xbox 360 static recompilation that adds an Android arm64 port with Vulkan and Xenos GPU performance work.🔥 0🧊 0114Native Port · N64Super Mario 64 for PS VitaSuper Mario 64PS Vita port of the Super Mario 64 decompilation (sm64-port), built from your own ROM with VitaSDK.🔥 0🧊 0114Decomp · PC (classic)Touhou 8: Imperishable Night ReconstructionTouhou 8: Imperishable NightExact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress.🔥 0🧊 0112Engine Rewrite · DOSDune2JSDune IIReimplementation of Dune II: The Building of a Dynasty in HTML5 and JavaScript that plays in desktop and mobile browsers.🔥 0🧊 0112Decomp · DSPhantom Hourglass DecompilationThe Legend of Zelda: Phantom HourglassWork-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions.🔥 0🧊 0111Recomp · PS1ValkyrieRecompValkyrie ProfileWork-in-progress native PC recompilation of Valkyrie Profile (PS1, USA) built with PSXRecomp, with multi-disc support and optional widescreen.🔥 0🧊 0111Recomp · SNESSuper Mario World RecompSuper Mario WorldStatic recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview.🔥 0🧊 0111Native Port · PC (classic)LBA2 Classic CommunityLittle Big Adventure 2Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD.🔥 0🧊 0111Native Port · PS1Gran Turismo 2 PC, VR & BrowserGran Turismo 2Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image.🔥 0🧊 0111Decomp · N64Wave Race 64 DecompilationWave Race 64Early work-in-progress decompilation of Wave Race 64 for the Nintendo 64, with static progress tracking for code and assets.🔥 0🧊 0110Recomp · XboxMercenaries RecompiledMercenaries: Playground of DestructionNative Windows port of Mercenaries: Playground of Destruction, made by recompiling the original Xbox executable with xboxrecomp.🔥 0🧊 0110Engine Rewrite · PC (classic)GorcStar Wars: Jedi Knight - Dark Forces IIEarly-development engine recreation of Star Wars Jedi Knight: Dark Forces II, meant to replace the original executable on new platforms.🔥 0🧊 0110Engine Rewrite · DOS1oomMaster of OrionEngine recreation of the 1993 DOS game Master of Orion that runs on modern computers; this fork is no longer in development.🔥 0🧊 0110Engine Rewrite · ArcadeCannonBall DXOutRunOutRun engine fork focused on racing wheels, multi-device input, force feedback, 21:9 ultrawide and arcade cabinets.🔥 0🧊 0110Native Port · DOSrottexprRise of the TriadSDL2-based Rise of the Triad source port built on the icculus port, with high resolutions, adaptive HUD and new gameplay options.🔥 0🧊 0109Recomp · Xbox 360BeanRecompGoldenEye 007 (XBLA)In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework.🔥 0🧊 0109Decomp · ArcadeSonic the Fighters DecompilationSonic the FightersWork-in-progress decompilation of Sonic the Fighters for the Sega Model 2B arcade board, aiming at buildable GCC-style code.🔥 0🧊 0109Engine Rewrite · PC (classic)OpenXWStar Wars: X-WingOpen-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions.🔥 0🧊 0109Recomp · SNESSuper Metroid RecompSuper MetroidLLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows.🔥 0🧊 0108Decomp · NESTetris NES DisassemblyTetrisDisassembly of the NES version of Tetris that rebuilds the US ROM, based on an existing info file for the game.🔥 0🧊 0108Native Port · N64Banjo: Recompiled for AndroidBanjo-KazooieAndroid port of Banjo-Kazooie built with N64: Recompiled, with controller and dual screen support for handhelds.🔥 0🧊 0108Native Port · N64SpaghettiKart (Android)Mario Kart 64Android build of SpaghettiKart, the native Mario Kart 64 PC port, generated from your own US ROM.🔥 0🧊 0108Engine Rewrite · PC (classic)openmw-webThe Elder Scrolls III: MorrowindOpenMW compiled to WebAssembly so Morrowind runs in a desktop browser, with an admin dashboard and experimental multiplayer.🔥 0🧊 0107Native Port · DOSStunt Car Remake (Linux and Pandora port)Stunt Car RacerPort of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic.🔥 0🧊 0107Decomp · N64Pokémon Snap DecompilationPokémon SnapWork-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev.🔥 0🧊 0107Recomp · N64Snowboard Kids 2: RecompiledSnowboard Kids 2Static recompilation of Snowboard Kids 2 (N64) into a native port for Windows, Linux and macOS, with RT64 graphics and mod support.🔥 0🧊 0106Decomp · N64F-Zero X DecompilationF-Zero XWork-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev.🔥 0🧊 0106Decomp · PS2Kingdom Hearts De:CompiledKingdom HeartsDecompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix.🔥 0🧊 0105Native Port · GameCubeMelee UnlockedSuper Smash Bros. MeleeNative Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay.🔥 0🧊 0105Native Port · PC (classic)Quake III Arena in JavaScriptQuake III Arena / id Tech 3 gamesQuake III Arena port in pure pre-ES2015 JavaScript with no WebAssembly, loading your own PK3 files in the browser.🔥 0🧊 0105Decomp · PC (classic)Roblox 2007 Decompilation (RBXGS)Roblox (Nov 2007 client/server)Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components.🔥 0🧊 0104Recomp · XboxBurnout 3: Takedown RecompilationBurnout 3: TakedownAlpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp.🔥 0🧊 0104Native Port · SNESPhase DistorterEarthBoundEarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support.🔥 0🧊 0104Native Port · PC (classic)Nanosaur II: HatchlingNanosaur IIPort of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea.🔥 0🧊 0104Engine Rewrite · PC (classic)TemplePlusTemple of Elemental EvilHooks, extensions and fixes for The Temple of Elemental Evil that modernize the original game's engine.🔥 0🧊 0104Native Port · N64Starship (Android)Star Fox 64Android build of Starship, the native Star Fox 64 PC port, generated from your own US ROM.🔥 0🧊 0104Native Port · DOSEDGE-ClassicDoomCross-platform OpenGL Doom source port, a revival of the EDGE 1.35 codebase with strong modding features and modest hardware needs.🔥 0🧊 0103Recomp · PS1PSXRecomp Portsmultiple PS1 gamesUnofficial noncommercial catalog of bare PlayStation recompilation build kits for Windows, Linux and macOS, based on PSXRecomp.🔥 0🧊 0102Decomp · GameCubeSuper Mario Strikers DecompilationSuper Mario StrikersComplete decompilation of Super Mario Strikers for the GameCube that rebuilds a byte-identical retail executable.🔥 0🧊 0101Recomp · N64Snap64 RecompPokémon SnapNative Pokémon Snap (N64, US) port for Windows, Linux, Steam Deck and macOS, faithful by default with opt-in enhancements.🔥 0🧊 0101Engine Rewrite · PC (classic)DreeRallyDeath RallyEngine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options.🔥 0🧊 0101Engine Rewrite · PS1Sonic The Hedgehog XASonic XA (fangame)Open-source Sonic fangame and engine for the PlayStation 1 written in C with PSn00bSDK, tested on emulators and real hardware.🔥 0🧊 0101Native Port · PS1Silent Hill PC Port (nightly builds)Silent HillAutomated nightly builds of an AI-assisted Silent Hill 1 PC port based on the PSX decompilation project.🔥 0🧊 0101