Tags

needs-original-game

OpenRCT2 — RollerCoaster Tycoon 2 Engine Rewrite · PC (classic) OpenRCT2 RollerCoaster Tycoon 2 Open-source re-implementation of RollerCoaster Tycoon 2 with modern-platform support, an improved interface and cooperative multiplayer. 🔥 0🧊 0 16k
Engine Rewrite · PC (classic) openage Age of Empires II Volunteer-built free engine clone of the Genie Engine behind Age of Empires, Age of Empires II and Star Wars: Galactic Battlegrounds. 🔥 0🧊 0 15k
Engine Rewrite · PC (classic) OpenDiablo2 Diablo II Archived Go engine that plays Diablo II with your own copy; development moved to the Abyss Engine project. 🔥 0🧊 0 11k
Engine Rewrite · PC (classic) DevilutionX Diablo Port of Diablo and Hellfire for modern systems with engine improvements, bug fixes and optional quality-of-life features. 🔥 0🧊 0 9.8k
Decomp · PC (classic) Devilution Diablo Reconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data. 🔥 0🧊 0 9k
Super Mario 64 Decompilation — Super Mario 64 Decomp · N64 Super Mario 64 Decompilation Super Mario 64 Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases. 🔥 0🧊 0 8.9k
Engine Rewrite · PC (classic) OpenTTD Transport Tycoon Deluxe Open-source transport simulation game based on Transport Tycoon Deluxe, with multiplayer, add-on content and modern platform support. 🔥 0🧊 0 8.4k
OpenMW — The Elder Scrolls III: Morrowind Engine Rewrite · PC (classic) OpenMW The Elder Scrolls III: Morrowind Open-source open-world RPG engine that plays The Elder Scrolls III: Morrowind, with improved graphics and its own editor, OpenMW-CS. 🔥 0🧊 0 6.6k
Engine Rewrite · PC (classic) VCMI Heroes of Might and Magic III Open-source engine for Heroes of Might and Magic III with modding support, a map editor and builds for desktop and mobile. 🔥 0🧊 0 5.9k
Native Port · GameCube Dusklight The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools. 🔥 0🧊 0 5.8k
Native Port · N64 Ship of Harkinian The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built on libultraship and the OoT decompilation, played with your own ROM. 🔥 0🧊 0 5.6k
Decomp · N64 Ocarina of Time Decompilation The Legend of Zelda: Ocarina of Time Work-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port. 🔥 0🧊 0 5.6k
Engine Rewrite · PC (classic) OpenSC2K SimCity 2000 Open-source remake of SimCity 2000 built with Rust and Godot for Windows, Linux and macOS; needs your own copy of the game. 🔥 0🧊 0 5.3k
Recomp · Xbox 360 Unleashed Recompiled Sonic Unleashed Unofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support. 🔥 0🧊 0 5.2k
Decomp · Game Boy/GBC Pokémon Red and Blue Disassembly Pokémon Red/Blue/Yellow/TCG Disassembly of Pokémon Red and Blue that rebuilds the game ROMs, plus debug builds, from readable assembly source. 🔥 0🧊 0 5k
Native Port · SNES Zelda3 The Legend of Zelda: A Link to the Past Reverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes. 🔥 0🧊 0 4.9k
Decomp · PC (classic) Space Cadet Pinball 3D Pinball for Windows - Space Cadet Decompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data. 🔥 0🧊 0 4.7k
Engine Rewrite · DOS CorsixTH Theme Hospital Open-source reimplementation of Bullfrog's Theme Hospital for Windows, macOS, Linux and BSD, with high resolutions and the full campaign playable. 🔥 0🧊 0 4.6k
Engine Rewrite · Game Boy/GBC G1R Deluxe (Gen1Recomp) Pokémon Gen 1-3 Native Lua and LÖVE2D recreation of Pokémon generations 1 to 3 that reads game data from a ROM you supply. 🔥 0🧊 0 3.9k
Engine Rewrite · DOS Daggerfall Unity The Elder Scrolls II: Daggerfall Open-source recreation of The Elder Scrolls II: Daggerfall in Unity, with quality-of-life improvements and extensive mod support. 🔥 0🧊 0 3.5k
Engine Rewrite · PC (classic) fheroes2 Heroes of Might and Magic II Open-source rewrite of the Heroes of Might and Magic II engine with high-resolution graphics, improved AI and many fixes. 🔥 0🧊 0 3.5k
Decomp · PC (classic) LEGO Island Decompilation LEGO Island Complete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 3.5k
Engine Rewrite · PC (classic) Julius Caesar III Open-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds. 🔥 0🧊 0 3.4k
Engine Rewrite · PS1 wipEout Rewrite WipeOut Work-in-progress C re-implementation of the 1995 PSX game wipEout, with SDL2 and Sokol backends and a web version. 🔥 0🧊 0 3k
Engine Rewrite · PC (classic) Fallout Community Edition Fallout Re-implementation of Fallout that keeps the original gameplay and adds engine bugfixes and quality-of-life improvements across platforms. 🔥 0🧊 0 2.9k
Engine Rewrite · PC (classic) DiabloWeb Diablo Diablo 1 compiled to WebAssembly so it runs in a web browser, including on phones, with the shareware version playable anywhere. 🔥 0🧊 0 2.9k
Engine Rewrite · PC (classic) San Andreas Unity Grand Theft Auto: San Andreas Open-source reimplementation of the GTA San Andreas engine in Unity, focused on gameplay, multiplayer and easy modding. 🔥 0🧊 0 2.6k
Decomp · Game Boy/GBC Pokémon Crystal Disassembly Pokémon Gold/Silver/Crystal Disassembly of Pokémon Crystal that rebuilds several Crystal ROM versions and related patches from assembly source. 🔥 0🧊 0 2.5k
Native Port · DOS Chocolate Doom Doom Minimalist, historically accurate Doom source port that reproduces the DOS version, bugs included, and also covers Heretic, Hexen and Strife. 🔥 0🧊 0 2.4k
Native Port · N64 SpaghettiKart Mario Kart 64 PC port of Mario Kart 64 built on the Torch and libultraship stack, played with your own US ROM. 🔥 0🧊 0 2.4k
Decomp · GameCube Super Smash Bros. Melee Decompilation Super Smash Bros. Melee Matching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research. 🔥 0🧊 0 2.4k
2 Ship 2 Harkinian — The Legend of Zelda: Majora's Mask Native Port · N64 2 Ship 2 Harkinian The Legend of Zelda: Majora's Mask PC port of Majora's Mask that runs from your own supported ROM on Windows, Linux and macOS. 🔥 0🧊 0 2.3k
Engine Rewrite · PC (classic) OpenRW Grand Theft Auto III Cross-platform open-source re-implementation of Grand Theft Auto III that needs a legitimate copy of the PC game. 🔥 0🧊 0 2.2k
Engine Rewrite · DOS OpenXcom X-COM: UFO Defense Open-source clone of X-COM: UFO Defense and Terror From the Deep written in C++ and SDL, using resources from the originals. 🔥 0🧊 0 2.2k
Engine Rewrite · PC (classic) freeablo Diablo Archived cross-platform reimplementation of the Diablo 1 engine that needs the original game data and only reached a base of the game. 🔥 0🧊 0 2.2k
Engine Rewrite · PC (classic) Augustus Caesar III Fork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing. 🔥 0🧊 0 2.1k
Native Port · N64 Starship Star Fox 64 PC port of Star Fox 64 from the HarbourMasters team, played with your own US ROM and with voice language replacement options. 🔥 0🧊 0 2.1k
Decomp · GameCube Twilight Princess Decompilation The Legend of Zelda: Twilight Princess Work-in-progress decompilation of Twilight Princess; the GameCube releases fully match, and it is not a port. 🔥 0🧊 0 2.1k
Native Port · N64 Perfect Dark PC Port Perfect Dark Work-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer. 🔥 0🧊 0 2k
Recomp · N64 Banjo: Recompiled Banjo-Kazooie Static recompilation of Banjo-Kazooie into a native PC port with enhancements and mod support for Windows, Linux and macOS. 🔥 0🧊 0 2k
Engine Rewrite · DOS SDLPAL Chinese Paladin (PAL) SDL-based cross-platform reimplementation of the Chinese RPG Legend of Sword and Fairy (PAL), with an online demo. 🔥 0🧊 0 2k
Engine Rewrite · PC (classic) OpenLoco Chris Sawyer's Locomotion Open-source re-implementation of Chris Sawyer's Locomotion, the transport-company sim that followed Transport Tycoon. 🔥 0🧊 0 1.9k
sm64ex — Super Mario 64 Native Port · N64 sm64ex Super Mario 64 Fork of the Super Mario 64 PC port with an options menu, texture pack support, analog camera and multiple renderers. 🔥 0🧊 0 1.9k
Majora's Mask Decompilation — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation The Legend of Zelda: Majora's Mask Work-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port. 🔥 0🧊 0 1.7k
Engine Rewrite · DOS OpenDUNE Dune II Open-source re-creation of Westwood's Dune II written in portable C that runs natively on many operating systems. 🔥 0🧊 0 1.7k
Native Port · PC (classic) Generals: Zero Hour for macOS, iOS and iPadOS Command & Conquer: Generals - Zero Hour Native port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer. 🔥 0🧊 0 1.7k
Decomp · GBA Pokémon FireRed and LeafGreen Decompilation Pokémon Ruby/Sapphire/Emerald/FireRed Decompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants. 🔥 0🧊 0 1.7k
Engine Rewrite · PC (classic) OpenSAGE SAGE engine (C&C Generals, BFME) Early-stage C# re-implementation of the SAGE RTS engine behind Command & Conquer: Generals and Zero Hour; not yet playable. 🔥 0🧊 0 1.6k
Decomp · N64 Paper Mario Decompilation Paper Mario Work-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases. 🔥 0🧊 0 1.6k
Engine Rewrite · PC (classic) OpenGothic Gothic I-III / Chronicles of Myrtana Open-source re-implementation of Gothic 2: Night of the Raven that completes the main quest and addon with modern graphics APIs. 🔥 0🧊 0 1.6k
Native Port · PC (classic) QuakeJS Quake III Arena Port of ioquake3 to JavaScript using Emscripten, so Quake III Arena runs in the browser with WebSocket multiplayer. 🔥 0🧊 0 1.6k
Skate 3 Recompiled — Skate 3 Recomp · Xbox 360 Skate 3 Recompiled Skate 3 Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer. 🔥 0🧊 0 1.6k
Engine Rewrite · PC (classic) openblack Black & White Open-source engine that reimplements Black & White (2001) in modern C++ with OpenGL and Vulkan rendering. 🔥 0🧊 0 1.6k
Native Port · GameCube Animal Crossing PC Port Animal Crossing Unofficial native PC port of Animal Crossing for GameCube, built on the ac-decomp decompilation and rendering through OpenGL 3.3. 🔥 0🧊 0 1.5k
Native Port · PC (classic) Halo: Combat Evolved (OpenCE) Halo: Combat Evolved Port of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer. 🔥 0🧊 0 1.5k
Engine Rewrite · PC (classic) OpenTomb Tomb Raider I-V (classic) Inactive open-source engine remake for playing classic Tomb Raider 1 to 5 and custom TRLE levels; the authors point to TombEngine. 🔥 0🧊 0 1.4k
sm64coopdx — Super Mario 64 Built on the Code · N64 sm64coopdx Super Mario 64 Online multiplayer for the Super Mario 64 PC port that synchronizes enemies and events, with a Lua modding API. 🔥 0🧊 0 1.4k
Decomp · GameCube Animal Crossing Decompilation Animal Crossing Decompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets. 🔥 0🧊 0 1.4k
Decomp · PS1 REDRIVER2 Driver 2 Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding. 🔥 0🧊 0 1.4k
Super Mario 64 Port — Super Mario 64 Native Port · N64 Super Mario 64 Port Super Mario 64 Port of the Super Mario 64 decompilation that builds native executables for Linux and Windows from your own game assets. 🔥 0🧊 0 1.3k
Decomp · N64 Mario Kart 64 Decompilation Mario Kart 64 Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation. 🔥 0🧊 0 1.3k
Engine Rewrite · PC (classic) doukutsu-rs Cave Story Faithful Rust remake of the Cave Story engine with quality-of-life improvements, builds for desktop and Android, and support for several data sets. 🔥 0🧊 0 1.3k
Native Port · DOS SDLPoP Prince of Persia Open-source port of Prince of Persia based on the DOS disassembly, with extras like quicksave, replays and mod folders. 🔥 0🧊 0 1.3k
Engine Rewrite · PC (classic) OpenSpades Ace of Spades 0.75 Compatible open-source client for Ace of Spades 0.75 that connects to vanilla, pyspades and pysnip servers. 🔥 0🧊 0 1.2k
Engine Rewrite · PC (classic) Diablerie Diablo II Early-stage recreation of Diablo II in Unity that runs with data from your own copy of Diablo II: Lord of Destruction. 🔥 0🧊 0 1.2k
Decomp · DOS Dethrace Carmageddon Reverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake. 🔥 0🧊 0 1.2k
Decomp · Wii Petari Super Mario Galaxy Work-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases. 🔥 0🧊 0 1.2k
Engine Rewrite · PC (classic) xoreos BioWare Aurora engine (NWN, KotOR...) Pre-alpha open-source reimplementation of BioWare's Aurora engine, targeting Neverwinter Nights, Knights of the Old Republic and more. 🔥 0🧊 0 1.2k
Engine Rewrite · DOS The Force Engine Star Wars: Dark Forces / Outlaws Modern replacement for the Jedi Engine of Star Wars: Dark Forces, with higher resolutions, mouselook and mod support; Outlaws is planned. 🔥 0🧊 0 1.2k
Decomp · PS1 Symphony of the Night Decompilation Castlevania: Symphony of the Night Matching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries. 🔥 0🧊 0 1.1k
Recomp · Wii WiiCompiled Wii games (unspecified) Native PC port of Mario Kart Wii made by static recompilation, with no emulator at runtime and an unlocked framerate. 🔥 0🧊 0 1.1k
Engine Rewrite · PC (classic) Surreal Engine Unreal Engine 1 games Reimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable. 🔥 0🧊 0 1.1k
Engine Rewrite · PC (classic) Riiablo Diablo II Early attempt to rebuild Diablo II from scratch in Java and LibGDX using your own original assets, with flexible aspect ratios. 🔥 0🧊 0 1.1k
Native Port · PC (classic) Arx Libertatis Arx Fatalis Cross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code. 🔥 0🧊 0 1.1k
Engine Rewrite · DOS C-Dogs SDL Cyberdogs (C-Dogs) Classic overhead run-and-gun game for up to four players in co-op or deathmatch, with over 100 user-made campaigns. 🔥 0🧊 0 1.1k
Decomp · GameCube Wind Waker Decompilation The Legend of Zelda: The Wind Waker Work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube, covering all GameCube versions. 🔥 0🧊 0 1.1k
Engine Rewrite · PC (classic) Pikachu Volleyball Pikachu Volleyball JavaScript reimplementation of the 1997 Windows game Pikachu Volleyball, built by reverse engineering its physics engine and AI, playable in the browser. 🔥 0🧊 0 1.1k
Native Port · PC (classic) LEGO Island Portable LEGO Island Portable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles. 🔥 0🧊 0 1.1k
Decomp · PC (classic) GTA San Andreas Reversed Grand Theft Auto: San Andreas Hobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader. 🔥 0🧊 0 1k
Native Port · PC (classic) KeeperFX Dungeon Keeper Open-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) TRX: Tomb Raider I-III Community Edition Tomb Raider I-III (classic) Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support. 🔥 0🧊 0 1k
Engine Rewrite · DOS Rigel Engine Duke Nukem II Modern C++ re-implementation of Duke Nukem II that works as a drop-in replacement for the original DOS executable. 🔥 0🧊 0 1k
Decomp · GBA Pokémon Ruby and Sapphire Disassembly Pokémon Ruby/Sapphire/Emerald/FireRed Disassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) FreeSO The Sims Online Full reimplementation of The Sims Online in MonoGame, now a technology base for other servers, with hi-res output and taller houses. 🔥 0🧊 0 983
Native Port · PS1 WipeOut Phantom Edition WipeOut Enhanced PC source port of the original WipeOut that uses PlayStation game data, with uncapped framerate and widescreen. 🔥 0🧊 0 972
Native Port · DOS Crispy Doom Doom Limit-removing, enhanced-resolution Doom source port based on Chocolate Doom, compatible with original configs, saves, netplay and demos. 🔥 0🧊 0 957
Decomp · GBA The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Work-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos. 🔥 0🧊 0 914
Decomp · Game Boy/GBC Link's Awakening DX Disassembly The Legend of Zelda: Link's Awakening DX Disassembly of The Legend of Zelda: Link's Awakening DX that rebuilds many Japanese, English, German and French releases. 🔥 0🧊 0 912
Native Port · PC (classic) vkDOOM3 Doom 3 BFG Archived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan. 🔥 0🧊 0 906
Native Port · DOS Shockolate System Shock Minimalist cross-platform System Shock source port using SDL2, with an OpenGL renderer and mod support. 🔥 0🧊 0 904
Decomp · PS1 Silent Hill Decompilation Silent Hill In-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port. 🔥 0🧊 0 899
Decomp · Game Boy/GBC Pokémon Yellow Disassembly Pokémon Red/Blue/Yellow/TCG Disassembly of Pokémon Yellow that rebuilds the game ROM, a debug build and a related patch from source. 🔥 0🧊 0 888
Engine Rewrite · PC (classic) Falltergeist Fallout 2 Open-source cross-platform Fallout 2 engine written in C++ and SDL that plays the game with your own data files. 🔥 0🧊 0 887
Built on the Code · GBA pokeemerald-expansion Pokémon Emerald GBA ROM hack base built on pret's pokeemerald that adds hundreds of features from the core Pokémon games; not playable by itself. 🔥 0🧊 0 881
Engine Rewrite · Arcade Cannonball OutRun Enhanced engine for the OutRun arcade game, rewritten from 68000 and Z80 assembler into C++ with higher frame rates and widescreen. 🔥 0🧊 0 880
Engine Rewrite · PC (classic) OpenEnroth Might and Magic VI-VIII Open reimplementation of the Might and Magic VI-VIII engine; Might and Magic VII is playable today with MM6 and MM8 planned. 🔥 0🧊 0 871
Recomp · PS1 SymphonyRecomp Castlevania: Symphony of the Night Open beta static recompilation of Castlevania: Symphony of the Night for PlayStation, made by hand without AI. 🔥 0🧊 0 871
Decomp · N64 Perfect Dark Decompilation Perfect Dark Complete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte. 🔥 0🧊 0 870
Decomp · GameCube Mario Party 4 Decompilation Mario Party 4 Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet. 🔥 0🧊 0 865
Engine Rewrite · PC (classic) OpenNFS Need for Speed (classic series) Early-stage modern engine that unpacks the original data of the classic Need for Speed games 1 to 5 on PC and PSX. 🔥 0🧊 0 845
Engine Rewrite · PC (classic) OpenMoHAA Medal of Honor: Allied Assault Open re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support. 🔥 0🧊 0 831
Ghostship — Super Mario 64 Native Port · N64 Ghostship Super Mario 64 PC port of Super Mario 64 from the HarbourMasters team that runs from your own US or JP ROM on Windows and Linux. 🔥 0🧊 0 820
Engine Rewrite · PC (classic) Aleph One Marathon 2 (Bungie) Open-source continuation of Bungie's Marathon 2 engine that plays Marathon, Marathon 2, Marathon Infinity and third-party content. 🔥 0🧊 0 813
Native Port · DOS NBlood, Rednukem and PCExhumed Blood and other Build games Reverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology. 🔥 0🧊 0 809
Decomp · PS1 Metal Gear Solid Reversing Metal Gear Solid Project to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled. 🔥 0🧊 0 805
Native Port · DOS FastDOOM Doom Doom port for DOS based on PCDoom, optimized to run as fast as possible on 386 and 486 PCs. 🔥 0🧊 0 800
Decomp · N64 GoldenEye 007 Decompilation GoldenEye 007 Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs. 🔥 0🧊 0 798
Engine Rewrite · GameCube Metaforce Metroid Prime Reverse-engineered native reimplementation of the Metroid Prime engine, recently rewritten on top of the matching decompilation. 🔥 0🧊 0 797
Recomp · Xbox 360 re:Blue Blue Dragon Unofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support. 🔥 0🧊 0 780
Native Port · DOS DOOM Retro Doom Classic, refined Doom source port for Windows by Brad Harding, with a dark, gritty pixelated look and a cohesive feature set. 🔥 0🧊 0 776
Native Port · PC (classic) NFSIISE Need for Speed II SE Cross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer. 🔥 0🧊 0 769
Native Port · PC (classic) iortcw Return to Castle Wolfenstein Merge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support. 🔥 0🧊 0 758
Native Port · GBA The Minish Cap 3DS The Legend of Zelda: The Minish Cap Native Nintendo 3DS dual-screen port of The Minish Cap based on Project Picori and the Minish Cap decompilation. 🔥 0🧊 0 748
Skate 3 Rust Engine — Skate 3 Engine Rewrite · Xbox 360 Skate 3 Rust Engine Skate 3 Rust and Bevy skating project built from Skate 3 reverse-engineering research, with tricks, grinds and custom map support. 🔥 0🧊 0 738
Engine Rewrite · PC (classic) Vangers Vangers Open-source build of Vangers, the racing and RPG hybrid, now on SDL 3 with gamepad support and a TOML settings file. 🔥 0🧊 0 737
Native Port · PC (classic) micropolisJS SimCity (Micropolis) A JavaScript and HTML5 port of Micropolis, the open-source SimCity, that runs in the browser. 🔥 0🧊 0 729
Decomp · Game Boy/GBC Pokémon Gold and Silver Disassembly Pokémon Gold/Silver/Crystal Disassembly of Pokémon Gold and Silver that rebuilds the original Game Boy Color ROMs from readable assembly source. 🔥 0🧊 0 726
Engine Rewrite · PC (classic) Jazz² Resurrection Jazz Jackrabbit 2 Native C++ reimplementation of Jazz Jackrabbit 2 for Windows, Linux, macOS, Steam Deck and Android, using your original game files. 🔥 0🧊 0 715
Engine Rewrite · PC (classic) benilla World of Warcraft 1.12.1 (client) A from-scratch World of Warcraft 1.12.1 client written in Rust and Bevy that connects to a 1.12.1 server and reads your own install's data. 🔥 0🧊 0 714
Native Port · SNES Zelda A Link to the Past 3DS The Legend of Zelda: A Link to the Past Nintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation. 🔥 0🧊 0 711
Native Port · N64 Open Ocarina - The Master Port The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM. 🔥 0🧊 0 704
Engine Rewrite · PC (classic) Thyme Command & Conquer: Generals - Zero Hour Open-source re-implementation of Command & Conquer: Generals - Zero Hour for Windows that aims to fix bugs and enable new platforms. 🔥 0🧊 0 695
Engine Rewrite · DOS Exult Ultima VII Ultima VII engine for modern systems that plays The Black Gate and Serpent Isle using the data files from your own copy. 🔥 0🧊 0 693
Decomp · GBA Sonic Advance Trilogy Decompilation Sonic Advance 1 & 2 Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports. 🔥 0🧊 0 675
Native Port · PC (classic) Cave Story MD Cave Story Fan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished. 🔥 0🧊 0 673
Engine Rewrite · PC (classic) OpenVIII Final Fantasy VIII Archived open-source Final Fantasy VIII engine in C# on MonoGame, aimed at Windows and Linux with mobile versions planned. 🔥 0🧊 0 673
Engine Rewrite · PC (classic) OpenCiv3 Civilization III Open-source, mod-oriented remake of Civilization III built with Godot and C#, currently in an early pre-alpha state. 🔥 0🧊 0 667
Recomp · Xbox 360 Marathon Recompiled Sonic the Hedgehog (2006) Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS. 🔥 0🧊 0 666
Engine Rewrite · PC (classic) REGoth Gothic I-II (zEngine) Open-source reimplementation of the zEngine behind Gothic and Gothic II; the project has since restarted in a new repository. 🔥 0🧊 0 654
Native Port · PC (classic) WebQuake Quake HTML5 and WebGL source port of Quake that runs in the browser, with mission pack, mod and multiplayer support. 🔥 0🧊 0 653
Built on the Code · Mega Drive Sonic 3 A.I.R. Sonic 3 & Knuckles Source code for Sonic 3 - Angel Island Revisited, a fan remaster of Sonic 3 & Knuckles, and the Oxygen Engine behind it. 🔥 0🧊 0 653
Decomp · N64 Banjo-Kazooie Decompilation Banjo-Kazooie Complete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source. 🔥 0🧊 0 651
Native Port · SNES smw Super Mario World Reverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM. 🔥 0🧊 0 639
Native Port · PC (classic) DXX-Rebirth Descent / Descent II Modern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer. 🔥 0🧊 0 639
Engine Rewrite · PC (classic) GLSMAC Sid Meier's Alpha Centauri Unofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire, with a rewritten engine and network code. 🔥 0🧊 0 638
Built on the Code · PC (classic) Plants vs. Zombies Online Battle Plants vs. Zombies A mod that adds two-player online battle to Plants vs. Zombies, one side as plants and the other as zombies, via DLL injection. 🔥 0🧊 0 627
Recomp · NES jamulator jamulator Discontinued experiment in statically recompiling NES games into native executables with LLVM and Go. 🔥 0🧊 0 627
Native Port · PC (classic) idTech4A++ (Harmattan Edition) Doom 3 / Quake 4 / Prey (2006) Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES. 🔥 0🧊 0 627
Decomp · DS Pokémon HeartGold and SoulSilver Disassembly Pokémon HeartGold/SoulSilver Work-in-progress decompilation of Pokémon HeartGold and SoulSilver for the Nintendo DS that rebuilds the US ROMs. 🔥 0🧊 0 619
Decomp · Xbox 360 Minecraft: Legacy Console Edition Decompilation Minecraft: Legacy Console Edition Early-stage clean-room decompilation of Minecraft: Legacy Console Edition, working from the Nintendo Switch Edition executable. 🔥 0🧊 0 618
Decomp · PC (classic) Touhou 6 Decompilation Touhou 6: Embodiment of Scarlet Devil Decompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain. 🔥 0🧊 0 613
Engine Rewrite · PC (classic) Librelancer Freelancer Open-source engine for Freelancer whose development has moved to Codeberg; this GitHub repository is archived. 🔥 0🧊 0 612
Recomp · N64 Mario Kart 64: Recompiled Mario Kart 64 Static recompilation of Mario Kart 64 into a native PC port for Windows, Linux and macOS, with widescreen and high frame rates. 🔥 0🧊 0 611
Native Port · DOS Open Fodder Cannon Fodder Open-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor. 🔥 0🧊 0 605
Engine Rewrite · PC (classic) OpenApoc X-COM: Apocalypse Open-source reimplementation of X-COM: Apocalypse in C++ and SDL2 with full mod support, using your original game files. 🔥 0🧊 0 597
Engine Rewrite · DOS Return To The Roots The Settlers II Fan rewrite of The Settlers II with internet multiplayer and support for modern systems, using the original game's graphics and sounds. 🔥 0🧊 0 596
Native Port · DOS OpenTyrian Tyrian Open-source port of the DOS vertical shooter Tyrian for Windows, macOS and Linux, with the freeware data files bundled in releases. 🔥 0🧊 0 582
Engine Rewrite · PC (classic) Jazz² Resurrection (Releases) Jazz Jackrabbit 2 Release page for Jazz² Resurrection, the Jazz Jackrabbit 2 reimplementation, now fully rewritten in the jazz2-native repository. 🔥 0🧊 0 577
Native Port · DOS Helion Doom Modern Doom source port written from scratch for high performance, with a GPU-friendly renderer and support for Boom, MBF21, UDMF and ID24 maps. 🔥 0🧊 0 573
Recomp · Xbox 360 Lost Odyssey Recomp Lost Odyssey Experimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android. 🔥 0🧊 0 570
Engine Rewrite · PC (classic) Richter Quake Pre-alpha Quake engine written in Rust whose client can already connect to original Quake servers and play back demos. 🔥 0🧊 0 570
Engine Rewrite · PC (classic) Carnage3D Grand Theft Auto (1) Early-stage open-source remake of the original Grand Theft Auto that runs on Windows, Linux and even in the browser. 🔥 0🧊 0 568
Decomp · DS Pokémon Platinum Decompilation Pokémon Platinum Work-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions. 🔥 0🧊 0 561
Native Port · SNES Super Metroid (snesrev) Super Metroid Early reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame. 🔥 0🧊 0 556
Native Port · DOS Managed Doom Doom Doom source port in C#, translated by hand from Linux Doom and playable in single player with software rendering. 🔥 0🧊 0 553
Native Port · PS1 Severed Chains The Legend of Dragoon Legend of Dragoon reverse engineered and rewritten in Java with a modding API, fully playable on PC, Mac, Linux and Steam Deck. 🔥 0🧊 0 549
Engine Rewrite · PC (classic) NXEngine-evo Cave Story Upgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds. 🔥 0🧊 0 549
Native Port · PS1 PsyDoom Doom (PlayStation) Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy. 🔥 0🧊 0 545
Engine Rewrite · PC (classic) Ambermoon.net Ambermoon Complete C# rewrite of the Amiga RPG Ambermoon for Windows, Linux and macOS, including the Ambermoon Advanced extension. 🔥 0🧊 0 540
Engine Rewrite · PC (classic) JA2 Stracciatella Jagged Alliance 2 Community-driven port of Jagged Alliance 2 to more platforms, fixing bugs and adding a mod development platform. 🔥 0🧊 0 540
Decomp · DS Pokémon Diamond and Pearl Decompilation Pokémon Diamond/Pearl Work-in-progress decompilation of Pokémon Diamond and Pearl for the Nintendo DS that rebuilds the US ROMs. 🔥 0🧊 0 538
Recomp · GameCube Wind Waker Recomp The Legend of Zelda: The Wind Waker Static recompilation of The Wind Waker for GameCube, a fork of BlueWake for iPhone and iPad that is merging into the BlueWake project. 🔥 0🧊 0 532
Decomp · PC (classic) TOMB5 Tomb Raider: Chronicles Decompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions. 🔥 0🧊 0 520
Engine Rewrite · PC (classic) Meridian 59 Meridian 59 Source code for the classic MMORPG Meridian 59, including the client, server, Blakod compiler and room editor, built with Visual Studio. 🔥 0🧊 0 518
Engine Rewrite · PC (classic) OpenClaw Captain Claw Multiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch to use your original game archive. 🔥 0🧊 0 515
Native Port · PC (classic) Bugdom Bugdom Pangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval. 🔥 0🧊 0 510
Native Port · DOS DSDA-Doom Doom Modern but conservative Doom source port, a successor to PrBoom+ built for speedrunning, TASing and demo recording. 🔥 0🧊 0 509
Engine Rewrite · PC (classic) OpenKeeper Dungeon Keeper 2 Open-source Java remake of Dungeon Keeper II using JMonkeyEngine and the original game assets. 🔥 0🧊 0 506
Recomp · N64 Donkey Kong 64: Recompiled Donkey Kong 64 Static recompilation of Donkey Kong 64 into a native PC port with high frame rates, easy menus and instant load times. 🔥 0🧊 0 501
Engine Rewrite · PC (classic) REGoth-bs Gothic I-II Restart of the REGoth project: an open-source reimplementation of the zEngine behind Gothic and Gothic II using modern technologies. 🔥 0🧊 0 499
Engine Rewrite · PC (classic) Simitone The Sims Alternative C# Windows frontend for The Sims 1 based on FreeSO, with a 3D view, modern UI resolutions and better performance. 🔥 0🧊 0 499
Native Port · N64 Lighthouse Banjo-Kazooie Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support and a built-in randomizer. 🔥 0🧊 0 495
Native Port · PC (classic) FreeSpace 2 Source Code Project Freespace 2 Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2. 🔥 0🧊 0 490
Recomp · Xbox 360 Pinyon Shift Forza Horizon Playable preview of a static recompilation of Forza Horizon for Xbox 360, built on your own PC from your own disc, with 60/120 fps and up to 4K. 🔥 0🧊 0 488
Engine Rewrite · PC (classic) vange-rs Vangers Rust remake of Vangers with GPU-accelerated graphics through wgpu, including a voxelized ray-traced terrain renderer. 🔥 0🧊 0 488
Engine Rewrite · PC (classic) donut The Simpsons: Hit & Run Open-source reimplementation of The Simpsons: Hit & Run in modern C++ and OpenGL, using the original game assets. 🔥 0🧊 0 485
Engine Rewrite · DOS OpenOMF One Must Fall 2097 Open-source remake of One Must Fall 2097 with modern networking and builds for Linux, Windows, macOS and BSD. 🔥 0🧊 0 484
Native Port · N64 BattleShip Super Smash Bros. (N64) PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship. 🔥 0🧊 0 478
Native Port · PC (classic) Nanosaur Nanosaur Pangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes. 🔥 0🧊 0 474
Engine Rewrite · PC (classic) Ryzom Core Ryzom Open-source MMORPG framework on the NeL engine, with the client, server and tools code behind the Ryzom game, maintained by the community. 🔥 0🧊 0 469
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling. 🔥 0🧊 0 467
Native Port · N64 PaperBoat Paper Mario Harbour Masters PC port of Paper Mario 64 based on the Paper Mario DX decompilation, with several graphics backends. 🔥 0🧊 0 465
Native Port · DOS Vanilla Conquer Command & Conquer: Tiberian Dawn / Red Alert Cross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement. 🔥 0🧊 0 464
Native Port · GBA Project Picori The Legend of Zelda: The Minish Cap Native PC port of The Legend of Zelda: The Minish Cap for Linux, Windows and macOS, built on the zeldaret decompilation and still work in progress. 🔥 0🧊 0 463
Patch / Enhancement · PC (classic) Phobos Command & Conquer: Red Alert 2 - Yuri's Revenge Community engine extension for Command & Conquer: Red Alert 2 - Yuri's Revenge that adds new features and fixes, compatible with Ares. 🔥 0🧊 0 462
Recomp · Xbox 360 Hell's Gate Dante's Inferno Static recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS. 🔥 0🧊 0 459
Native Port · DOS PureDOOM Doom Single-header, dependency-free Doom source port in pure C, designed to run on almost any device. 🔥 0🧊 0 457
Native Port · PC (classic) d3wasm Doom 3 Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser. 🔥 0🧊 0 455
Decomp · PC (classic) CS16Client Counter-Strike 1.6 Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS. 🔥 0🧊 0 454
Native Port · GameCube melee-pc Super Smash Bros. Melee Beta native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from the doldecomp decompilation, with rollback netplay in development. 🔥 0🧊 0 450
Decomp · PC (classic) Halo: Combat Evolved Decompilation Halo: Combat Evolved Research project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable. 🔥 0🧊 0 448
Decomp · PC (classic) R.E.L.I.V.E. Oddworld: Abe's Oddysee / Exoddus Open-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools. 🔥 0🧊 0 441
Engine Rewrite · PC (classic) OpenTS2 The Sims 2 Open-source reimplementation of The Sims 2 in Unity, at an early stage with a main menu and basic neighborhood view. 🔥 0🧊 0 431
Engine Rewrite · PC (classic) Chariot Age of Empires Early Rust reimplementation of the Age of Empires (1997) engine, so far a demo of the original game assets loading. 🔥 0🧊 0 431
Recomp · DOS SR Skyroads and other DOS games Static recompiler that turns DOS and Windows game executables such as Albion, X-COM and Warcraft into native builds for many platforms. 🔥 0🧊 0 426
Recomp · PSP Yakumo PSP game (name withheld) Static recompilation of Monster Hunter Portable 3rd HD Ver. into a native Windows and Linux build using Vulkan and SDL3. 🔥 0🧊 0 424
Decomp · N64 Diddy Kong Racing Decompilation Diddy Kong Racing Decompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented. 🔥 0🧊 0 422
Recomp · Xbox 360 Fable 2 Recomp Fable II ReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate. 🔥 0🧊 0 421
Decomp · PC (classic) reVC Grand Theft Auto: Vice City Fully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support. 🔥 0🧊 0 419
Engine Rewrite · PC (classic) TheXTech Super Mario Bros. X (SMBX) C++ rewrite of the Super Mario Bros. X (SMBX 1.3) engine for modern and non-Windows platforms, reproducing the old engine with new features. 🔥 0🧊 0 418
Native Port · DOS Wasm Doom Doom Chocolate Doom compiled to WebAssembly with WebSockets multiplayer support, runnable in the browser with the shareware WAD. 🔥 0🧊 0 417
Decomp · PC (classic) Fallout 2 Reference Edition Fallout 2 Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition. 🔥 0🧊 0 410
Engine Rewrite · DOS OpenJazz Jazz Jackrabbit Free, open-source version of the classic Jazz Jackrabbit games for Windows, macOS, Linux, BSD, consoles and handhelds, plus a web port. 🔥 0🧊 0 409
Decomp · Game Boy/GBC Pokémon Gold and Silver Space World 1997 Disassembly Pokémon Gold/Silver (Space World 1997 demo) Disassembly of the Pokémon Gold and Silver prototypes shown at Space World 1997, rebuilding their debug and non-debug ROMs. 🔥 0🧊 0 402
Native Port · GBA Celeste Classic GBA Celeste Classic (PICO-8) Game Boy Advance port of the PICO-8 game Celeste Classic, an almost direct conversion with minor graphical changes. 🔥 0🧊 0 402
Decomp · GBA The Legend of Zelda: The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Decompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS. 🔥 0🧊 0 402
Native Port · GBA Pokémon Emerald 3DS Dual Screen Pokémon Emerald Native Nintendo 3DS homebrew port of Pokémon Emerald with a touch interface on the bottom screen and an optional 3D voxel overworld. 🔥 0🧊 0 401
Native Port · GameCube Metroid Prime Native Port Metroid Prime Native port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer. 🔥 0🧊 0 395
Decomp · PS1 CTR Native Crash Team Racing Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3. 🔥 0🧊 0 395
Decomp · DOS Reconstruction of ZZT ZZT Reverse-engineered source code of ZZT 3.2 that compiles to an executable byte-for-byte identical to the last official release. 🔥 0🧊 0 385
Engine Rewrite · Game Boy/GBC gen2recomp Pokémon Gold/Silver/Crystal (recreation) LÖVE2D Lua recreation of Pokémon Gold, Silver and Crystal that imports game data from a ROM you provide, forked from Gen1Recomp. 🔥 0🧊 0 384
Recomp · N64 Starfox 64: Recompiled Star Fox 64 Static recompilation of Star Fox 64 into a native PC port for Windows, Linux and macOS with RT64 rendering and extensive mod support. 🔥 0🧊 0 381
Decomp · GameCube Pikmin 2 Decompilation Pikmin 2 Work-in-progress decompilation of Pikmin 2 covering the USA, PAL and Japanese releases plus two USA demos, with public progress tracking. 🔥 0🧊 0 377
Engine Rewrite · PC (classic) KaM Remake Knights and Merchants Archived Delphi remake of Knights and Merchants: The Shattered Kingdom with online multiplayer and engine bug fixes, reusing the original resource files. 🔥 0🧊 0 377
sm64ex-ios — Super Mario 64 Native Port · N64 sm64ex-ios Super Mario 64 iOS and tvOS port of the sm64ex Super Mario 64 PC port, built from your own ROM with no copyrighted assets uploaded. 🔥 0🧊 0 371
Engine Rewrite · PC (classic) OpenDiablo2 Diablo II Archived, very early implementation of Diablo II on the Abyss Engine that reads the MPQ files from your own legal copy; not yet playable. 🔥 0🧊 0 370
Decomp · DOS Duke Nukem II Reconstructed Duke Nukem II Reconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable. 🔥 0🧊 0 370
Native Port · DOS BStone Blake Stone Unofficial source port of the Blake Stone series, Aliens of Gold and Planet Strike, with high-resolution rendering, 3D audio and external textures. 🔥 0🧊 0 368
Engine Rewrite · DOS Dune II - The Maker Dune II Remake of Dune II - The Building of a Dynasty with higher resolutions, zooming, multiselect and skirmish play. 🔥 0🧊 0 368
Recomp · Xbox 360 Fable 2 Recomp Fable II Work-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK. 🔥 0🧊 0 365
Decomp · GameCube Metroid Prime Decompilation Metroid Prime Matching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking. 🔥 0🧊 0 362
Recomp · Xbox 360 NocturneRecomp Castlevania: Symphony of the Night (XBLA) Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK. 🔥 0🧊 0 362
Engine Rewrite · PC (classic) Gish Gish Open-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS. 🔥 0🧊 0 355
Engine Rewrite · PC (classic) OpenSWE1R Star Wars Episode I: Racer Open-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability. 🔥 0🧊 0 350
Native Port · PC (classic) MinecraftC Minecraft Classic Port of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod. 🔥 0🧊 0 350
Decomp · N64 Star Fox 64 Decompilation Star Fox 64 Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port. 🔥 0🧊 0 350
Recomp · GameCube BlueWake The Legend of Zelda: The Wind Waker Static recompilation of The Wind Waker running natively on iPhone, iPad, Mac, Windows and Linux, with touch controls and mods. 🔥 0🧊 0 350
Native Port · PS2 3SX Street Fighter III: 3rd Strike Native port of Street Fighter III: 3rd Strike for Windows, macOS and Linux, continuing the 3s-decomp project with rollback netcode planned. 🔥 0🧊 0 349
Decomp · GameCube Super Mario Sunshine Decompilation Super Mario Sunshine Work-in-progress decompilation of Super Mario Sunshine for GameCube covering the Japanese and PAL Rev 0 releases. 🔥 0🧊 0 347
Engine Rewrite · PC (classic) OpenRealm Warcraft III Quake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own. 🔥 0🧊 0 344
Built on the Code · PC (classic) Romanov's Vengeance Red Alert 2 (OpenRA mod) Third-party OpenRA mod based on Red Alert 2, aiming for balanced multiplayer with modern Command & Conquer improvements. 🔥 0🧊 0 344
Decomp · GameCube Resident Evil 4 (GameCube) Decompilation Resident Evil 4 Complete byte-identical decompilation of the Resident Evil 4 GameCube debug build, with no game assets included. 🔥 0🧊 0 343
Engine Rewrite · DOS FreeSerf The Settlers (Serf City) Open-source clone of Settlers 1 (Serf City) that plays with the data files from your own DOS or Amiga copy. 🔥 0🧊 0 339
Recomp · Xbox 360 The Simpsons Game Recompiled The Simpsons Game Work-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows. 🔥 0🧊 0 335
Native Port · DOS Woof! Doom (Boom/MBF lineage) Modern Doom source port continuing the Boom/MBF line, with quality-of-life fixes and support for MBF21 and UMAPINFO. 🔥 0🧊 0 331
Decomp · Game Boy/GBC Pokémon TCG Disassembly Pokémon Trading Card Game Disassembly of Pokémon Trading Card Game for Game Boy Color that rebuilds the US ROM from assembly source. 🔥 0🧊 0 329
Recomp · Xbox 360 EdgeOfTimeRecompiled Spider-Man: Edge of Time Unofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux. 🔥 0🧊 0 329
Engine Rewrite · DOS UnderworldGodot Ultima Pre-alpha engine recreation of Ultima Underworld and Ultima Underworld 2 built in Godot. 🔥 0🧊 0 328
Engine Rewrite · PC (classic) OpenTIE Star Wars: TIE Fighter Open-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data. 🔥 0🧊 0 328
Engine Rewrite · DOS Open Imperium Galactica Imperium Galactica Open-source Java reimplementation of the 4X space strategy game Imperium Galactica that runs standalone. 🔥 0🧊 0 326
Decomp · PC (classic) cdcEngineDXHR Deus Ex: Human Revolution (cdc engine) Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows. 🔥 0🧊 0 323
Engine Rewrite · PC (classic) Rad-Therapy Half-Life Clean-room reimplementation of Half-Life and Half-Life Deathmatch written in QuakeC, running on the FTE engine. 🔥 0🧊 0 321
Recomp · Xbox 360 Liberty Recompiled Grand Theft Auto IV Early-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS. 🔥 0🧊 0 320
Native Port · GameCube Strikers Super Mario Strikers Native port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch. 🔥 0🧊 0 317
Engine Rewrite · DOS Omnispeak Commander Keen 4-6 Open-source reimplementation of Commander Keen episodes 4, 5 and 6, aiming to be a bug-for-bug clone of the originals. 🔥 0🧊 0 316
Decomp · GameCube Pikmin Decompilation Pikmin Complete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%. 🔥 0🧊 0 315
Engine Rewrite · PC (classic) reone Star Wars: Knights of the Old Republic I-II Free, clean-room game engine that runs Star Wars: Knights of the Old Republic and The Sith Lords for play and modding. 🔥 0🧊 0 315
Recomp · N64 Goemon 64: Recompiled Mystical Ninja Starring Goemon Static recompilation of Mystical Ninja Starring Goemon into a native PC port with RT64 graphics enhancements. 🔥 0🧊 0 312
Engine Rewrite · PC (classic) CroftEngine Tomb Raider (1) Open-source remake engine for the original Tomb Raider with native controller support, texture packs and online ghosts. 🔥 0🧊 0 310
Engine Rewrite · PC (classic) Abyss Engine Diablo II Clean-room Diablo II engine written in C, meant to be portable and easy to mod and extend. 🔥 0🧊 0 310
Native Port · GBA pokeemerald-wasm Pokémon Emerald WebAssembly build of the pokeemerald decompilation that runs Pokémon Emerald in the browser, with native and Kindle frontends. 🔥 0🧊 0 310
Native Port · N64 Paper Mario ReCut Paper Mario Native Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool. 🔥 0🧊 0 307
Native Port · DOS Doomsday Engine Doom / Heretic / Hexen Portable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI. 🔥 0🧊 0 305
Decomp · DOS OpenSupaplex Supaplex 1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles. 🔥 0🧊 0 304
Native Port · DOS Odamex Doom Online multiplayer Doom source port with client/server netcode and a focus on original gameplay. 🔥 0🧊 0 302
Decomp · N64 Animal Forest Decompilation Animal Forest (Dobutsu no Mori) Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM. 🔥 0🧊 0 300
Native Port · PS2 ico-pc ICO Port of the ICO (PS2) decompilation to Windows, Linux, Steam Deck, Android, iPhone and Apple-silicon Macs, with no game data included. 🔥 0🧊 0 298
Super Mario 64 DOS Port — Super Mario 64 Native Port · N64 Super Mario 64 DOS Port Super Mario 64 Novelty DOS port of the sm64-port source, with ports to other legacy consoles; not expected to be fully playable. 🔥 0🧊 0 297
Native Port · PS2 Tenkaichi3Decomp Dragon Ball Z: Budokai Tenkaichi 3 Native PC port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2) built on a matching decompilation, with a Vulkan renderer. 🔥 0🧊 0 296
Recomp · N64 Bomberman 64: Recompiled Bomberman 64 Static recompilation of Bomberman 64 into a native port with RT64 graphics, enhancements and extensive mod support. 🔥 0🧊 0 295
Engine Rewrite · PS1 OpenBiohazard2 Resident Evil 2 Open-source Resident Evil 2 engine reimplementation in Go and OpenGL, still missing audio, inventory and enemy AI. 🔥 0🧊 0 292
Engine Rewrite · PC (classic) BetterSpades Ace of Spades Lightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code. 🔥 0🧊 0 285
Decomp · GBA Pokémon Mystery Dungeon: Red Rescue Team Decompilation Pokémon Mystery Dungeon: Red Rescue Team Decompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM. 🔥 0🧊 0 284
Native Port · N64 G-Diffuser F-Zero X Native PC port of F-Zero X with true widescreen, an enhancement menu and full 64DD Expansion Kit support. 🔥 0🧊 0 282
Engine Rewrite · DOS PrinceJS Prince of Persia Work-in-progress browser reimplementation of Prince of Persia (1990) in HTML5 and JavaScript. 🔥 0🧊 0 282
Engine Rewrite · PC (classic) Sourcehold Stronghold Early-stage open-source engine reimplementation of Stronghold (2001); currently frozen pending the Definitive Edition. 🔥 0🧊 0 279
Decomp · PS2 3S Decomp Street Fighter III: 3rd Strike Decompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled. 🔥 0🧊 0 279
Recomp · N64 Quest 64: Recompiled Quest 64 Static recompilation of Quest 64 into a native port with RT64 graphics, enhancements and extensive mod support. 🔥 0🧊 0 278
Recomp · Xbox 360 DownpourRecomp Silent Hill: Downpour Native Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher. 🔥 0🧊 0 276
Decomp · NES The Legend of Zelda Disassembly The Legend of Zelda Complete, documented disassembly of the NES The Legend of Zelda, produced from Mesen debugging data. 🔥 0🧊 0 275
Decomp · N64 Duke Nukem: Zero Hour Decompilation Duke Nukem: Zero Hour In-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM. 🔥 0🧊 0 275
Decomp · Dreamcast recvx-decomp Resident Evil: Code Veronica Decompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions. 🔥 0🧊 0 274
sm64js — Super Mario 64 Native Port · N64 sm64js Super Mario 64 Work-in-progress Super Mario 64 port to native JavaScript and WebGL that runs in the browser, with online multiplayer modes. 🔥 0🧊 0 274
Decomp · PS2 Sly Cooper Thievius Raccoonus Decompilation Sly Cooper and the Thievius Raccoonus Work-in-progress decompilation of Sly Cooper and the Thievius Raccoonus for PS2, targeting the NTSC-U build. 🔥 0🧊 0 272
Native Port · DOS Eternity Engine Doom Advanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support. 🔥 0🧊 0 271
Engine Rewrite · PC (classic) DGEngine Diablo Engine that runs Diablo 1 and Hellfire from their game files, with support for Diablo Flare, Diablo Extended and a Diablo 2 demo setup. 🔥 0🧊 0 270
Native Port · DOS Heretic2R Hexen / Heretic Reverse-engineered source port of Heretic II with widescreen, OGG music, uncapped frame rate and many bug fixes. 🔥 0🧊 0 268
Native Port · PC (classic) DOOM: BFA Edition Doom 3 BFG Source port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options. 🔥 0🧊 0 268
Decomp · N64 Super Smash Bros. 64 Decompilation Super Smash Bros. (N64) Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions. 🔥 0🧊 0 266
Recomp · GameCube MegaMan64Recompiled Mega Man 64 Recompilation project for Mega Man 64; the repository README gives no further details. 🔥 0🧊 0 265
Engine Rewrite · DOS CivOne Civilization Open-source implementation of Sid Meier's Civilization; the README has no further details. 🔥 0🧊 0 262
Recomp · Xbox 360 LibertyRecompAndroid Grand Theft Auto IV Experimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs. 🔥 0🧊 0 262
Engine Rewrite · PC (classic) Syndicate Wars Fan Expansion Syndicate Wars Open-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources. 🔥 0🧊 0 261
Recomp · DS MetroidPrimeHuntersRecomp Metroid Prime Hunters Public alpha static recompilation of Metroid Prime Hunters (Nintendo DS) built on ndsrecomp, with tentative online play. 🔥 0🧊 0 260
Recomp · Xbox 360 SpeedBreaker Need for Speed: Most Wanted Unofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build. 🔥 0🧊 0 259
Recomp · N64 Conker's Bad Fur Day: Recompiled Conker's Bad Fur Day Native PC port of Conker's Bad Fur Day (N64, US) via static recompilation with RT64, for Windows, Linux and macOS. 🔥 0🧊 0 257
Recomp · Xbox 360 The Darkness Recomp The Darkness Native Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options. 🔥 0🧊 0 253
Native Port · PS2 ProjectCane Sly Cooper and the Thievius Raccoonus Playable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering. 🔥 0🧊 0 248
Native Port · PS1 C1 Crash Bandicoot Port of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable. 🔥 0🧊 0 248
Native Port · N64 GoldenEye 007 PC Port GoldenEye 007 Native PC port of GoldenEye 007 (N64) built from the open decompilation, with widescreen, 60 fps and split-screen. 🔥 0🧊 0 246
Native Port · PC (classic) Lambda1VR Half-Life (Quest VR) Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering. 🔥 0🧊 0 244
Engine Rewrite · PC (classic) freeaoe Age of Empires II Free engine in early development for Age of Empires II and other Genie games like Star Wars: Galactic Battlegrounds. 🔥 0🧊 0 241
Decomp · N64 Conker's Bad Fur Day Decompilation (archived) Conker's Bad Fur Day Archived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM. 🔥 0🧊 0 238
Decomp · DOS Starflight Reverse Starflight Reverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems. 🔥 0🧊 0 236
Decomp · N64 DOOM64-RE Doom 64 Complete reverse engineering of Doom 64 by GEC, compatible with the US version. 🔥 0🧊 0 235
Recomp · SNES DKC1Recomp Donkey Kong Country Static recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen. 🔥 0🧊 0 234
Decomp · N64 Kirby 64 Decompilation Kirby 64: The Crystal Shards Work-in-progress decompilation of Kirby 64: The Crystal Shards for Nintendo 64 that builds from your own US ROM. 🔥 0🧊 0 233
Engine Rewrite · Wii Kinoko Mario Kart Wii (physics) C++ reimplementation of Mario Kart Wii's physics engine, aiming for perfectly accurate ghost replay. 🔥 0🧊 0 233
Decomp · GBA Fire Emblem: The Sacred Stones Decompilation Fire Emblem: The Sacred Stones Decompilation and disassembly of Fire Emblem: The Sacred Stones (US) that rebuilds a matching GBA ROM. 🔥 0🧊 0 225
Native Port · PC (classic) Chocolate Quake Quake Purist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included. 🔥 0🧊 0 224
Native Port · GameCube Open Nectar Pikmin Experimental native port of Pikmin (GameCube) for Linux, Windows, macOS and Android, built on the projectPiki decomp. 🔥 0🧊 0 223
Decomp · N64 Harvest Moon 64 Decompilation Harvest Moon 64 Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding. 🔥 0🧊 0 222
Engine Rewrite · PC (classic) Zero Hour Reforged Command & Conquer: Generals - Zero Hour Command & Conquer: Generals Zero Hour rebuilt from EA's published source as a 64-bit game with bug fixes and a smarter AI. 🔥 0🧊 0 222
Decomp · Xbox 360 Need for Speed: Most Wanted Decompilation Need for Speed: Most Wanted Work-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions. 🔥 0🧊 0 221
Native Port · DOS DOOM 32X: Resurrection Doom (32X) Modern code base for a playable Doom on the Sega 32X, with threaded dual-SH-2 rendering and larger levels. 🔥 0🧊 0 220
Engine Rewrite · PC (classic) OpenAWE Alan Wake (engine) Open-source reimplementation of Remedy's Alan Wake engine (later Northlight), aiming to run Alan Wake and American Nightmare. 🔥 0🧊 0 220
Decomp · Game Boy/GBC oracles-disasm The Legend of Zelda: Oracle of Ages/Seasons Complete, documented disassembly of Zelda: Oracle of Ages and Seasons for Game Boy Color, usable with the LynnaLab level editor. 🔥 0🧊 0 220
Native Port · DOS Mocha Doom Doom Pure Java Doom source port, continued from Velktron's work with bug fixes; network multiplayer is still missing. 🔥 0🧊 0 218
Decomp · Wii Wii Menu Decompilation Wii Menu Fan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions. 🔥 0🧊 0 216
Recomp · Xbox 360 Condemned2Recomp Condemned 2: Bloodshot Work-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK. 🔥 0🧊 0 216
Decomp · N64 Dinosaur Planet Decompilation Dinosaur Planet Work-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021. 🔥 0🧊 0 216
Recomp · PSP LCS Recomp Grand Theft Auto: Liberty City Stories PC port of Grand Theft Auto: Liberty City Stories (PSP) built on PSPRecomp, with configurable resolution and controls. 🔥 0🧊 0 216
Native Port · PC (classic) MBHaxe Marble Blast Gold / Platinum / Ultra Haxe port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with near-identical physics and cross-platform multiplayer. 🔥 0🧊 0 216
Recomp · N64 DKR-R Diddy Kong Racing Native static recompilation of Diddy Kong Racing with custom tracks, characters and online mod sharing. 🔥 0🧊 0 214
Recomp · Xbox 360 GoldenRecomp GoldenEye (XBLA/unnamed) Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed. 🔥 0🧊 0 213
Recomp · Xbox 360 Daytona USA ReXGlue Recompilation Daytona USA Static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux. 🔥 0🧊 0 212
Native Port · PS1 Silent Engine Silent Hill In-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable. 🔥 0🧊 0 212
Native Port · PC (classic) Mighty Mike Mighty Mike (Power Pete) Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support. 🔥 0🧊 0 211
Decomp · N64 Pokémon Stadium Decompilation Pokémon Stadium Work-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64. 🔥 0🧊 0 210
Engine Rewrite · DOS raw(gl) Another World Archived reimplementation of the Another World engine using SDL and OpenGL, supporting many original versions. 🔥 0🧊 0 209
Recomp · Xbox 360 ReTiP Viva Piñata: Trouble in Paradise Recompilation of Viva Piñata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features. 🔥 0🧊 0 208
Native Port · N64 Mario Kart 64 for Nintendo 3DS Mario Kart 64 Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering. 🔥 0🧊 0 208
Decomp · PS2 PaRappa the Rapper 2 Decompilation PaRappa the Rapper 2 Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype. 🔥 0🧊 0 202
Native Port · SNES zelda3-android The Legend of Zelda: A Link to the Past Android port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings. 🔥 0🧊 0 202
Decomp · Game Boy/GBC Pokémon Pinball Disassembly Pokémon Pinball Disassembly of Pokémon Pinball for Game Boy Color that rebuilds the US ROM. 🔥 0🧊 0 200
Decomp · GameCube Mario Kart: Double Dash!! Decompilation Mario Kart: Double Dash!! Work-in-progress 1:1 decompilation of Mario Kart: Double Dash!! for GameCube, currently supporting the debug build. 🔥 0🧊 0 198
Decomp · PC (classic) CSE2 Cave Story Decompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles. 🔥 0🧊 0 198
Engine Rewrite · PC (classic) Nanolathe Total Annihilation Independent Go-based 2.5D RTS engine with a clean-room reimplementation of Total Annihilation for skirmish, campaign and online play. 🔥 0🧊 0 196
Decomp · DS Super Mario 64 DS Decompilation Super Mario 64 DS From-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools. 🔥 0🧊 0 195
Decomp · PC (classic) Duck Game Rebuilt Duck Game Decompilation of Duck Game with large improvements to performance, compatibility and quality-of-life features. 🔥 0🧊 0 195
Recomp · Xbox 360 DimensionsRecomp LEGO Dimensions Public demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support. 🔥 0🧊 0 194
Recomp · Xbox 360 Daytona USA Static Recompilation Daytona USA Static recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core. 🔥 0🧊 0 194
Decomp · N64 Snowboard Kids 2 Decompilation Snowboard Kids 2 Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy. 🔥 0🧊 0 192
Engine Rewrite · DOS SkyRoads Reverse Engineering SkyRoads Active reverse-engineering and native Rust port of DOS SkyRoads aiming for a deterministic, faithful reproduction. 🔥 0🧊 0 192
Native Port · DOS CatacombGL Catacomb 3D series OpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate. 🔥 0🧊 0 192
Decomp · GameCube SpongeBob: Battle for Bikini Bottom Decompilation SpongeBob SquarePants: Battle for Bikini Bottom Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom on GameCube with public match progress. 🔥 0🧊 0 191
Recomp · PS1 Parasite Eve II HD Remaster Parasite Eve 2 Native PC remaster of Parasite Eve II built from the PlayStation game via static recompilation; this repository is the project's public home. 🔥 0🧊 0 191
Decomp · Wii Skyward Sword Decompilation The Legend of Zelda: Skyward Sword Work-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs. 🔥 0🧊 0 190
Recomp · N64 Duke Nukem: Zero Hour: Recompiled Duke Nukem: Zero Hour Work-in-progress static recompilation of Duke Nukem: Zero Hour for N64 into a native port with RT64 graphics. 🔥 0🧊 0 190
Native Port · PS1 Crash Team Racing: High Octane Crash Team Racing Advanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects. 🔥 0🧊 0 190
Decomp · PS1 Open Ribbon Vib-Ribbon Work-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version. 🔥 0🧊 0 188
Engine Rewrite · PC (classic) sh3redux Silent Hill 3 Engine remake of Silent Hill 3 in OpenGL and C++; the README only covers build dependencies. 🔥 0🧊 0 187
Engine Rewrite · PC (classic) Crimsonland, rebuilt Crimsonland Faithful rewrite of Crimsonland (2003) as a Python/raylib reimplementation plus a matching decompilation playable in the browser. 🔥 0🧊 0 187
Engine Rewrite · PC (classic) Open Panzer Panzer General 2 HTML5 and JavaScript rewrite of Panzer General 2 that runs in modern browsers, including on Android and iOS. 🔥 0🧊 0 187
Decomp · N64 libreultra libultra (Nintendo 64 SDK) Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members. 🔥 0🧊 0 184
Decomp · PC (classic) Halo 1 Decompilation Halo: Combat Evolved Work-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking. 🔥 0🧊 0 184
Native Port · N64 GoldenPad GoldenEye 007 GoldenEye 007 for iPhone, iPad and Apple Silicon Mac, built on a static recompilation with Metal rendering and touch controls. 🔥 0🧊 0 184
Engine Rewrite · PC (classic) Waddle Forever Club Penguin Playable single-player archive of Club Penguin, bundling a local server emulator and an Electron client that runs the game without Flash. 🔥 0🧊 0 184
Decomp · SNES ebsrc (EarthBound) EarthBound Disassembly of EarthBound (Mother 2) that rebuilds the US retail ROM, a 1995 localization prototype and the Japanese release. 🔥 0🧊 0 183
Decomp · Arcade Namco 2x Systems PC Ports Namco System 22 (arcade board) Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files. 🔥 0🧊 0 182
Engine Rewrite · PC (classic) D2MOO Diablo II Reimplementation of Diablo II (Method and Ordinal Overhaul) with patching tools to help modders understand and change the game. 🔥 0🧊 0 181
Native Port · PC (classic) Otto Matic Otto Matic Pangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original. 🔥 0🧊 0 181
Native Port · GameCube Super Mario Sunshine PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc. 🔥 0🧊 0 181
Super Mario 64 DSi — Super Mario 64 Native Port · N64 Super Mario 64 DSi Super Mario 64 Port of the Super Mario 64 decompilation to the Nintendo DSi, running the original N64 game with custom rendering and audio. 🔥 0🧊 0 181
Recomp · GameCube SunPad Super Mario Sunshine Super Mario Sunshine for iPhone, iPad, Apple Silicon Mac and Apple TV through static recompilation and Metal rendering. 🔥 0🧊 0 180
Engine Rewrite · PC (classic) Forsaken Forsaken Community port of the Forsaken game engine to modern systems. 🔥 0🧊 0 180
Recomp · SNES Mega Man X Recompiled Mega Man X Static recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen. 🔥 0🧊 0 179
Engine Rewrite · PC (classic) Vault13 Fallout 2 Work-in-progress Rust reimplementation of the Fallout 2 engine; not yet playable but with a demo mode and nightly builds. 🔥 0🧊 0 179
Engine Rewrite · DOS PanzerChasm Chasm: The Rift PanzerChasm, a free engine recreation of Chasm: The Rift that runs on SDL2 and OpenGL using the original game data. 🔥 0🧊 0 179
Decomp · PC (classic) Fallout Reference Edition Fallout Reverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable. 🔥 0🧊 0 177
Native Port · PS1 Wipeout Dreamcast WipeOut Dreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image. 🔥 0🧊 0 177
Engine Rewrite · NES z2rs Zelda II: The Adventure of Link Clean-room Rust reconstruction of Zelda II: The Adventure of Link for desktop, browser and Android, with widescreen, co-op and a randomizer. 🔥 0🧊 0 176
Native Port · N64 Golden Balloon Diddy Kong Racing Native and browser source port of Diddy Kong Racing built from the decompilation, with widescreen and high frame rates; bring your own ROM. 🔥 0🧊 0 176
Engine Rewrite · DOS Chronoshift Command & Conquer: Red Alert Open source C++ re-implementation of Command & Conquer: Red Alert, rebuilt bottom-up and still relying on the original binary for unfinished parts. 🔥 0🧊 0 175
Decomp · PS1 Spyro the Dragon Decompilation Spyro the Dragon Early-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable. 🔥 0🧊 0 175
Decomp · PS1 Legacy of Kain: Soul Reaver Decompile Legacy of Kain: Soul Reaver Decompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo. 🔥 0🧊 0 175
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Decomp · Saturn Azel (Panzer Dragoon Saga) Panzer Dragoon Saga Early reverse-engineering project for Panzer Dragoon Saga on Saturn, semi-playable up to the Arachnoth battle on Windows. 🔥 0🧊 0 173
Engine Rewrite · DOS Freeserf.net The Settlers (Serf City) C# remake of The Settlers I (Serf City) for Windows, Linux, macOS and Android, using your original DOS or Amiga data files. 🔥 0🧊 0 173
Recomp · Xbox 360 PGR4-Recomp Project Gotham Racing 4 Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough. 🔥 0🧊 0 173
Recomp · Xbox Splinter Cell: Double Agent XBE Recomp Splinter Cell: Double Agent Unofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation, using Direct3D 12 and XAudio2. 🔥 0🧊 0 172
Recomp · PS1 MediEvil Recomp MediEvil Open beta static recompilation of the North American PlayStation MediEvil for modern PCs, made by the BlackLabelHQ team. 🔥 0🧊 0 172
Native Port · PC (classic) Cro-Mag Rally Cro-Mag Rally Pangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard. 🔥 0🧊 0 172
Engine Rewrite · PC (classic) OpenHoW Hogs of War Archived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished. 🔥 0🧊 0 170
Engine Rewrite · DOS OUO (Ultima Online Server) Ultima Reverse engineering of the Ultima Online server from the Second Age demo, rebuilt as portable C99 that accepts clients up to 5.0.9.1. 🔥 0🧊 0 170
Decomp · PS1 Final Fantasy VII Decomp (PS1) Final Fantasy VII Collaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions. 🔥 0🧊 0 168
Engine Rewrite · PC (classic) UAlbion Albion Remake of the 1995 RPG Albion in .NET, rendering 2D and 3D maps and handling dialogue and inventory; combat and magic are not done yet. 🔥 0🧊 0 168
Decomp · PS1 Rood Reverse (Vagrant Story) Vagrant Story Byte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled. 🔥 0🧊 0 167
Engine Rewrite · PC (classic) Arcanum Community Edition Arcanum Beta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS. 🔥 0🧊 0 167
Engine Rewrite · DOS Nuvie Ultima VI Open source engine for Ultima VI, Martian Dreams and The Savage Empire that reads the original data; development has moved to ScummVM. 🔥 0🧊 0 164
Native Port · PC (classic) WebXash Half-Life (browser) Play Half-Life 1 and Counter-Strike 1.6 in the browser with Xash3D-FWGS compiled to WebAssembly, using your own game files. 🔥 0🧊 0 163
Recomp · PS1 Yu-Gi-Oh! Forbidden Memories Recompiled Yu-Gi-Oh! Forbidden Memories Native Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor. 🔥 0🧊 0 162
Decomp · PS1 PSXDOOM-RE Doom (PlayStation) Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image. 🔥 0🧊 0 161
Native Port · PC (classic) Descent 3: Piccu Engine Descent 3 Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes. 🔥 0🧊 0 161
Native Port · DOS Dune Dynasty Dune II Enhanced Dune II built on the OpenDUNE reverse-engineered engine, with widescreen, modern RTS controls and extra factions. 🔥 0🧊 0 160
Engine Rewrite · PC (classic) OpenTPW Theme Park World Open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999); very early and not yet playable. 🔥 0🧊 0 160
Recomp · N64 Wave Race 64: Recompiled Wave Race 64 Beta native PC port of Wave Race 64, statically recompiled with N64Recomp and rendered with RT64, with HD textures and adjustable water. 🔥 0🧊 0 160
Recomp · Xbox 360 Deadly Premonition Recompilation Deadly Premonition Native Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer. 🔥 0🧊 0 159
Native Port · PC (classic) MechCommander 2 Open Source Engine MechCommander 2 Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows. 🔥 0🧊 0 159
Recomp · SNES DKC2Recomp Donkey Kong Country 2 Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters. 🔥 0🧊 0 159
Recomp · Xbox DOAXVB Native PC Port Dead or Alive Xtreme Beach Volleyball Native PC port of Dead or Alive Xtreme Beach Volleyball (Xbox) built by static recompilation, fully playable as of 0.4 Beta. 🔥 0🧊 0 158
Recomp · N64 Harvest Moon 64: Recompiled Harvest Moon 64 PC port of Harvest Moon 64 made with N64: Recompiled, with RT64 graphics, high frame rates, widescreen and mod support. 🔥 0🧊 0 158
Recomp · GameCube Ring Out GameCube fighting game (unnamed) Early native PC port of a GameCube fighting game, playable start to finish, made by static recompilation on a Dolphin-derived runtime. 🔥 0🧊 0 158
Recomp · Xbox 360 DBZ Budokai 3 HD Collection Dragon Ball Z: Budokai 3 HD Collection Static recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools. 🔥 0🧊 0 158
Decomp · GBA Kirby & The Amazing Mirror Decomp Kirby & The Amazing Mirror Work-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance. 🔥 0🧊 0 157
Engine Rewrite · PC (classic) OpenNefia Elona Open-source, moddable engine reimplementation of the Japanese roguelike Elona, built on .NET 8; still a work in progress. 🔥 0🧊 0 156
Built on the Code · N64 MK64 Reloaded Mario Kart 64 HD texture pack for Mario Kart 64 that works with GLideN64, RT64 recomp, Dolphin and SpaghettiKart. 🔥 0🧊 0 156
Recomp · PS1 Parasite Eve HD Remaster Parasite Eve Work-in-progress native PC version of Parasite Eve via static recompilation, with 4K rendering, 60 fps and AI-upscaled backgrounds. 🔥 0🧊 0 155
Native Port · DOS Abuse SDL2 Port Abuse SDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port. 🔥 0🧊 0 155
Engine Rewrite · NES Mario.js Super Mario Bros. JavaScript clone of Super Mario Bros. for the browser, with a hand-built HTML5 Canvas engine; a demonstration project. 🔥 0🧊 0 154
Engine Rewrite · PC (classic) CPyMO PyMO visual novel engine C reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies. 🔥 0🧊 0 153
Recomp · Xbox 360 King Kong Recompiled Peter Jackson's King Kong Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV. 🔥 0🧊 0 153
Engine Rewrite · DOS War1 Warcraft: Orcs & Humans Remake of Warcraft: Orcs & Humans written in C, using the original WAR assets and adding modern RTS features; still in development. 🔥 0🧊 0 153
Recomp · Xbox 360 reNut Banjo-Kazooie: Nuts & Bolts Recompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux. 🔥 0🧊 0 153
Engine Rewrite · PC (classic) SMACX Thinker Mod Sid Meier's Alpha Centauri Engine-feature mod for Alpha Centauri: Alien Crossfire that adds rewritten AI, new options and rendering changes through an extra DLL. 🔥 0🧊 0 153
Native Port · PC (classic) Cartoon Cartoon Summer Resort Cartoon Cartoon Summer Resort Browser port of the Cartoon Network Shockwave game series Cartoon Cartoon Summer Resort, plus Scooby-Doo Hollywood Horror and a map editor. 🔥 0🧊 0 152
Engine Rewrite · PC (classic) OGS Engine GoldSrc engine (Half-Life) Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code. 🔥 0🧊 0 152
Recomp · Xbox 360 SDOJ-Recomp (DoDonPachi Saidaioujou) Super Dragon Ball Z? (SDOJ) Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown. 🔥 0🧊 0 152
Engine Rewrite · PC (classic) OpenXWA Star Wars: X-Wing Alliance Open-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes. 🔥 0🧊 0 152
Decomp · PC (classic) Magic Carpet 2 HD Magic Carpet 2 Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator. 🔥 0🧊 0 151
Recomp · N64 Dr. Mario 64 Recomp Plus Dr. Mario 64 Modernized static recompilation of Dr. Mario 64 with GPU-rendered pills, 60+ FPS interpolation, 4-player support and CRT effects. 🔥 0🧊 0 151
Engine Rewrite · PC (classic) hode (Heart of Darkness) Heart of Darkness Reimplementation of the Heart of Darkness engine by Gregory Montoir, running the original Windows data files on modern systems. 🔥 0🧊 0 150
Decomp · N64 OpenSmash Super Smash Bros. (N64) Browser-based Smash 64 and Melee that generates new fighters from a name and photo, running on decomp-based ports with your own game files. 🔥 0🧊 0 150
Engine Rewrite · PC (classic) KotOR.js Star Wars: Knights of the Old Republic TypeScript reimplementation of the Odyssey Engine behind KotOR I and II, running in the browser or Electron, with an early mod editor. 🔥 0🧊 0 149
Recomp · Xbox 360 SVR07-Recomp WWE SmackDown vs. Raw 2007 Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows. 🔥 0🧊 0 149
Native Port · PC (classic) Pharaoh MapleStory MapleStory Early-stage MapleStory client, editor and file browser built on an in-progress engine with Lua scripting; the repository holds the Lua code. 🔥 0🧊 0 149
Native Port · PC (classic) openQ4 Quake 4 Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids. 🔥 0🧊 0 149
Decomp · GBA Metroid: Zero Mission Decomp Metroid: Zero Mission Near-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants. 🔥 0🧊 0 148
Decomp · GBA Pokémon Pinball: Ruby & Sapphire Decomp Pokémon Pinball: Ruby & Sapphire Disassembly and decompilation of Pokémon Pinball: Ruby & Sapphire for Game Boy Advance, from the pret team. 🔥 0🧊 0 147
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · N64 Banjo-Tooie Decompilation Banjo-Tooie Work-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking. 🔥 0🧊 0 147
Decomp · PC (classic) Reversing Minesweeper Minesweeper (Windows) Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings. 🔥 0🧊 0 146
Decomp · N64 Nintendo 64 SDK Tools Decomp Nintendo 64 SDK tools Decompilation of the developer tools from the Nintendo 64 SDK. 🔥 0🧊 0 146
Engine Rewrite · PC (classic) Homeworld SDL (Gardens of Kadesh) Homeworld SDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror. 🔥 0🧊 0 146
Native Port · PC (classic) Xash3D-Emscripten Half-Life (Xash3D) Re-upload of an Emscripten port of Xash3D that runs Half-Life Uplink, Deathmatch, Day One and Hazard Course in the browser. 🔥 0🧊 0 146
Recomp · Arcade Initial D Arcade Stage 3 Recompiled Initial D Arcade Stage 3 Experimental native SH-4 static recompilation of Initial D Arcade Stage 3 (NAOMI 2) for Windows with a BIOS-free Vulkan renderer; this version is marked obsolete. 🔥 0🧊 0 145
Engine Rewrite · PC (classic) DarkFO Fallout 2 Browser-based TypeScript reimplementation of the Fallout 2 engine that handles maps, NPC dialogue, bartering and some quests; archived and incomplete. 🔥 0🧊 0 145
Decomp · DOS Cosmore Cosmo's Cosmic Adventure Reconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original. 🔥 0🧊 0 145
Engine Rewrite · PC (classic) OutpostHD Outpost Open-source redesign of Sierra's 1994 city-building strategy game Outpost, in active development for Windows with Linux and macOS source builds. 🔥 0🧊 0 145
Decomp · GBA Alchemy (Golden Sun Decompilation) Golden Sun / Golden Sun: The Lost Age Decompilation of Golden Sun and The Lost Age for GBA, with The Broken Seal rebuilt byte for byte in all six languages. 🔥 0🧊 0 144
Decomp · DOS F-15 Strike Eagle II Source Reconstruction F-15 Strike Eagle II Complete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines. 🔥 0🧊 0 144
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Decomp · DS Pokémon Mystery Dungeon: Explorers of Sky Decomp Pokémon Mystery Dungeon: Explorers of Sky Work-in-progress disassembly of Pokémon Mystery Dungeon: Explorers of Sky that builds US, EU and JP DS ROMs. 🔥 0🧊 0 142
Native Port · PC (classic) vitaQuake Quake Quake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer. 🔥 0🧊 0 142
Engine Rewrite · PC (classic) OpenMB Mount & Blade Open-source C# engine for Taleworlds' Mount & Blade series built on Ogre3D, with mod support and a built-in editor. 🔥 0🧊 0 142
Decomp · Wii Xenoblade Chronicles Decomp Xenoblade Chronicles Work-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables. 🔥 0🧊 0 141
Decomp · GameCube Paper Mario: The Thousand-Year Door Decomp Paper Mario: The Thousand-Year Door Work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube. 🔥 0🧊 0 141
Native Port · DOS JonoF's Duke Nukem 3D Port Duke Nukem 3D Jonathon Fowler's source port of Duke Nukem 3D on his port of the Build engine, with OpenGL rendering and support for many platforms. 🔥 0🧊 0 140
Decomp · Wii NSMBW-Decomp New Super Mario Bros. Wii Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort. 🔥 0🧊 0 139
Majora's Mask Decompilation (old) — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation (old) The Legend of Zelda: Majora's Mask Archived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm. 🔥 0🧊 0 138
Recomp · PS1 Tekken3Recomp Tekken 3 Static recompilation of Tekken 3 (USA) for PS1 into a native x64 binary, with a CD audio stutter fix and HD supersampling. 🔥 0🧊 0 137
Engine Rewrite · PC (classic) nv-rs Fallout: New Vegas Experimental Rust and Bevy engine for Fallout: New Vegas that aims to play exactly like the original from your own game files. 🔥 0🧊 0 137
Spider-Man Decompilation — Spider-Man (Neversoft, PC/PS1) Decomp · PS1 Spider-Man Decompilation Spider-Man (Neversoft, PC/PS1) Decompilation project for Neversoft's Spider-Man game; the README is a placeholder. 🔥 0🧊 0 136
Built on the Code · PC (classic) STALKER on UE S.T.A.L.K.E.R. series Project porting the S.T.A.L.K.E.R. trilogy and its X-Ray Engine logic to Unreal Engine 5, with Shadow of Chernobyl supported and the others in beta. 🔥 0🧊 0 136
Native Port · PC (classic) rsc-c RuneScape Classic Portable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols. 🔥 0🧊 0 134
Native Port · PC (classic) Open Test Drive Unlimited Test Drive Unlimited Work-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support. 🔥 0🧊 0 134
Recomp · Xbox 360 Eternal Sonata Reprise Eternal Sonata Static recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks. 🔥 0🧊 0 133
Recomp · N64 Castlevania: Legacy of Darkness Recomp Castlevania: Legacy of Darkness Work-in-progress N64Recomp port of Castlevania: Legacy of Darkness (N64), focused on reaching stable gameplay. 🔥 0🧊 0 133
Decomp · PC (classic) Resident Evil 1 PC Decompilation Resident Evil Functionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux. 🔥 0🧊 0 133
Native Port · Wii Mario Kart Wii 3DS Mario Kart Wii Native Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle. 🔥 0🧊 0 132
Engine Rewrite · PC (classic) Age of Empires Free Software Remake Age of Empires / Rise of Rome Cross-platform free software remake of Age of Empires and Rise of Rome that mimics the Genie engine; only basic multiplayer-style gameplay so far. 🔥 0🧊 0 131
Engine Rewrite · PC (classic) RustyVolley Blobby Volley 2 Rust rewrite of Blobby Volley 2 that compiles to a native app or to WebAssembly for the browser. 🔥 0🧊 0 130
Recomp · Xbox 360 CoD3Recomp Call of Duty 3 Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play. 🔥 0🧊 0 130
Native Port · DOS Raptor Source Port Raptor: Call of the Shadows Source port of Raptor: Call of the Shadows based on nukeykt's reverse-engineered code, with builds for Windows, macOS and Android. 🔥 0🧊 0 130
Native Port · GameCube Super Mario Sunshine Native PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image. 🔥 0🧊 0 130
Recomp · Xbox 360 DBZ Budokai HD Recompiled Dragon Ball Z: Budokai HD Recompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps. 🔥 0🧊 0 128
Native Port · GBA Minicraft for GBA Minicraft Demake of Notch's Minicraft for the Game Boy Advance, as close to the original as the hardware allows, with saving and a pause menu. 🔥 0🧊 0 127
Decomp · PS2 Himuro (Fatal Frame Decomp) Fatal Frame Matching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware. 🔥 0🧊 0 127
Engine Rewrite · PC (classic) OpenKrush KKnD / KKnD2: Krossfire KKnD and KKnD2: Krossfire mod built on the OpenRA engine; the README covers the OpenRA SDK scripts. 🔥 0🧊 0 127
Decomp · PC (classic) Undertale-DC Undertale Decompilation of UNDERTALE for Xbox One ported to a recent GameMaker Studio 2 beta, with optional enhancements and a vanilla branch. 🔥 0🧊 0 126
Engine Rewrite · PC (classic) OpenATDeluxe Airline Tycoon Deluxe Open-source remake of Airline Tycoon Deluxe built in Godot, planning Full HD and native Windows, Linux and macOS support; airport and player are implemented. 🔥 0🧊 0 126
Native Port · DOS OpenTyrian2000 Tyrian Open-source port of the DOS shooter Tyrian, aiming to reproduce the Tyrian 2000 experience on modern Windows and Linux. 🔥 0🧊 0 126
Recomp · DOS WebDOOM Doom DOOM and DOOM II built for the browser with WebAssembly on top of the PrBoom source port, using the classic WAD assets. 🔥 0🧊 0 125
Recomp · N64 Bomberman Hero: Recompiled Bomberman Hero Static recompilation of Bomberman Hero (N64) into a native PC port with RT64 graphics, widescreen, high framerate and mod support. 🔥 0🧊 0 125
Engine Rewrite · PC (classic) OpenSA Swarm Assault Remake of the 1999 RTS Swarm Assault on the OpenRA engine, with modern controls, multiplayer and a map editor. 🔥 0🧊 0 124
Native Port · PC (classic) DoukutsuPSX Cave Story Work-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators. 🔥 0🧊 0 123
Native Port · PS1 Rage Racer PC Rage Racer Native Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image. 🔥 0🧊 0 122
Decomp · PC (classic) Halo CE Universal (128-player fork) Halo: Combat Evolved Fork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players. 🔥 0🧊 0 122
Decomp · Wii Rock Band 3 Decompilation Rock Band 3 Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game. 🔥 0🧊 0 121
Recomp · N64 Pokémon Stadium Recomp (SS Anne) Pokémon Stadium Archived static recompilation of Pokémon Stadium (US v1.0) to a native PC build, based on a fork of N64Recomp. 🔥 0🧊 0 121
Engine Rewrite · PC (classic) OpenNefia (old prototype) Elona Archived alpha prototype of a moddable Lua and LÖVE reimplementation of the Japanese roguelike Elona. 🔥 0🧊 0 121
Decomp · PS1 Xenogears Decompilation Xenogears In-progress matching decompilation of Xenogears for the PlayStation, targeting the US release. 🔥 0🧊 0 121
Decomp · PS1 Serial Experiments Lain PSX Decompiled Serial Experiments Lain Decompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it. 🔥 0🧊 0 120
Recomp · SNES DKC3Recomp Donkey Kong Country 3 Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up. 🔥 0🧊 0 120
Decomp · PS2 Shadow of the Colossus Decompilation Shadow of the Colossus In-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2. 🔥 0🧊 0 119
Recomp · N64 RaceWave46 Wave Race 64 AI-assisted Windows recompilation of Wave Race 64 with higher resolutions, widescreen, graphics options and expanded local multiplayer. 🔥 0🧊 0 119
Native Port · DOS SDL Sopwith Sopwith SDL port of the classic Sopwith bi-plane shoot-em-up, with TCP/IP multiplayer, custom missions and web support. 🔥 0🧊 0 119
Native Port · PS2 MikuPan Fatal Frame Early-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project. 🔥 0🧊 0 118
Decomp · PC (classic) tomb3 Tomb Raider III Decompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code. 🔥 0🧊 0 118
Native Port · DOS Alone in the Dark: Re-Haunted Alone in the Dark Cross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support. 🔥 0🧊 0 117
Decomp · PC (classic) Plants vs. Zombies Decompilation Plants vs. Zombies Decompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary. 🔥 0🧊 0 117
Recomp · Xbox 360 NFSMW Recompiled (Xbox 360) Need for Speed: Most Wanted Static native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges. 🔥 0🧊 0 117
Native Port · PC (classic) Hexen II: Hammer of Thyrion Hexen II Hammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems. 🔥 0🧊 0 117
Native Port · PC (classic) Half-Life Browser Port (em-xash) Half-Life (browser) Browser port of Half-Life based on an Emscripten build of the Xash engine, with Half-Life mods. 🔥 0🧊 0 117
Native Port · DOS OpenMoM Master of Magic From-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend. 🔥 0🧊 0 115
Engine Rewrite · PC (classic) siglus_rs SiglusEngine (visual novels) Unofficial Rust reimplementation of the SiglusEngine, RealLive, AVG32 and UK2 visual novel engines for research and porting. 🔥 0🧊 0 115
Native Port · Xbox NFS Underground 2 for Switch Need for Speed: Underground 2 Static recompilation of the original Xbox Need for Speed: Underground 2 into native C for Nintendo Switch and Linux, with no emulator. 🔥 0🧊 0 115
Native Port · N64 Ocarina of Time PC Port The Legend of Zelda: Ocarina of Time PC port of The Legend of Zelda: Ocarina of Time for Windows, which can be compiled from source or taken as a prebuilt version. 🔥 0🧊 0 114
Decomp · DS PokePlat Pokémon Platinum Disassembly of Pokémon Platinum (USA Rev 1) that can rebuild a playable ROM and edit scripts, text and game data. 🔥 0🧊 0 114
Native Port · Xbox 360 NFSMW Recompiled Mobile Need for Speed: Most Wanted Fork of the NFSMW Xbox 360 static recompilation that adds an Android arm64 port with Vulkan and Xenos GPU performance work. 🔥 0🧊 0 114
Super Mario 64 for PS Vita — Super Mario 64 Native Port · N64 Super Mario 64 for PS Vita Super Mario 64 PS Vita port of the Super Mario 64 decompilation (sm64-port), built from your own ROM with VitaSDK. 🔥 0🧊 0 114
Decomp · PC (classic) Touhou 8: Imperishable Night Reconstruction Touhou 8: Imperishable Night Exact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress. 🔥 0🧊 0 112
Engine Rewrite · DOS Dune2JS Dune II Reimplementation of Dune II: The Building of a Dynasty in HTML5 and JavaScript that plays in desktop and mobile browsers. 🔥 0🧊 0 112
Decomp · DS Phantom Hourglass Decompilation The Legend of Zelda: Phantom Hourglass Work-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions. 🔥 0🧊 0 111
Recomp · PS1 ValkyrieRecomp Valkyrie Profile Work-in-progress native PC recompilation of Valkyrie Profile (PS1, USA) built with PSXRecomp, with multi-disc support and optional widescreen. 🔥 0🧊 0 111
Recomp · SNES Super Mario World Recomp Super Mario World Static recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview. 🔥 0🧊 0 111
Native Port · PC (classic) LBA2 Classic Community Little Big Adventure 2 Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD. 🔥 0🧊 0 111
Native Port · PS1 Gran Turismo 2 PC, VR & Browser Gran Turismo 2 Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image. 🔥 0🧊 0 111
Decomp · N64 Wave Race 64 Decompilation Wave Race 64 Early work-in-progress decompilation of Wave Race 64 for the Nintendo 64, with static progress tracking for code and assets. 🔥 0🧊 0 110
Recomp · Xbox Mercenaries Recompiled Mercenaries: Playground of Destruction Native Windows port of Mercenaries: Playground of Destruction, made by recompiling the original Xbox executable with xboxrecomp. 🔥 0🧊 0 110
Engine Rewrite · PC (classic) Gorc Star Wars: Jedi Knight - Dark Forces II Early-development engine recreation of Star Wars Jedi Knight: Dark Forces II, meant to replace the original executable on new platforms. 🔥 0🧊 0 110
Engine Rewrite · DOS 1oom Master of Orion Engine recreation of the 1993 DOS game Master of Orion that runs on modern computers; this fork is no longer in development. 🔥 0🧊 0 110
Engine Rewrite · Arcade CannonBall DX OutRun OutRun engine fork focused on racing wheels, multi-device input, force feedback, 21:9 ultrawide and arcade cabinets. 🔥 0🧊 0 110
Native Port · DOS rottexpr Rise of the Triad SDL2-based Rise of the Triad source port built on the icculus port, with high resolutions, adaptive HUD and new gameplay options. 🔥 0🧊 0 109
Recomp · Xbox 360 BeanRecomp GoldenEye 007 (XBLA) In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework. 🔥 0🧊 0 109
Decomp · Arcade Sonic the Fighters Decompilation Sonic the Fighters Work-in-progress decompilation of Sonic the Fighters for the Sega Model 2B arcade board, aiming at buildable GCC-style code. 🔥 0🧊 0 109
Engine Rewrite · PC (classic) OpenXW Star Wars: X-Wing Open-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions. 🔥 0🧊 0 109
Recomp · SNES Super Metroid Recomp Super Metroid LLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows. 🔥 0🧊 0 108
Decomp · NES Tetris NES Disassembly Tetris Disassembly of the NES version of Tetris that rebuilds the US ROM, based on an existing info file for the game. 🔥 0🧊 0 108
Native Port · N64 Banjo: Recompiled for Android Banjo-Kazooie Android port of Banjo-Kazooie built with N64: Recompiled, with controller and dual screen support for handhelds. 🔥 0🧊 0 108
Native Port · N64 SpaghettiKart (Android) Mario Kart 64 Android build of SpaghettiKart, the native Mario Kart 64 PC port, generated from your own US ROM. 🔥 0🧊 0 108
openmw-web — The Elder Scrolls III: Morrowind Engine Rewrite · PC (classic) openmw-web The Elder Scrolls III: Morrowind OpenMW compiled to WebAssembly so Morrowind runs in a desktop browser, with an admin dashboard and experimental multiplayer. 🔥 0🧊 0 107
Native Port · DOS Stunt Car Remake (Linux and Pandora port) Stunt Car Racer Port of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic. 🔥 0🧊 0 107
Decomp · N64 Pokémon Snap Decompilation Pokémon Snap Work-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev. 🔥 0🧊 0 107
Recomp · N64 Snowboard Kids 2: Recompiled Snowboard Kids 2 Static recompilation of Snowboard Kids 2 (N64) into a native port for Windows, Linux and macOS, with RT64 graphics and mod support. 🔥 0🧊 0 106
Decomp · N64 F-Zero X Decompilation F-Zero X Work-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev. 🔥 0🧊 0 106
Decomp · PS2 Kingdom Hearts De:Compiled Kingdom Hearts Decompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix. 🔥 0🧊 0 105
Native Port · GameCube Melee Unlocked Super Smash Bros. Melee Native Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay. 🔥 0🧊 0 105
Native Port · PC (classic) Quake III Arena in JavaScript Quake III Arena / id Tech 3 games Quake III Arena port in pure pre-ES2015 JavaScript with no WebAssembly, loading your own PK3 files in the browser. 🔥 0🧊 0 105
Decomp · PC (classic) Roblox 2007 Decompilation (RBXGS) Roblox (Nov 2007 client/server) Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components. 🔥 0🧊 0 104
Recomp · Xbox Burnout 3: Takedown Recompilation Burnout 3: Takedown Alpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp. 🔥 0🧊 0 104
Native Port · SNES Phase Distorter EarthBound EarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support. 🔥 0🧊 0 104
Native Port · PC (classic) Nanosaur II: Hatchling Nanosaur II Port of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea. 🔥 0🧊 0 104
Engine Rewrite · PC (classic) TemplePlus Temple of Elemental Evil Hooks, extensions and fixes for The Temple of Elemental Evil that modernize the original game's engine. 🔥 0🧊 0 104
Native Port · N64 Starship (Android) Star Fox 64 Android build of Starship, the native Star Fox 64 PC port, generated from your own US ROM. 🔥 0🧊 0 104
Native Port · DOS EDGE-Classic Doom Cross-platform OpenGL Doom source port, a revival of the EDGE 1.35 codebase with strong modding features and modest hardware needs. 🔥 0🧊 0 103
Recomp · PS1 PSXRecomp Ports multiple PS1 games Unofficial noncommercial catalog of bare PlayStation recompilation build kits for Windows, Linux and macOS, based on PSXRecomp. 🔥 0🧊 0 102
Decomp · GameCube Super Mario Strikers Decompilation Super Mario Strikers Complete decompilation of Super Mario Strikers for the GameCube that rebuilds a byte-identical retail executable. 🔥 0🧊 0 101
Recomp · N64 Snap64 Recomp Pokémon Snap Native Pokémon Snap (N64, US) port for Windows, Linux, Steam Deck and macOS, faithful by default with opt-in enhancements. 🔥 0🧊 0 101
Engine Rewrite · PC (classic) DreeRally Death Rally Engine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options. 🔥 0🧊 0 101
Engine Rewrite · PS1 Sonic The Hedgehog XA Sonic XA (fangame) Open-source Sonic fangame and engine for the PlayStation 1 written in C with PSn00bSDK, tested on emulators and real hardware. 🔥 0🧊 0 101
Native Port · PS1 Silent Hill PC Port (nightly builds) Silent Hill Automated nightly builds of an AI-assisted Silent Hill 1 PC port based on the PSX decompilation project. 🔥 0🧊 0 101