Tags

needs-original-game

OpenRCT2 — RollerCoaster Tycoon 2 Engine Rewrite · PC (classic) OpenRCT2 RollerCoaster Tycoon 2 Open-source re-implementation of RollerCoaster Tycoon 2 with modern-platform support, an improved interface and cooperative multiplayer. 🔥 0🧊 0 16k
Engine Rewrite · PC (classic) openage Age of Empires II Volunteer-built free engine clone of the Genie Engine behind Age of Empires, Age of Empires II and Star Wars: Galactic Battlegrounds. 🔥 0🧊 0 15k
Engine Rewrite · PC (classic) OpenDiablo2 Diablo II Archived Go engine that plays Diablo II with your own copy; development moved to the Abyss Engine project. 🔥 0🧊 0 11k
Engine Rewrite · PC (classic) DevilutionX Diablo Port of Diablo and Hellfire for modern systems with engine improvements, bug fixes and optional quality-of-life features. 🔥 0🧊 0 9.8k
Decomp · PC (classic) Devilution Diablo Reconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data. 🔥 0🧊 0 9k
Engine Rewrite · PC (classic) OpenTTD Transport Tycoon Deluxe Open-source transport simulation game based on Transport Tycoon Deluxe, with multiplayer, add-on content and modern platform support. 🔥 0🧊 0 8.4k
OpenMW — The Elder Scrolls III: Morrowind Engine Rewrite · PC (classic) OpenMW The Elder Scrolls III: Morrowind Open-source open-world RPG engine that plays The Elder Scrolls III: Morrowind, with improved graphics and its own editor, OpenMW-CS. 🔥 0🧊 0 6.6k
Engine Rewrite · PC (classic) VCMI Heroes of Might and Magic III Open-source engine for Heroes of Might and Magic III with modding support, a map editor and builds for desktop and mobile. 🔥 0🧊 0 5.9k
Engine Rewrite · PC (classic) OpenSC2K SimCity 2000 Open-source remake of SimCity 2000 built with Rust and Godot for Windows, Linux and macOS; needs your own copy of the game. 🔥 0🧊 0 5.3k
Decomp · PC (classic) Space Cadet Pinball 3D Pinball for Windows - Space Cadet Decompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data. 🔥 0🧊 0 4.7k
Engine Rewrite · PC (classic) fheroes2 Heroes of Might and Magic II Open-source rewrite of the Heroes of Might and Magic II engine with high-resolution graphics, improved AI and many fixes. 🔥 0🧊 0 3.5k
Decomp · PC (classic) LEGO Island Decompilation LEGO Island Complete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 3.5k
Engine Rewrite · PC (classic) Julius Caesar III Open-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds. 🔥 0🧊 0 3.4k
Engine Rewrite · PC (classic) Fallout Community Edition Fallout Re-implementation of Fallout that keeps the original gameplay and adds engine bugfixes and quality-of-life improvements across platforms. 🔥 0🧊 0 2.9k
Engine Rewrite · PC (classic) DiabloWeb Diablo Diablo 1 compiled to WebAssembly so it runs in a web browser, including on phones, with the shareware version playable anywhere. 🔥 0🧊 0 2.9k
Engine Rewrite · PC (classic) San Andreas Unity Grand Theft Auto: San Andreas Open-source reimplementation of the GTA San Andreas engine in Unity, focused on gameplay, multiplayer and easy modding. 🔥 0🧊 0 2.6k
Engine Rewrite · PC (classic) OpenRW Grand Theft Auto III Cross-platform open-source re-implementation of Grand Theft Auto III that needs a legitimate copy of the PC game. 🔥 0🧊 0 2.2k
Engine Rewrite · PC (classic) freeablo Diablo Archived cross-platform reimplementation of the Diablo 1 engine that needs the original game data and only reached a base of the game. 🔥 0🧊 0 2.2k
Engine Rewrite · PC (classic) Augustus Caesar III Fork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing. 🔥 0🧊 0 2.1k
Engine Rewrite · PC (classic) OpenLoco Chris Sawyer's Locomotion Open-source re-implementation of Chris Sawyer's Locomotion, the transport-company sim that followed Transport Tycoon. 🔥 0🧊 0 1.9k
Native Port · PC (classic) Generals: Zero Hour for macOS, iOS and iPadOS Command & Conquer: Generals - Zero Hour Native port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer. 🔥 0🧊 0 1.7k
Engine Rewrite · PC (classic) OpenSAGE SAGE engine (C&C Generals, BFME) Early-stage C# re-implementation of the SAGE RTS engine behind Command & Conquer: Generals and Zero Hour; not yet playable. 🔥 0🧊 0 1.6k
Engine Rewrite · PC (classic) OpenGothic Gothic I-III / Chronicles of Myrtana Open-source re-implementation of Gothic 2: Night of the Raven that completes the main quest and addon with modern graphics APIs. 🔥 0🧊 0 1.6k
Native Port · PC (classic) QuakeJS Quake III Arena Port of ioquake3 to JavaScript using Emscripten, so Quake III Arena runs in the browser with WebSocket multiplayer. 🔥 0🧊 0 1.6k
Engine Rewrite · PC (classic) openblack Black & White Open-source engine that reimplements Black & White (2001) in modern C++ with OpenGL and Vulkan rendering. 🔥 0🧊 0 1.6k
Native Port · PC (classic) Halo: Combat Evolved (OpenCE) Halo: Combat Evolved Port of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer. 🔥 0🧊 0 1.5k
Engine Rewrite · PC (classic) OpenTomb Tomb Raider I-V (classic) Inactive open-source engine remake for playing classic Tomb Raider 1 to 5 and custom TRLE levels; the authors point to TombEngine. 🔥 0🧊 0 1.4k
Engine Rewrite · PC (classic) doukutsu-rs Cave Story Faithful Rust remake of the Cave Story engine with quality-of-life improvements, builds for desktop and Android, and support for several data sets. 🔥 0🧊 0 1.3k
Engine Rewrite · PC (classic) OpenSpades Ace of Spades 0.75 Compatible open-source client for Ace of Spades 0.75 that connects to vanilla, pyspades and pysnip servers. 🔥 0🧊 0 1.2k
Engine Rewrite · PC (classic) Diablerie Diablo II Early-stage recreation of Diablo II in Unity that runs with data from your own copy of Diablo II: Lord of Destruction. 🔥 0🧊 0 1.2k
Engine Rewrite · PC (classic) xoreos BioWare Aurora engine (NWN, KotOR...) Pre-alpha open-source reimplementation of BioWare's Aurora engine, targeting Neverwinter Nights, Knights of the Old Republic and more. 🔥 0🧊 0 1.2k
Engine Rewrite · PC (classic) Surreal Engine Unreal Engine 1 games Reimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable. 🔥 0🧊 0 1.1k
Engine Rewrite · PC (classic) Riiablo Diablo II Early attempt to rebuild Diablo II from scratch in Java and LibGDX using your own original assets, with flexible aspect ratios. 🔥 0🧊 0 1.1k
Native Port · PC (classic) Arx Libertatis Arx Fatalis Cross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code. 🔥 0🧊 0 1.1k
Engine Rewrite · PC (classic) Pikachu Volleyball Pikachu Volleyball JavaScript reimplementation of the 1997 Windows game Pikachu Volleyball, built by reverse engineering its physics engine and AI, playable in the browser. 🔥 0🧊 0 1.1k
Native Port · PC (classic) LEGO Island Portable LEGO Island Portable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles. 🔥 0🧊 0 1.1k
Decomp · PC (classic) GTA San Andreas Reversed Grand Theft Auto: San Andreas Hobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader. 🔥 0🧊 0 1k
Native Port · PC (classic) KeeperFX Dungeon Keeper Open-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) TRX: Tomb Raider I-III Community Edition Tomb Raider I-III (classic) Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) FreeSO The Sims Online Full reimplementation of The Sims Online in MonoGame, now a technology base for other servers, with hi-res output and taller houses. 🔥 0🧊 0 983
Native Port · PC (classic) vkDOOM3 Doom 3 BFG Archived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan. 🔥 0🧊 0 906
Engine Rewrite · PC (classic) Falltergeist Fallout 2 Open-source cross-platform Fallout 2 engine written in C++ and SDL that plays the game with your own data files. 🔥 0🧊 0 887
Engine Rewrite · PC (classic) OpenEnroth Might and Magic VI-VIII Open reimplementation of the Might and Magic VI-VIII engine; Might and Magic VII is playable today with MM6 and MM8 planned. 🔥 0🧊 0 871
Engine Rewrite · PC (classic) OpenNFS Need for Speed (classic series) Early-stage modern engine that unpacks the original data of the classic Need for Speed games 1 to 5 on PC and PSX. 🔥 0🧊 0 845
Engine Rewrite · PC (classic) OpenMoHAA Medal of Honor: Allied Assault Open re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support. 🔥 0🧊 0 831
Engine Rewrite · PC (classic) Aleph One Marathon 2 (Bungie) Open-source continuation of Bungie's Marathon 2 engine that plays Marathon, Marathon 2, Marathon Infinity and third-party content. 🔥 0🧊 0 813
Native Port · PC (classic) NFSIISE Need for Speed II SE Cross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer. 🔥 0🧊 0 769
Native Port · PC (classic) iortcw Return to Castle Wolfenstein Merge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support. 🔥 0🧊 0 758
Engine Rewrite · PC (classic) Vangers Vangers Open-source build of Vangers, the racing and RPG hybrid, now on SDL 3 with gamepad support and a TOML settings file. 🔥 0🧊 0 737
Native Port · PC (classic) micropolisJS SimCity (Micropolis) A JavaScript and HTML5 port of Micropolis, the open-source SimCity, that runs in the browser. 🔥 0🧊 0 729
Engine Rewrite · PC (classic) Jazz² Resurrection Jazz Jackrabbit 2 Native C++ reimplementation of Jazz Jackrabbit 2 for Windows, Linux, macOS, Steam Deck and Android, using your original game files. 🔥 0🧊 0 715
Engine Rewrite · PC (classic) benilla World of Warcraft 1.12.1 (client) A from-scratch World of Warcraft 1.12.1 client written in Rust and Bevy that connects to a 1.12.1 server and reads your own install's data. 🔥 0🧊 0 714
Engine Rewrite · PC (classic) Thyme Command & Conquer: Generals - Zero Hour Open-source re-implementation of Command & Conquer: Generals - Zero Hour for Windows that aims to fix bugs and enable new platforms. 🔥 0🧊 0 695
Native Port · PC (classic) Cave Story MD Cave Story Fan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished. 🔥 0🧊 0 673
Engine Rewrite · PC (classic) OpenVIII Final Fantasy VIII Archived open-source Final Fantasy VIII engine in C# on MonoGame, aimed at Windows and Linux with mobile versions planned. 🔥 0🧊 0 673
Engine Rewrite · PC (classic) OpenCiv3 Civilization III Open-source, mod-oriented remake of Civilization III built with Godot and C#, currently in an early pre-alpha state. 🔥 0🧊 0 667
Engine Rewrite · PC (classic) REGoth Gothic I-II (zEngine) Open-source reimplementation of the zEngine behind Gothic and Gothic II; the project has since restarted in a new repository. 🔥 0🧊 0 654
Native Port · PC (classic) WebQuake Quake HTML5 and WebGL source port of Quake that runs in the browser, with mission pack, mod and multiplayer support. 🔥 0🧊 0 653
Native Port · PC (classic) DXX-Rebirth Descent / Descent II Modern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer. 🔥 0🧊 0 639
Engine Rewrite · PC (classic) GLSMAC Sid Meier's Alpha Centauri Unofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire, with a rewritten engine and network code. 🔥 0🧊 0 638
Built on the Code · PC (classic) Plants vs. Zombies Online Battle Plants vs. Zombies A mod that adds two-player online battle to Plants vs. Zombies, one side as plants and the other as zombies, via DLL injection. 🔥 0🧊 0 627
Native Port · PC (classic) idTech4A++ (Harmattan Edition) Doom 3 / Quake 4 / Prey (2006) Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES. 🔥 0🧊 0 627
Decomp · PC (classic) Touhou 6 Decompilation Touhou 6: Embodiment of Scarlet Devil Decompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain. 🔥 0🧊 0 613
Engine Rewrite · PC (classic) Librelancer Freelancer Open-source engine for Freelancer whose development has moved to Codeberg; this GitHub repository is archived. 🔥 0🧊 0 612
Engine Rewrite · PC (classic) OpenApoc X-COM: Apocalypse Open-source reimplementation of X-COM: Apocalypse in C++ and SDL2 with full mod support, using your original game files. 🔥 0🧊 0 597
Engine Rewrite · PC (classic) Jazz² Resurrection (Releases) Jazz Jackrabbit 2 Release page for Jazz² Resurrection, the Jazz Jackrabbit 2 reimplementation, now fully rewritten in the jazz2-native repository. 🔥 0🧊 0 577
Engine Rewrite · PC (classic) Richter Quake Pre-alpha Quake engine written in Rust whose client can already connect to original Quake servers and play back demos. 🔥 0🧊 0 570
Engine Rewrite · PC (classic) Carnage3D Grand Theft Auto (1) Early-stage open-source remake of the original Grand Theft Auto that runs on Windows, Linux and even in the browser. 🔥 0🧊 0 568
Engine Rewrite · PC (classic) NXEngine-evo Cave Story Upgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds. 🔥 0🧊 0 549
Engine Rewrite · PC (classic) Ambermoon.net Ambermoon Complete C# rewrite of the Amiga RPG Ambermoon for Windows, Linux and macOS, including the Ambermoon Advanced extension. 🔥 0🧊 0 540
Engine Rewrite · PC (classic) JA2 Stracciatella Jagged Alliance 2 Community-driven port of Jagged Alliance 2 to more platforms, fixing bugs and adding a mod development platform. 🔥 0🧊 0 540
Decomp · PC (classic) TOMB5 Tomb Raider: Chronicles Decompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions. 🔥 0🧊 0 520
Engine Rewrite · PC (classic) Meridian 59 Meridian 59 Source code for the classic MMORPG Meridian 59, including the client, server, Blakod compiler and room editor, built with Visual Studio. 🔥 0🧊 0 518
Engine Rewrite · PC (classic) OpenClaw Captain Claw Multiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch to use your original game archive. 🔥 0🧊 0 515
Native Port · PC (classic) Bugdom Bugdom Pangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval. 🔥 0🧊 0 510
Engine Rewrite · PC (classic) OpenKeeper Dungeon Keeper 2 Open-source Java remake of Dungeon Keeper II using JMonkeyEngine and the original game assets. 🔥 0🧊 0 506
Engine Rewrite · PC (classic) REGoth-bs Gothic I-II Restart of the REGoth project: an open-source reimplementation of the zEngine behind Gothic and Gothic II using modern technologies. 🔥 0🧊 0 499
Engine Rewrite · PC (classic) Simitone The Sims Alternative C# Windows frontend for The Sims 1 based on FreeSO, with a 3D view, modern UI resolutions and better performance. 🔥 0🧊 0 499
Native Port · PC (classic) FreeSpace 2 Source Code Project Freespace 2 Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2. 🔥 0🧊 0 490
Engine Rewrite · PC (classic) vange-rs Vangers Rust remake of Vangers with GPU-accelerated graphics through wgpu, including a voxelized ray-traced terrain renderer. 🔥 0🧊 0 488
Engine Rewrite · PC (classic) donut The Simpsons: Hit & Run Open-source reimplementation of The Simpsons: Hit & Run in modern C++ and OpenGL, using the original game assets. 🔥 0🧊 0 485
Native Port · PC (classic) Nanosaur Nanosaur Pangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes. 🔥 0🧊 0 474
Engine Rewrite · PC (classic) Ryzom Core Ryzom Open-source MMORPG framework on the NeL engine, with the client, server and tools code behind the Ryzom game, maintained by the community. 🔥 0🧊 0 469
Patch / Enhancement · PC (classic) Phobos Command & Conquer: Red Alert 2 - Yuri's Revenge Community engine extension for Command & Conquer: Red Alert 2 - Yuri's Revenge that adds new features and fixes, compatible with Ares. 🔥 0🧊 0 462
Native Port · PC (classic) d3wasm Doom 3 Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser. 🔥 0🧊 0 455
Decomp · PC (classic) CS16Client Counter-Strike 1.6 Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS. 🔥 0🧊 0 454
Decomp · PC (classic) Halo: Combat Evolved Decompilation Halo: Combat Evolved Research project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable. 🔥 0🧊 0 448
Decomp · PC (classic) R.E.L.I.V.E. Oddworld: Abe's Oddysee / Exoddus Open-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools. 🔥 0🧊 0 441
Engine Rewrite · PC (classic) OpenTS2 The Sims 2 Open-source reimplementation of The Sims 2 in Unity, at an early stage with a main menu and basic neighborhood view. 🔥 0🧊 0 431
Engine Rewrite · PC (classic) Chariot Age of Empires Early Rust reimplementation of the Age of Empires (1997) engine, so far a demo of the original game assets loading. 🔥 0🧊 0 431
Decomp · PC (classic) reVC Grand Theft Auto: Vice City Fully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support. 🔥 0🧊 0 419
Engine Rewrite · PC (classic) TheXTech Super Mario Bros. X (SMBX) C++ rewrite of the Super Mario Bros. X (SMBX 1.3) engine for modern and non-Windows platforms, reproducing the old engine with new features. 🔥 0🧊 0 418
Decomp · PC (classic) Fallout 2 Reference Edition Fallout 2 Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition. 🔥 0🧊 0 410
Engine Rewrite · PC (classic) KaM Remake Knights and Merchants Archived Delphi remake of Knights and Merchants: The Shattered Kingdom with online multiplayer and engine bug fixes, reusing the original resource files. 🔥 0🧊 0 377
Engine Rewrite · PC (classic) OpenDiablo2 Diablo II Archived, very early implementation of Diablo II on the Abyss Engine that reads the MPQ files from your own legal copy; not yet playable. 🔥 0🧊 0 370
Engine Rewrite · PC (classic) Gish Gish Open-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS. 🔥 0🧊 0 355
Engine Rewrite · PC (classic) OpenSWE1R Star Wars Episode I: Racer Open-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability. 🔥 0🧊 0 350
Native Port · PC (classic) MinecraftC Minecraft Classic Port of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod. 🔥 0🧊 0 350
Engine Rewrite · PC (classic) OpenRealm Warcraft III Quake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own. 🔥 0🧊 0 344
Built on the Code · PC (classic) Romanov's Vengeance Red Alert 2 (OpenRA mod) Third-party OpenRA mod based on Red Alert 2, aiming for balanced multiplayer with modern Command & Conquer improvements. 🔥 0🧊 0 344
Engine Rewrite · PC (classic) OpenTIE Star Wars: TIE Fighter Open-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data. 🔥 0🧊 0 328
Decomp · PC (classic) cdcEngineDXHR Deus Ex: Human Revolution (cdc engine) Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows. 🔥 0🧊 0 323
Engine Rewrite · PC (classic) Rad-Therapy Half-Life Clean-room reimplementation of Half-Life and Half-Life Deathmatch written in QuakeC, running on the FTE engine. 🔥 0🧊 0 321
Engine Rewrite · PC (classic) reone Star Wars: Knights of the Old Republic I-II Free, clean-room game engine that runs Star Wars: Knights of the Old Republic and The Sith Lords for play and modding. 🔥 0🧊 0 315
Engine Rewrite · PC (classic) CroftEngine Tomb Raider (1) Open-source remake engine for the original Tomb Raider with native controller support, texture packs and online ghosts. 🔥 0🧊 0 310
Engine Rewrite · PC (classic) Abyss Engine Diablo II Clean-room Diablo II engine written in C, meant to be portable and easy to mod and extend. 🔥 0🧊 0 310
Engine Rewrite · PC (classic) BetterSpades Ace of Spades Lightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code. 🔥 0🧊 0 285
Engine Rewrite · PC (classic) Sourcehold Stronghold Early-stage open-source engine reimplementation of Stronghold (2001); currently frozen pending the Definitive Edition. 🔥 0🧊 0 279
Engine Rewrite · PC (classic) DGEngine Diablo Engine that runs Diablo 1 and Hellfire from their game files, with support for Diablo Flare, Diablo Extended and a Diablo 2 demo setup. 🔥 0🧊 0 270
Native Port · PC (classic) DOOM: BFA Edition Doom 3 BFG Source port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options. 🔥 0🧊 0 268
Engine Rewrite · PC (classic) Syndicate Wars Fan Expansion Syndicate Wars Open-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources. 🔥 0🧊 0 261
Native Port · PC (classic) Lambda1VR Half-Life (Quest VR) Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering. 🔥 0🧊 0 244
Engine Rewrite · PC (classic) freeaoe Age of Empires II Free engine in early development for Age of Empires II and other Genie games like Star Wars: Galactic Battlegrounds. 🔥 0🧊 0 241
Native Port · PC (classic) Chocolate Quake Quake Purist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included. 🔥 0🧊 0 224
Engine Rewrite · PC (classic) Zero Hour Reforged Command & Conquer: Generals - Zero Hour Command & Conquer: Generals Zero Hour rebuilt from EA's published source as a 64-bit game with bug fixes and a smarter AI. 🔥 0🧊 0 222
Engine Rewrite · PC (classic) OpenAWE Alan Wake (engine) Open-source reimplementation of Remedy's Alan Wake engine (later Northlight), aiming to run Alan Wake and American Nightmare. 🔥 0🧊 0 220
Native Port · PC (classic) MBHaxe Marble Blast Gold / Platinum / Ultra Haxe port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with near-identical physics and cross-platform multiplayer. 🔥 0🧊 0 216
Native Port · PC (classic) Mighty Mike Mighty Mike (Power Pete) Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support. 🔥 0🧊 0 211
Decomp · PC (classic) CSE2 Cave Story Decompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles. 🔥 0🧊 0 198
Engine Rewrite · PC (classic) Nanolathe Total Annihilation Independent Go-based 2.5D RTS engine with a clean-room reimplementation of Total Annihilation for skirmish, campaign and online play. 🔥 0🧊 0 196
Decomp · PC (classic) Duck Game Rebuilt Duck Game Decompilation of Duck Game with large improvements to performance, compatibility and quality-of-life features. 🔥 0🧊 0 195
Engine Rewrite · PC (classic) sh3redux Silent Hill 3 Engine remake of Silent Hill 3 in OpenGL and C++; the README only covers build dependencies. 🔥 0🧊 0 187
Engine Rewrite · PC (classic) Crimsonland, rebuilt Crimsonland Faithful rewrite of Crimsonland (2003) as a Python/raylib reimplementation plus a matching decompilation playable in the browser. 🔥 0🧊 0 187
Engine Rewrite · PC (classic) Open Panzer Panzer General 2 HTML5 and JavaScript rewrite of Panzer General 2 that runs in modern browsers, including on Android and iOS. 🔥 0🧊 0 187
Decomp · PC (classic) Halo 1 Decompilation Halo: Combat Evolved Work-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking. 🔥 0🧊 0 184
Engine Rewrite · PC (classic) Waddle Forever Club Penguin Playable single-player archive of Club Penguin, bundling a local server emulator and an Electron client that runs the game without Flash. 🔥 0🧊 0 184
Engine Rewrite · PC (classic) D2MOO Diablo II Reimplementation of Diablo II (Method and Ordinal Overhaul) with patching tools to help modders understand and change the game. 🔥 0🧊 0 181
Native Port · PC (classic) Otto Matic Otto Matic Pangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original. 🔥 0🧊 0 181
Engine Rewrite · PC (classic) Forsaken Forsaken Community port of the Forsaken game engine to modern systems. 🔥 0🧊 0 180
Engine Rewrite · PC (classic) Vault13 Fallout 2 Work-in-progress Rust reimplementation of the Fallout 2 engine; not yet playable but with a demo mode and nightly builds. 🔥 0🧊 0 179
Decomp · PC (classic) Fallout Reference Edition Fallout Reverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable. 🔥 0🧊 0 177
Native Port · PC (classic) Cro-Mag Rally Cro-Mag Rally Pangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard. 🔥 0🧊 0 172
Engine Rewrite · PC (classic) OpenHoW Hogs of War Archived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished. 🔥 0🧊 0 170
Engine Rewrite · PC (classic) UAlbion Albion Remake of the 1995 RPG Albion in .NET, rendering 2D and 3D maps and handling dialogue and inventory; combat and magic are not done yet. 🔥 0🧊 0 168
Engine Rewrite · PC (classic) Arcanum Community Edition Arcanum Beta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS. 🔥 0🧊 0 167
Native Port · PC (classic) WebXash Half-Life (browser) Play Half-Life 1 and Counter-Strike 1.6 in the browser with Xash3D-FWGS compiled to WebAssembly, using your own game files. 🔥 0🧊 0 163
Native Port · PC (classic) Descent 3: Piccu Engine Descent 3 Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes. 🔥 0🧊 0 161
Engine Rewrite · PC (classic) OpenTPW Theme Park World Open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999); very early and not yet playable. 🔥 0🧊 0 160
Native Port · PC (classic) MechCommander 2 Open Source Engine MechCommander 2 Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows. 🔥 0🧊 0 159
Engine Rewrite · PC (classic) OpenNefia Elona Open-source, moddable engine reimplementation of the Japanese roguelike Elona, built on .NET 8; still a work in progress. 🔥 0🧊 0 156
Engine Rewrite · PC (classic) CPyMO PyMO visual novel engine C reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies. 🔥 0🧊 0 153
Engine Rewrite · PC (classic) SMACX Thinker Mod Sid Meier's Alpha Centauri Engine-feature mod for Alpha Centauri: Alien Crossfire that adds rewritten AI, new options and rendering changes through an extra DLL. 🔥 0🧊 0 153
Native Port · PC (classic) Cartoon Cartoon Summer Resort Cartoon Cartoon Summer Resort Browser port of the Cartoon Network Shockwave game series Cartoon Cartoon Summer Resort, plus Scooby-Doo Hollywood Horror and a map editor. 🔥 0🧊 0 152
Engine Rewrite · PC (classic) OGS Engine GoldSrc engine (Half-Life) Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code. 🔥 0🧊 0 152
Engine Rewrite · PC (classic) OpenXWA Star Wars: X-Wing Alliance Open-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes. 🔥 0🧊 0 152
Decomp · PC (classic) Magic Carpet 2 HD Magic Carpet 2 Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator. 🔥 0🧊 0 151
Engine Rewrite · PC (classic) hode (Heart of Darkness) Heart of Darkness Reimplementation of the Heart of Darkness engine by Gregory Montoir, running the original Windows data files on modern systems. 🔥 0🧊 0 150
Engine Rewrite · PC (classic) KotOR.js Star Wars: Knights of the Old Republic TypeScript reimplementation of the Odyssey Engine behind KotOR I and II, running in the browser or Electron, with an early mod editor. 🔥 0🧊 0 149
Native Port · PC (classic) Pharaoh MapleStory MapleStory Early-stage MapleStory client, editor and file browser built on an in-progress engine with Lua scripting; the repository holds the Lua code. 🔥 0🧊 0 149
Native Port · PC (classic) openQ4 Quake 4 Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids. 🔥 0🧊 0 149
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · PC (classic) Reversing Minesweeper Minesweeper (Windows) Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings. 🔥 0🧊 0 146
Engine Rewrite · PC (classic) Homeworld SDL (Gardens of Kadesh) Homeworld SDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror. 🔥 0🧊 0 146
Native Port · PC (classic) Xash3D-Emscripten Half-Life (Xash3D) Re-upload of an Emscripten port of Xash3D that runs Half-Life Uplink, Deathmatch, Day One and Hazard Course in the browser. 🔥 0🧊 0 146
Engine Rewrite · PC (classic) DarkFO Fallout 2 Browser-based TypeScript reimplementation of the Fallout 2 engine that handles maps, NPC dialogue, bartering and some quests; archived and incomplete. 🔥 0🧊 0 145
Engine Rewrite · PC (classic) OutpostHD Outpost Open-source redesign of Sierra's 1994 city-building strategy game Outpost, in active development for Windows with Linux and macOS source builds. 🔥 0🧊 0 145
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Native Port · PC (classic) vitaQuake Quake Quake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer. 🔥 0🧊 0 142
Engine Rewrite · PC (classic) OpenMB Mount & Blade Open-source C# engine for Taleworlds' Mount & Blade series built on Ogre3D, with mod support and a built-in editor. 🔥 0🧊 0 142
Engine Rewrite · PC (classic) nv-rs Fallout: New Vegas Experimental Rust and Bevy engine for Fallout: New Vegas that aims to play exactly like the original from your own game files. 🔥 0🧊 0 137
Built on the Code · PC (classic) STALKER on UE S.T.A.L.K.E.R. series Project porting the S.T.A.L.K.E.R. trilogy and its X-Ray Engine logic to Unreal Engine 5, with Shadow of Chernobyl supported and the others in beta. 🔥 0🧊 0 136
Native Port · PC (classic) rsc-c RuneScape Classic Portable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols. 🔥 0🧊 0 134
Native Port · PC (classic) Open Test Drive Unlimited Test Drive Unlimited Work-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support. 🔥 0🧊 0 134
Decomp · PC (classic) Resident Evil 1 PC Decompilation Resident Evil Functionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux. 🔥 0🧊 0 133
Engine Rewrite · PC (classic) Age of Empires Free Software Remake Age of Empires / Rise of Rome Cross-platform free software remake of Age of Empires and Rise of Rome that mimics the Genie engine; only basic multiplayer-style gameplay so far. 🔥 0🧊 0 131
Engine Rewrite · PC (classic) RustyVolley Blobby Volley 2 Rust rewrite of Blobby Volley 2 that compiles to a native app or to WebAssembly for the browser. 🔥 0🧊 0 130
Engine Rewrite · PC (classic) OpenKrush KKnD / KKnD2: Krossfire KKnD and KKnD2: Krossfire mod built on the OpenRA engine; the README covers the OpenRA SDK scripts. 🔥 0🧊 0 127
Decomp · PC (classic) Undertale-DC Undertale Decompilation of UNDERTALE for Xbox One ported to a recent GameMaker Studio 2 beta, with optional enhancements and a vanilla branch. 🔥 0🧊 0 126
Engine Rewrite · PC (classic) OpenATDeluxe Airline Tycoon Deluxe Open-source remake of Airline Tycoon Deluxe built in Godot, planning Full HD and native Windows, Linux and macOS support; airport and player are implemented. 🔥 0🧊 0 126
Engine Rewrite · PC (classic) OpenSA Swarm Assault Remake of the 1999 RTS Swarm Assault on the OpenRA engine, with modern controls, multiplayer and a map editor. 🔥 0🧊 0 124
Native Port · PC (classic) DoukutsuPSX Cave Story Work-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators. 🔥 0🧊 0 123
Decomp · PC (classic) Halo CE Universal (128-player fork) Halo: Combat Evolved Fork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players. 🔥 0🧊 0 122
Engine Rewrite · PC (classic) OpenNefia (old prototype) Elona Archived alpha prototype of a moddable Lua and LÖVE reimplementation of the Japanese roguelike Elona. 🔥 0🧊 0 121
Decomp · PC (classic) tomb3 Tomb Raider III Decompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code. 🔥 0🧊 0 118
Decomp · PC (classic) Plants vs. Zombies Decompilation Plants vs. Zombies Decompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary. 🔥 0🧊 0 117
Native Port · PC (classic) Hexen II: Hammer of Thyrion Hexen II Hammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems. 🔥 0🧊 0 117
Native Port · PC (classic) Half-Life Browser Port (em-xash) Half-Life (browser) Browser port of Half-Life based on an Emscripten build of the Xash engine, with Half-Life mods. 🔥 0🧊 0 117
Engine Rewrite · PC (classic) siglus_rs SiglusEngine (visual novels) Unofficial Rust reimplementation of the SiglusEngine, RealLive, AVG32 and UK2 visual novel engines for research and porting. 🔥 0🧊 0 115
Decomp · PC (classic) Touhou 8: Imperishable Night Reconstruction Touhou 8: Imperishable Night Exact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress. 🔥 0🧊 0 112
Native Port · PC (classic) LBA2 Classic Community Little Big Adventure 2 Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD. 🔥 0🧊 0 111
Engine Rewrite · PC (classic) Gorc Star Wars: Jedi Knight - Dark Forces II Early-development engine recreation of Star Wars Jedi Knight: Dark Forces II, meant to replace the original executable on new platforms. 🔥 0🧊 0 110
Engine Rewrite · PC (classic) OpenXW Star Wars: X-Wing Open-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions. 🔥 0🧊 0 109
openmw-web — The Elder Scrolls III: Morrowind Engine Rewrite · PC (classic) openmw-web The Elder Scrolls III: Morrowind OpenMW compiled to WebAssembly so Morrowind runs in a desktop browser, with an admin dashboard and experimental multiplayer. 🔥 0🧊 0 107
Native Port · PC (classic) Quake III Arena in JavaScript Quake III Arena / id Tech 3 games Quake III Arena port in pure pre-ES2015 JavaScript with no WebAssembly, loading your own PK3 files in the browser. 🔥 0🧊 0 105
Decomp · PC (classic) Roblox 2007 Decompilation (RBXGS) Roblox (Nov 2007 client/server) Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components. 🔥 0🧊 0 104
Native Port · PC (classic) Nanosaur II: Hatchling Nanosaur II Port of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea. 🔥 0🧊 0 104
Engine Rewrite · PC (classic) TemplePlus Temple of Elemental Evil Hooks, extensions and fixes for The Temple of Elemental Evil that modernize the original game's engine. 🔥 0🧊 0 104
Engine Rewrite · PC (classic) DreeRally Death Rally Engine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options. 🔥 0🧊 0 101
Native Port · PC (classic) HaloPad Halo: Combat Evolved Preview port of Halo: Combat Evolved for iPhone, iPad and Mac with the Xbox campaign, online matches and Custom Edition servers. 🔥 0🧊 0 120
LEGO Racers Decompilation — LEGO Racers Decomp · PC (classic) LEGO Racers Decompilation LEGO Racers Work-in-progress decompilation of LEGO Racers (1999) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 93
Native Port · PC (classic) ChupathingyCE Halo: Combat Evolved Community port of the Halo: Combat Evolved decompilation for Windows, Mac, Linux and Android, with dedicated servers and its own Delta network layer. 🔥 0🧊 0 76
Recomp · PC (classic) Modern Warfare 2, recompiled Call of Duty: Modern Warfare 2 Native PC version of Call of Duty: Modern Warfare 2 (2009) for Windows and Linux, recompiled from the Xbox 360 game, with campaign and friends-only multiplayer. 🔥 0🧊 0 73
Native Port · PC (classic) Halo: Combat Evolved for PS Vita Halo: Combat Evolved Native PlayStation Vita port of Halo: Combat Evolved built from the Xbox decompilation, with online play, using your own Xbox copy. 🔥 0🧊 0 64
Decomp · PC (classic) th07 Decompilation Touhou 7: Perfect Cherry Blossom Work-in-progress decompilation of Touhou 7: Perfect Cherry Blossom 1.00b, fully playable, with branches for matching builds and portable ports. 🔥 0🧊 0 59
Decomp · PC (classic) th105 Reconstruction Touhou 10.5: Scarlet Weather Rhapsody Source reconstruction of Touhou 10.5: Scarlet Weather Rhapsody 1.06a, validated by byte-for-byte comparison against your own executable. 🔥 0🧊 0 58
OpenPREY — Prey (2006) Native Port · PC (classic) OpenPREY Prey (2006) Work-in-progress open-source replacement engine for PREY (2006) built on Quake4Doom, adding widescreen, controller support and modern rendering on your existing copy. 🔥 0🧊 0 57
OpenPhantom — Star Wars Episode I: The Phantom Menace Native Port · PC (classic) OpenPhantom Star Wars Episode I: The Phantom Menace Fixes and modding tools for Star Wars Episode I: The Phantom Menace (1999) on modern Windows and Proton, with online co-op and a new open source engine in progress. 🔥 0🧊 0 56
Decomp · PC (classic) Final Fantasy VIII Decompilation Final Fantasy VIII Work-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev. 🔥 0🧊 0 54
DX-Ball Reconstruction — DX-Ball Decomp · PC (classic) DX-Ball Reconstruction DX-Ball Reconstruction of English DX-Ball v1.07 as readable C/C++, checked function by function against the original with Visual C++ 4.0 and differential tests. 🔥 0🧊 0 53
Engine Rewrite · PC (classic) Open Annihilation Total Annihilation Open-source engine for playing Total Annihilation on modern macOS, Windows and Linux with your own game data; Total Annihilation: Kingdoms is on the roadmap. 🔥 0🧊 0 53
Peggle Deluxe Decompilation — Peggle Deluxe Decomp · PC (classic) Peggle Deluxe Decompilation Peggle Deluxe Work-in-progress decompilation of the English 1.01 Steam executable of Peggle Deluxe, checked with reccmp and based on the Zuma Deluxe decompilation. 🔥 0🧊 0 52
Space Rangers HD Decompilation — Space Rangers HD: A War Apart Decomp · PC (classic) Space Rangers HD Decompilation Space Rangers HD: A War Apart Matching Delphi decompilation of Space Rangers HD: A War Apart whose recovered source compiles to a byte-identical Rangers.exe. 🔥 0🧊 0 49
Native Port · PC (classic) th06 SDL2 Port Touhou 6: Embodiment of Scarlet Devil Archived cross-platform port of Touhou 6: Embodiment of Scarlet Devil v1.02h that replaces Direct3D 8 with SDL2 and selectable renderers. 🔥 0🧊 0 47
OpenCMR2 — Colin McRae Rally 2.0 Native Port · PC (classic) OpenCMR2 Colin McRae Rally 2.0 Work-in-progress native SDL3 port of Colin McRae Rally 2.0 for Linux, Windows, macOS and Android, built on the CMR2Decomp decompilation. 🔥 0🧊 0 45
OpenBattlefield2 — Battlefield 2 Engine Rewrite · PC (classic) OpenBattlefield2 Battlefield 2 Clean-room C++20 reimplementation of DICE's Refractor 2 engine, the engine behind Battlefield 2, that reads your own installed copy; a research project in progress. 🔥 0🧊 0 44
Native Port · PC (classic) NFS III: Hot Pursuit for Android Need for Speed III: Hot Pursuit Android port of the 1998 PC game Need for Speed III: Hot Pursuit via static recompilation, with touch controls, split-screen gamepads and Wi-Fi races. 🔥 0🧊 0 43
CMR2Decomp — Colin McRae Rally 2.0 Decomp · PC (classic) CMR2Decomp Colin McRae Rally 2.0 Early-stage decompilation of the PC version of Colin McRae Rally 2.0, checked function by function against the original executable. 🔥 0🧊 0 40
Decomp · PC (classic) TA: Byte Tactics Total Annihilation Complete matching decompilation of Total Annihilation: all 3,267 functions rebuilt in C++ that compile to the exact bytes of the original TotalA.exe. 🔥 0🧊 0 37
Decomp · PC (classic) SAMP Source SA-MP (GTA: San Andreas Multiplayer) Software-preservation project rebuilding SA-MP 0.3.7 R5's samp.dll from source, byte for byte, with about 43% of the code verified so far. 🔥 0🧊 0 37
Space Rangers HD: Free Pascal Port — Space Rangers HD: A War Apart Native Port · PC (classic) Space Rangers HD: Free Pascal Port Space Rangers HD: A War Apart Experimental cross-platform Free Pascal port of Space Rangers HD: A War Apart, based on recovered Delphi source, for desktop, Android and the browser. 🔥 0🧊 0 36
IsaacRecomp — The Binding of Isaac Recomp · PC (classic) IsaacRecomp The Binding of Isaac Native C++ recompilation of the original Flash The Binding of Isaac, running at 60 fps and high resolution on PC, Android and Switch from your Steam copy. 🔥 0🧊 0 33
Recomp · PC (classic) The Browsing of Isaac The Binding of Isaac: Repentance+ The Binding of Isaac: Repentance+ recompiled to WebAssembly so the real game code runs in a browser tab, with touch, keyboard and controller support. 🔥 0🧊 0 31
Red Alert 2 and Yuri's Revenge Recomp — Command & Conquer: Red Alert 2 Recomp · PC (classic) Red Alert 2 and Yuri's Revenge Recomp Command & Conquer: Red Alert 2 Static recompilation of Command & Conquer: Red Alert 2 and Yuri's Revenge to native C, with a Direct3D 11 presenter, scaling from 720p to 4K and HD voxel units. 🔥 0🧊 0 31
Engine Rewrite · PC (classic) OpenReliant StarLancer Open-source engine reimplementation of the space combat sim StarLancer, written in Zig on SDL3, with the full campaign playable on Windows, Linux and macOS. 🔥 0🧊 0 27
SiegeFX — Dungeon Siege Engine Rewrite · PC (classic) SiegeFX Dungeon Siege Clean-room open-source reimplementation of Dungeon Siege (2002) in C# and .NET 10 for Windows and Linux, loading your original game data. 🔥 0🧊 0 26
Recomp · PC (classic) Silent Hill 2 Switch Port Silent Hill 2 Native Nintendo Switch port of the PC Silent Hill 2, statically recompiled to ARM64, with widescreen, Enhanced Edition pack support and HD rumble. 🔥 0🧊 0 25
Native Port · PC (classic) repentogxm The Binding of Isaac: Repentance+ Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM, running at the Vita's native 960x544. 🔥 0🧊 0 25
Native Port · PC (classic) Halo CE on Anbernic RG35XX H Halo: Combat Evolved Native ARM64 port of the Halo: Combat Evolved decompilation for the Anbernic RG35XX H and other H700 handhelds on Knulli, with online play and no emulation. 🔥 0🧊 0 25
CelesteAndroid — Celeste Native Port · PC (classic) CelesteAndroid Celeste Native Android port of Celeste (2018) that runs your own PC copy using .NET, FNA, SDL3, Vulkan and FMOD, with a launcher that imports the game. 🔥 0🧊 0 25
Decomp · PC (classic) Touhou 9.5: Shoot the Bullet Reconstruction Touhou 9.5: Shoot the Bullet Source reconstruction of the original Japanese Touhou 9.5: Shoot the Bullet 1.02a, with a playable reconstructed Windows build and function-level byte comparison. 🔥 0🧊 0 23
Native Port · PC (classic) Sonic R Android Edition Sonic R Native Android port of the Sonic R PC decompilation with a GLES2 renderer, 60 FPS and customizable touch controls, using your own PC game files. 🔥 0🧊 0 23
Recomp · PC (classic) TDURE Test Drive Unlimited Early static recompilation of Test Drive Unlimited (Xbox 360) built with the rexglue SDK, with a build released later. 🔥 0🧊 0 19
Recomp · PC (classic) Silent Hill 3 Switch Port Silent Hill 3 Native Nintendo Switch port of the PC version of Silent Hill 3, statically recompiled to ARM64 with widescreen, controller remapping and a shader cache. 🔥 0🧊 0 18
Engine Rewrite · PC (classic) uo-client Ultima Online From-scratch Ultima Online T2A client in C++17 built for bot automation, with a software renderer that recreates the 1997-era look. 🔥 0🧊 0 18
Colin McRae Rally 2.0 Decompilation — Colin McRae Rally 2.0 Decomp · PC (classic) Colin McRae Rally 2.0 Decompilation Colin McRae Rally 2.0 Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified against the original executable, with an SDL3 port planned. 🔥 0🧊 0 17
Decomp · PC (classic) Heroes of Might and Magic III Decompilation Heroes of Might and Magic III Work-in-progress matching C++ decompilation of HEROES3.EXE from Heroes of Might and Magic III Complete, about 98.9% matched by code size. 🔥 0🧊 0 17
Sheep, Dog 'n' Wolf Decompilation — Sheep, Dog 'n' Wolf Decomp · PC (classic) Sheep, Dog 'n' Wolf Decompilation Sheep, Dog 'n' Wolf Byte-matching decompilation of the 2001 PC game Sheep, Dog 'n' Wolf (Sheep Raider) with a mod loader and a 3D level editor. 🔥 0🧊 0 16
Engine Rewrite · PC (classic) OpenEmperor Emperor: Rise of the Middle Kingdom Early clean-room reimplementation of Emperor: Rise of the Middle Kingdom in C++20 and SDL3, starting on Apple Silicon macOS and needing original game data. 🔥 0🧊 0 15
LEGO Batman Decompilation — LEGO Batman: The Videogame Decomp · PC (classic) LEGO Batman Decompilation LEGO Batman: The Videogame Work-in-progress decompilation of LEGO Batman: The Videogame version 1.0.1 for Mac OS X, done with IDA Professional 9.0. 🔥 0🧊 0 11