Native Port · by EstebanPdN

Mario Kart 64 for Nintendo 3DS

Mario Kart 64

Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering.

Origin
N64
Runs on
WindowsLinux
Tags
c++needs-original-game
208stars · GitHub 7 forks
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A native Nintendo 3DS port of Mario Kart 64, based on SpaghettiKart and designed for the 3DS family with a dual-screen interface and hardware-aware rendering, audio and memory profiles. No ROM or extracted Nintendo data is distributed: you provide your own legally obtained USA Mario Kart 64 ROM, which is validated and extracted on the device. The author says it was made with help from Codex. Multiplayer is planned but not available yet.

Highlights

  • Native 400x240 resolution
  • Adjustable render scale from 0.50x to 1.00x, and three render distances
  • Five HUD layouts and bilinear, blur and CRT filters
  • Dual-screen HUD and touch controls
  • Optimized PICA200 rendering with 30 Hz simulation and adaptive frame interpolation
  • On-device ROM validation and diagnostic dumps

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