Engine Rewrite · PC (classic)OpenRCT2RollerCoaster Tycoon 2Open-source re-implementation of RollerCoaster Tycoon 2 with modern-platform support, an improved interface and cooperative multiplayer.🔥 0🧊 016kEngine Rewrite · PC (classic)DevilutionXDiabloPort of Diablo and Hellfire for modern systems with engine improvements, bug fixes and optional quality-of-life features.🔥 0🧊 09.8kDecomp · PC (classic)DevilutionDiabloReconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data.🔥 0🧊 09kEngine Rewrite · PC (classic)OpenTTDTransport Tycoon DeluxeOpen-source transport simulation game based on Transport Tycoon Deluxe, with multiplayer, add-on content and modern platform support.🔥 0🧊 08.4kEngine Rewrite · PC (classic)OpenMWThe Elder Scrolls III: MorrowindOpen-source open-world RPG engine that plays The Elder Scrolls III: Morrowind, with improved graphics and its own editor, OpenMW-CS.🔥 0🧊 06.6kEngine Rewrite · PC (classic)VCMIHeroes of Might and Magic IIIOpen-source engine for Heroes of Might and Magic III with modding support, a map editor and builds for desktop and mobile.🔥 0🧊 05.9kNative Port · GameCubeDusklightThe Legend of Zelda: Twilight PrincessReverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools.🔥 0🧊 05.8kRecomp · Xbox 360Unleashed RecompiledSonic UnleashedUnofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support.🔥 0🧊 05.2kDecomp · PC (classic)Space Cadet Pinball3D Pinball for Windows - Space CadetDecompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data.🔥 0🧊 04.7kEngine Rewrite · PC (classic)fheroes2Heroes of Might and Magic IIOpen-source rewrite of the Heroes of Might and Magic II engine with high-resolution graphics, improved AI and many fixes.🔥 0🧊 03.5kDecomp · PC (classic)LEGO Island DecompilationLEGO IslandComplete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows.🔥 0🧊 03.5kEngine Rewrite · PC (classic)Fallout Community EditionFalloutRe-implementation of Fallout that keeps the original gameplay and adds engine bugfixes and quality-of-life improvements across platforms.🔥 0🧊 02.9kEngine Rewrite · PC (classic)OpenRWGrand Theft Auto IIICross-platform open-source re-implementation of Grand Theft Auto III that needs a legitimate copy of the PC game.🔥 0🧊 02.2kEngine Rewrite · DOSOpenXcomX-COM: UFO DefenseOpen-source clone of X-COM: UFO Defense and Terror From the Deep written in C++ and SDL, using resources from the originals.🔥 0🧊 02.2kEngine Rewrite · PC (classic)freeabloDiabloArchived cross-platform reimplementation of the Diablo 1 engine that needs the original game data and only reached a base of the game.🔥 0🧊 02.2kDecomp · GameCubeTwilight Princess DecompilationThe Legend of Zelda: Twilight PrincessWork-in-progress decompilation of Twilight Princess; the GameCube releases fully match, and it is not a port.🔥 0🧊 02.1kEngine Rewrite · PC (classic)OpenLocoChris Sawyer's LocomotionOpen-source re-implementation of Chris Sawyer's Locomotion, the transport-company sim that followed Transport Tycoon.🔥 0🧊 01.9kNative Port · PC (classic)Generals: Zero Hour for macOS, iOS and iPadOSCommand & Conquer: Generals - Zero HourNative port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer.🔥 0🧊 01.7kEngine Rewrite · PC (classic)OpenGothicGothic I-III / Chronicles of MyrtanaOpen-source re-implementation of Gothic 2: Night of the Raven that completes the main quest and addon with modern graphics APIs.🔥 0🧊 01.6kRecomp · Xbox 360Skate 3 RecompiledSkate 3Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer.🔥 0🧊 01.6kEngine Rewrite · PC (classic)openblackBlack & WhiteOpen-source engine that reimplements Black & White (2001) in modern C++ with OpenGL and Vulkan rendering.🔥 0🧊 01.6kEngine Rewrite · PC (classic)OpenTombTomb Raider I-V (classic)Inactive open-source engine remake for playing classic Tomb Raider 1 to 5 and custom TRLE levels; the authors point to TombEngine.🔥 0🧊 01.4kEngine Rewrite · PC (classic)GemRBBioWare Infinity Engine games (Baldur's Gate, Icewind Dale...)Portable open-source reimplementation of the Infinity Engine behind Baldur's Gate, Icewind Dale and Planescape: Torment.🔥 0🧊 01.3kEngine Rewrite · PC (classic)OpenSpadesAce of Spades 0.75Compatible open-source client for Ace of Spades 0.75 that connects to vanilla, pyspades and pysnip servers.🔥 0🧊 01.2kDecomp · WiiPetariSuper Mario GalaxyWork-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases.🔥 0🧊 01.2kEngine Rewrite · PC (classic)xoreosBioWare Aurora engine (NWN, KotOR...)Pre-alpha open-source reimplementation of BioWare's Aurora engine, targeting Neverwinter Nights, Knights of the Old Republic and more.🔥 0🧊 01.2kEngine Rewrite · DOSThe Force EngineStar Wars: Dark Forces / OutlawsModern replacement for the Jedi Engine of Star Wars: Dark Forces, with higher resolutions, mouselook and mod support; Outlaws is planned.🔥 0🧊 01.2kRecomp · WiiWiiCompiledWii games (unspecified)Native PC port of Mario Kart Wii made by static recompilation, with no emulator at runtime and an unlocked framerate.🔥 0🧊 01.1kEngine Rewrite · PC (classic)Surreal EngineUnreal Engine 1 gamesReimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable.🔥 0🧊 01.1kNative Port · PC (classic)Arx LibertatisArx FatalisCross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code.🔥 0🧊 01.1kDecomp · GameCubeWind Waker DecompilationThe Legend of Zelda: The Wind WakerWork-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube, covering all GameCube versions.🔥 0🧊 01.1kNative Port · PC (classic)LEGO Island PortableLEGO IslandPortable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles.🔥 0🧊 01.1kDecomp · PC (classic)GTA San Andreas ReversedGrand Theft Auto: San AndreasHobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader.🔥 0🧊 01kEngine Rewrite · DOSRigel EngineDuke Nukem IIModern C++ re-implementation of Duke Nukem II that works as a drop-in replacement for the original DOS executable.🔥 0🧊 01kNative Port · PC (classic)vkDOOM3Doom 3 BFGArchived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan.🔥 0🧊 0906Native Port · DOSRazeBuild engine games (Duke Nukem 3D, Blood, Shadow Warrior)Build engine port backed by GZDoom tech that plays Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Exhumed in one package.🔥 0🧊 0887Engine Rewrite · PC (classic)FalltergeistFallout 2Open-source cross-platform Fallout 2 engine written in C++ and SDL that plays the game with your own data files.🔥 0🧊 0887Engine Rewrite · ArcadeCannonballOutRunEnhanced engine for the OutRun arcade game, rewritten from 68000 and Z80 assembler into C++ with higher frame rates and widescreen.🔥 0🧊 0880Engine Rewrite · PC (classic)OpenEnrothMight and Magic VI-VIIIOpen reimplementation of the Might and Magic VI-VIII engine; Might and Magic VII is playable today with MM6 and MM8 planned.🔥 0🧊 0871Engine Rewrite · PC (classic)OpenNFSNeed for Speed (classic series)Early-stage modern engine that unpacks the original data of the classic Need for Speed games 1 to 5 on PC and PSX.🔥 0🧊 0845Engine Rewrite · PC (classic)Aleph OneMarathon 2 (Bungie)Open-source continuation of Bungie's Marathon 2 engine that plays Marathon, Marathon 2, Marathon Infinity and third-party content.🔥 0🧊 0813Native Port · DOSNBlood, Rednukem and PCExhumedBlood and other Build gamesReverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology.🔥 0🧊 0809Engine Rewrite · GameCubeMetaforceMetroid PrimeReverse-engineered native reimplementation of the Metroid Prime engine, recently rewritten on top of the matching decompilation.🔥 0🧊 0797Recomp · Xbox 360re:BlueBlue DragonUnofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support.🔥 0🧊 0780Engine Rewrite · PC (classic)VangersVangersOpen-source build of Vangers, the racing and RPG hybrid, now on SDL 3 with gamepad support and a TOML settings file.🔥 0🧊 0737Engine Rewrite · PC (classic)Jazz² ResurrectionJazz Jackrabbit 2Native C++ reimplementation of Jazz Jackrabbit 2 for Windows, Linux, macOS, Steam Deck and Android, using your original game files.🔥 0🧊 0715Native Port · N64Open Ocarina - The Master PortThe Legend of Zelda: Ocarina of TimePC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM.🔥 0🧊 0704Engine Rewrite · PC (classic)ThymeCommand & Conquer: Generals - Zero HourOpen-source re-implementation of Command & Conquer: Generals - Zero Hour for Windows that aims to fix bugs and enable new platforms.🔥 0🧊 0695Engine Rewrite · DOSExultUltima VIIUltima VII engine for modern systems that plays The Black Gate and Serpent Isle using the data files from your own copy.🔥 0🧊 0693Recomp · Xbox 360Marathon RecompiledSonic the Hedgehog (2006)Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS.🔥 0🧊 0666Engine Rewrite · PC (classic)REGothGothic I-II (zEngine)Open-source reimplementation of the zEngine behind Gothic and Gothic II; the project has since restarted in a new repository.🔥 0🧊 0654Built on the Code · Mega DriveSonic 3 A.I.R.Sonic 3 & KnucklesSource code for Sonic 3 - Angel Island Revisited, a fan remaster of Sonic 3 & Knuckles, and the Oxygen Engine behind it.🔥 0🧊 0653Native Port · PC (classic)DXX-RebirthDescent / Descent IIModern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer.🔥 0🧊 0639Engine Rewrite · PC (classic)GLSMACSid Meier's Alpha CentauriUnofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire, with a rewritten engine and network code.🔥 0🧊 0638Built on the Code · PC (classic)Plants vs. Zombies Online BattlePlants vs. ZombiesA mod that adds two-player online battle to Plants vs. Zombies, one side as plants and the other as zombies, via DLL injection.🔥 0🧊 0627Native Port · PC (classic)idTech4A++ (Harmattan Edition)Doom 3 / Quake 4 / Prey (2006)Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES.🔥 0🧊 0627Decomp · Xbox 360Minecraft: Legacy Console Edition DecompilationMinecraft: Legacy Console EditionEarly-stage clean-room decompilation of Minecraft: Legacy Console Edition, working from the Nintendo Switch Edition executable.🔥 0🧊 0618Decomp · PC (classic)Touhou 6 DecompilationTouhou 6: Embodiment of Scarlet DevilDecompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain.🔥 0🧊 0613Recomp · N64Mario Kart 64: RecompiledMario Kart 64Static recompilation of Mario Kart 64 into a native PC port for Windows, Linux and macOS, with widescreen and high frame rates.🔥 0🧊 0611Native Port · DOSOpen FodderCannon FodderOpen-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor.🔥 0🧊 0605Engine Rewrite · PC (classic)OpenApocX-COM: ApocalypseOpen-source reimplementation of X-COM: Apocalypse in C++ and SDL2 with full mod support, using your original game files.🔥 0🧊 0597Engine Rewrite · DOSReturn To The RootsThe Settlers IIFan rewrite of The Settlers II with internet multiplayer and support for modern systems, using the original game's graphics and sounds.🔥 0🧊 0596Recomp · Xbox 360Lost Odyssey RecompLost OdysseyExperimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android.🔥 0🧊 0570Engine Rewrite · PC (classic)Carnage3DGrand Theft Auto (1)Early-stage open-source remake of the original Grand Theft Auto that runs on Windows, Linux and even in the browser.🔥 0🧊 0568Native Port · PS1PsyDoomDoom (PlayStation)Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy.🔥 0🧊 0545Engine Rewrite · PC (classic)JA2 StracciatellaJagged Alliance 2Community-driven port of Jagged Alliance 2 to more platforms, fixing bugs and adding a mod development platform.🔥 0🧊 0540Engine Rewrite · PC (classic)Meridian 59Meridian 59Source code for the classic MMORPG Meridian 59, including the client, server, Blakod compiler and room editor, built with Visual Studio.🔥 0🧊 0518Engine Rewrite · PC (classic)OpenClawCaptain ClawMultiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch to use your original game archive.🔥 0🧊 0515Engine Rewrite · PC (classic)REGoth-bsGothic I-IIRestart of the REGoth project: an open-source reimplementation of the zEngine behind Gothic and Gothic II using modern technologies.🔥 0🧊 0499Native Port · PC (classic)FreeSpace 2 Source Code ProjectFreespace 2Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2.🔥 0🧊 0490Engine Rewrite · PC (classic)donutThe Simpsons: Hit & RunOpen-source reimplementation of The Simpsons: Hit & Run in modern C++ and OpenGL, using the original game assets.🔥 0🧊 0485Native Port · N64BattleShipSuper Smash Bros. (N64)PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship.🔥 0🧊 0478Engine Rewrite · PC (classic)Ryzom CoreRyzomOpen-source MMORPG framework on the NeL engine, with the client, server and tools code behind the Ryzom game, maintained by the community.🔥 0🧊 0469Native Port · DOSVanilla ConquerCommand & Conquer: Tiberian Dawn / Red AlertCross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement.🔥 0🧊 0464Patch / Enhancement · PC (classic)PhobosCommand & Conquer: Red Alert 2 - Yuri's RevengeCommunity engine extension for Command & Conquer: Red Alert 2 - Yuri's Revenge that adds new features and fixes, compatible with Ares.🔥 0🧊 0462Recomp · Xbox 360Hell's GateDante's InfernoStatic recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS.🔥 0🧊 0459Native Port · DOSPureDOOMDoomSingle-header, dependency-free Doom source port in pure C, designed to run on almost any device.🔥 0🧊 0457Native Port · PC (classic)d3wasmDoom 3Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser.🔥 0🧊 0455Decomp · PC (classic)CS16ClientCounter-Strike 1.6Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS.🔥 0🧊 0454Decomp · PC (classic)R.E.L.I.V.E.Oddworld: Abe's Oddysee / ExoddusOpen-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools.🔥 0🧊 0441Recomp · PSPYakumoPSP game (name withheld)Static recompilation of Monster Hunter Portable 3rd HD Ver. into a native Windows and Linux build using Vulkan and SDL3.🔥 0🧊 0424Recomp · Xbox 360Fable 2 RecompFable IIReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate.🔥 0🧊 0421Decomp · PC (classic)reVCGrand Theft Auto: Vice CityFully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support.🔥 0🧊 0419Engine Rewrite · PC (classic)TheXTechSuper Mario Bros. X (SMBX)C++ rewrite of the Super Mario Bros. X (SMBX 1.3) engine for modern and non-Windows platforms, reproducing the old engine with new features.🔥 0🧊 0418Native Port · GameCubeMetroid Prime Native PortMetroid PrimeNative port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer.🔥 0🧊 0395Decomp · GameCubePikmin 2 DecompilationPikmin 2Work-in-progress decompilation of Pikmin 2 covering the USA, PAL and Japanese releases plus two USA demos, with public progress tracking.🔥 0🧊 0377Engine Rewrite · DOSDune II - The MakerDune IIRemake of Dune II - The Building of a Dynasty with higher resolutions, zooming, multiselect and skirmish play.🔥 0🧊 0368Recomp · Xbox 360Fable 2 RecompFable IIWork-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK.🔥 0🧊 0365Decomp · GameCubeMetroid Prime DecompilationMetroid PrimeMatching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking.🔥 0🧊 0362Recomp · Xbox 360NocturneRecompCastlevania: Symphony of the Night (XBLA)Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK.🔥 0🧊 0362Decomp · GameCubeSuper Mario Sunshine DecompilationSuper Mario SunshineWork-in-progress decompilation of Super Mario Sunshine for GameCube covering the Japanese and PAL Rev 0 releases.🔥 0🧊 0347Decomp · GameCubeResident Evil 4 (GameCube) DecompilationResident Evil 4Complete byte-identical decompilation of the Resident Evil 4 GameCube debug build, with no game assets included.🔥 0🧊 0343Engine Rewrite · DOSFreeSerfThe Settlers (Serf City)Open-source clone of Settlers 1 (Serf City) that plays with the data files from your own DOS or Amiga copy.🔥 0🧊 0339Recomp · Xbox 360The Simpsons Game RecompiledThe Simpsons GameWork-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows.🔥 0🧊 0335Recomp · Xbox 360EdgeOfTimeRecompiledSpider-Man: Edge of TimeUnofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux.🔥 0🧊 0329Decomp · PC (classic)cdcEngineDXHRDeus Ex: Human Revolution (cdc engine)Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows.🔥 0🧊 0323Recomp · Xbox 360Liberty RecompiledGrand Theft Auto IVEarly-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS.🔥 0🧊 0320Native Port · GameCubeStrikersSuper Mario StrikersNative port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch.🔥 0🧊 0317Engine Rewrite · PC (classic)reoneStar Wars: Knights of the Old Republic I-IIFree, clean-room game engine that runs Star Wars: Knights of the Old Republic and The Sith Lords for play and modding.🔥 0🧊 0315Engine Rewrite · PC (classic)CroftEngineTomb Raider (1)Open-source remake engine for the original Tomb Raider with native controller support, texture packs and online ghosts.🔥 0🧊 0310Native Port · N64Paper Mario ReCutPaper MarioNative Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool.🔥 0🧊 0307Native Port · DOSDoomsday EngineDoom / Heretic / HexenPortable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI.🔥 0🧊 0305Native Port · DOSOdamexDoomOnline multiplayer Doom source port with client/server netcode and a focus on original gameplay.🔥 0🧊 0302Recomp · N64Bomberman 64: RecompiledBomberman 64Static recompilation of Bomberman 64 into a native port with RT64 graphics, enhancements and extensive mod support.🔥 0🧊 0295Engine Rewrite · PC (classic)SourceholdStrongholdEarly-stage open-source engine reimplementation of Stronghold (2001); currently frozen pending the Definitive Edition.🔥 0🧊 0279Recomp · N64Quest 64: RecompiledQuest 64Static recompilation of Quest 64 into a native port with RT64 graphics, enhancements and extensive mod support.🔥 0🧊 0278Online Revival · DreamcastnewservPhantasy Star OnlinePhantasy Star Online game server, proxy and reverse-engineering toolkit built from observed network sessions.🔥 0🧊 0277Recomp · Xbox 360DownpourRecompSilent Hill: DownpourNative Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher.🔥 0🧊 0276Decomp · PS2Sly Cooper Thievius Raccoonus DecompilationSly Cooper and the Thievius RaccoonusWork-in-progress decompilation of Sly Cooper and the Thievius Raccoonus for PS2, targeting the NTSC-U build.🔥 0🧊 0272Native Port · DOSEternity EngineDoomAdvanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support.🔥 0🧊 0271Engine Rewrite · PC (classic)DGEngineDiabloEngine that runs Diablo 1 and Hellfire from their game files, with support for Diablo Flare, Diablo Extended and a Diablo 2 demo setup.🔥 0🧊 0270Native Port · PC (classic)DOOM: BFA EditionDoom 3 BFGSource port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options.🔥 0🧊 0268Recomp · GameCubeMegaMan64RecompiledMega Man 64Recompilation project for Mega Man 64; the repository README gives no further details.🔥 0🧊 0265Recomp · Xbox 360LibertyRecompAndroidGrand Theft Auto IVExperimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs.🔥 0🧊 0262Recomp · Xbox 360SpeedBreakerNeed for Speed: Most WantedUnofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build.🔥 0🧊 0259Online Revival · Xbox 360OpenMBUMarble Blast UltraCommunity revival of Marble Blast Ultra, the 2006 Xbox 360 arcade classic, with controller options and fan-made content.🔥 0🧊 0258Recomp · Xbox 360The Darkness RecompThe DarknessNative Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options.🔥 0🧊 0253Native Port · PS2ProjectCaneSly Cooper and the Thievius RaccoonusPlayable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering.🔥 0🧊 0248Native Port · PS1C1Crash BandicootPort of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable.🔥 0🧊 0248Engine Rewrite · PC (classic)freeaoeAge of Empires IIFree engine in early development for Age of Empires II and other Genie games like Star Wars: Galactic Battlegrounds.🔥 0🧊 0241Engine Rewrite · WiiKinokoMario Kart Wii (physics)C++ reimplementation of Mario Kart Wii's physics engine, aiming for perfectly accurate ghost replay.🔥 0🧊 0233Engine Rewrite · PC (classic)Zero Hour ReforgedCommand & Conquer: Generals - Zero HourCommand & Conquer: Generals Zero Hour rebuilt from EA's published source as a 64-bit game with bug fixes and a smarter AI.🔥 0🧊 0222Decomp · Xbox 360Need for Speed: Most Wanted DecompilationNeed for Speed: Most WantedWork-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions.🔥 0🧊 0221Engine Rewrite · PC (classic)OpenAWEAlan Wake (engine)Open-source reimplementation of Remedy's Alan Wake engine (later Northlight), aiming to run Alan Wake and American Nightmare.🔥 0🧊 0220Recomp · Xbox 360Condemned2RecompCondemned 2: BloodshotWork-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK.🔥 0🧊 0216Recomp · PSPLCS RecompGrand Theft Auto: Liberty City StoriesPC port of Grand Theft Auto: Liberty City Stories (PSP) built on PSPRecomp, with configurable resolution and controls.🔥 0🧊 0216Recomp · N64DKR-RDiddy Kong RacingNative static recompilation of Diddy Kong Racing with custom tracks, characters and online mod sharing.🔥 0🧊 0214Recomp · Xbox 360GoldenRecompGoldenEye (XBLA/unnamed)Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed.🔥 0🧊 0213Recomp · Xbox 360Daytona USA ReXGlue RecompilationDaytona USAStatic recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux.🔥 0🧊 0212Native Port · PS1Silent EngineSilent HillIn-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable.🔥 0🧊 0212Engine Rewrite · DOSraw(gl)Another WorldArchived reimplementation of the Another World engine using SDL and OpenGL, supporting many original versions.🔥 0🧊 0209Recomp · Xbox 360ReTiPViva Piñata: Trouble in ParadiseRecompilation of Viva Piñata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features.🔥 0🧊 0208Native Port · N64Mario Kart 64 for Nintendo 3DSMario Kart 64Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering.🔥 0🧊 0208Decomp · GameCubeMario Kart: Double Dash!! DecompilationMario Kart: Double Dash!!Work-in-progress 1:1 decompilation of Mario Kart: Double Dash!! for GameCube, currently supporting the debug build.🔥 0🧊 0198Decomp · PC (classic)CSE2Cave StoryDecompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles.🔥 0🧊 0198Decomp · DSSuper Mario 64 DS DecompilationSuper Mario 64 DSFrom-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools.🔥 0🧊 0195Recomp · Xbox 360DimensionsRecompLEGO DimensionsPublic demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support.🔥 0🧊 0194Recomp · Xbox 360Daytona USA Static RecompilationDaytona USAStatic recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core.🔥 0🧊 0194Native Port · DOSCatacombGLCatacomb 3D seriesOpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate.🔥 0🧊 0192Decomp · GameCubeSpongeBob: Battle for Bikini Bottom DecompilationSpongeBob SquarePants: Battle for Bikini BottomDecompilation project for SpongeBob SquarePants: Battle for Bikini Bottom on GameCube with public match progress.🔥 0🧊 0191Decomp · WiiSkyward Sword DecompilationThe Legend of Zelda: Skyward SwordWork-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs.🔥 0🧊 0190Recomp · N64Duke Nukem: Zero Hour: RecompiledDuke Nukem: Zero HourWork-in-progress static recompilation of Duke Nukem: Zero Hour for N64 into a native port with RT64 graphics.🔥 0🧊 0190Engine Rewrite · PC (classic)sh3reduxSilent Hill 3Engine remake of Silent Hill 3 in OpenGL and C++; the README only covers build dependencies.🔥 0🧊 0187Engine Rewrite · PC (classic)D2MOODiablo IIReimplementation of Diablo II (Method and Ordinal Overhaul) with patching tools to help modders understand and change the game.🔥 0🧊 0181Native Port · GameCubeSuper Mario Sunshine PC PortSuper Mario SunshineNative PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc.🔥 0🧊 0181Engine Rewrite · DOSPanzerChasmChasm: The RiftPanzerChasm, a free engine recreation of Chasm: The Rift that runs on SDL2 and OpenGL using the original game data.🔥 0🧊 0179Engine Rewrite · DOSChronoshiftCommand & Conquer: Red AlertOpen source C++ re-implementation of Command & Conquer: Red Alert, rebuilt bottom-up and still relying on the original binary for unfinished parts.🔥 0🧊 0175Decomp · SaturnAzel (Panzer Dragoon Saga)Panzer Dragoon SagaEarly reverse-engineering project for Panzer Dragoon Saga on Saturn, semi-playable up to the Arachnoth battle on Windows.🔥 0🧊 0173Recomp · Xbox 360PGR4-RecompProject Gotham Racing 4Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough.🔥 0🧊 0173Recomp · XboxSplinter Cell: Double Agent XBE RecompSplinter Cell: Double AgentUnofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation, using Direct3D 12 and XAudio2.🔥 0🧊 0172Tools · GameCubeModernGekkomultiple (GameCube)Runtime for static recompilations of GameCube and Wii games, with a code-mod system and netplay support.🔥 0🧊 0167Engine Rewrite · DOSNuvieUltima VIOpen source engine for Ultima VI, Martian Dreams and The Savage Empire that reads the original data; development has moved to ScummVM.🔥 0🧊 0164Native Port · PC (classic)Descent 3: Piccu EngineDescent 3Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes.🔥 0🧊 0161Recomp · Xbox 360Deadly Premonition RecompilationDeadly PremonitionNative Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer.🔥 0🧊 0159Native Port · PC (classic)MechCommander 2 Open Source EngineMechCommander 2Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows.🔥 0🧊 0159Recomp · N64Harvest Moon 64: RecompiledHarvest Moon 64PC port of Harvest Moon 64 made with N64: Recompiled, with RT64 graphics, high frame rates, widescreen and mod support.🔥 0🧊 0158Recomp · Xbox 360DBZ Budokai 3 HD CollectionDragon Ball Z: Budokai 3 HD CollectionStatic recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools.🔥 0🧊 0158Native Port · DOSAbuse SDL2 PortAbuseSDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port.🔥 0🧊 0155Recomp · Xbox 360King Kong RecompiledPeter Jackson's King KongNative PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV.🔥 0🧊 0153Recomp · Xbox 360reNutBanjo-Kazooie: Nuts & BoltsRecompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux.🔥 0🧊 0153Engine Rewrite · PC (classic)SMACX Thinker ModSid Meier's Alpha CentauriEngine-feature mod for Alpha Centauri: Alien Crossfire that adds rewritten AI, new options and rendering changes through an extra DLL.🔥 0🧊 0153Recomp · Xbox 360SDOJ-Recomp (DoDonPachi Saidaioujou)Super Dragon Ball Z? (SDOJ)Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown.🔥 0🧊 0152Decomp · PC (classic)Magic Carpet 2 HDMagic Carpet 2Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator.🔥 0🧊 0151Recomp · N64Dr. Mario 64 Recomp PlusDr. Mario 64Modernized static recompilation of Dr. Mario 64 with GPU-rendered pills, 60+ FPS interpolation, 4-player support and CRT effects.🔥 0🧊 0151Engine Rewrite · PC (classic)hode (Heart of Darkness)Heart of DarknessReimplementation of the Heart of Darkness engine by Gregory Montoir, running the original Windows data files on modern systems.🔥 0🧊 0150Recomp · Xbox 360SVR07-RecompWWE SmackDown vs. Raw 2007Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows.🔥 0🧊 0149Native Port · PC (classic)openQ4Quake 4Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids.🔥 0🧊 0149Recomp · ArcadeInitial D Arcade Stage 3 RecompiledInitial D Arcade Stage 3Experimental native SH-4 static recompilation of Initial D Arcade Stage 3 (NAOMI 2) for Windows with a BIOS-free Vulkan renderer; this version is marked obsolete.🔥 0🧊 0145Engine Rewrite · PC (classic)OutpostHDOutpostOpen-source redesign of Sierra's 1994 city-building strategy game Outpost, in active development for Windows with Linux and macOS source builds.🔥 0🧊 0145Native Port · PC (classic)Open Test Drive UnlimitedTest Drive UnlimitedWork-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support.🔥 0🧊 0134Recomp · Xbox 360Eternal Sonata RepriseEternal SonataStatic recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks.🔥 0🧊 0133Decomp · PC (classic)Resident Evil 1 PC DecompilationResident EvilFunctionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux.🔥 0🧊 0133Native Port · WiiMario Kart Wii 3DSMario Kart WiiNative Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle.🔥 0🧊 0132Engine Rewrite · PC (classic)Age of Empires Free Software RemakeAge of Empires / Rise of RomeCross-platform free software remake of Age of Empires and Rise of Rome that mimics the Genie engine; only basic multiplayer-style gameplay so far.🔥 0🧊 0131Recomp · Xbox 360CoD3RecompCall of Duty 3Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play.🔥 0🧊 0130Native Port · GameCubeSuper Mario Sunshine Native PC PortSuper Mario SunshineNative PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image.🔥 0🧊 0130Recomp · Xbox 360DBZ Budokai HD RecompiledDragon Ball Z: Budokai HDRecompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps.🔥 0🧊 0128Recomp · DOSWebDOOMDoomDOOM and DOOM II built for the browser with WebAssembly on top of the PrBoom source port, using the classic WAD assets.🔥 0🧊 0125Recomp · N64Bomberman Hero: RecompiledBomberman HeroStatic recompilation of Bomberman Hero (N64) into a native PC port with RT64 graphics, widescreen, high framerate and mod support.🔥 0🧊 0125Decomp · WiiRock Band 3 DecompilationRock Band 3Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game.🔥 0🧊 0121Recomp · N64Pokémon Stadium Recomp (SS Anne)Pokémon StadiumArchived static recompilation of Pokémon Stadium (US v1.0) to a native PC build, based on a fork of N64Recomp.🔥 0🧊 0121Recomp · N64RaceWave46Wave Race 64AI-assisted Windows recompilation of Wave Race 64 with higher resolutions, widescreen, graphics options and expanded local multiplayer.🔥 0🧊 0119Native Port · PS2MikuPanFatal FrameEarly-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project.🔥 0🧊 0118Decomp · PC (classic)tomb3Tomb Raider IIIDecompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code.🔥 0🧊 0118Native Port · DOSAlone in the Dark: Re-HauntedAlone in the DarkCross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support.🔥 0🧊 0117Recomp · Xbox 360NFSMW Recompiled (Xbox 360)Need for Speed: Most WantedStatic native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges.🔥 0🧊 0117Native Port · DOSOpenMoMMaster of MagicFrom-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend.🔥 0🧊 0115Decomp · PC (classic)Touhou 8: Imperishable Night ReconstructionTouhou 8: Imperishable NightExact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress.🔥 0🧊 0112Decomp · DSPhantom Hourglass DecompilationThe Legend of Zelda: Phantom HourglassWork-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions.🔥 0🧊 0111Native Port · PC (classic)LBA2 Classic CommunityLittle Big Adventure 2Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD.🔥 0🧊 0111Native Port · PS1Gran Turismo 2 PC, VR & BrowserGran Turismo 2Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image.🔥 0🧊 0111Engine Rewrite · PC (classic)GorcStar Wars: Jedi Knight - Dark Forces IIEarly-development engine recreation of Star Wars Jedi Knight: Dark Forces II, meant to replace the original executable on new platforms.🔥 0🧊 0110Engine Rewrite · ArcadeCannonBall DXOutRunOutRun engine fork focused on racing wheels, multi-device input, force feedback, 21:9 ultrawide and arcade cabinets.🔥 0🧊 0110Recomp · Xbox 360BeanRecompGoldenEye 007 (XBLA)In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework.🔥 0🧊 0109Engine Rewrite · PC (classic)openmw-webThe Elder Scrolls III: MorrowindOpenMW compiled to WebAssembly so Morrowind runs in a desktop browser, with an admin dashboard and experimental multiplayer.🔥 0🧊 0107Native Port · DOSStunt Car Remake (Linux and Pandora port)Stunt Car RacerPort of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic.🔥 0🧊 0107Native Port · GameCubeMelee UnlockedSuper Smash Bros. MeleeNative Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay.🔥 0🧊 0105Decomp · PC (classic)Roblox 2007 Decompilation (RBXGS)Roblox (Nov 2007 client/server)Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components.🔥 0🧊 0104Native Port · SNESPhase DistorterEarthBoundEarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support.🔥 0🧊 0104Engine Rewrite · PC (classic)TemplePlusTemple of Elemental EvilHooks, extensions and fixes for The Temple of Elemental Evil that modernize the original game's engine.🔥 0🧊 0104Decomp · GameCubeSuper Mario Strikers DecompilationSuper Mario StrikersComplete decompilation of Super Mario Strikers for the GameCube that rebuilds a byte-identical retail executable.🔥 0🧊 0101Recomp · N64Snap64 RecompPokémon SnapNative Pokémon Snap (N64, US) port for Windows, Linux, Steam Deck and macOS, faithful by default with opt-in enhancements.🔥 0🧊 0101