Tags

c++

OpenRCT2 — RollerCoaster Tycoon 2 Engine Rewrite · PC (classic) OpenRCT2 RollerCoaster Tycoon 2 Open-source re-implementation of RollerCoaster Tycoon 2 with modern-platform support, an improved interface and cooperative multiplayer. 🔥 0🧊 0 16k
Engine Rewrite · PC (classic) DevilutionX Diablo Port of Diablo and Hellfire for modern systems with engine improvements, bug fixes and optional quality-of-life features. 🔥 0🧊 0 9.8k
Decomp · PC (classic) Devilution Diablo Reconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data. 🔥 0🧊 0 9k
Engine Rewrite · PC (classic) OpenTTD Transport Tycoon Deluxe Open-source transport simulation game based on Transport Tycoon Deluxe, with multiplayer, add-on content and modern platform support. 🔥 0🧊 0 8.4k
OpenMW — The Elder Scrolls III: Morrowind Engine Rewrite · PC (classic) OpenMW The Elder Scrolls III: Morrowind Open-source open-world RPG engine that plays The Elder Scrolls III: Morrowind, with improved graphics and its own editor, OpenMW-CS. 🔥 0🧊 0 6.6k
Engine Rewrite · PC (classic) VCMI Heroes of Might and Magic III Open-source engine for Heroes of Might and Magic III with modding support, a map editor and builds for desktop and mobile. 🔥 0🧊 0 5.9k
Native Port · GameCube Dusklight The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools. 🔥 0🧊 0 5.8k
Recomp · Xbox 360 Unleashed Recompiled Sonic Unleashed Unofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support. 🔥 0🧊 0 5.2k
Decomp · PC (classic) Space Cadet Pinball 3D Pinball for Windows - Space Cadet Decompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data. 🔥 0🧊 0 4.7k
Engine Rewrite · PC (classic) fheroes2 Heroes of Might and Magic II Open-source rewrite of the Heroes of Might and Magic II engine with high-resolution graphics, improved AI and many fixes. 🔥 0🧊 0 3.5k
Decomp · PC (classic) LEGO Island Decompilation LEGO Island Complete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 3.5k
Engine Rewrite · PC (classic) Fallout Community Edition Fallout Re-implementation of Fallout that keeps the original gameplay and adds engine bugfixes and quality-of-life improvements across platforms. 🔥 0🧊 0 2.9k
Engine Rewrite · PC (classic) OpenRW Grand Theft Auto III Cross-platform open-source re-implementation of Grand Theft Auto III that needs a legitimate copy of the PC game. 🔥 0🧊 0 2.2k
Engine Rewrite · DOS OpenXcom X-COM: UFO Defense Open-source clone of X-COM: UFO Defense and Terror From the Deep written in C++ and SDL, using resources from the originals. 🔥 0🧊 0 2.2k
Engine Rewrite · PC (classic) freeablo Diablo Archived cross-platform reimplementation of the Diablo 1 engine that needs the original game data and only reached a base of the game. 🔥 0🧊 0 2.2k
Decomp · GameCube Twilight Princess Decompilation The Legend of Zelda: Twilight Princess Work-in-progress decompilation of Twilight Princess; the GameCube releases fully match, and it is not a port. 🔥 0🧊 0 2.1k
Engine Rewrite · PC (classic) OpenLoco Chris Sawyer's Locomotion Open-source re-implementation of Chris Sawyer's Locomotion, the transport-company sim that followed Transport Tycoon. 🔥 0🧊 0 1.9k
Native Port · PC (classic) Generals: Zero Hour for macOS, iOS and iPadOS Command & Conquer: Generals - Zero Hour Native port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer. 🔥 0🧊 0 1.7k
Engine Rewrite · PC (classic) OpenGothic Gothic I-III / Chronicles of Myrtana Open-source re-implementation of Gothic 2: Night of the Raven that completes the main quest and addon with modern graphics APIs. 🔥 0🧊 0 1.6k
Skate 3 Recompiled — Skate 3 Recomp · Xbox 360 Skate 3 Recompiled Skate 3 Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer. 🔥 0🧊 0 1.6k
Engine Rewrite · PC (classic) openblack Black & White Open-source engine that reimplements Black & White (2001) in modern C++ with OpenGL and Vulkan rendering. 🔥 0🧊 0 1.6k
Engine Rewrite · PC (classic) OpenTomb Tomb Raider I-V (classic) Inactive open-source engine remake for playing classic Tomb Raider 1 to 5 and custom TRLE levels; the authors point to TombEngine. 🔥 0🧊 0 1.4k
Engine Rewrite · PC (classic) OpenSpades Ace of Spades 0.75 Compatible open-source client for Ace of Spades 0.75 that connects to vanilla, pyspades and pysnip servers. 🔥 0🧊 0 1.2k
Decomp · Wii Petari Super Mario Galaxy Work-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases. 🔥 0🧊 0 1.2k
Engine Rewrite · PC (classic) xoreos BioWare Aurora engine (NWN, KotOR...) Pre-alpha open-source reimplementation of BioWare's Aurora engine, targeting Neverwinter Nights, Knights of the Old Republic and more. 🔥 0🧊 0 1.2k
Engine Rewrite · DOS The Force Engine Star Wars: Dark Forces / Outlaws Modern replacement for the Jedi Engine of Star Wars: Dark Forces, with higher resolutions, mouselook and mod support; Outlaws is planned. 🔥 0🧊 0 1.2k
Recomp · Wii WiiCompiled Wii games (unspecified) Native PC port of Mario Kart Wii made by static recompilation, with no emulator at runtime and an unlocked framerate. 🔥 0🧊 0 1.1k
Engine Rewrite · PC (classic) Surreal Engine Unreal Engine 1 games Reimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable. 🔥 0🧊 0 1.1k
Native Port · PC (classic) Arx Libertatis Arx Fatalis Cross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code. 🔥 0🧊 0 1.1k
Decomp · GameCube Wind Waker Decompilation The Legend of Zelda: The Wind Waker Work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube, covering all GameCube versions. 🔥 0🧊 0 1.1k
Native Port · PC (classic) LEGO Island Portable LEGO Island Portable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles. 🔥 0🧊 0 1.1k
Decomp · PC (classic) GTA San Andreas Reversed Grand Theft Auto: San Andreas Hobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader. 🔥 0🧊 0 1k
Engine Rewrite · DOS Rigel Engine Duke Nukem II Modern C++ re-implementation of Duke Nukem II that works as a drop-in replacement for the original DOS executable. 🔥 0🧊 0 1k
Native Port · PC (classic) vkDOOM3 Doom 3 BFG Archived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan. 🔥 0🧊 0 906
Engine Rewrite · PC (classic) Falltergeist Fallout 2 Open-source cross-platform Fallout 2 engine written in C++ and SDL that plays the game with your own data files. 🔥 0🧊 0 887
Engine Rewrite · Arcade Cannonball OutRun Enhanced engine for the OutRun arcade game, rewritten from 68000 and Z80 assembler into C++ with higher frame rates and widescreen. 🔥 0🧊 0 880
Engine Rewrite · PC (classic) OpenEnroth Might and Magic VI-VIII Open reimplementation of the Might and Magic VI-VIII engine; Might and Magic VII is playable today with MM6 and MM8 planned. 🔥 0🧊 0 871
Engine Rewrite · PC (classic) OpenNFS Need for Speed (classic series) Early-stage modern engine that unpacks the original data of the classic Need for Speed games 1 to 5 on PC and PSX. 🔥 0🧊 0 845
Engine Rewrite · PC (classic) Aleph One Marathon 2 (Bungie) Open-source continuation of Bungie's Marathon 2 engine that plays Marathon, Marathon 2, Marathon Infinity and third-party content. 🔥 0🧊 0 813
Native Port · DOS NBlood, Rednukem and PCExhumed Blood and other Build games Reverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology. 🔥 0🧊 0 809
Engine Rewrite · GameCube Metaforce Metroid Prime Reverse-engineered native reimplementation of the Metroid Prime engine, recently rewritten on top of the matching decompilation. 🔥 0🧊 0 797
Recomp · Xbox 360 re:Blue Blue Dragon Unofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support. 🔥 0🧊 0 780
Engine Rewrite · PC (classic) Vangers Vangers Open-source build of Vangers, the racing and RPG hybrid, now on SDL 3 with gamepad support and a TOML settings file. 🔥 0🧊 0 737
Engine Rewrite · PC (classic) Jazz² Resurrection Jazz Jackrabbit 2 Native C++ reimplementation of Jazz Jackrabbit 2 for Windows, Linux, macOS, Steam Deck and Android, using your original game files. 🔥 0🧊 0 715
Native Port · N64 Open Ocarina - The Master Port The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM. 🔥 0🧊 0 704
Engine Rewrite · PC (classic) Thyme Command & Conquer: Generals - Zero Hour Open-source re-implementation of Command & Conquer: Generals - Zero Hour for Windows that aims to fix bugs and enable new platforms. 🔥 0🧊 0 695
Engine Rewrite · DOS Exult Ultima VII Ultima VII engine for modern systems that plays The Black Gate and Serpent Isle using the data files from your own copy. 🔥 0🧊 0 693
Recomp · Xbox 360 Marathon Recompiled Sonic the Hedgehog (2006) Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS. 🔥 0🧊 0 666
Engine Rewrite · PC (classic) REGoth Gothic I-II (zEngine) Open-source reimplementation of the zEngine behind Gothic and Gothic II; the project has since restarted in a new repository. 🔥 0🧊 0 654
Built on the Code · Mega Drive Sonic 3 A.I.R. Sonic 3 & Knuckles Source code for Sonic 3 - Angel Island Revisited, a fan remaster of Sonic 3 & Knuckles, and the Oxygen Engine behind it. 🔥 0🧊 0 653
Native Port · PC (classic) DXX-Rebirth Descent / Descent II Modern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer. 🔥 0🧊 0 639
Engine Rewrite · PC (classic) GLSMAC Sid Meier's Alpha Centauri Unofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire, with a rewritten engine and network code. 🔥 0🧊 0 638
Built on the Code · PC (classic) Plants vs. Zombies Online Battle Plants vs. Zombies A mod that adds two-player online battle to Plants vs. Zombies, one side as plants and the other as zombies, via DLL injection. 🔥 0🧊 0 627
Native Port · PC (classic) idTech4A++ (Harmattan Edition) Doom 3 / Quake 4 / Prey (2006) Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES. 🔥 0🧊 0 627
Decomp · Xbox 360 Minecraft: Legacy Console Edition Decompilation Minecraft: Legacy Console Edition Early-stage clean-room decompilation of Minecraft: Legacy Console Edition, working from the Nintendo Switch Edition executable. 🔥 0🧊 0 618
Decomp · PC (classic) Touhou 6 Decompilation Touhou 6: Embodiment of Scarlet Devil Decompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain. 🔥 0🧊 0 613
Recomp · N64 Mario Kart 64: Recompiled Mario Kart 64 Static recompilation of Mario Kart 64 into a native PC port for Windows, Linux and macOS, with widescreen and high frame rates. 🔥 0🧊 0 611
Native Port · DOS Open Fodder Cannon Fodder Open-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor. 🔥 0🧊 0 605
Engine Rewrite · PC (classic) OpenApoc X-COM: Apocalypse Open-source reimplementation of X-COM: Apocalypse in C++ and SDL2 with full mod support, using your original game files. 🔥 0🧊 0 597
Engine Rewrite · DOS Return To The Roots The Settlers II Fan rewrite of The Settlers II with internet multiplayer and support for modern systems, using the original game's graphics and sounds. 🔥 0🧊 0 596
Recomp · Xbox 360 Lost Odyssey Recomp Lost Odyssey Experimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android. 🔥 0🧊 0 570
Engine Rewrite · PC (classic) Carnage3D Grand Theft Auto (1) Early-stage open-source remake of the original Grand Theft Auto that runs on Windows, Linux and even in the browser. 🔥 0🧊 0 568
Native Port · PS1 PsyDoom Doom (PlayStation) Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy. 🔥 0🧊 0 545
Engine Rewrite · PC (classic) JA2 Stracciatella Jagged Alliance 2 Community-driven port of Jagged Alliance 2 to more platforms, fixing bugs and adding a mod development platform. 🔥 0🧊 0 540
Engine Rewrite · PC (classic) Meridian 59 Meridian 59 Source code for the classic MMORPG Meridian 59, including the client, server, Blakod compiler and room editor, built with Visual Studio. 🔥 0🧊 0 518
Engine Rewrite · PC (classic) OpenClaw Captain Claw Multiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch to use your original game archive. 🔥 0🧊 0 515
Engine Rewrite · PC (classic) REGoth-bs Gothic I-II Restart of the REGoth project: an open-source reimplementation of the zEngine behind Gothic and Gothic II using modern technologies. 🔥 0🧊 0 499
Native Port · PC (classic) FreeSpace 2 Source Code Project Freespace 2 Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2. 🔥 0🧊 0 490
Engine Rewrite · PC (classic) donut The Simpsons: Hit & Run Open-source reimplementation of The Simpsons: Hit & Run in modern C++ and OpenGL, using the original game assets. 🔥 0🧊 0 485
Native Port · N64 BattleShip Super Smash Bros. (N64) PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship. 🔥 0🧊 0 478
Engine Rewrite · PC (classic) Ryzom Core Ryzom Open-source MMORPG framework on the NeL engine, with the client, server and tools code behind the Ryzom game, maintained by the community. 🔥 0🧊 0 469
Native Port · DOS Vanilla Conquer Command & Conquer: Tiberian Dawn / Red Alert Cross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement. 🔥 0🧊 0 464
Patch / Enhancement · PC (classic) Phobos Command & Conquer: Red Alert 2 - Yuri's Revenge Community engine extension for Command & Conquer: Red Alert 2 - Yuri's Revenge that adds new features and fixes, compatible with Ares. 🔥 0🧊 0 462
Recomp · Xbox 360 Hell's Gate Dante's Inferno Static recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS. 🔥 0🧊 0 459
Native Port · DOS PureDOOM Doom Single-header, dependency-free Doom source port in pure C, designed to run on almost any device. 🔥 0🧊 0 457
Native Port · PC (classic) d3wasm Doom 3 Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser. 🔥 0🧊 0 455
Decomp · PC (classic) CS16Client Counter-Strike 1.6 Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS. 🔥 0🧊 0 454
Decomp · PC (classic) R.E.L.I.V.E. Oddworld: Abe's Oddysee / Exoddus Open-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools. 🔥 0🧊 0 441
Recomp · PSP Yakumo PSP game (name withheld) Static recompilation of Monster Hunter Portable 3rd HD Ver. into a native Windows and Linux build using Vulkan and SDL3. 🔥 0🧊 0 424
Recomp · Xbox 360 Fable 2 Recomp Fable II ReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate. 🔥 0🧊 0 421
Decomp · PC (classic) reVC Grand Theft Auto: Vice City Fully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support. 🔥 0🧊 0 419
Engine Rewrite · PC (classic) TheXTech Super Mario Bros. X (SMBX) C++ rewrite of the Super Mario Bros. X (SMBX 1.3) engine for modern and non-Windows platforms, reproducing the old engine with new features. 🔥 0🧊 0 418
Native Port · GameCube Metroid Prime Native Port Metroid Prime Native port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer. 🔥 0🧊 0 395
Decomp · GameCube Pikmin 2 Decompilation Pikmin 2 Work-in-progress decompilation of Pikmin 2 covering the USA, PAL and Japanese releases plus two USA demos, with public progress tracking. 🔥 0🧊 0 377
Engine Rewrite · DOS Dune II - The Maker Dune II Remake of Dune II - The Building of a Dynasty with higher resolutions, zooming, multiselect and skirmish play. 🔥 0🧊 0 368
Recomp · Xbox 360 Fable 2 Recomp Fable II Work-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK. 🔥 0🧊 0 365
Decomp · GameCube Metroid Prime Decompilation Metroid Prime Matching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking. 🔥 0🧊 0 362
Recomp · Xbox 360 NocturneRecomp Castlevania: Symphony of the Night (XBLA) Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK. 🔥 0🧊 0 362
Decomp · GameCube Super Mario Sunshine Decompilation Super Mario Sunshine Work-in-progress decompilation of Super Mario Sunshine for GameCube covering the Japanese and PAL Rev 0 releases. 🔥 0🧊 0 347
Decomp · GameCube Resident Evil 4 (GameCube) Decompilation Resident Evil 4 Complete byte-identical decompilation of the Resident Evil 4 GameCube debug build, with no game assets included. 🔥 0🧊 0 343
Engine Rewrite · DOS FreeSerf The Settlers (Serf City) Open-source clone of Settlers 1 (Serf City) that plays with the data files from your own DOS or Amiga copy. 🔥 0🧊 0 339
Recomp · Xbox 360 The Simpsons Game Recompiled The Simpsons Game Work-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows. 🔥 0🧊 0 335
Recomp · Xbox 360 EdgeOfTimeRecompiled Spider-Man: Edge of Time Unofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux. 🔥 0🧊 0 329
Decomp · PC (classic) cdcEngineDXHR Deus Ex: Human Revolution (cdc engine) Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows. 🔥 0🧊 0 323
Recomp · Xbox 360 Liberty Recompiled Grand Theft Auto IV Early-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS. 🔥 0🧊 0 320
Native Port · GameCube Strikers Super Mario Strikers Native port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch. 🔥 0🧊 0 317
Engine Rewrite · PC (classic) reone Star Wars: Knights of the Old Republic I-II Free, clean-room game engine that runs Star Wars: Knights of the Old Republic and The Sith Lords for play and modding. 🔥 0🧊 0 315
Engine Rewrite · PC (classic) CroftEngine Tomb Raider (1) Open-source remake engine for the original Tomb Raider with native controller support, texture packs and online ghosts. 🔥 0🧊 0 310
Native Port · N64 Paper Mario ReCut Paper Mario Native Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool. 🔥 0🧊 0 307
Native Port · DOS Doomsday Engine Doom / Heretic / Hexen Portable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI. 🔥 0🧊 0 305
Native Port · DOS Odamex Doom Online multiplayer Doom source port with client/server netcode and a focus on original gameplay. 🔥 0🧊 0 302
Recomp · N64 Bomberman 64: Recompiled Bomberman 64 Static recompilation of Bomberman 64 into a native port with RT64 graphics, enhancements and extensive mod support. 🔥 0🧊 0 295
Engine Rewrite · PC (classic) Sourcehold Stronghold Early-stage open-source engine reimplementation of Stronghold (2001); currently frozen pending the Definitive Edition. 🔥 0🧊 0 279
Recomp · N64 Quest 64: Recompiled Quest 64 Static recompilation of Quest 64 into a native port with RT64 graphics, enhancements and extensive mod support. 🔥 0🧊 0 278
Online Revival · Dreamcast newserv Phantasy Star Online Phantasy Star Online game server, proxy and reverse-engineering toolkit built from observed network sessions. 🔥 0🧊 0 277
Recomp · Xbox 360 DownpourRecomp Silent Hill: Downpour Native Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher. 🔥 0🧊 0 276
Decomp · PS2 Sly Cooper Thievius Raccoonus Decompilation Sly Cooper and the Thievius Raccoonus Work-in-progress decompilation of Sly Cooper and the Thievius Raccoonus for PS2, targeting the NTSC-U build. 🔥 0🧊 0 272
Native Port · DOS Eternity Engine Doom Advanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support. 🔥 0🧊 0 271
Engine Rewrite · PC (classic) DGEngine Diablo Engine that runs Diablo 1 and Hellfire from their game files, with support for Diablo Flare, Diablo Extended and a Diablo 2 demo setup. 🔥 0🧊 0 270
Native Port · PC (classic) DOOM: BFA Edition Doom 3 BFG Source port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options. 🔥 0🧊 0 268
Recomp · GameCube MegaMan64Recompiled Mega Man 64 Recompilation project for Mega Man 64; the repository README gives no further details. 🔥 0🧊 0 265
Recomp · Xbox 360 LibertyRecompAndroid Grand Theft Auto IV Experimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs. 🔥 0🧊 0 262
Recomp · Xbox 360 SpeedBreaker Need for Speed: Most Wanted Unofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build. 🔥 0🧊 0 259
Online Revival · Xbox 360 OpenMBU Marble Blast Ultra Community revival of Marble Blast Ultra, the 2006 Xbox 360 arcade classic, with controller options and fan-made content. 🔥 0🧊 0 258
Recomp · Xbox 360 The Darkness Recomp The Darkness Native Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options. 🔥 0🧊 0 253
Native Port · PS2 ProjectCane Sly Cooper and the Thievius Raccoonus Playable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering. 🔥 0🧊 0 248
Native Port · PS1 C1 Crash Bandicoot Port of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable. 🔥 0🧊 0 248
Engine Rewrite · PC (classic) freeaoe Age of Empires II Free engine in early development for Age of Empires II and other Genie games like Star Wars: Galactic Battlegrounds. 🔥 0🧊 0 241
Engine Rewrite · Wii Kinoko Mario Kart Wii (physics) C++ reimplementation of Mario Kart Wii's physics engine, aiming for perfectly accurate ghost replay. 🔥 0🧊 0 233
Engine Rewrite · PC (classic) Zero Hour Reforged Command & Conquer: Generals - Zero Hour Command & Conquer: Generals Zero Hour rebuilt from EA's published source as a 64-bit game with bug fixes and a smarter AI. 🔥 0🧊 0 222
Decomp · Xbox 360 Need for Speed: Most Wanted Decompilation Need for Speed: Most Wanted Work-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions. 🔥 0🧊 0 221
Engine Rewrite · PC (classic) OpenAWE Alan Wake (engine) Open-source reimplementation of Remedy's Alan Wake engine (later Northlight), aiming to run Alan Wake and American Nightmare. 🔥 0🧊 0 220
Recomp · Xbox 360 Condemned2Recomp Condemned 2: Bloodshot Work-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK. 🔥 0🧊 0 216
Recomp · PSP LCS Recomp Grand Theft Auto: Liberty City Stories PC port of Grand Theft Auto: Liberty City Stories (PSP) built on PSPRecomp, with configurable resolution and controls. 🔥 0🧊 0 216
Recomp · N64 DKR-R Diddy Kong Racing Native static recompilation of Diddy Kong Racing with custom tracks, characters and online mod sharing. 🔥 0🧊 0 214
Recomp · Xbox 360 GoldenRecomp GoldenEye (XBLA/unnamed) Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed. 🔥 0🧊 0 213
Recomp · Xbox 360 Daytona USA ReXGlue Recompilation Daytona USA Static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux. 🔥 0🧊 0 212
Native Port · PS1 Silent Engine Silent Hill In-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable. 🔥 0🧊 0 212
Engine Rewrite · DOS raw(gl) Another World Archived reimplementation of the Another World engine using SDL and OpenGL, supporting many original versions. 🔥 0🧊 0 209
Recomp · Xbox 360 ReTiP Viva Piñata: Trouble in Paradise Recompilation of Viva Piñata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features. 🔥 0🧊 0 208
Native Port · N64 Mario Kart 64 for Nintendo 3DS Mario Kart 64 Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering. 🔥 0🧊 0 208
Decomp · GameCube Mario Kart: Double Dash!! Decompilation Mario Kart: Double Dash!! Work-in-progress 1:1 decompilation of Mario Kart: Double Dash!! for GameCube, currently supporting the debug build. 🔥 0🧊 0 198
Decomp · PC (classic) CSE2 Cave Story Decompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles. 🔥 0🧊 0 198
Decomp · DS Super Mario 64 DS Decompilation Super Mario 64 DS From-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools. 🔥 0🧊 0 195
Recomp · Xbox 360 DimensionsRecomp LEGO Dimensions Public demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support. 🔥 0🧊 0 194
Recomp · Xbox 360 Daytona USA Static Recompilation Daytona USA Static recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core. 🔥 0🧊 0 194
Native Port · DOS CatacombGL Catacomb 3D series OpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate. 🔥 0🧊 0 192
Decomp · GameCube SpongeBob: Battle for Bikini Bottom Decompilation SpongeBob SquarePants: Battle for Bikini Bottom Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom on GameCube with public match progress. 🔥 0🧊 0 191
Decomp · Wii Skyward Sword Decompilation The Legend of Zelda: Skyward Sword Work-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs. 🔥 0🧊 0 190
Recomp · N64 Duke Nukem: Zero Hour: Recompiled Duke Nukem: Zero Hour Work-in-progress static recompilation of Duke Nukem: Zero Hour for N64 into a native port with RT64 graphics. 🔥 0🧊 0 190
Engine Rewrite · PC (classic) sh3redux Silent Hill 3 Engine remake of Silent Hill 3 in OpenGL and C++; the README only covers build dependencies. 🔥 0🧊 0 187
Engine Rewrite · PC (classic) D2MOO Diablo II Reimplementation of Diablo II (Method and Ordinal Overhaul) with patching tools to help modders understand and change the game. 🔥 0🧊 0 181
Native Port · GameCube Super Mario Sunshine PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc. 🔥 0🧊 0 181
Engine Rewrite · DOS PanzerChasm Chasm: The Rift PanzerChasm, a free engine recreation of Chasm: The Rift that runs on SDL2 and OpenGL using the original game data. 🔥 0🧊 0 179
Engine Rewrite · DOS Chronoshift Command & Conquer: Red Alert Open source C++ re-implementation of Command & Conquer: Red Alert, rebuilt bottom-up and still relying on the original binary for unfinished parts. 🔥 0🧊 0 175
Decomp · Saturn Azel (Panzer Dragoon Saga) Panzer Dragoon Saga Early reverse-engineering project for Panzer Dragoon Saga on Saturn, semi-playable up to the Arachnoth battle on Windows. 🔥 0🧊 0 173
Recomp · Xbox 360 PGR4-Recomp Project Gotham Racing 4 Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough. 🔥 0🧊 0 173
Recomp · Xbox Splinter Cell: Double Agent XBE Recomp Splinter Cell: Double Agent Unofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation, using Direct3D 12 and XAudio2. 🔥 0🧊 0 172
Tools · GameCube ModernGekko multiple (GameCube) Runtime for static recompilations of GameCube and Wii games, with a code-mod system and netplay support. 🔥 0🧊 0 167
Engine Rewrite · DOS Nuvie Ultima VI Open source engine for Ultima VI, Martian Dreams and The Savage Empire that reads the original data; development has moved to ScummVM. 🔥 0🧊 0 164
Native Port · PC (classic) Descent 3: Piccu Engine Descent 3 Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes. 🔥 0🧊 0 161
Recomp · Xbox 360 Deadly Premonition Recompilation Deadly Premonition Native Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer. 🔥 0🧊 0 159
Native Port · PC (classic) MechCommander 2 Open Source Engine MechCommander 2 Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows. 🔥 0🧊 0 159
Recomp · N64 Harvest Moon 64: Recompiled Harvest Moon 64 PC port of Harvest Moon 64 made with N64: Recompiled, with RT64 graphics, high frame rates, widescreen and mod support. 🔥 0🧊 0 158
Recomp · Xbox 360 DBZ Budokai 3 HD Collection Dragon Ball Z: Budokai 3 HD Collection Static recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools. 🔥 0🧊 0 158
Native Port · DOS Abuse SDL2 Port Abuse SDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port. 🔥 0🧊 0 155
Recomp · Xbox 360 King Kong Recompiled Peter Jackson's King Kong Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV. 🔥 0🧊 0 153
Recomp · Xbox 360 reNut Banjo-Kazooie: Nuts & Bolts Recompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux. 🔥 0🧊 0 153
Engine Rewrite · PC (classic) SMACX Thinker Mod Sid Meier's Alpha Centauri Engine-feature mod for Alpha Centauri: Alien Crossfire that adds rewritten AI, new options and rendering changes through an extra DLL. 🔥 0🧊 0 153
Recomp · Xbox 360 SDOJ-Recomp (DoDonPachi Saidaioujou) Super Dragon Ball Z? (SDOJ) Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown. 🔥 0🧊 0 152
Decomp · PC (classic) Magic Carpet 2 HD Magic Carpet 2 Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator. 🔥 0🧊 0 151
Recomp · N64 Dr. Mario 64 Recomp Plus Dr. Mario 64 Modernized static recompilation of Dr. Mario 64 with GPU-rendered pills, 60+ FPS interpolation, 4-player support and CRT effects. 🔥 0🧊 0 151
Engine Rewrite · PC (classic) hode (Heart of Darkness) Heart of Darkness Reimplementation of the Heart of Darkness engine by Gregory Montoir, running the original Windows data files on modern systems. 🔥 0🧊 0 150
Recomp · Xbox 360 SVR07-Recomp WWE SmackDown vs. Raw 2007 Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows. 🔥 0🧊 0 149
Native Port · PC (classic) openQ4 Quake 4 Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids. 🔥 0🧊 0 149
Recomp · Arcade Initial D Arcade Stage 3 Recompiled Initial D Arcade Stage 3 Experimental native SH-4 static recompilation of Initial D Arcade Stage 3 (NAOMI 2) for Windows with a BIOS-free Vulkan renderer; this version is marked obsolete. 🔥 0🧊 0 145
Engine Rewrite · PC (classic) OutpostHD Outpost Open-source redesign of Sierra's 1994 city-building strategy game Outpost, in active development for Windows with Linux and macOS source builds. 🔥 0🧊 0 145
Native Port · PC (classic) Open Test Drive Unlimited Test Drive Unlimited Work-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support. 🔥 0🧊 0 134
Recomp · Xbox 360 Eternal Sonata Reprise Eternal Sonata Static recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks. 🔥 0🧊 0 133
Decomp · PC (classic) Resident Evil 1 PC Decompilation Resident Evil Functionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux. 🔥 0🧊 0 133
Native Port · Wii Mario Kart Wii 3DS Mario Kart Wii Native Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle. 🔥 0🧊 0 132
Engine Rewrite · PC (classic) Age of Empires Free Software Remake Age of Empires / Rise of Rome Cross-platform free software remake of Age of Empires and Rise of Rome that mimics the Genie engine; only basic multiplayer-style gameplay so far. 🔥 0🧊 0 131
Recomp · Xbox 360 CoD3Recomp Call of Duty 3 Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play. 🔥 0🧊 0 130
Native Port · GameCube Super Mario Sunshine Native PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image. 🔥 0🧊 0 130
Recomp · Xbox 360 DBZ Budokai HD Recompiled Dragon Ball Z: Budokai HD Recompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps. 🔥 0🧊 0 128
Recomp · DOS WebDOOM Doom DOOM and DOOM II built for the browser with WebAssembly on top of the PrBoom source port, using the classic WAD assets. 🔥 0🧊 0 125
Recomp · N64 Bomberman Hero: Recompiled Bomberman Hero Static recompilation of Bomberman Hero (N64) into a native PC port with RT64 graphics, widescreen, high framerate and mod support. 🔥 0🧊 0 125
Decomp · Wii Rock Band 3 Decompilation Rock Band 3 Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game. 🔥 0🧊 0 121
Recomp · N64 Pokémon Stadium Recomp (SS Anne) Pokémon Stadium Archived static recompilation of Pokémon Stadium (US v1.0) to a native PC build, based on a fork of N64Recomp. 🔥 0🧊 0 121
Recomp · N64 RaceWave46 Wave Race 64 AI-assisted Windows recompilation of Wave Race 64 with higher resolutions, widescreen, graphics options and expanded local multiplayer. 🔥 0🧊 0 119
Native Port · PS2 MikuPan Fatal Frame Early-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project. 🔥 0🧊 0 118
Decomp · PC (classic) tomb3 Tomb Raider III Decompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code. 🔥 0🧊 0 118
Native Port · DOS Alone in the Dark: Re-Haunted Alone in the Dark Cross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support. 🔥 0🧊 0 117
Recomp · Xbox 360 NFSMW Recompiled (Xbox 360) Need for Speed: Most Wanted Static native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges. 🔥 0🧊 0 117
Native Port · DOS OpenMoM Master of Magic From-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend. 🔥 0🧊 0 115
Decomp · PC (classic) Touhou 8: Imperishable Night Reconstruction Touhou 8: Imperishable Night Exact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress. 🔥 0🧊 0 112
Decomp · DS Phantom Hourglass Decompilation The Legend of Zelda: Phantom Hourglass Work-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions. 🔥 0🧊 0 111
Native Port · PC (classic) LBA2 Classic Community Little Big Adventure 2 Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD. 🔥 0🧊 0 111
Native Port · PS1 Gran Turismo 2 PC, VR & Browser Gran Turismo 2 Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image. 🔥 0🧊 0 111
Engine Rewrite · PC (classic) Gorc Star Wars: Jedi Knight - Dark Forces II Early-development engine recreation of Star Wars Jedi Knight: Dark Forces II, meant to replace the original executable on new platforms. 🔥 0🧊 0 110
Engine Rewrite · Arcade CannonBall DX OutRun OutRun engine fork focused on racing wheels, multi-device input, force feedback, 21:9 ultrawide and arcade cabinets. 🔥 0🧊 0 110
Recomp · Xbox 360 BeanRecomp GoldenEye 007 (XBLA) In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework. 🔥 0🧊 0 109
openmw-web — The Elder Scrolls III: Morrowind Engine Rewrite · PC (classic) openmw-web The Elder Scrolls III: Morrowind OpenMW compiled to WebAssembly so Morrowind runs in a desktop browser, with an admin dashboard and experimental multiplayer. 🔥 0🧊 0 107
Native Port · DOS Stunt Car Remake (Linux and Pandora port) Stunt Car Racer Port of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic. 🔥 0🧊 0 107
Native Port · GameCube Melee Unlocked Super Smash Bros. Melee Native Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay. 🔥 0🧊 0 105
Decomp · PC (classic) Roblox 2007 Decompilation (RBXGS) Roblox (Nov 2007 client/server) Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components. 🔥 0🧊 0 104
Native Port · SNES Phase Distorter EarthBound EarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support. 🔥 0🧊 0 104
Engine Rewrite · PC (classic) TemplePlus Temple of Elemental Evil Hooks, extensions and fixes for The Temple of Elemental Evil that modernize the original game's engine. 🔥 0🧊 0 104
Decomp · GameCube Super Mario Strikers Decompilation Super Mario Strikers Complete decompilation of Super Mario Strikers for the GameCube that rebuilds a byte-identical retail executable. 🔥 0🧊 0 101
Recomp · N64 Snap64 Recomp Pokémon Snap Native Pokémon Snap (N64, US) port for Windows, Linux, Steam Deck and macOS, faithful by default with opt-in enhancements. 🔥 0🧊 0 101