Native Port · GameCubeDusklightThe Legend of Zelda: Twilight PrincessReverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools.🔥 0🧊 05.8kNative Port · PC (classic)Generals: Zero Hour for macOS, iOS and iPadOSCommand & Conquer: Generals - Zero HourNative port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer.🔥 0🧊 01.7kNative Port · PC (classic)Arx LibertatisArx FatalisCross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code.🔥 0🧊 01.1kNative Port · PC (classic)LEGO Island PortableLEGO IslandPortable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles.🔥 0🧊 01.1kNative Port · PC (classic)vkDOOM3Doom 3 BFGArchived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan.🔥 0🧊 0906Native Port · DOSRazeBuild engine games (Duke Nukem 3D, Blood, Shadow Warrior)Build engine port backed by GZDoom tech that plays Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Exhumed in one package.🔥 0🧊 0887Native Port · DOSNBlood, Rednukem and PCExhumedBlood and other Build gamesReverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology.🔥 0🧊 0809Native Port · N64Open Ocarina - The Master PortThe Legend of Zelda: Ocarina of TimePC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM.🔥 0🧊 0704Native Port · PC (classic)DXX-RebirthDescent / Descent IIModern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer.🔥 0🧊 0639Native Port · PC (classic)idTech4A++ (Harmattan Edition)Doom 3 / Quake 4 / Prey (2006)Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES.🔥 0🧊 0627Native Port · DOSOpen FodderCannon FodderOpen-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor.🔥 0🧊 0605Native Port · PS1PsyDoomDoom (PlayStation)Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy.🔥 0🧊 0545Native Port · PC (classic)FreeSpace 2 Source Code ProjectFreespace 2Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2.🔥 0🧊 0490Native Port · N64BattleShipSuper Smash Bros. (N64)PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship.🔥 0🧊 0478Native Port · DOSVanilla ConquerCommand & Conquer: Tiberian Dawn / Red AlertCross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement.🔥 0🧊 0464Native Port · DOSPureDOOMDoomSingle-header, dependency-free Doom source port in pure C, designed to run on almost any device.🔥 0🧊 0457Native Port · PC (classic)d3wasmDoom 3Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser.🔥 0🧊 0455Native Port · GameCubeMetroid Prime Native PortMetroid PrimeNative port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer.🔥 0🧊 0395Native Port · GameCubeStrikersSuper Mario StrikersNative port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch.🔥 0🧊 0317Native Port · N64Paper Mario ReCutPaper MarioNative Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool.🔥 0🧊 0307Native Port · DOSDoomsday EngineDoom / Heretic / HexenPortable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI.🔥 0🧊 0305Native Port · DOSOdamexDoomOnline multiplayer Doom source port with client/server netcode and a focus on original gameplay.🔥 0🧊 0302Native Port · DOSEternity EngineDoomAdvanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support.🔥 0🧊 0271Native Port · PC (classic)DOOM: BFA EditionDoom 3 BFGSource port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options.🔥 0🧊 0268Native Port · PS2ProjectCaneSly Cooper and the Thievius RaccoonusPlayable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering.🔥 0🧊 0248Native Port · PS1C1Crash BandicootPort of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable.🔥 0🧊 0248Native Port · PS1Silent EngineSilent HillIn-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable.🔥 0🧊 0212Native Port · N64Mario Kart 64 for Nintendo 3DSMario Kart 64Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering.🔥 0🧊 0208Native Port · DOSCatacombGLCatacomb 3D seriesOpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate.🔥 0🧊 0192Native Port · GameCubeSuper Mario Sunshine PC PortSuper Mario SunshineNative PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc.🔥 0🧊 0181Native Port · PC (classic)Descent 3: Piccu EngineDescent 3Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes.🔥 0🧊 0161Native Port · PC (classic)MechCommander 2 Open Source EngineMechCommander 2Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows.🔥 0🧊 0159Native Port · DOSAbuse SDL2 PortAbuseSDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port.🔥 0🧊 0155Native Port · PC (classic)openQ4Quake 4Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids.🔥 0🧊 0149Native Port · PC (classic)Open Test Drive UnlimitedTest Drive UnlimitedWork-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support.🔥 0🧊 0134Native Port · WiiMario Kart Wii 3DSMario Kart WiiNative Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle.🔥 0🧊 0132Native Port · GameCubeSuper Mario Sunshine Native PC PortSuper Mario SunshineNative PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image.🔥 0🧊 0130Native Port · PS2MikuPanFatal FrameEarly-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project.🔥 0🧊 0118Native Port · DOSAlone in the Dark: Re-HauntedAlone in the DarkCross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support.🔥 0🧊 0117Native Port · DOSOpenMoMMaster of MagicFrom-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend.🔥 0🧊 0115Native Port · PC (classic)LBA2 Classic CommunityLittle Big Adventure 2Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD.🔥 0🧊 0111Native Port · PS1Gran Turismo 2 PC, VR & BrowserGran Turismo 2Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image.🔥 0🧊 0111Native Port · DOSStunt Car Remake (Linux and Pandora port)Stunt Car RacerPort of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic.🔥 0🧊 0107Native Port · GameCubeMelee UnlockedSuper Smash Bros. MeleeNative Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay.🔥 0🧊 0105Native Port · SNESPhase DistorterEarthBoundEarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support.🔥 0🧊 0104Native Port · PS1Syphon Filter PCSyphon FilterUnofficial Windows PC runtime for Syphon Filter (NTSC-U 1.1) that pairs the PlayStation gameplay code with a native host.🔥 0🧊 0111Native Port · WiiDriftDroidMario Kart WiiNative Android port of Mario Kart Wii and Retro Rewind built on WiiCompiled, with touch controls and motion steering.🔥 0🧊 088Native Port · N64Banjo-Tooie Scurvy Dog PortBanjo-TooieIndependent alpha recompilation of Banjo-Tooie for Windows x64 using RT64, made with AI and unrelated to the Banjo: Recompiled team.🔥 0🧊 083Native Port · WiiGalaxyQuestSuper Mario GalaxyNative VR port of Super Mario Galaxy for Meta Quest 2 and 3, built on the Petari decompilation, with the game also playable on a virtual screen.🔥 0🧊 075Native Port · DSKH 358/2 Days PortKingdom Hearts 358/2 DaysExperimental native PC runtime for Kingdom Hearts 358/2 Days, built alongside the DS decompilation; the front-end already runs with real assets.🔥 0🧊 064Native Port · PC (classic)OpenPREYPrey (2006)Work-in-progress open-source replacement engine for PREY (2006) built on Quake4Doom, adding widescreen, controller support and modern rendering on your existing copy.🔥 0🧊 057Native Port · GameCubeSwitchWakerThe Legend of Zelda: The Wind WakerUnofficial native port of The Legend of Zelda: The Wind Waker to Nintendo Switch homebrew, Mac and Linux, compiled from the decompilation and drawn with Aurora.🔥 0🧊 054Native Port · PSPP3P3DSPersona 3 PortableEarly playable port of Persona 3 Portable (US) to the New Nintendo 3DS family, running at about 28-30 fps in the field but without sound or the opening movie.🔥 0🧊 053Native Port · PC (classic)th06 SDL2 PortTouhou 6: Embodiment of Scarlet DevilArchived cross-platform port of Touhou 6: Embodiment of Scarlet Devil v1.02h that replaces Direct3D 8 with SDL2 and selectable renderers.🔥 0🧊 047Native Port · PC (classic)OpenCMR2Colin McRae Rally 2.0Work-in-progress native SDL3 port of Colin McRae Rally 2.0 for Linux, Windows, macOS and Android, built on the CMR2Decomp decompilation.🔥 0🧊 045Native Port · PC (classic)NFS III: Hot Pursuit for AndroidNeed for Speed III: Hot PursuitAndroid port of the 1998 PC game Need for Speed III: Hot Pursuit via static recompilation, with touch controls, split-screen gamepads and Wi-Fi races.🔥 0🧊 043Native Port · PS2rac1-nativeRatchet & ClankNative PC port of Ratchet & Clank (PS2, 2002) for Linux and experimentally Windows, with the game's code ported to C++ and drawn by an OpenGL renderer.🔥 0🧊 034Native Port · GameCubeQuest 3 StrikersSuper Mario StrikersSuper Mario Strikers running natively on Meta Quest 3 as a mixed-reality app, with tabletop and stadium views and online 1v1 via room codes.🔥 0🧊 019Native Port · GameCubeTwilight Princess PC PortThe Legend of Zelda: Twilight PrincessEarly work-in-progress PC port of Zelda: Twilight Princess built on the zeldaret decompilation with an Aurora graphics bridge; gameplay does not render yet.🔥 0🧊 016Native Port · N64BattleShip for PS VitaSuper Smash Bros.Experimental PS Vita port of BattleShip, the PC port of Super Smash Bros. (N64), with video and audio confirmed on hardware and crashes still being fixed.🔥 0🧊 016Native Port · PS1Digimon World 2 PC PortDigimon World 2Native Windows and Linux port of Digimon World 2 (PS1) built from the matching decompilation, with higher resolutions, widescreen and gamepad support.🔥 0🧊 016Native Port · Xbox 360Pinyon Shift AndroidForza HorizonAndroid port of the Pinyon Shift recompilation of Forza Horizon (Xbox 360), built on ShiftGlue with a native Vulkan renderer and trainer, from your own disc.🔥 0🧊 013