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c++

Native Port · GameCube Dusklight The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools. 🔥 0🧊 0 5.8k
Native Port · PC (classic) Generals: Zero Hour for macOS, iOS and iPadOS Command & Conquer: Generals - Zero Hour Native port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer. 🔥 0🧊 0 1.7k
Native Port · PC (classic) Arx Libertatis Arx Fatalis Cross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code. 🔥 0🧊 0 1.1k
Native Port · PC (classic) LEGO Island Portable LEGO Island Portable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles. 🔥 0🧊 0 1.1k
Native Port · PC (classic) vkDOOM3 Doom 3 BFG Archived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan. 🔥 0🧊 0 906
Native Port · DOS NBlood, Rednukem and PCExhumed Blood and other Build games Reverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology. 🔥 0🧊 0 809
Native Port · N64 Open Ocarina - The Master Port The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM. 🔥 0🧊 0 704
Native Port · PC (classic) DXX-Rebirth Descent / Descent II Modern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer. 🔥 0🧊 0 639
Native Port · PC (classic) idTech4A++ (Harmattan Edition) Doom 3 / Quake 4 / Prey (2006) Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES. 🔥 0🧊 0 627
Native Port · DOS Open Fodder Cannon Fodder Open-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor. 🔥 0🧊 0 605
Native Port · PS1 PsyDoom Doom (PlayStation) Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy. 🔥 0🧊 0 545
Native Port · PC (classic) FreeSpace 2 Source Code Project Freespace 2 Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2. 🔥 0🧊 0 490
Native Port · N64 BattleShip Super Smash Bros. (N64) PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship. 🔥 0🧊 0 478
Native Port · DOS Vanilla Conquer Command & Conquer: Tiberian Dawn / Red Alert Cross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement. 🔥 0🧊 0 464
Native Port · DOS PureDOOM Doom Single-header, dependency-free Doom source port in pure C, designed to run on almost any device. 🔥 0🧊 0 457
Native Port · PC (classic) d3wasm Doom 3 Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser. 🔥 0🧊 0 455
Native Port · GameCube Metroid Prime Native Port Metroid Prime Native port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer. 🔥 0🧊 0 395
Native Port · GameCube Strikers Super Mario Strikers Native port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch. 🔥 0🧊 0 317
Native Port · N64 Paper Mario ReCut Paper Mario Native Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool. 🔥 0🧊 0 307
Native Port · DOS Doomsday Engine Doom / Heretic / Hexen Portable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI. 🔥 0🧊 0 305
Native Port · DOS Odamex Doom Online multiplayer Doom source port with client/server netcode and a focus on original gameplay. 🔥 0🧊 0 302
Native Port · DOS Eternity Engine Doom Advanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support. 🔥 0🧊 0 271
Native Port · PC (classic) DOOM: BFA Edition Doom 3 BFG Source port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options. 🔥 0🧊 0 268
Native Port · PS2 ProjectCane Sly Cooper and the Thievius Raccoonus Playable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering. 🔥 0🧊 0 248
Native Port · PS1 C1 Crash Bandicoot Port of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable. 🔥 0🧊 0 248
Native Port · PS1 Silent Engine Silent Hill In-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable. 🔥 0🧊 0 212
Native Port · N64 Mario Kart 64 for Nintendo 3DS Mario Kart 64 Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering. 🔥 0🧊 0 208
Native Port · DOS CatacombGL Catacomb 3D series OpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate. 🔥 0🧊 0 192
Native Port · GameCube Super Mario Sunshine PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc. 🔥 0🧊 0 181
Native Port · PC (classic) Descent 3: Piccu Engine Descent 3 Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes. 🔥 0🧊 0 161
Native Port · PC (classic) MechCommander 2 Open Source Engine MechCommander 2 Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows. 🔥 0🧊 0 159
Native Port · DOS Abuse SDL2 Port Abuse SDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port. 🔥 0🧊 0 155
Native Port · PC (classic) openQ4 Quake 4 Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids. 🔥 0🧊 0 149
Native Port · PC (classic) Open Test Drive Unlimited Test Drive Unlimited Work-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support. 🔥 0🧊 0 134
Native Port · Wii Mario Kart Wii 3DS Mario Kart Wii Native Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle. 🔥 0🧊 0 132
Native Port · GameCube Super Mario Sunshine Native PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image. 🔥 0🧊 0 130
Native Port · PS2 MikuPan Fatal Frame Early-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project. 🔥 0🧊 0 118
Native Port · DOS Alone in the Dark: Re-Haunted Alone in the Dark Cross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support. 🔥 0🧊 0 117
Native Port · DOS OpenMoM Master of Magic From-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend. 🔥 0🧊 0 115
Native Port · PC (classic) LBA2 Classic Community Little Big Adventure 2 Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD. 🔥 0🧊 0 111
Native Port · PS1 Gran Turismo 2 PC, VR & Browser Gran Turismo 2 Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image. 🔥 0🧊 0 111
Native Port · DOS Stunt Car Remake (Linux and Pandora port) Stunt Car Racer Port of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic. 🔥 0🧊 0 107
Native Port · GameCube Melee Unlocked Super Smash Bros. Melee Native Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay. 🔥 0🧊 0 105
Native Port · SNES Phase Distorter EarthBound EarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support. 🔥 0🧊 0 104
Syphon Filter PC — Syphon Filter Native Port · PS1 Syphon Filter PC Syphon Filter Unofficial Windows PC runtime for Syphon Filter (NTSC-U 1.1) that pairs the PlayStation gameplay code with a native host. 🔥 0🧊 0 111
Native Port · Wii DriftDroid Mario Kart Wii Native Android port of Mario Kart Wii and Retro Rewind built on WiiCompiled, with touch controls and motion steering. 🔥 0🧊 0 88
Native Port · N64 Banjo-Tooie Scurvy Dog Port Banjo-Tooie Independent alpha recompilation of Banjo-Tooie for Windows x64 using RT64, made with AI and unrelated to the Banjo: Recompiled team. 🔥 0🧊 0 83
Native Port · Wii GalaxyQuest Super Mario Galaxy Native VR port of Super Mario Galaxy for Meta Quest 2 and 3, built on the Petari decompilation, with the game also playable on a virtual screen. 🔥 0🧊 0 75
KH 358/2 Days Port — Kingdom Hearts 358/2 Days Native Port · DS KH 358/2 Days Port Kingdom Hearts 358/2 Days Experimental native PC runtime for Kingdom Hearts 358/2 Days, built alongside the DS decompilation; the front-end already runs with real assets. 🔥 0🧊 0 64
OpenPREY — Prey (2006) Native Port · PC (classic) OpenPREY Prey (2006) Work-in-progress open-source replacement engine for PREY (2006) built on Quake4Doom, adding widescreen, controller support and modern rendering on your existing copy. 🔥 0🧊 0 57
Native Port · GameCube SwitchWaker The Legend of Zelda: The Wind Waker Unofficial native port of The Legend of Zelda: The Wind Waker to Nintendo Switch homebrew, Mac and Linux, compiled from the decompilation and drawn with Aurora. 🔥 0🧊 0 54
P3P3DS — Persona 3 Portable Native Port · PSP P3P3DS Persona 3 Portable Early playable port of Persona 3 Portable (US) to the New Nintendo 3DS family, running at about 28-30 fps in the field but without sound or the opening movie. 🔥 0🧊 0 53
Native Port · PC (classic) th06 SDL2 Port Touhou 6: Embodiment of Scarlet Devil Archived cross-platform port of Touhou 6: Embodiment of Scarlet Devil v1.02h that replaces Direct3D 8 with SDL2 and selectable renderers. 🔥 0🧊 0 47
OpenCMR2 — Colin McRae Rally 2.0 Native Port · PC (classic) OpenCMR2 Colin McRae Rally 2.0 Work-in-progress native SDL3 port of Colin McRae Rally 2.0 for Linux, Windows, macOS and Android, built on the CMR2Decomp decompilation. 🔥 0🧊 0 45
Native Port · PC (classic) NFS III: Hot Pursuit for Android Need for Speed III: Hot Pursuit Android port of the 1998 PC game Need for Speed III: Hot Pursuit via static recompilation, with touch controls, split-screen gamepads and Wi-Fi races. 🔥 0🧊 0 43
Native Port · PS2 rac1-native Ratchet & Clank Native PC port of Ratchet & Clank (PS2, 2002) for Linux and experimentally Windows, with the game's code ported to C++ and drawn by an OpenGL renderer. 🔥 0🧊 0 34
Native Port · GameCube Quest 3 Strikers Super Mario Strikers Super Mario Strikers running natively on Meta Quest 3 as a mixed-reality app, with tabletop and stadium views and online 1v1 via room codes. 🔥 0🧊 0 19
Native Port · GameCube Twilight Princess PC Port The Legend of Zelda: Twilight Princess Early work-in-progress PC port of Zelda: Twilight Princess built on the zeldaret decompilation with an Aurora graphics bridge; gameplay does not render yet. 🔥 0🧊 0 16
BattleShip for PS Vita — Super Smash Bros. Native Port · N64 BattleShip for PS Vita Super Smash Bros. Experimental PS Vita port of BattleShip, the PC port of Super Smash Bros. (N64), with video and audio confirmed on hardware and crashes still being fixed. 🔥 0🧊 0 16
Digimon World 2 PC Port — Digimon World 2 Native Port · PS1 Digimon World 2 PC Port Digimon World 2 Native Windows and Linux port of Digimon World 2 (PS1) built from the matching decompilation, with higher resolutions, widescreen and gamepad support. 🔥 0🧊 0 16
Native Port · Xbox 360 Pinyon Shift Android Forza Horizon Android port of the Pinyon Shift recompilation of Forza Horizon (Xbox 360), built on ShiftGlue with a native Vulkan renderer and trainer, from your own disc. 🔥 0🧊 0 13