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c++

Decomp · PC (classic) Devilution Diablo Reconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data. 🔥 0🧊 0 9k
Decomp · PC (classic) Space Cadet Pinball 3D Pinball for Windows - Space Cadet Decompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data. 🔥 0🧊 0 4.7k
Decomp · PC (classic) LEGO Island Decompilation LEGO Island Complete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 3.5k
Decomp · GameCube Twilight Princess Decompilation The Legend of Zelda: Twilight Princess Work-in-progress decompilation of Twilight Princess; the GameCube releases fully match, and it is not a port. 🔥 0🧊 0 2.1k
Decomp · Wii Petari Super Mario Galaxy Work-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases. 🔥 0🧊 0 1.2k
Decomp · GameCube Wind Waker Decompilation The Legend of Zelda: The Wind Waker Work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube, covering all GameCube versions. 🔥 0🧊 0 1.1k
Decomp · PC (classic) GTA San Andreas Reversed Grand Theft Auto: San Andreas Hobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader. 🔥 0🧊 0 1k
Decomp · Xbox 360 Minecraft: Legacy Console Edition Decompilation Minecraft: Legacy Console Edition Early-stage clean-room decompilation of Minecraft: Legacy Console Edition, working from the Nintendo Switch Edition executable. 🔥 0🧊 0 618
Decomp · PC (classic) Touhou 6 Decompilation Touhou 6: Embodiment of Scarlet Devil Decompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain. 🔥 0🧊 0 613
Decomp · PC (classic) CS16Client Counter-Strike 1.6 Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS. 🔥 0🧊 0 454
Decomp · PC (classic) R.E.L.I.V.E. Oddworld: Abe's Oddysee / Exoddus Open-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools. 🔥 0🧊 0 441
Decomp · PC (classic) reVC Grand Theft Auto: Vice City Fully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support. 🔥 0🧊 0 419
Decomp · GameCube Pikmin 2 Decompilation Pikmin 2 Work-in-progress decompilation of Pikmin 2 covering the USA, PAL and Japanese releases plus two USA demos, with public progress tracking. 🔥 0🧊 0 377
Decomp · GameCube Metroid Prime Decompilation Metroid Prime Matching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking. 🔥 0🧊 0 362
Decomp · GameCube Super Mario Sunshine Decompilation Super Mario Sunshine Work-in-progress decompilation of Super Mario Sunshine for GameCube covering the Japanese and PAL Rev 0 releases. 🔥 0🧊 0 347
Decomp · GameCube Resident Evil 4 (GameCube) Decompilation Resident Evil 4 Complete byte-identical decompilation of the Resident Evil 4 GameCube debug build, with no game assets included. 🔥 0🧊 0 343
Decomp · PC (classic) cdcEngineDXHR Deus Ex: Human Revolution (cdc engine) Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows. 🔥 0🧊 0 323
Decomp · PS2 Sly Cooper Thievius Raccoonus Decompilation Sly Cooper and the Thievius Raccoonus Work-in-progress decompilation of Sly Cooper and the Thievius Raccoonus for PS2, targeting the NTSC-U build. 🔥 0🧊 0 272
Decomp · Xbox 360 Need for Speed: Most Wanted Decompilation Need for Speed: Most Wanted Work-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions. 🔥 0🧊 0 221
Decomp · GameCube Mario Kart: Double Dash!! Decompilation Mario Kart: Double Dash!! Work-in-progress 1:1 decompilation of Mario Kart: Double Dash!! for GameCube, currently supporting the debug build. 🔥 0🧊 0 198
Decomp · PC (classic) CSE2 Cave Story Decompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles. 🔥 0🧊 0 198
Decomp · DS Super Mario 64 DS Decompilation Super Mario 64 DS From-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools. 🔥 0🧊 0 195
Decomp · GameCube SpongeBob: Battle for Bikini Bottom Decompilation SpongeBob SquarePants: Battle for Bikini Bottom Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom on GameCube with public match progress. 🔥 0🧊 0 191
Decomp · Wii Skyward Sword Decompilation The Legend of Zelda: Skyward Sword Work-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs. 🔥 0🧊 0 190
Decomp · Saturn Azel (Panzer Dragoon Saga) Panzer Dragoon Saga Early reverse-engineering project for Panzer Dragoon Saga on Saturn, semi-playable up to the Arachnoth battle on Windows. 🔥 0🧊 0 173
Decomp · PC (classic) Magic Carpet 2 HD Magic Carpet 2 Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator. 🔥 0🧊 0 151
Decomp · PC (classic) Resident Evil 1 PC Decompilation Resident Evil Functionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux. 🔥 0🧊 0 133
Decomp · Wii Rock Band 3 Decompilation Rock Band 3 Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game. 🔥 0🧊 0 121
Decomp · PC (classic) tomb3 Tomb Raider III Decompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code. 🔥 0🧊 0 118
Decomp · PC (classic) Touhou 8: Imperishable Night Reconstruction Touhou 8: Imperishable Night Exact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress. 🔥 0🧊 0 112
Decomp · DS Phantom Hourglass Decompilation The Legend of Zelda: Phantom Hourglass Work-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions. 🔥 0🧊 0 111
Decomp · PC (classic) Roblox 2007 Decompilation (RBXGS) Roblox (Nov 2007 client/server) Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components. 🔥 0🧊 0 104
Decomp · GameCube Super Mario Strikers Decompilation Super Mario Strikers Complete decompilation of Super Mario Strikers for the GameCube that rebuilds a byte-identical retail executable. 🔥 0🧊 0 101
LEGO Racers Decompilation — LEGO Racers Decomp · PC (classic) LEGO Racers Decompilation LEGO Racers Work-in-progress decompilation of LEGO Racers (1999) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 93
Halo 2 Decompilation — Halo 2 Decomp · Xbox Halo 2 Decompilation Halo 2 Work-in-progress matching decompilation of the original Xbox Halo 2, rebuilding the retail executable byte for byte from your own disc. 🔥 0🧊 0 70
Spirit Tracks Decompilation — The Legend of Zelda: Spirit Tracks Decomp · DS Spirit Tracks Decompilation The Legend of Zelda: Spirit Tracks Work-in-progress hand decompilation of The Legend of Zelda: Spirit Tracks for the Nintendo DS, with progress tracked on decomp.dev. 🔥 0🧊 0 65
Decomp · PC (classic) th07 Decompilation Touhou 7: Perfect Cherry Blossom Work-in-progress decompilation of Touhou 7: Perfect Cherry Blossom 1.00b, fully playable, with branches for matching builds and portable ports. 🔥 0🧊 0 59
Decomp · PC (classic) th105 Reconstruction Touhou 10.5: Scarlet Weather Rhapsody Source reconstruction of Touhou 10.5: Scarlet Weather Rhapsody 1.06a, validated by byte-for-byte comparison against your own executable. 🔥 0🧊 0 58
Peggle Deluxe Decompilation — Peggle Deluxe Decomp · PC (classic) Peggle Deluxe Decompilation Peggle Deluxe Work-in-progress decompilation of the English 1.01 Steam executable of Peggle Deluxe, checked with reccmp and based on the Zuma Deluxe decompilation. 🔥 0🧊 0 52
Decomp · PC (classic) TA: Byte Tactics Total Annihilation Complete matching decompilation of Total Annihilation: all 3,267 functions rebuilt in C++ that compile to the exact bytes of the original TotalA.exe. 🔥 0🧊 0 37
Decomp · PC (classic) SAMP Source SA-MP (GTA: San Andreas Multiplayer) Software-preservation project rebuilding SA-MP 0.3.7 R5's samp.dll from source, byte for byte, with about 43% of the code verified so far. 🔥 0🧊 0 37
Mario Strikers Charged Decompilation — Mario Strikers Charged Decomp · Wii Mario Strikers Charged Decompilation Mario Strikers Charged Work-in-progress matching decompilation of Mario Strikers Charged for Wii; a native PC port based on it is maintained separately. 🔥 0🧊 0 33
Monster Hunter Portable 2nd G Decompilation — Monster Hunter Portable 2nd G Decomp · PSP Monster Hunter Portable 2nd G Decompilation Monster Hunter Portable 2nd G Byte-matching decompilation project for Monster Hunter Portable 2nd G on the PSP. 🔥 0🧊 0 30
Rhythm Heaven Fever Decompilation — Rhythm Heaven Fever Decomp · Wii Rhythm Heaven Fever Decompilation Rhythm Heaven Fever Work-in-progress decompilation of Rhythm Heaven Fever for Wii, targeting the USA release and diffed with objdiff. 🔥 0🧊 0 27
Sonic Heroes Decompilation — Sonic Heroes Decomp · GameCube Sonic Heroes Decompilation Sonic Heroes Work-in-progress decompilation of Sonic Heroes for GameCube (NTSC-U), a study and preservation project that does not produce a playable game. 🔥 0🧊 0 26
Decomp · PC (classic) Touhou 9.5: Shoot the Bullet Reconstruction Touhou 9.5: Shoot the Bullet Source reconstruction of the original Japanese Touhou 9.5: Shoot the Bullet 1.02a, with a playable reconstructed Windows build and function-level byte comparison. 🔥 0🧊 0 23
Sims2DECOMP — The Sims 2 (GameCube) Decomp · GameCube Sims2DECOMP The Sims 2 (GameCube) Early-stage matching decompilation of The Sims 2 for GameCube, with a progress dashboard and a worklist for hand-decompiling the remaining functions. 🔥 0🧊 0 21
Burnout Paradise Decompilation Workflow — Burnout Paradise Decomp · Xbox 360 Burnout Paradise Decompilation Workflow Burnout Paradise Orchestration repository for the Burnout Paradise decompilation, holding IDA databases, reference files and tools that let agents reconstruct its C++ source. 🔥 0🧊 0 18
Colin McRae Rally 2.0 Decompilation — Colin McRae Rally 2.0 Decomp · PC (classic) Colin McRae Rally 2.0 Decompilation Colin McRae Rally 2.0 Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified against the original executable, with an SDL3 port planned. 🔥 0🧊 0 17
Decomp · PC (classic) Heroes of Might and Magic III Decompilation Heroes of Might and Magic III Work-in-progress matching C++ decompilation of HEROES3.EXE from Heroes of Might and Magic III Complete, about 98.9% matched by code size. 🔥 0🧊 0 17
Sheep, Dog 'n' Wolf Decompilation — Sheep, Dog 'n' Wolf Decomp · PC (classic) Sheep, Dog 'n' Wolf Decompilation Sheep, Dog 'n' Wolf Byte-matching decompilation of the 2001 PC game Sheep, Dog 'n' Wolf (Sheep Raider) with a mod loader and a 3D level editor. 🔥 0🧊 0 16