Recomp · by madelrandel-blip
NFSMW Recompiled (Xbox 360)
Need for Speed: Most WantedStatic native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges.
- Origin
- Xbox 360
- Runs on
- WindowsLinux
- Tags
- c++needs-original-gamestatic-recompilation
NFSMW Recompiled is a static native recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005), built on the ReXGlue SDK. It is not an emulator: the PowerPC code in the game's executable is translated ahead of time to C++ and compiled into a native x86-64 binary, while the SDK supplies the kernel calls, filesystem, audio, input and a Direct3D 12 translation of the Xbox 360 GPU.
Status is playable with rough edges. You need your own copy of the game; the repository never contains game data or binaries.
Highlights
- Ahead-of-time translation, no JIT or interpreter
- Boot, menus and free roam working
- Audio working after a deadlock fix
- Two selectable EDRAM emulation paths, the fast one roughly doubling frame rate on integrated GPUs
- Reported 18-38 FPS at 854x480 on a weak integrated GPU