Recomp · N64Zelda 64: RecompiledThe Legend of Zelda: Majora's Mask / Ocarina of TimeStatic recompilation of Majora's Mask (Ocarina of Time support coming) that runs natively on PC with enhancements and mod support.🔥 0🧊 07.4kRecomp · Xbox 360Unleashed RecompiledSonic UnleashedUnofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support.🔥 0🧊 05.2kRecomp · N64Banjo: RecompiledBanjo-KazooieStatic recompilation of Banjo-Kazooie into a native PC port with enhancements and mod support for Windows, Linux and macOS.🔥 0🧊 02kRecomp · Xbox 360Skate 3 RecompiledSkate 3Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer.🔥 0🧊 01.6kRecomp · WiiWiiCompiledWii games (unspecified)Native PC port of Mario Kart Wii made by static recompilation, with no emulator at runtime and an unlocked framerate.🔥 0🧊 01.1kRecomp · PS1SymphonyRecompCastlevania: Symphony of the NightOpen beta static recompilation of Castlevania: Symphony of the Night for PlayStation, made by hand without AI.🔥 0🧊 0871Recomp · Xbox 360re:BlueBlue DragonUnofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support.🔥 0🧊 0780Recomp · Xbox 360Marathon RecompiledSonic the Hedgehog (2006)Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS.🔥 0🧊 0666Recomp · NESjamulatorjamulatorDiscontinued experiment in statically recompiling NES games into native executables with LLVM and Go.🔥 0🧊 0627Recomp · N64Mario Kart 64: RecompiledMario Kart 64Static recompilation of Mario Kart 64 into a native PC port for Windows, Linux and macOS, with widescreen and high frame rates.🔥 0🧊 0611Recomp · Xbox 360Lost Odyssey RecompLost OdysseyExperimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android.🔥 0🧊 0570Recomp · GameCubeWind Waker RecompThe Legend of Zelda: The Wind WakerStatic recompilation of The Wind Waker for GameCube, a fork of BlueWake for iPhone and iPad that is merging into the BlueWake project.🔥 0🧊 0532Recomp · N64Donkey Kong 64: RecompiledDonkey Kong 64Static recompilation of Donkey Kong 64 into a native PC port with high frame rates, easy menus and instant load times.🔥 0🧊 0501Recomp · Xbox 360Pinyon ShiftForza HorizonPlayable preview of a static recompilation of Forza Horizon for Xbox 360, built on your own PC from your own disc, with 60/120 fps and up to 4K.🔥 0🧊 0488Recomp · Xbox 360Hell's GateDante's InfernoStatic recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS.🔥 0🧊 0459Recomp · DOSSRSkyroads and other DOS gamesStatic recompiler that turns DOS and Windows game executables such as Albion, X-COM and Warcraft into native builds for many platforms.🔥 0🧊 0426Recomp · PSPYakumoPSP game (name withheld)Static recompilation of Monster Hunter Portable 3rd HD Ver. into a native Windows and Linux build using Vulkan and SDL3.🔥 0🧊 0424Recomp · Xbox 360Fable 2 RecompFable IIReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate.🔥 0🧊 0421Recomp · N64Starfox 64: RecompiledStar Fox 64Static recompilation of Star Fox 64 into a native PC port for Windows, Linux and macOS with RT64 rendering and extensive mod support.🔥 0🧊 0381Recomp · Xbox 360Fable 2 RecompFable IIWork-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK.🔥 0🧊 0365Recomp · Xbox 360NocturneRecompCastlevania: Symphony of the Night (XBLA)Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK.🔥 0🧊 0362Recomp · GameCubeBlueWakeThe Legend of Zelda: The Wind WakerStatic recompilation of The Wind Waker running natively on iPhone, iPad, Mac, Windows and Linux, with touch controls and mods.🔥 0🧊 0350Recomp · Xbox 360The Simpsons Game RecompiledThe Simpsons GameWork-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows.🔥 0🧊 0335Recomp · Xbox 360EdgeOfTimeRecompiledSpider-Man: Edge of TimeUnofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux.🔥 0🧊 0329Recomp · Xbox 360Liberty RecompiledGrand Theft Auto IVEarly-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS.🔥 0🧊 0320Recomp · N64Goemon 64: RecompiledMystical Ninja Starring GoemonStatic recompilation of Mystical Ninja Starring Goemon into a native PC port with RT64 graphics enhancements.🔥 0🧊 0312Recomp · N64Bomberman 64: RecompiledBomberman 64Static recompilation of Bomberman 64 into a native port with RT64 graphics, enhancements and extensive mod support.🔥 0🧊 0295Recomp · N64Quest 64: RecompiledQuest 64Static recompilation of Quest 64 into a native port with RT64 graphics, enhancements and extensive mod support.🔥 0🧊 0278Recomp · Xbox 360DownpourRecompSilent Hill: DownpourNative Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher.🔥 0🧊 0276Recomp · GameCubeMegaMan64RecompiledMega Man 64Recompilation project for Mega Man 64; the repository README gives no further details.🔥 0🧊 0265Recomp · Xbox 360LibertyRecompAndroidGrand Theft Auto IVExperimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs.🔥 0🧊 0262Recomp · DSMetroidPrimeHuntersRecompMetroid Prime HuntersPublic alpha static recompilation of Metroid Prime Hunters (Nintendo DS) built on ndsrecomp, with tentative online play.🔥 0🧊 0260Recomp · Xbox 360SpeedBreakerNeed for Speed: Most WantedUnofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build.🔥 0🧊 0259Recomp · N64Conker's Bad Fur Day: RecompiledConker's Bad Fur DayNative PC port of Conker's Bad Fur Day (N64, US) via static recompilation with RT64, for Windows, Linux and macOS.🔥 0🧊 0257Recomp · Xbox 360The Darkness RecompThe DarknessNative Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options.🔥 0🧊 0253Recomp · SNESDKC1RecompDonkey Kong CountryStatic recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen.🔥 0🧊 0234Recomp · Xbox 360Condemned2RecompCondemned 2: BloodshotWork-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK.🔥 0🧊 0216Recomp · PSPLCS RecompGrand Theft Auto: Liberty City StoriesPC port of Grand Theft Auto: Liberty City Stories (PSP) built on PSPRecomp, with configurable resolution and controls.🔥 0🧊 0216Recomp · N64DKR-RDiddy Kong RacingNative static recompilation of Diddy Kong Racing with custom tracks, characters and online mod sharing.🔥 0🧊 0214Recomp · Xbox 360GoldenRecompGoldenEye (XBLA/unnamed)Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed.🔥 0🧊 0213Recomp · Xbox 360Daytona USA ReXGlue RecompilationDaytona USAStatic recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux.🔥 0🧊 0212Recomp · Xbox 360ReTiPViva Piñata: Trouble in ParadiseRecompilation of Viva Piñata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features.🔥 0🧊 0208Recomp · Xbox 360DimensionsRecompLEGO DimensionsPublic demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support.🔥 0🧊 0194Recomp · Xbox 360Daytona USA Static RecompilationDaytona USAStatic recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core.🔥 0🧊 0194Recomp · PS1Parasite Eve II HD RemasterParasite Eve 2Native PC remaster of Parasite Eve II built from the PlayStation game via static recompilation; this repository is the project's public home.🔥 0🧊 0191Recomp · N64Duke Nukem: Zero Hour: RecompiledDuke Nukem: Zero HourWork-in-progress static recompilation of Duke Nukem: Zero Hour for N64 into a native port with RT64 graphics.🔥 0🧊 0190Recomp · GameCubeSunPadSuper Mario SunshineSuper Mario Sunshine for iPhone, iPad, Apple Silicon Mac and Apple TV through static recompilation and Metal rendering.🔥 0🧊 0180Recomp · SNESMega Man X RecompiledMega Man XStatic recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen.🔥 0🧊 0179Recomp · Xbox 360PGR4-RecompProject Gotham Racing 4Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough.🔥 0🧊 0173Recomp · XboxSplinter Cell: Double Agent XBE RecompSplinter Cell: Double AgentUnofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation, using Direct3D 12 and XAudio2.🔥 0🧊 0172Recomp · PS1MediEvil RecompMediEvilOpen beta static recompilation of the North American PlayStation MediEvil for modern PCs, made by the BlackLabelHQ team.🔥 0🧊 0172Recomp · PS1Yu-Gi-Oh! Forbidden Memories RecompiledYu-Gi-Oh! Forbidden MemoriesNative Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor.🔥 0🧊 0162Recomp · N64Wave Race 64: RecompiledWave Race 64Beta native PC port of Wave Race 64, statically recompiled with N64Recomp and rendered with RT64, with HD textures and adjustable water.🔥 0🧊 0160Recomp · Xbox 360Deadly Premonition RecompilationDeadly PremonitionNative Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer.🔥 0🧊 0159Recomp · SNESDKC2RecompDonkey Kong Country 2Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters.🔥 0🧊 0159Recomp · XboxDOAXVB Native PC PortDead or Alive Xtreme Beach VolleyballNative PC port of Dead or Alive Xtreme Beach Volleyball (Xbox) built by static recompilation, fully playable as of 0.4 Beta.🔥 0🧊 0158Recomp · N64Harvest Moon 64: RecompiledHarvest Moon 64PC port of Harvest Moon 64 made with N64: Recompiled, with RT64 graphics, high frame rates, widescreen and mod support.🔥 0🧊 0158Recomp · GameCubeRing OutGameCube fighting game (unnamed)Early native PC port of a GameCube fighting game, playable start to finish, made by static recompilation on a Dolphin-derived runtime.🔥 0🧊 0158Recomp · Xbox 360DBZ Budokai 3 HD CollectionDragon Ball Z: Budokai 3 HD CollectionStatic recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools.🔥 0🧊 0158Recomp · PS1Parasite Eve HD RemasterParasite EveWork-in-progress native PC version of Parasite Eve via static recompilation, with 4K rendering, 60 fps and AI-upscaled backgrounds.🔥 0🧊 0155Recomp · Xbox 360King Kong RecompiledPeter Jackson's King KongNative PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV.🔥 0🧊 0153Recomp · Xbox 360reNutBanjo-Kazooie: Nuts & BoltsRecompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux.🔥 0🧊 0153Recomp · Xbox 360SDOJ-Recomp (DoDonPachi Saidaioujou)Super Dragon Ball Z? (SDOJ)Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown.🔥 0🧊 0152Recomp · N64Dr. Mario 64 Recomp PlusDr. Mario 64Modernized static recompilation of Dr. Mario 64 with GPU-rendered pills, 60+ FPS interpolation, 4-player support and CRT effects.🔥 0🧊 0151Recomp · Xbox 360SVR07-RecompWWE SmackDown vs. Raw 2007Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows.🔥 0🧊 0149Recomp · ArcadeInitial D Arcade Stage 3 RecompiledInitial D Arcade Stage 3Experimental native SH-4 static recompilation of Initial D Arcade Stage 3 (NAOMI 2) for Windows with a BIOS-free Vulkan renderer; this version is marked obsolete.🔥 0🧊 0145Recomp · PS1Tekken3RecompTekken 3Static recompilation of Tekken 3 (USA) for PS1 into a native x64 binary, with a CD audio stutter fix and HD supersampling.🔥 0🧊 0137Recomp · Xbox 360Eternal Sonata RepriseEternal SonataStatic recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks.🔥 0🧊 0133Recomp · N64Castlevania: Legacy of Darkness RecompCastlevania: Legacy of DarknessWork-in-progress N64Recomp port of Castlevania: Legacy of Darkness (N64), focused on reaching stable gameplay.🔥 0🧊 0133Recomp · Xbox 360CoD3RecompCall of Duty 3Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play.🔥 0🧊 0130Recomp · Xbox 360DBZ Budokai HD RecompiledDragon Ball Z: Budokai HDRecompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps.🔥 0🧊 0128Recomp · DOSWebDOOMDoomDOOM and DOOM II built for the browser with WebAssembly on top of the PrBoom source port, using the classic WAD assets.🔥 0🧊 0125Recomp · N64Bomberman Hero: RecompiledBomberman HeroStatic recompilation of Bomberman Hero (N64) into a native PC port with RT64 graphics, widescreen, high framerate and mod support.🔥 0🧊 0125Recomp · N64Pokémon Stadium Recomp (SS Anne)Pokémon StadiumArchived static recompilation of Pokémon Stadium (US v1.0) to a native PC build, based on a fork of N64Recomp.🔥 0🧊 0121Recomp · SNESDKC3RecompDonkey Kong Country 3Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up.🔥 0🧊 0120Recomp · N64RaceWave46Wave Race 64AI-assisted Windows recompilation of Wave Race 64 with higher resolutions, widescreen, graphics options and expanded local multiplayer.🔥 0🧊 0119Recomp · Xbox 360NFSMW Recompiled (Xbox 360)Need for Speed: Most WantedStatic native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges.🔥 0🧊 0117Recomp · PS1ValkyrieRecompValkyrie ProfileWork-in-progress native PC recompilation of Valkyrie Profile (PS1, USA) built with PSXRecomp, with multi-disc support and optional widescreen.🔥 0🧊 0111Recomp · SNESSuper Mario World RecompSuper Mario WorldStatic recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview.🔥 0🧊 0111Recomp · XboxMercenaries RecompiledMercenaries: Playground of DestructionNative Windows port of Mercenaries: Playground of Destruction, made by recompiling the original Xbox executable with xboxrecomp.🔥 0🧊 0110Recomp · Xbox 360BeanRecompGoldenEye 007 (XBLA)In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework.🔥 0🧊 0109Recomp · SNESSuper Metroid RecompSuper MetroidLLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows.🔥 0🧊 0108Recomp · N64Snowboard Kids 2: RecompiledSnowboard Kids 2Static recompilation of Snowboard Kids 2 (N64) into a native port for Windows, Linux and macOS, with RT64 graphics and mod support.🔥 0🧊 0106Native Port · GameCubeMelee UnlockedSuper Smash Bros. MeleeNative Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay.🔥 0🧊 0105Recomp · XboxBurnout 3: Takedown RecompilationBurnout 3: TakedownAlpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp.🔥 0🧊 0104Recomp · PS1PSXRecomp Portsmultiple PS1 gamesUnofficial noncommercial catalog of bare PlayStation recompilation build kits for Windows, Linux and macOS, based on PSXRecomp.🔥 0🧊 0102Recomp · N64Snap64 RecompPokémon SnapNative Pokémon Snap (N64, US) port for Windows, Linux, Steam Deck and macOS, faithful by default with opt-in enhancements.🔥 0🧊 0101