Recomp · by sp00nznet

Burnout 3: Takedown Recompilation

Burnout 3: Takedown

Alpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp.

Origin
Xbox
Runs on
Windows
Tags
cneeds-original-gamestatic-recompilation
104stars · GitHub 5 forks
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This project statically recompiles the Xbox version of Burnout 3: Takedown (Criterion, 2004) into a native Windows executable. The game's own x86 code is lifted to C by the xboxrecomp toolkit and runs on its Xbox runtime, with no hand-written game logic. Generated source is not distributed: you supply your own disc image and the recompiler runs on your machine.

The status is alpha. Every mode boots and plays, but the NV2A GPU is emulated in software, so menus run at about 14 fps and races at 2 to 4 fps.

Highlights

  • Single-player Race, Time Attack, Road Rage and Crash modes play
  • Two-player split-screen modes play
  • Driven by an Xbox/XInput pad
  • Runs the game's real entry point, menus and renderer

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