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Super Mario 64 Decompilation — Super Mario 64 Decomp · N64 Super Mario 64 Decompilation Super Mario 64 Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases. 🔥 0🧊 0 8.9k
Native Port · N64 Ship of Harkinian The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built on libultraship and the OoT decompilation, played with your own ROM. 🔥 0🧊 0 5.6k
Decomp · N64 Ocarina of Time Decompilation The Legend of Zelda: Ocarina of Time Work-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port. 🔥 0🧊 0 5.6k
Native Port · SNES Zelda3 The Legend of Zelda: A Link to the Past Reverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes. 🔥 0🧊 0 4.9k
Engine Rewrite · PC (classic) Julius Caesar III Open-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds. 🔥 0🧊 0 3.4k
Engine Rewrite · PS1 wipEout Rewrite WipeOut Work-in-progress C re-implementation of the 1995 PSX game wipEout, with SDL2 and Sokol backends and a web version. 🔥 0🧊 0 3k
Native Port · DOS Chocolate Doom Doom Minimalist, historically accurate Doom source port that reproduces the DOS version, bugs included, and also covers Heretic, Hexen and Strife. 🔥 0🧊 0 2.4k
Native Port · N64 SpaghettiKart Mario Kart 64 PC port of Mario Kart 64 built on the Torch and libultraship stack, played with your own US ROM. 🔥 0🧊 0 2.4k
Decomp · GameCube Super Smash Bros. Melee Decompilation Super Smash Bros. Melee Matching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research. 🔥 0🧊 0 2.4k
2 Ship 2 Harkinian — The Legend of Zelda: Majora's Mask Native Port · N64 2 Ship 2 Harkinian The Legend of Zelda: Majora's Mask PC port of Majora's Mask that runs from your own supported ROM on Windows, Linux and macOS. 🔥 0🧊 0 2.3k
Engine Rewrite · PC (classic) Augustus Caesar III Fork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing. 🔥 0🧊 0 2.1k
Native Port · N64 Starship Star Fox 64 PC port of Star Fox 64 from the HarbourMasters team, played with your own US ROM and with voice language replacement options. 🔥 0🧊 0 2.1k
Native Port · N64 Perfect Dark PC Port Perfect Dark Work-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer. 🔥 0🧊 0 2k
Recomp · N64 Banjo: Recompiled Banjo-Kazooie Static recompilation of Banjo-Kazooie into a native PC port with enhancements and mod support for Windows, Linux and macOS. 🔥 0🧊 0 2k
Engine Rewrite · DOS SDLPAL Chinese Paladin (PAL) SDL-based cross-platform reimplementation of the Chinese RPG Legend of Sword and Fairy (PAL), with an online demo. 🔥 0🧊 0 2k
sm64ex — Super Mario 64 Native Port · N64 sm64ex Super Mario 64 Fork of the Super Mario 64 PC port with an options menu, texture pack support, analog camera and multiple renderers. 🔥 0🧊 0 1.9k
Majora's Mask Decompilation — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation The Legend of Zelda: Majora's Mask Work-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port. 🔥 0🧊 0 1.7k
Engine Rewrite · DOS OpenDUNE Dune II Open-source re-creation of Westwood's Dune II written in portable C that runs natively on many operating systems. 🔥 0🧊 0 1.7k
Decomp · GBA Pokémon FireRed and LeafGreen Decompilation Pokémon Ruby/Sapphire/Emerald/FireRed Decompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants. 🔥 0🧊 0 1.7k
Decomp · N64 Paper Mario Decompilation Paper Mario Work-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases. 🔥 0🧊 0 1.6k
Native Port · GameCube Animal Crossing PC Port Animal Crossing Unofficial native PC port of Animal Crossing for GameCube, built on the ac-decomp decompilation and rendering through OpenGL 3.3. 🔥 0🧊 0 1.5k
Native Port · PC (classic) Halo: Combat Evolved (OpenCE) Halo: Combat Evolved Port of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer. 🔥 0🧊 0 1.5k
sm64coopdx — Super Mario 64 Built on the Code · N64 sm64coopdx Super Mario 64 Online multiplayer for the Super Mario 64 PC port that synchronizes enemies and events, with a Lua modding API. 🔥 0🧊 0 1.4k
Decomp · GameCube Animal Crossing Decompilation Animal Crossing Decompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets. 🔥 0🧊 0 1.4k
Decomp · PS1 REDRIVER2 Driver 2 Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding. 🔥 0🧊 0 1.4k
Super Mario 64 Port — Super Mario 64 Native Port · N64 Super Mario 64 Port Super Mario 64 Port of the Super Mario 64 decompilation that builds native executables for Linux and Windows from your own game assets. 🔥 0🧊 0 1.3k
Decomp · N64 Mario Kart 64 Decompilation Mario Kart 64 Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation. 🔥 0🧊 0 1.3k
Native Port · DOS SDLPoP Prince of Persia Open-source port of Prince of Persia based on the DOS disassembly, with extras like quicksave, replays and mod folders. 🔥 0🧊 0 1.3k
Decomp · DOS Dethrace Carmageddon Reverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake. 🔥 0🧊 0 1.2k
Decomp · PS1 Symphony of the Night Decompilation Castlevania: Symphony of the Night Matching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries. 🔥 0🧊 0 1.1k
Engine Rewrite · DOS C-Dogs SDL Cyberdogs (C-Dogs) Classic overhead run-and-gun game for up to four players in co-op or deathmatch, with over 100 user-made campaigns. 🔥 0🧊 0 1.1k
Native Port · PC (classic) KeeperFX Dungeon Keeper Open-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) TRX: Tomb Raider I-III Community Edition Tomb Raider I-III (classic) Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support. 🔥 0🧊 0 1k
Decomp · GBA Pokémon Ruby and Sapphire Disassembly Pokémon Ruby/Sapphire/Emerald/FireRed Disassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source. 🔥 0🧊 0 1k
Native Port · DOS Crispy Doom Doom Limit-removing, enhanced-resolution Doom source port based on Chocolate Doom, compatible with original configs, saves, netplay and demos. 🔥 0🧊 0 957
Decomp · GBA The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Work-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos. 🔥 0🧊 0 914
Native Port · DOS Shockolate System Shock Minimalist cross-platform System Shock source port using SDL2, with an OpenGL renderer and mod support. 🔥 0🧊 0 904
Decomp · PS1 Silent Hill Decompilation Silent Hill In-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port. 🔥 0🧊 0 899
Built on the Code · GBA pokeemerald-expansion Pokémon Emerald GBA ROM hack base built on pret's pokeemerald that adds hundreds of features from the core Pokémon games; not playable by itself. 🔥 0🧊 0 881
Decomp · N64 Perfect Dark Decompilation Perfect Dark Complete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte. 🔥 0🧊 0 870
Decomp · GameCube Mario Party 4 Decompilation Mario Party 4 Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet. 🔥 0🧊 0 865
Engine Rewrite · PC (classic) OpenMoHAA Medal of Honor: Allied Assault Open re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support. 🔥 0🧊 0 831
Ghostship — Super Mario 64 Native Port · N64 Ghostship Super Mario 64 PC port of Super Mario 64 from the HarbourMasters team that runs from your own US or JP ROM on Windows and Linux. 🔥 0🧊 0 820
Decomp · PS1 Metal Gear Solid Reversing Metal Gear Solid Project to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled. 🔥 0🧊 0 805
Native Port · DOS FastDOOM Doom Doom port for DOS based on PCDoom, optimized to run as fast as possible on 386 and 486 PCs. 🔥 0🧊 0 800
Decomp · N64 GoldenEye 007 Decompilation GoldenEye 007 Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs. 🔥 0🧊 0 798
Native Port · DOS DOOM Retro Doom Classic, refined Doom source port for Windows by Brad Harding, with a dark, gritty pixelated look and a cohesive feature set. 🔥 0🧊 0 776
Native Port · PC (classic) NFSIISE Need for Speed II SE Cross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer. 🔥 0🧊 0 769
Native Port · PC (classic) iortcw Return to Castle Wolfenstein Merge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support. 🔥 0🧊 0 758
Native Port · GBA The Minish Cap 3DS The Legend of Zelda: The Minish Cap Native Nintendo 3DS dual-screen port of The Minish Cap based on Project Picori and the Minish Cap decompilation. 🔥 0🧊 0 748
Native Port · SNES Zelda A Link to the Past 3DS The Legend of Zelda: A Link to the Past Nintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation. 🔥 0🧊 0 711
Decomp · GBA Sonic Advance Trilogy Decompilation Sonic Advance 1 & 2 Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports. 🔥 0🧊 0 675
Native Port · PC (classic) Cave Story MD Cave Story Fan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished. 🔥 0🧊 0 673
Decomp · N64 Banjo-Kazooie Decompilation Banjo-Kazooie Complete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source. 🔥 0🧊 0 651
Native Port · SNES smw Super Mario World Reverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM. 🔥 0🧊 0 639
Native Port · DOS OpenTyrian Tyrian Open-source port of the DOS vertical shooter Tyrian for Windows, macOS and Linux, with the freeware data files bundled in releases. 🔥 0🧊 0 582
Decomp · DS Pokémon Platinum Decompilation Pokémon Platinum Work-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions. 🔥 0🧊 0 561
Native Port · SNES Super Metroid (snesrev) Super Metroid Early reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame. 🔥 0🧊 0 556
Engine Rewrite · PC (classic) NXEngine-evo Cave Story Upgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds. 🔥 0🧊 0 549
Recomp · GameCube Wind Waker Recomp The Legend of Zelda: The Wind Waker Static recompilation of The Wind Waker for GameCube, a fork of BlueWake for iPhone and iPad that is merging into the BlueWake project. 🔥 0🧊 0 532
Decomp · PC (classic) TOMB5 Tomb Raider: Chronicles Decompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions. 🔥 0🧊 0 520
Native Port · PC (classic) Bugdom Bugdom Pangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval. 🔥 0🧊 0 510
Native Port · DOS DSDA-Doom Doom Modern but conservative Doom source port, a successor to PrBoom+ built for speedrunning, TASing and demo recording. 🔥 0🧊 0 509
Recomp · N64 Donkey Kong 64: Recompiled Donkey Kong 64 Static recompilation of Donkey Kong 64 into a native PC port with high frame rates, easy menus and instant load times. 🔥 0🧊 0 501
Native Port · N64 Lighthouse Banjo-Kazooie Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support and a built-in randomizer. 🔥 0🧊 0 495
Engine Rewrite · DOS OpenOMF One Must Fall 2097 Open-source remake of One Must Fall 2097 with modern networking and builds for Linux, Windows, macOS and BSD. 🔥 0🧊 0 484
Native Port · PC (classic) Nanosaur Nanosaur Pangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes. 🔥 0🧊 0 474
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling. 🔥 0🧊 0 467
Native Port · N64 PaperBoat Paper Mario Harbour Masters PC port of Paper Mario 64 based on the Paper Mario DX decompilation, with several graphics backends. 🔥 0🧊 0 465
Native Port · GBA Project Picori The Legend of Zelda: The Minish Cap Native PC port of The Legend of Zelda: The Minish Cap for Linux, Windows and macOS, built on the zeldaret decompilation and still work in progress. 🔥 0🧊 0 463
Tools · PS1 CTR-ModSDK Crash Team Racing Modding toolkit for creating Crash Team Racing mods in C, with documented functions and example mods. 🔥 0🧊 0 452
Native Port · GameCube melee-pc Super Smash Bros. Melee Beta native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from the doldecomp decompilation, with rollback netplay in development. 🔥 0🧊 0 450
Decomp · PC (classic) Halo: Combat Evolved Decompilation Halo: Combat Evolved Research project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable. 🔥 0🧊 0 448
Recomp · DOS SR Skyroads and other DOS games Static recompiler that turns DOS and Windows game executables such as Albion, X-COM and Warcraft into native builds for many platforms. 🔥 0🧊 0 426
Decomp · N64 Diddy Kong Racing Decompilation Diddy Kong Racing Decompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented. 🔥 0🧊 0 422
Native Port · DOS Wasm Doom Doom Chocolate Doom compiled to WebAssembly with WebSockets multiplayer support, runnable in the browser with the shareware WAD. 🔥 0🧊 0 417
Decomp · PC (classic) Fallout 2 Reference Edition Fallout 2 Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition. 🔥 0🧊 0 410
Engine Rewrite · DOS OpenJazz Jazz Jackrabbit Free, open-source version of the classic Jazz Jackrabbit games for Windows, macOS, Linux, BSD, consoles and handhelds, plus a web port. 🔥 0🧊 0 409
Native Port · GBA Celeste Classic GBA Celeste Classic (PICO-8) Game Boy Advance port of the PICO-8 game Celeste Classic, an almost direct conversion with minor graphical changes. 🔥 0🧊 0 402
Decomp · GBA The Legend of Zelda: The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Decompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS. 🔥 0🧊 0 402
Native Port · GBA Pokémon Emerald 3DS Dual Screen Pokémon Emerald Native Nintendo 3DS homebrew port of Pokémon Emerald with a touch interface on the bottom screen and an optional 3D voxel overworld. 🔥 0🧊 0 401
Decomp · PS1 CTR Native Crash Team Racing Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3. 🔥 0🧊 0 395
Recomp · N64 Starfox 64: Recompiled Star Fox 64 Static recompilation of Star Fox 64 into a native PC port for Windows, Linux and macOS with RT64 rendering and extensive mod support. 🔥 0🧊 0 381
sm64ex-ios — Super Mario 64 Native Port · N64 sm64ex-ios Super Mario 64 iOS and tvOS port of the sm64ex Super Mario 64 PC port, built from your own ROM with no copyrighted assets uploaded. 🔥 0🧊 0 371
Decomp · DOS Duke Nukem II Reconstructed Duke Nukem II Reconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable. 🔥 0🧊 0 370
Native Port · DOS BStone Blake Stone Unofficial source port of the Blake Stone series, Aliens of Gold and Planet Strike, with high-resolution rendering, 3D audio and external textures. 🔥 0🧊 0 368
Engine Rewrite · PC (classic) Gish Gish Open-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS. 🔥 0🧊 0 355
Engine Rewrite · PC (classic) OpenSWE1R Star Wars Episode I: Racer Open-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability. 🔥 0🧊 0 350
Native Port · PC (classic) MinecraftC Minecraft Classic Port of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod. 🔥 0🧊 0 350
Decomp · N64 Star Fox 64 Decompilation Star Fox 64 Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port. 🔥 0🧊 0 350
Recomp · GameCube BlueWake The Legend of Zelda: The Wind Waker Static recompilation of The Wind Waker running natively on iPhone, iPad, Mac, Windows and Linux, with touch controls and mods. 🔥 0🧊 0 350
Native Port · PS2 3SX Street Fighter III: 3rd Strike Native port of Street Fighter III: 3rd Strike for Windows, macOS and Linux, continuing the 3s-decomp project with rollback netcode planned. 🔥 0🧊 0 349
Engine Rewrite · PC (classic) OpenRealm Warcraft III Quake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own. 🔥 0🧊 0 344
Native Port · DOS Woof! Doom (Boom/MBF lineage) Modern Doom source port continuing the Boom/MBF line, with quality-of-life fixes and support for MBF21 and UMAPINFO. 🔥 0🧊 0 331
Engine Rewrite · PC (classic) OpenTIE Star Wars: TIE Fighter Open-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data. 🔥 0🧊 0 328
Engine Rewrite · DOS Omnispeak Commander Keen 4-6 Open-source reimplementation of Commander Keen episodes 4, 5 and 6, aiming to be a bug-for-bug clone of the originals. 🔥 0🧊 0 316
Decomp · GameCube Pikmin Decompilation Pikmin Complete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%. 🔥 0🧊 0 315
Recomp · N64 Goemon 64: Recompiled Mystical Ninja Starring Goemon Static recompilation of Mystical Ninja Starring Goemon into a native PC port with RT64 graphics enhancements. 🔥 0🧊 0 312
Engine Rewrite · PC (classic) Abyss Engine Diablo II Clean-room Diablo II engine written in C, meant to be portable and easy to mod and extend. 🔥 0🧊 0 310
Native Port · GBA pokeemerald-wasm Pokémon Emerald WebAssembly build of the pokeemerald decompilation that runs Pokémon Emerald in the browser, with native and Kindle frontends. 🔥 0🧊 0 310
Decomp · DOS OpenSupaplex Supaplex 1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles. 🔥 0🧊 0 304
Decomp · N64 Animal Forest Decompilation Animal Forest (Dobutsu no Mori) Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM. 🔥 0🧊 0 300
Native Port · PS2 ico-pc ICO Port of the ICO (PS2) decompilation to Windows, Linux, Steam Deck, Android, iPhone and Apple-silicon Macs, with no game data included. 🔥 0🧊 0 298
Super Mario 64 DOS Port — Super Mario 64 Native Port · N64 Super Mario 64 DOS Port Super Mario 64 Novelty DOS port of the sm64-port source, with ports to other legacy consoles; not expected to be fully playable. 🔥 0🧊 0 297
Native Port · PS2 Tenkaichi3Decomp Dragon Ball Z: Budokai Tenkaichi 3 Native PC port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2) built on a matching decompilation, with a Vulkan renderer. 🔥 0🧊 0 296
Engine Rewrite · PC (classic) BetterSpades Ace of Spades Lightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code. 🔥 0🧊 0 285
Decomp · GBA Pokémon Mystery Dungeon: Red Rescue Team Decompilation Pokémon Mystery Dungeon: Red Rescue Team Decompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM. 🔥 0🧊 0 284
Native Port · N64 G-Diffuser F-Zero X Native PC port of F-Zero X with true widescreen, an enhancement menu and full 64DD Expansion Kit support. 🔥 0🧊 0 282
Decomp · PS2 3S Decomp Street Fighter III: 3rd Strike Decompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled. 🔥 0🧊 0 279
Decomp · N64 Duke Nukem: Zero Hour Decompilation Duke Nukem: Zero Hour In-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM. 🔥 0🧊 0 275
Decomp · Dreamcast recvx-decomp Resident Evil: Code Veronica Decompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions. 🔥 0🧊 0 274
Native Port · DOS Heretic2R Hexen / Heretic Reverse-engineered source port of Heretic II with widescreen, OGG music, uncapped frame rate and many bug fixes. 🔥 0🧊 0 268
Decomp · N64 Super Smash Bros. 64 Decompilation Super Smash Bros. (N64) Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions. 🔥 0🧊 0 266
Engine Rewrite · PC (classic) Syndicate Wars Fan Expansion Syndicate Wars Open-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources. 🔥 0🧊 0 261
Recomp · N64 Conker's Bad Fur Day: Recompiled Conker's Bad Fur Day Native PC port of Conker's Bad Fur Day (N64, US) via static recompilation with RT64, for Windows, Linux and macOS. 🔥 0🧊 0 257
Native Port · N64 GoldenEye 007 PC Port GoldenEye 007 Native PC port of GoldenEye 007 (N64) built from the open decompilation, with widescreen, 60 fps and split-screen. 🔥 0🧊 0 246
Native Port · PC (classic) Lambda1VR Half-Life (Quest VR) Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering. 🔥 0🧊 0 244
Decomp · N64 Conker's Bad Fur Day Decompilation (archived) Conker's Bad Fur Day Archived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM. 🔥 0🧊 0 238
Decomp · DOS Starflight Reverse Starflight Reverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems. 🔥 0🧊 0 236
Decomp · N64 DOOM64-RE Doom 64 Complete reverse engineering of Doom 64 by GEC, compatible with the US version. 🔥 0🧊 0 235
Recomp · SNES DKC1Recomp Donkey Kong Country Static recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen. 🔥 0🧊 0 234
Native Port · PC (classic) Chocolate Quake Quake Purist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included. 🔥 0🧊 0 224
Decomp · N64 Harvest Moon 64 Decompilation Harvest Moon 64 Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding. 🔥 0🧊 0 222
Native Port · DOS DOOM 32X: Resurrection Doom (32X) Modern code base for a playable Doom on the Sega 32X, with threaded dual-SH-2 rendering and larger levels. 🔥 0🧊 0 220
Decomp · Wii Wii Menu Decompilation Wii Menu Fan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions. 🔥 0🧊 0 216
Decomp · N64 Dinosaur Planet Decompilation Dinosaur Planet Work-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021. 🔥 0🧊 0 216
Native Port · PC (classic) Mighty Mike Mighty Mike (Power Pete) Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support. 🔥 0🧊 0 211
Decomp · N64 Pokémon Stadium Decompilation Pokémon Stadium Work-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64. 🔥 0🧊 0 210
Decomp · PS2 PaRappa the Rapper 2 Decompilation PaRappa the Rapper 2 Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype. 🔥 0🧊 0 202
Native Port · SNES zelda3-android The Legend of Zelda: A Link to the Past Android port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings. 🔥 0🧊 0 202
Decomp · N64 Snowboard Kids 2 Decompilation Snowboard Kids 2 Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy. 🔥 0🧊 0 192
Native Port · PS1 Crash Team Racing: High Octane Crash Team Racing Advanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects. 🔥 0🧊 0 190
Decomp · PS1 Open Ribbon Vib-Ribbon Work-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version. 🔥 0🧊 0 188
Decomp · N64 libreultra libultra (Nintendo 64 SDK) Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members. 🔥 0🧊 0 184
Decomp · PC (classic) Halo 1 Decompilation Halo: Combat Evolved Work-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking. 🔥 0🧊 0 184
Decomp · Arcade Namco 2x Systems PC Ports Namco System 22 (arcade board) Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files. 🔥 0🧊 0 182
Native Port · PC (classic) Otto Matic Otto Matic Pangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original. 🔥 0🧊 0 181
Super Mario 64 DSi — Super Mario 64 Native Port · N64 Super Mario 64 DSi Super Mario 64 Port of the Super Mario 64 decompilation to the Nintendo DSi, running the original N64 game with custom rendering and audio. 🔥 0🧊 0 181
Engine Rewrite · PC (classic) Forsaken Forsaken Community port of the Forsaken game engine to modern systems. 🔥 0🧊 0 180
Recomp · SNES Mega Man X Recompiled Mega Man X Static recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen. 🔥 0🧊 0 179
Decomp · PC (classic) Fallout Reference Edition Fallout Reverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable. 🔥 0🧊 0 177
Native Port · PS1 Wipeout Dreamcast WipeOut Dreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image. 🔥 0🧊 0 177
Native Port · N64 Golden Balloon Diddy Kong Racing Native and browser source port of Diddy Kong Racing built from the decompilation, with widescreen and high frame rates; bring your own ROM. 🔥 0🧊 0 176
Decomp · PS1 Spyro the Dragon Decompilation Spyro the Dragon Early-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable. 🔥 0🧊 0 175
Decomp · PS1 Legacy of Kain: Soul Reaver Decompile Legacy of Kain: Soul Reaver Decompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo. 🔥 0🧊 0 175
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Native Port · PC (classic) Cro-Mag Rally Cro-Mag Rally Pangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard. 🔥 0🧊 0 172
Engine Rewrite · PC (classic) OpenHoW Hogs of War Archived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished. 🔥 0🧊 0 170
Engine Rewrite · DOS OUO (Ultima Online Server) Ultima Reverse engineering of the Ultima Online server from the Second Age demo, rebuilt as portable C99 that accepts clients up to 5.0.9.1. 🔥 0🧊 0 170
Decomp · PS1 Final Fantasy VII Decomp (PS1) Final Fantasy VII Collaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions. 🔥 0🧊 0 168
Decomp · PS1 Rood Reverse (Vagrant Story) Vagrant Story Byte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled. 🔥 0🧊 0 167
Engine Rewrite · PC (classic) Arcanum Community Edition Arcanum Beta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS. 🔥 0🧊 0 167
Recomp · PS1 Yu-Gi-Oh! Forbidden Memories Recompiled Yu-Gi-Oh! Forbidden Memories Native Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor. 🔥 0🧊 0 162
Decomp · PS1 PSXDOOM-RE Doom (PlayStation) Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image. 🔥 0🧊 0 161
Native Port · DOS Dune Dynasty Dune II Enhanced Dune II built on the OpenDUNE reverse-engineered engine, with widescreen, modern RTS controls and extra factions. 🔥 0🧊 0 160
Recomp · SNES DKC2Recomp Donkey Kong Country 2 Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters. 🔥 0🧊 0 159
Recomp · Xbox DOAXVB Native PC Port Dead or Alive Xtreme Beach Volleyball Native PC port of Dead or Alive Xtreme Beach Volleyball (Xbox) built by static recompilation, fully playable as of 0.4 Beta. 🔥 0🧊 0 158
Recomp · GameCube Ring Out GameCube fighting game (unnamed) Early native PC port of a GameCube fighting game, playable start to finish, made by static recompilation on a Dolphin-derived runtime. 🔥 0🧊 0 158
Decomp · GBA Kirby & The Amazing Mirror Decomp Kirby & The Amazing Mirror Work-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance. 🔥 0🧊 0 157
Engine Rewrite · PC (classic) CPyMO PyMO visual novel engine C reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies. 🔥 0🧊 0 153
Engine Rewrite · DOS War1 Warcraft: Orcs & Humans Remake of Warcraft: Orcs & Humans written in C, using the original WAR assets and adding modern RTS features; still in development. 🔥 0🧊 0 153
Engine Rewrite · PC (classic) OGS Engine GoldSrc engine (Half-Life) Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code. 🔥 0🧊 0 152
Engine Rewrite · PC (classic) OpenXWA Star Wars: X-Wing Alliance Open-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes. 🔥 0🧊 0 152
Decomp · GBA Metroid: Zero Mission Decomp Metroid: Zero Mission Near-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants. 🔥 0🧊 0 148
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · N64 Banjo-Tooie Decompilation Banjo-Tooie Work-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking. 🔥 0🧊 0 147
Decomp · PC (classic) Reversing Minesweeper Minesweeper (Windows) Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings. 🔥 0🧊 0 146
Decomp · N64 Nintendo 64 SDK Tools Decomp Nintendo 64 SDK tools Decompilation of the developer tools from the Nintendo 64 SDK. 🔥 0🧊 0 146
Engine Rewrite · PC (classic) Homeworld SDL (Gardens of Kadesh) Homeworld SDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror. 🔥 0🧊 0 146
Decomp · DOS Cosmore Cosmo's Cosmic Adventure Reconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original. 🔥 0🧊 0 145
Decomp · DOS F-15 Strike Eagle II Source Reconstruction F-15 Strike Eagle II Complete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines. 🔥 0🧊 0 144
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Native Port · PC (classic) vitaQuake Quake Quake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer. 🔥 0🧊 0 142
Decomp · Wii Xenoblade Chronicles Decomp Xenoblade Chronicles Work-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables. 🔥 0🧊 0 141
Decomp · GameCube Paper Mario: The Thousand-Year Door Decomp Paper Mario: The Thousand-Year Door Work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube. 🔥 0🧊 0 141
Native Port · DOS JonoF's Duke Nukem 3D Port Duke Nukem 3D Jonathon Fowler's source port of Duke Nukem 3D on his port of the Build engine, with OpenGL rendering and support for many platforms. 🔥 0🧊 0 140
Decomp · Wii NSMBW-Decomp New Super Mario Bros. Wii Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort. 🔥 0🧊 0 139
Majora's Mask Decompilation (old) — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation (old) The Legend of Zelda: Majora's Mask Archived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm. 🔥 0🧊 0 138
Spider-Man Decompilation — Spider-Man (Neversoft, PC/PS1) Decomp · PS1 Spider-Man Decompilation Spider-Man (Neversoft, PC/PS1) Decompilation project for Neversoft's Spider-Man game; the README is a placeholder. 🔥 0🧊 0 136
Native Port · PC (classic) rsc-c RuneScape Classic Portable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols. 🔥 0🧊 0 134
Recomp · N64 Castlevania: Legacy of Darkness Recomp Castlevania: Legacy of Darkness Work-in-progress N64Recomp port of Castlevania: Legacy of Darkness (N64), focused on reaching stable gameplay. 🔥 0🧊 0 133
Native Port · DOS Raptor Source Port Raptor: Call of the Shadows Source port of Raptor: Call of the Shadows based on nukeykt's reverse-engineered code, with builds for Windows, macOS and Android. 🔥 0🧊 0 130
Native Port · GBA Minicraft for GBA Minicraft Demake of Notch's Minicraft for the Game Boy Advance, as close to the original as the hardware allows, with saving and a pause menu. 🔥 0🧊 0 127
Decomp · PS2 Himuro (Fatal Frame Decomp) Fatal Frame Matching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware. 🔥 0🧊 0 127
Native Port · DOS OpenTyrian2000 Tyrian Open-source port of the DOS shooter Tyrian, aiming to reproduce the Tyrian 2000 experience on modern Windows and Linux. 🔥 0🧊 0 126
Native Port · PC (classic) DoukutsuPSX Cave Story Work-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators. 🔥 0🧊 0 123
Native Port · PS1 Rage Racer PC Rage Racer Native Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image. 🔥 0🧊 0 122
Decomp · PC (classic) Halo CE Universal (128-player fork) Halo: Combat Evolved Fork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players. 🔥 0🧊 0 122
Decomp · PS1 Xenogears Decompilation Xenogears In-progress matching decompilation of Xenogears for the PlayStation, targeting the US release. 🔥 0🧊 0 121
Decomp · PS1 Serial Experiments Lain PSX Decompiled Serial Experiments Lain Decompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it. 🔥 0🧊 0 120
Recomp · SNES DKC3Recomp Donkey Kong Country 3 Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up. 🔥 0🧊 0 120
Decomp · PS2 Shadow of the Colossus Decompilation Shadow of the Colossus In-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2. 🔥 0🧊 0 119
Native Port · DOS SDL Sopwith Sopwith SDL port of the classic Sopwith bi-plane shoot-em-up, with TCP/IP multiplayer, custom missions and web support. 🔥 0🧊 0 119
Decomp · PC (classic) Plants vs. Zombies Decompilation Plants vs. Zombies Decompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary. 🔥 0🧊 0 117
Native Port · PC (classic) Hexen II: Hammer of Thyrion Hexen II Hammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems. 🔥 0🧊 0 117
Native Port · Xbox NFS Underground 2 for Switch Need for Speed: Underground 2 Static recompilation of the original Xbox Need for Speed: Underground 2 into native C for Nintendo Switch and Linux, with no emulator. 🔥 0🧊 0 115
Super Mario 64 for PS Vita — Super Mario 64 Native Port · N64 Super Mario 64 for PS Vita Super Mario 64 PS Vita port of the Super Mario 64 decompilation (sm64-port), built from your own ROM with VitaSDK. 🔥 0🧊 0 114
Recomp · SNES Super Mario World Recomp Super Mario World Static recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview. 🔥 0🧊 0 111
Recomp · Xbox Mercenaries Recompiled Mercenaries: Playground of Destruction Native Windows port of Mercenaries: Playground of Destruction, made by recompiling the original Xbox executable with xboxrecomp. 🔥 0🧊 0 110
Engine Rewrite · DOS 1oom Master of Orion Engine recreation of the 1993 DOS game Master of Orion that runs on modern computers; this fork is no longer in development. 🔥 0🧊 0 110
Native Port · DOS rottexpr Rise of the Triad SDL2-based Rise of the Triad source port built on the icculus port, with high resolutions, adaptive HUD and new gameplay options. 🔥 0🧊 0 109
Engine Rewrite · PC (classic) OpenXW Star Wars: X-Wing Open-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions. 🔥 0🧊 0 109
Recomp · SNES Super Metroid Recomp Super Metroid LLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows. 🔥 0🧊 0 108
Native Port · N64 Banjo: Recompiled for Android Banjo-Kazooie Android port of Banjo-Kazooie built with N64: Recompiled, with controller and dual screen support for handhelds. 🔥 0🧊 0 108
Native Port · N64 SpaghettiKart (Android) Mario Kart 64 Android build of SpaghettiKart, the native Mario Kart 64 PC port, generated from your own US ROM. 🔥 0🧊 0 108
Decomp · N64 Pokémon Snap Decompilation Pokémon Snap Work-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev. 🔥 0🧊 0 107
Recomp · N64 Snowboard Kids 2: Recompiled Snowboard Kids 2 Static recompilation of Snowboard Kids 2 (N64) into a native port for Windows, Linux and macOS, with RT64 graphics and mod support. 🔥 0🧊 0 106
Decomp · N64 F-Zero X Decompilation F-Zero X Work-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev. 🔥 0🧊 0 106
Decomp · PS2 Kingdom Hearts De:Compiled Kingdom Hearts Decompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix. 🔥 0🧊 0 105
Recomp · Xbox Burnout 3: Takedown Recompilation Burnout 3: Takedown Alpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp. 🔥 0🧊 0 104
Native Port · PC (classic) Nanosaur II: Hatchling Nanosaur II Port of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea. 🔥 0🧊 0 104
Native Port · N64 Starship (Android) Star Fox 64 Android build of Starship, the native Star Fox 64 PC port, generated from your own US ROM. 🔥 0🧊 0 104
Native Port · DOS EDGE-Classic Doom Cross-platform OpenGL Doom source port, a revival of the EDGE 1.35 codebase with strong modding features and modest hardware needs. 🔥 0🧊 0 103
Engine Rewrite · PC (classic) DreeRally Death Rally Engine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options. 🔥 0🧊 0 101
Engine Rewrite · PS1 Sonic The Hedgehog XA Sonic XA (fangame) Open-source Sonic fangame and engine for the PlayStation 1 written in C with PSn00bSDK, tested on emulators and real hardware. 🔥 0🧊 0 101