Decomp · N64Super Mario 64 DecompilationSuper Mario 64Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases.🔥 0🧊 08.9kRecomp · N64Zelda 64: RecompiledThe Legend of Zelda: Majora's Mask / Ocarina of TimeStatic recompilation of Majora's Mask (Ocarina of Time support coming) that runs natively on PC with enhancements and mod support.🔥 0🧊 07.4kNative Port · N64Ship of HarkinianThe Legend of Zelda: Ocarina of TimePC port of Ocarina of Time built on libultraship and the OoT decompilation, played with your own ROM.🔥 0🧊 05.6kDecomp · N64Ocarina of Time DecompilationThe Legend of Zelda: Ocarina of TimeWork-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port.🔥 0🧊 05.6kNative Port · SNESZelda3The Legend of Zelda: A Link to the PastReverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes.🔥 0🧊 04.9kDecomp · GBAPokémon Emerald DecompilationPokémon Ruby/Sapphire/Emerald/FireRedDecompilation of Pokémon Emerald that rebuilds the game ROM from C source.🔥 0🧊 03.6kEngine Rewrite · PC (classic)JuliusCaesar IIIOpen-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds.🔥 0🧊 03.4kEngine Rewrite · PS1wipEout RewriteWipeOutWork-in-progress C re-implementation of the 1995 PSX game wipEout, with SDL2 and Sokol backends and a web version.🔥 0🧊 03kNative Port · DOSChocolate DoomDoomMinimalist, historically accurate Doom source port that reproduces the DOS version, bugs included, and also covers Heretic, Hexen and Strife.🔥 0🧊 02.4kNative Port · N64SpaghettiKartMario Kart 64PC port of Mario Kart 64 built on the Torch and libultraship stack, played with your own US ROM.🔥 0🧊 02.4kDecomp · GameCubeSuper Smash Bros. Melee DecompilationSuper Smash Bros. MeleeMatching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research.🔥 0🧊 02.4kNative Port · N642 Ship 2 HarkinianThe Legend of Zelda: Majora's MaskPC port of Majora's Mask that runs from your own supported ROM on Windows, Linux and macOS.🔥 0🧊 02.3kEngine Rewrite · PC (classic)AugustusCaesar IIIFork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing.🔥 0🧊 02.1kNative Port · N64StarshipStar Fox 64PC port of Star Fox 64 from the HarbourMasters team, played with your own US ROM and with voice language replacement options.🔥 0🧊 02.1kNative Port · N64Perfect Dark PC PortPerfect DarkWork-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer.🔥 0🧊 02kRecomp · N64Banjo: RecompiledBanjo-KazooieStatic recompilation of Banjo-Kazooie into a native PC port with enhancements and mod support for Windows, Linux and macOS.🔥 0🧊 02kEngine Rewrite · DOSSDLPALChinese Paladin (PAL)SDL-based cross-platform reimplementation of the Chinese RPG Legend of Sword and Fairy (PAL), with an online demo.🔥 0🧊 02kNative Port · N64sm64exSuper Mario 64Fork of the Super Mario 64 PC port with an options menu, texture pack support, analog camera and multiple renderers.🔥 0🧊 01.9kDecomp · N64Majora's Mask DecompilationThe Legend of Zelda: Majora's MaskWork-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port.🔥 0🧊 01.7kEngine Rewrite · DOSOpenDUNEDune IIOpen-source re-creation of Westwood's Dune II written in portable C that runs natively on many operating systems.🔥 0🧊 01.7kDecomp · GBAPokémon FireRed and LeafGreen DecompilationPokémon Ruby/Sapphire/Emerald/FireRedDecompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants.🔥 0🧊 01.7kDecomp · N64Paper Mario DecompilationPaper MarioWork-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases.🔥 0🧊 01.6kNative Port · GameCubeAnimal Crossing PC PortAnimal CrossingUnofficial native PC port of Animal Crossing for GameCube, built on the ac-decomp decompilation and rendering through OpenGL 3.3.🔥 0🧊 01.5kNative Port · PC (classic)Halo: Combat Evolved (OpenCE)Halo: Combat EvolvedPort of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer.🔥 0🧊 01.5kBuilt on the Code · N64sm64coopdxSuper Mario 64Online multiplayer for the Super Mario 64 PC port that synchronizes enemies and events, with a Lua modding API.🔥 0🧊 01.4kDecomp · GameCubeAnimal Crossing DecompilationAnimal CrossingDecompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets.🔥 0🧊 01.4kDecomp · PS1REDRIVER2Driver 2Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding.🔥 0🧊 01.4kNative Port · N64Super Mario 64 PortSuper Mario 64Port of the Super Mario 64 decompilation that builds native executables for Linux and Windows from your own game assets.🔥 0🧊 01.3kDecomp · N64Mario Kart 64 DecompilationMario Kart 64Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation.🔥 0🧊 01.3kNative Port · DOSSDLPoPPrince of PersiaOpen-source port of Prince of Persia based on the DOS disassembly, with extras like quicksave, replays and mod folders.🔥 0🧊 01.3kDecomp · DOSDethraceCarmageddonReverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake.🔥 0🧊 01.2kDecomp · PS1Symphony of the Night DecompilationCastlevania: Symphony of the NightMatching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries.🔥 0🧊 01.1kEngine Rewrite · DOSC-Dogs SDLCyberdogs (C-Dogs)Classic overhead run-and-gun game for up to four players in co-op or deathmatch, with over 100 user-made campaigns.🔥 0🧊 01.1kNative Port · PC (classic)KeeperFXDungeon KeeperOpen-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes.🔥 0🧊 01kEngine Rewrite · PC (classic)TRX: Tomb Raider I-III Community EditionTomb Raider I-III (classic)Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support.🔥 0🧊 01kDecomp · GBAPokémon Ruby and Sapphire DisassemblyPokémon Ruby/Sapphire/Emerald/FireRedDisassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source.🔥 0🧊 01kNative Port · DOSCrispy DoomDoomLimit-removing, enhanced-resolution Doom source port based on Chocolate Doom, compatible with original configs, saves, netplay and demos.🔥 0🧊 0957Decomp · GBAThe Minish Cap DecompilationThe Legend of Zelda: The Minish CapWork-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos.🔥 0🧊 0914Native Port · DOSShockolateSystem ShockMinimalist cross-platform System Shock source port using SDL2, with an OpenGL renderer and mod support.🔥 0🧊 0904Decomp · PS1Silent Hill DecompilationSilent HillIn-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port.🔥 0🧊 0899Built on the Code · GBApokeemerald-expansionPokémon EmeraldGBA ROM hack base built on pret's pokeemerald that adds hundreds of features from the core Pokémon games; not playable by itself.🔥 0🧊 0881Decomp · N64Perfect Dark DecompilationPerfect DarkComplete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte.🔥 0🧊 0870Decomp · GameCubeMario Party 4 DecompilationMario Party 4Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet.🔥 0🧊 0865Engine Rewrite · PC (classic)OpenMoHAAMedal of Honor: Allied AssaultOpen re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support.🔥 0🧊 0831Native Port · N64GhostshipSuper Mario 64PC port of Super Mario 64 from the HarbourMasters team that runs from your own US or JP ROM on Windows and Linux.🔥 0🧊 0820Decomp · PS1Metal Gear Solid ReversingMetal Gear SolidProject to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled.🔥 0🧊 0805Native Port · DOSFastDOOMDoomDoom port for DOS based on PCDoom, optimized to run as fast as possible on 386 and 486 PCs.🔥 0🧊 0800Decomp · N64GoldenEye 007 DecompilationGoldenEye 007Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs.🔥 0🧊 0798Native Port · DOSDOOM RetroDoomClassic, refined Doom source port for Windows by Brad Harding, with a dark, gritty pixelated look and a cohesive feature set.🔥 0🧊 0776Native Port · PC (classic)NFSIISENeed for Speed II SECross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer.🔥 0🧊 0769Native Port · PC (classic)iortcwReturn to Castle WolfensteinMerge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support.🔥 0🧊 0758Native Port · GBAThe Minish Cap 3DSThe Legend of Zelda: The Minish CapNative Nintendo 3DS dual-screen port of The Minish Cap based on Project Picori and the Minish Cap decompilation.🔥 0🧊 0748Native Port · SNESZelda A Link to the Past 3DSThe Legend of Zelda: A Link to the PastNintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation.🔥 0🧊 0711Decomp · GBASonic Advance Trilogy DecompilationSonic Advance 1 & 2Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports.🔥 0🧊 0675Native Port · PC (classic)Cave Story MDCave StoryFan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished.🔥 0🧊 0673Decomp · N64Banjo-Kazooie DecompilationBanjo-KazooieComplete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source.🔥 0🧊 0651Native Port · SNESsmwSuper Mario WorldReverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM.🔥 0🧊 0639Native Port · DOSOpenTyrianTyrianOpen-source port of the DOS vertical shooter Tyrian for Windows, macOS and Linux, with the freeware data files bundled in releases.🔥 0🧊 0582Decomp · DSPokémon Platinum DecompilationPokémon PlatinumWork-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions.🔥 0🧊 0561Native Port · SNESSuper Metroid (snesrev)Super MetroidEarly reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame.🔥 0🧊 0556Engine Rewrite · PC (classic)NXEngine-evoCave StoryUpgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds.🔥 0🧊 0549Recomp · GameCubeWind Waker RecompThe Legend of Zelda: The Wind WakerStatic recompilation of The Wind Waker for GameCube, a fork of BlueWake for iPhone and iPad that is merging into the BlueWake project.🔥 0🧊 0532Decomp · PC (classic)TOMB5Tomb Raider: ChroniclesDecompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions.🔥 0🧊 0520Native Port · PC (classic)BugdomBugdomPangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval.🔥 0🧊 0510Native Port · DOSDSDA-DoomDoomModern but conservative Doom source port, a successor to PrBoom+ built for speedrunning, TASing and demo recording.🔥 0🧊 0509Recomp · N64Donkey Kong 64: RecompiledDonkey Kong 64Static recompilation of Donkey Kong 64 into a native PC port with high frame rates, easy menus and instant load times.🔥 0🧊 0501Native Port · N64LighthouseBanjo-KazooieBanjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support and a built-in randomizer.🔥 0🧊 0495Engine Rewrite · DOSOpenOMFOne Must Fall 2097Open-source remake of One Must Fall 2097 with modern networking and builds for Linux, Windows, macOS and BSD.🔥 0🧊 0484Native Port · PC (classic)NanosaurNanosaurPangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes.🔥 0🧊 0474Decomp · WiiMario Kart Wii DecompilationMario Kart WiiWork-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling.🔥 0🧊 0467Native Port · N64PaperBoatPaper MarioHarbour Masters PC port of Paper Mario 64 based on the Paper Mario DX decompilation, with several graphics backends.🔥 0🧊 0465Native Port · GBAProject PicoriThe Legend of Zelda: The Minish CapNative PC port of The Legend of Zelda: The Minish Cap for Linux, Windows and macOS, built on the zeldaret decompilation and still work in progress.🔥 0🧊 0463Tools · PS1CTR-ModSDKCrash Team RacingModding toolkit for creating Crash Team Racing mods in C, with documented functions and example mods.🔥 0🧊 0452Native Port · GameCubemelee-pcSuper Smash Bros. MeleeBeta native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from the doldecomp decompilation, with rollback netplay in development.🔥 0🧊 0450Decomp · PC (classic)Halo: Combat Evolved DecompilationHalo: Combat EvolvedResearch project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable.🔥 0🧊 0448Recomp · DOSSRSkyroads and other DOS gamesStatic recompiler that turns DOS and Windows game executables such as Albion, X-COM and Warcraft into native builds for many platforms.🔥 0🧊 0426Decomp · N64Diddy Kong Racing DecompilationDiddy Kong RacingDecompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented.🔥 0🧊 0422Native Port · DOSWasm DoomDoomChocolate Doom compiled to WebAssembly with WebSockets multiplayer support, runnable in the browser with the shareware WAD.🔥 0🧊 0417Decomp · PC (classic)Fallout 2 Reference EditionFallout 2Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition.🔥 0🧊 0410Engine Rewrite · DOSOpenJazzJazz JackrabbitFree, open-source version of the classic Jazz Jackrabbit games for Windows, macOS, Linux, BSD, consoles and handhelds, plus a web port.🔥 0🧊 0409Native Port · GBACeleste Classic GBACeleste Classic (PICO-8)Game Boy Advance port of the PICO-8 game Celeste Classic, an almost direct conversion with minor graphical changes.🔥 0🧊 0402Decomp · GBAThe Legend of Zelda: The Minish Cap DecompilationThe Legend of Zelda: The Minish CapDecompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS.🔥 0🧊 0402Native Port · GBAPokémon Emerald 3DS Dual ScreenPokémon EmeraldNative Nintendo 3DS homebrew port of Pokémon Emerald with a touch interface on the bottom screen and an optional 3D voxel overworld.🔥 0🧊 0401Decomp · PS1CTR NativeCrash Team RacingNative PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3.🔥 0🧊 0395Recomp · N64Starfox 64: RecompiledStar Fox 64Static recompilation of Star Fox 64 into a native PC port for Windows, Linux and macOS with RT64 rendering and extensive mod support.🔥 0🧊 0381Native Port · N64sm64ex-iosSuper Mario 64iOS and tvOS port of the sm64ex Super Mario 64 PC port, built from your own ROM with no copyrighted assets uploaded.🔥 0🧊 0371Decomp · DOSDuke Nukem II ReconstructedDuke Nukem IIReconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable.🔥 0🧊 0370Native Port · DOSBStoneBlake StoneUnofficial source port of the Blake Stone series, Aliens of Gold and Planet Strike, with high-resolution rendering, 3D audio and external textures.🔥 0🧊 0368Engine Rewrite · PC (classic)GishGishOpen-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS.🔥 0🧊 0355Engine Rewrite · PC (classic)OpenSWE1RStar Wars Episode I: RacerOpen-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability.🔥 0🧊 0350Native Port · PC (classic)MinecraftCMinecraft ClassicPort of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod.🔥 0🧊 0350Decomp · N64Star Fox 64 DecompilationStar Fox 64Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port.🔥 0🧊 0350Recomp · GameCubeBlueWakeThe Legend of Zelda: The Wind WakerStatic recompilation of The Wind Waker running natively on iPhone, iPad, Mac, Windows and Linux, with touch controls and mods.🔥 0🧊 0350Native Port · PS23SXStreet Fighter III: 3rd StrikeNative port of Street Fighter III: 3rd Strike for Windows, macOS and Linux, continuing the 3s-decomp project with rollback netcode planned.🔥 0🧊 0349Engine Rewrite · PC (classic)OpenRealmWarcraft IIIQuake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own.🔥 0🧊 0344Native Port · DOSWoof!Doom (Boom/MBF lineage)Modern Doom source port continuing the Boom/MBF line, with quality-of-life fixes and support for MBF21 and UMAPINFO.🔥 0🧊 0331Engine Rewrite · PC (classic)OpenTIEStar Wars: TIE FighterOpen-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data.🔥 0🧊 0328Engine Rewrite · DOSOmnispeakCommander Keen 4-6Open-source reimplementation of Commander Keen episodes 4, 5 and 6, aiming to be a bug-for-bug clone of the originals.🔥 0🧊 0316Decomp · GameCubePikmin DecompilationPikminComplete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%.🔥 0🧊 0315Recomp · N64Goemon 64: RecompiledMystical Ninja Starring GoemonStatic recompilation of Mystical Ninja Starring Goemon into a native PC port with RT64 graphics enhancements.🔥 0🧊 0312Engine Rewrite · PC (classic)Abyss EngineDiablo IIClean-room Diablo II engine written in C, meant to be portable and easy to mod and extend.🔥 0🧊 0310Native Port · GBApokeemerald-wasmPokémon EmeraldWebAssembly build of the pokeemerald decompilation that runs Pokémon Emerald in the browser, with native and Kindle frontends.🔥 0🧊 0310Decomp · DOSOpenSupaplexSupaplex1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles.🔥 0🧊 0304Decomp · N64Animal Forest DecompilationAnimal Forest (Dobutsu no Mori)Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM.🔥 0🧊 0300Native Port · PS2ico-pcICOPort of the ICO (PS2) decompilation to Windows, Linux, Steam Deck, Android, iPhone and Apple-silicon Macs, with no game data included.🔥 0🧊 0298Native Port · N64Super Mario 64 DOS PortSuper Mario 64Novelty DOS port of the sm64-port source, with ports to other legacy consoles; not expected to be fully playable.🔥 0🧊 0297Native Port · PS2Tenkaichi3DecompDragon Ball Z: Budokai Tenkaichi 3Native PC port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2) built on a matching decompilation, with a Vulkan renderer.🔥 0🧊 0296Engine Rewrite · PC (classic)BetterSpadesAce of SpadesLightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code.🔥 0🧊 0285Decomp · GBAPokémon Mystery Dungeon: Red Rescue Team DecompilationPokémon Mystery Dungeon: Red Rescue TeamDecompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM.🔥 0🧊 0284Native Port · N64G-DiffuserF-Zero XNative PC port of F-Zero X with true widescreen, an enhancement menu and full 64DD Expansion Kit support.🔥 0🧊 0282Decomp · PS23S DecompStreet Fighter III: 3rd StrikeDecompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled.🔥 0🧊 0279Decomp · N64Duke Nukem: Zero Hour DecompilationDuke Nukem: Zero HourIn-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM.🔥 0🧊 0275Decomp · Dreamcastrecvx-decompResident Evil: Code VeronicaDecompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions.🔥 0🧊 0274Native Port · DOSHeretic2RHexen / HereticReverse-engineered source port of Heretic II with widescreen, OGG music, uncapped frame rate and many bug fixes.🔥 0🧊 0268Decomp · N64Super Smash Bros. 64 DecompilationSuper Smash Bros. (N64)Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions.🔥 0🧊 0266Engine Rewrite · PC (classic)Syndicate Wars Fan ExpansionSyndicate WarsOpen-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources.🔥 0🧊 0261Recomp · N64Conker's Bad Fur Day: RecompiledConker's Bad Fur DayNative PC port of Conker's Bad Fur Day (N64, US) via static recompilation with RT64, for Windows, Linux and macOS.🔥 0🧊 0257Native Port · N64GoldenEye 007 PC PortGoldenEye 007Native PC port of GoldenEye 007 (N64) built from the open decompilation, with widescreen, 60 fps and split-screen.🔥 0🧊 0246Native Port · PC (classic)Lambda1VRHalf-Life (Quest VR)Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering.🔥 0🧊 0244Decomp · N64Conker's Bad Fur Day Decompilation (archived)Conker's Bad Fur DayArchived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM.🔥 0🧊 0238Decomp · DOSStarflight ReverseStarflightReverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems.🔥 0🧊 0236Decomp · N64DOOM64-REDoom 64Complete reverse engineering of Doom 64 by GEC, compatible with the US version.🔥 0🧊 0235Recomp · SNESDKC1RecompDonkey Kong CountryStatic recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen.🔥 0🧊 0234Native Port · PC (classic)Chocolate QuakeQuakePurist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included.🔥 0🧊 0224Decomp · N64Harvest Moon 64 DecompilationHarvest Moon 64Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding.🔥 0🧊 0222Native Port · DOSDOOM 32X: ResurrectionDoom (32X)Modern code base for a playable Doom on the Sega 32X, with threaded dual-SH-2 rendering and larger levels.🔥 0🧊 0220Decomp · WiiWii Menu DecompilationWii MenuFan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions.🔥 0🧊 0216Decomp · N64Dinosaur Planet DecompilationDinosaur PlanetWork-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021.🔥 0🧊 0216Native Port · PC (classic)Mighty MikeMighty Mike (Power Pete)Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support.🔥 0🧊 0211Decomp · N64Pokémon Stadium DecompilationPokémon StadiumWork-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64.🔥 0🧊 0210Decomp · PS2PaRappa the Rapper 2 DecompilationPaRappa the Rapper 2Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype.🔥 0🧊 0202Native Port · SNESzelda3-androidThe Legend of Zelda: A Link to the PastAndroid port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings.🔥 0🧊 0202Decomp · N64Snowboard Kids 2 DecompilationSnowboard Kids 2Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy.🔥 0🧊 0192Native Port · PS1Crash Team Racing: High OctaneCrash Team RacingAdvanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects.🔥 0🧊 0190Decomp · PS1Open RibbonVib-RibbonWork-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version.🔥 0🧊 0188Decomp · N64libreultralibultra (Nintendo 64 SDK)Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members.🔥 0🧊 0184Decomp · PC (classic)Halo 1 DecompilationHalo: Combat EvolvedWork-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking.🔥 0🧊 0184Decomp · ArcadeNamco 2x Systems PC PortsNamco System 22 (arcade board)Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files.🔥 0🧊 0182Native Port · PC (classic)Otto MaticOtto MaticPangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original.🔥 0🧊 0181Native Port · N64Super Mario 64 DSiSuper Mario 64Port of the Super Mario 64 decompilation to the Nintendo DSi, running the original N64 game with custom rendering and audio.🔥 0🧊 0181Engine Rewrite · PC (classic)ForsakenForsakenCommunity port of the Forsaken game engine to modern systems.🔥 0🧊 0180Recomp · SNESMega Man X RecompiledMega Man XStatic recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen.🔥 0🧊 0179Decomp · PC (classic)Fallout Reference EditionFalloutReverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable.🔥 0🧊 0177Native Port · PS1Wipeout DreamcastWipeOutDreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image.🔥 0🧊 0177Native Port · N64Golden BalloonDiddy Kong RacingNative and browser source port of Diddy Kong Racing built from the decompilation, with widescreen and high frame rates; bring your own ROM.🔥 0🧊 0176Decomp · PS1Spyro the Dragon DecompilationSpyro the DragonEarly-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable.🔥 0🧊 0175Decomp · PS1Legacy of Kain: Soul Reaver DecompileLegacy of Kain: Soul ReaverDecompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo.🔥 0🧊 0175Decomp · WiiWii Sports DecompilationWii SportsWork-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev.🔥 0🧊 0174Native Port · PC (classic)Cro-Mag RallyCro-Mag RallyPangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard.🔥 0🧊 0172Engine Rewrite · PC (classic)OpenHoWHogs of WarArchived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished.🔥 0🧊 0170Engine Rewrite · DOSOUO (Ultima Online Server)UltimaReverse engineering of the Ultima Online server from the Second Age demo, rebuilt as portable C99 that accepts clients up to 5.0.9.1.🔥 0🧊 0170Decomp · PS1Final Fantasy VII Decomp (PS1)Final Fantasy VIICollaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions.🔥 0🧊 0168Decomp · PS1Rood Reverse (Vagrant Story)Vagrant StoryByte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled.🔥 0🧊 0167Engine Rewrite · PC (classic)Arcanum Community EditionArcanumBeta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS.🔥 0🧊 0167Recomp · PS1Yu-Gi-Oh! Forbidden Memories RecompiledYu-Gi-Oh! Forbidden MemoriesNative Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor.🔥 0🧊 0162Decomp · PS1PSXDOOM-REDoom (PlayStation)Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image.🔥 0🧊 0161Native Port · DOSDune DynastyDune IIEnhanced Dune II built on the OpenDUNE reverse-engineered engine, with widescreen, modern RTS controls and extra factions.🔥 0🧊 0160Recomp · SNESDKC2RecompDonkey Kong Country 2Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters.🔥 0🧊 0159Recomp · XboxDOAXVB Native PC PortDead or Alive Xtreme Beach VolleyballNative PC port of Dead or Alive Xtreme Beach Volleyball (Xbox) built by static recompilation, fully playable as of 0.4 Beta.🔥 0🧊 0158Recomp · GameCubeRing OutGameCube fighting game (unnamed)Early native PC port of a GameCube fighting game, playable start to finish, made by static recompilation on a Dolphin-derived runtime.🔥 0🧊 0158Decomp · GBAKirby & The Amazing Mirror DecompKirby & The Amazing MirrorWork-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance.🔥 0🧊 0157Engine Rewrite · PC (classic)CPyMOPyMO visual novel engineC reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies.🔥 0🧊 0153Engine Rewrite · DOSWar1Warcraft: Orcs & HumansRemake of Warcraft: Orcs & Humans written in C, using the original WAR assets and adding modern RTS features; still in development.🔥 0🧊 0153Engine Rewrite · PC (classic)OGS EngineGoldSrc engine (Half-Life)Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code.🔥 0🧊 0152Engine Rewrite · PC (classic)OpenXWAStar Wars: X-Wing AllianceOpen-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes.🔥 0🧊 0152Decomp · GameCubeoot-gcThe Legend of Zelda: Ocarina of Time (GC emulator build)Decompilation of the N64 emulator embedded in the GameCube releases of Ocarina of Time and Majora's Mask.🔥 0🧊 0149Decomp · GBAMetroid: Zero Mission DecompMetroid: Zero MissionNear-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants.🔥 0🧊 0148Decomp · PC (classic)SA-MP DecompilationSan Andreas Multiplayer (SA-MP)Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC.🔥 0🧊 0147Decomp · N64Banjo-Tooie DecompilationBanjo-TooieWork-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking.🔥 0🧊 0147Decomp · PC (classic)Reversing MinesweeperMinesweeper (Windows)Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings.🔥 0🧊 0146Decomp · N64Nintendo 64 SDK Tools DecompNintendo 64 SDK toolsDecompilation of the developer tools from the Nintendo 64 SDK.🔥 0🧊 0146Engine Rewrite · PC (classic)Homeworld SDL (Gardens of Kadesh)HomeworldSDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror.🔥 0🧊 0146Decomp · DOSCosmoreCosmo's Cosmic AdventureReconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original.🔥 0🧊 0145Decomp · DOSF-15 Strike Eagle II Source ReconstructionF-15 Strike Eagle IIComplete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines.🔥 0🧊 0144Decomp · PC (classic)Memory of Alessa (Silent Hill 3)Silent Hill 3Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on.🔥 0🧊 0142Native Port · PC (classic)vitaQuakeQuakeQuake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer.🔥 0🧊 0142Decomp · WiiXenoblade Chronicles DecompXenoblade ChroniclesWork-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables.🔥 0🧊 0141Decomp · GameCubePaper Mario: The Thousand-Year Door DecompPaper Mario: The Thousand-Year DoorWork-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube.🔥 0🧊 0141Native Port · DOSJonoF's Duke Nukem 3D PortDuke Nukem 3DJonathon Fowler's source port of Duke Nukem 3D on his port of the Build engine, with OpenGL rendering and support for many platforms.🔥 0🧊 0140Decomp · WiiNSMBW-DecompNew Super Mario Bros. WiiDecompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort.🔥 0🧊 0139Decomp · N64Majora's Mask Decompilation (old)The Legend of Zelda: Majora's MaskArchived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm.🔥 0🧊 0138Native Port · DOSReflectionHLEKeen Dreams, Catacomb 3D games, Wolfenstein 3DSource ports of Keen Dreams, Catacomb 3-D, Wolfenstein 3D and BioMenace (DOS) built on a shared Chocolate Doom-inspired codebase.🔥 0🧊 0138Decomp · PS1Spider-Man DecompilationSpider-Man (Neversoft, PC/PS1)Decompilation project for Neversoft's Spider-Man game; the README is a placeholder.🔥 0🧊 0136Native Port · PC (classic)rsc-cRuneScape ClassicPortable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols.🔥 0🧊 0134Recomp · N64Castlevania: Legacy of Darkness RecompCastlevania: Legacy of DarknessWork-in-progress N64Recomp port of Castlevania: Legacy of Darkness (N64), focused on reaching stable gameplay.🔥 0🧊 0133Native Port · DOSRaptor Source PortRaptor: Call of the ShadowsSource port of Raptor: Call of the Shadows based on nukeykt's reverse-engineered code, with builds for Windows, macOS and Android.🔥 0🧊 0130Native Port · GBAMinicraft for GBAMinicraftDemake of Notch's Minicraft for the Game Boy Advance, as close to the original as the hardware allows, with saving and a pause menu.🔥 0🧊 0127Decomp · PS2Himuro (Fatal Frame Decomp)Fatal FrameMatching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware.🔥 0🧊 0127Native Port · DOSOpenTyrian2000TyrianOpen-source port of the DOS shooter Tyrian, aiming to reproduce the Tyrian 2000 experience on modern Windows and Linux.🔥 0🧊 0126Native Port · PC (classic)DoukutsuPSXCave StoryWork-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators.🔥 0🧊 0123Native Port · PS1Rage Racer PCRage RacerNative Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image.🔥 0🧊 0122Decomp · PC (classic)Halo CE Universal (128-player fork)Halo: Combat EvolvedFork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players.🔥 0🧊 0122Decomp · PS1Xenogears DecompilationXenogearsIn-progress matching decompilation of Xenogears for the PlayStation, targeting the US release.🔥 0🧊 0121Decomp · PS1Serial Experiments Lain PSX DecompiledSerial Experiments LainDecompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it.🔥 0🧊 0120Recomp · SNESDKC3RecompDonkey Kong Country 3Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up.🔥 0🧊 0120Decomp · PS2Shadow of the Colossus DecompilationShadow of the ColossusIn-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2.🔥 0🧊 0119Native Port · DOSSDL SopwithSopwithSDL port of the classic Sopwith bi-plane shoot-em-up, with TCP/IP multiplayer, custom missions and web support.🔥 0🧊 0119Decomp · PC (classic)Plants vs. Zombies DecompilationPlants vs. ZombiesDecompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary.🔥 0🧊 0117Native Port · PC (classic)Hexen II: Hammer of ThyrionHexen IIHammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems.🔥 0🧊 0117Native Port · XboxNFS Underground 2 for SwitchNeed for Speed: Underground 2Static recompilation of the original Xbox Need for Speed: Underground 2 into native C for Nintendo Switch and Linux, with no emulator.🔥 0🧊 0115Native Port · N64Super Mario 64 for PS VitaSuper Mario 64PS Vita port of the Super Mario 64 decompilation (sm64-port), built from your own ROM with VitaSDK.🔥 0🧊 0114Recomp · SNESSuper Mario World RecompSuper Mario WorldStatic recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview.🔥 0🧊 0111Recomp · XboxMercenaries RecompiledMercenaries: Playground of DestructionNative Windows port of Mercenaries: Playground of Destruction, made by recompiling the original Xbox executable with xboxrecomp.🔥 0🧊 0110Engine Rewrite · DOS1oomMaster of OrionEngine recreation of the 1993 DOS game Master of Orion that runs on modern computers; this fork is no longer in development.🔥 0🧊 0110Native Port · DOSrottexprRise of the TriadSDL2-based Rise of the Triad source port built on the icculus port, with high resolutions, adaptive HUD and new gameplay options.🔥 0🧊 0109Engine Rewrite · PC (classic)OpenXWStar Wars: X-WingOpen-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions.🔥 0🧊 0109Recomp · SNESSuper Metroid RecompSuper MetroidLLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows.🔥 0🧊 0108Native Port · N64Banjo: Recompiled for AndroidBanjo-KazooieAndroid port of Banjo-Kazooie built with N64: Recompiled, with controller and dual screen support for handhelds.🔥 0🧊 0108Native Port · N64SpaghettiKart (Android)Mario Kart 64Android build of SpaghettiKart, the native Mario Kart 64 PC port, generated from your own US ROM.🔥 0🧊 0108Decomp · N64Pokémon Snap DecompilationPokémon SnapWork-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev.🔥 0🧊 0107Recomp · N64Snowboard Kids 2: RecompiledSnowboard Kids 2Static recompilation of Snowboard Kids 2 (N64) into a native port for Windows, Linux and macOS, with RT64 graphics and mod support.🔥 0🧊 0106Decomp · N64F-Zero X DecompilationF-Zero XWork-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev.🔥 0🧊 0106Decomp · PS2Kingdom Hearts De:CompiledKingdom HeartsDecompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix.🔥 0🧊 0105Recomp · XboxBurnout 3: Takedown RecompilationBurnout 3: TakedownAlpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp.🔥 0🧊 0104Native Port · PC (classic)Nanosaur II: HatchlingNanosaur IIPort of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea.🔥 0🧊 0104Native Port · N64Starship (Android)Star Fox 64Android build of Starship, the native Star Fox 64 PC port, generated from your own US ROM.🔥 0🧊 0104Native Port · DOSEDGE-ClassicDoomCross-platform OpenGL Doom source port, a revival of the EDGE 1.35 codebase with strong modding features and modest hardware needs.🔥 0🧊 0103Engine Rewrite · PC (classic)DreeRallyDeath RallyEngine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options.🔥 0🧊 0101Engine Rewrite · PS1Sonic The Hedgehog XASonic XA (fangame)Open-source Sonic fangame and engine for the PlayStation 1 written in C with PSn00bSDK, tested on emulators and real hardware.🔥 0🧊 0101