Tags

c

Engine Rewrite · PC (classic) Julius Caesar III Open-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds. 🔥 0🧊 0 3.4k
Engine Rewrite · PC (classic) Augustus Caesar III Fork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing. 🔥 0🧊 0 2.1k
Native Port · PC (classic) Halo: Combat Evolved (OpenCE) Halo: Combat Evolved Port of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer. 🔥 0🧊 0 1.5k
Native Port · PC (classic) KeeperFX Dungeon Keeper Open-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) TRX: Tomb Raider I-III Community Edition Tomb Raider I-III (classic) Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support. 🔥 0🧊 0 1k
Engine Rewrite · PC (classic) OpenMoHAA Medal of Honor: Allied Assault Open re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support. 🔥 0🧊 0 831
Native Port · PC (classic) NFSIISE Need for Speed II SE Cross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer. 🔥 0🧊 0 769
Native Port · PC (classic) iortcw Return to Castle Wolfenstein Merge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support. 🔥 0🧊 0 758
Native Port · PC (classic) Cave Story MD Cave Story Fan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished. 🔥 0🧊 0 673
Engine Rewrite · PC (classic) NXEngine-evo Cave Story Upgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds. 🔥 0🧊 0 549
Decomp · PC (classic) TOMB5 Tomb Raider: Chronicles Decompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions. 🔥 0🧊 0 520
Native Port · PC (classic) Bugdom Bugdom Pangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval. 🔥 0🧊 0 510
Native Port · PC (classic) Nanosaur Nanosaur Pangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes. 🔥 0🧊 0 474
Decomp · PC (classic) Halo: Combat Evolved Decompilation Halo: Combat Evolved Research project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable. 🔥 0🧊 0 448
Decomp · PC (classic) Fallout 2 Reference Edition Fallout 2 Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition. 🔥 0🧊 0 410
Engine Rewrite · PC (classic) Gish Gish Open-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS. 🔥 0🧊 0 355
Engine Rewrite · PC (classic) OpenSWE1R Star Wars Episode I: Racer Open-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability. 🔥 0🧊 0 350
Native Port · PC (classic) MinecraftC Minecraft Classic Port of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod. 🔥 0🧊 0 350
Engine Rewrite · PC (classic) OpenRealm Warcraft III Quake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own. 🔥 0🧊 0 344
Engine Rewrite · PC (classic) OpenTIE Star Wars: TIE Fighter Open-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data. 🔥 0🧊 0 328
Engine Rewrite · PC (classic) Abyss Engine Diablo II Clean-room Diablo II engine written in C, meant to be portable and easy to mod and extend. 🔥 0🧊 0 310
Engine Rewrite · PC (classic) BetterSpades Ace of Spades Lightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code. 🔥 0🧊 0 285
Engine Rewrite · PC (classic) Syndicate Wars Fan Expansion Syndicate Wars Open-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources. 🔥 0🧊 0 261
Native Port · PC (classic) Lambda1VR Half-Life (Quest VR) Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering. 🔥 0🧊 0 244
Native Port · PC (classic) Chocolate Quake Quake Purist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included. 🔥 0🧊 0 224
Native Port · PC (classic) Mighty Mike Mighty Mike (Power Pete) Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support. 🔥 0🧊 0 211
Decomp · PC (classic) Halo 1 Decompilation Halo: Combat Evolved Work-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking. 🔥 0🧊 0 184
Native Port · PC (classic) Otto Matic Otto Matic Pangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original. 🔥 0🧊 0 181
Engine Rewrite · PC (classic) Forsaken Forsaken Community port of the Forsaken game engine to modern systems. 🔥 0🧊 0 180
Decomp · PC (classic) Fallout Reference Edition Fallout Reverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable. 🔥 0🧊 0 177
Native Port · PC (classic) Cro-Mag Rally Cro-Mag Rally Pangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard. 🔥 0🧊 0 172
Engine Rewrite · PC (classic) OpenHoW Hogs of War Archived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished. 🔥 0🧊 0 170
Engine Rewrite · PC (classic) Arcanum Community Edition Arcanum Beta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS. 🔥 0🧊 0 167
Engine Rewrite · PC (classic) CPyMO PyMO visual novel engine C reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies. 🔥 0🧊 0 153
Engine Rewrite · PC (classic) OGS Engine GoldSrc engine (Half-Life) Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code. 🔥 0🧊 0 152
Engine Rewrite · PC (classic) OpenXWA Star Wars: X-Wing Alliance Open-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes. 🔥 0🧊 0 152
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · PC (classic) Reversing Minesweeper Minesweeper (Windows) Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings. 🔥 0🧊 0 146
Engine Rewrite · PC (classic) Homeworld SDL (Gardens of Kadesh) Homeworld SDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror. 🔥 0🧊 0 146
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Native Port · PC (classic) vitaQuake Quake Quake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer. 🔥 0🧊 0 142
Native Port · PC (classic) rsc-c RuneScape Classic Portable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols. 🔥 0🧊 0 134
Native Port · PC (classic) DoukutsuPSX Cave Story Work-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators. 🔥 0🧊 0 123
Decomp · PC (classic) Halo CE Universal (128-player fork) Halo: Combat Evolved Fork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players. 🔥 0🧊 0 122
Decomp · PC (classic) Plants vs. Zombies Decompilation Plants vs. Zombies Decompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary. 🔥 0🧊 0 117
Native Port · PC (classic) Hexen II: Hammer of Thyrion Hexen II Hammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems. 🔥 0🧊 0 117
Engine Rewrite · PC (classic) OpenXW Star Wars: X-Wing Open-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions. 🔥 0🧊 0 109
Native Port · PC (classic) Nanosaur II: Hatchling Nanosaur II Port of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea. 🔥 0🧊 0 104
Engine Rewrite · PC (classic) DreeRally Death Rally Engine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options. 🔥 0🧊 0 101
Native Port · PC (classic) HaloPad Halo: Combat Evolved Preview port of Halo: Combat Evolved for iPhone, iPad and Mac with the Xbox campaign, online matches and Custom Edition servers. 🔥 0🧊 0 120
Native Port · PC (classic) ChupathingyCE Halo: Combat Evolved Community port of the Halo: Combat Evolved decompilation for Windows, Mac, Linux and Android, with dedicated servers and its own Delta network layer. 🔥 0🧊 0 76
Native Port · PC (classic) Halo: Combat Evolved for PS Vita Halo: Combat Evolved Native PlayStation Vita port of Halo: Combat Evolved built from the Xbox decompilation, with online play, using your own Xbox copy. 🔥 0🧊 0 64
OpenPhantom — Star Wars Episode I: The Phantom Menace Native Port · PC (classic) OpenPhantom Star Wars Episode I: The Phantom Menace Fixes and modding tools for Star Wars Episode I: The Phantom Menace (1999) on modern Windows and Proton, with online co-op and a new open source engine in progress. 🔥 0🧊 0 56
Decomp · PC (classic) Final Fantasy VIII Decompilation Final Fantasy VIII Work-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev. 🔥 0🧊 0 54
Patch / Enhancement · PC (classic) PARTYMOD for THPS4 Tony Hawk's Pro Skater 4 Patch for the PC version of Tony Hawk's Pro Skater 4 that modernizes input with SDL2, adds PS2-style binds and improves window handling, without altering game files. 🔥 0🧊 0 48
Patch / Enhancement · PC (classic) PARTYMOD for THPS2 Tony Hawk's Pro Skater 2 Modernization patch for the original PC release of Tony Hawk's Pro Skater 2 with a new Vulkan renderer, SDL2 input and window improvements, leaving game files unmodified. 🔥 0🧊 0 45
Red Alert 2 and Yuri's Revenge Recomp — Command & Conquer: Red Alert 2 Recomp · PC (classic) Red Alert 2 and Yuri's Revenge Recomp Command & Conquer: Red Alert 2 Static recompilation of Command & Conquer: Red Alert 2 and Yuri's Revenge to native C, with a Direct3D 11 presenter, scaling from 720p to 4K and HD voxel units. 🔥 0🧊 0 31
PARTYMOD for THAW — Tony Hawk's American Wasteland Patch / Enhancement · PC (classic) PARTYMOD for THAW Tony Hawk's American Wasteland Patch for Tony Hawk's American Wasteland 1.01 on PC that adds modern SDL2 input, custom resolutions and several bug fixes while leaving game files unmodified. 🔥 0🧊 0 26
Recomp · PC (classic) Silent Hill 2 Switch Port Silent Hill 2 Native Nintendo Switch port of the PC Silent Hill 2, statically recompiled to ARM64, with widescreen, Enhanced Edition pack support and HD rumble. 🔥 0🧊 0 25
Native Port · PC (classic) repentogxm The Binding of Isaac: Repentance+ Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM, running at the Vita's native 960x544. 🔥 0🧊 0 25
Native Port · PC (classic) Halo CE on Anbernic RG35XX H Halo: Combat Evolved Native ARM64 port of the Halo: Combat Evolved decompilation for the Anbernic RG35XX H and other H700 handhelds on Knulli, with online play and no emulation. 🔥 0🧊 0 25
Native Port · PC (classic) Sonic R Android Edition Sonic R Native Android port of the Sonic R PC decompilation with a GLES2 renderer, 60 FPS and customizable touch controls, using your own PC game files. 🔥 0🧊 0 23
Recomp · PC (classic) Silent Hill 3 Switch Port Silent Hill 3 Native Nintendo Switch port of the PC version of Silent Hill 3, statically recompiled to ARM64 with widescreen, controller remapping and a shader cache. 🔥 0🧊 0 18
PARTYMOD for THUG1 — Tony Hawk's Underground Patch / Enhancement · PC (classic) PARTYMOD for THUG1 Tony Hawk's Underground Patch for Tony Hawk's Underground on PC that adds SDL2 input, custom resolutions, controller glyphs and bug fixes while leaving the game files unmodified. 🔥 0🧊 0 12
PARTYMOD for THUG2 — Tony Hawk's Underground 2 Patch / Enhancement · PC (classic) PARTYMOD for THUG2 Tony Hawk's Underground 2 Patch for Tony Hawk's Underground 2 on PC that adds SDL2 input, custom resolutions, controller glyphs and fixes while leaving the game files unmodified. 🔥 0🧊 0 11