Native Port · N64Ship of HarkinianThe Legend of Zelda: Ocarina of TimePC port of Ocarina of Time built on libultraship and the OoT decompilation, played with your own ROM.🔥 0🧊 05.6kNative Port · SNESZelda3The Legend of Zelda: A Link to the PastReverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes.🔥 0🧊 04.9kNative Port · DOSChocolate DoomDoomMinimalist, historically accurate Doom source port that reproduces the DOS version, bugs included, and also covers Heretic, Hexen and Strife.🔥 0🧊 02.4kNative Port · N64SpaghettiKartMario Kart 64PC port of Mario Kart 64 built on the Torch and libultraship stack, played with your own US ROM.🔥 0🧊 02.4kNative Port · N642 Ship 2 HarkinianThe Legend of Zelda: Majora's MaskPC port of Majora's Mask that runs from your own supported ROM on Windows, Linux and macOS.🔥 0🧊 02.3kNative Port · N64StarshipStar Fox 64PC port of Star Fox 64 from the HarbourMasters team, played with your own US ROM and with voice language replacement options.🔥 0🧊 02.1kNative Port · N64Perfect Dark PC PortPerfect DarkWork-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer.🔥 0🧊 02kNative Port · N64sm64exSuper Mario 64Fork of the Super Mario 64 PC port with an options menu, texture pack support, analog camera and multiple renderers.🔥 0🧊 01.9kNative Port · GameCubeAnimal Crossing PC PortAnimal CrossingUnofficial native PC port of Animal Crossing for GameCube, built on the ac-decomp decompilation and rendering through OpenGL 3.3.🔥 0🧊 01.5kNative Port · PC (classic)Halo: Combat Evolved (OpenCE)Halo: Combat EvolvedPort of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer.🔥 0🧊 01.5kNative Port · N64Super Mario 64 PortSuper Mario 64Port of the Super Mario 64 decompilation that builds native executables for Linux and Windows from your own game assets.🔥 0🧊 01.3kNative Port · DOSSDLPoPPrince of PersiaOpen-source port of Prince of Persia based on the DOS disassembly, with extras like quicksave, replays and mod folders.🔥 0🧊 01.3kNative Port · PC (classic)KeeperFXDungeon KeeperOpen-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes.🔥 0🧊 01kNative Port · DOSCrispy DoomDoomLimit-removing, enhanced-resolution Doom source port based on Chocolate Doom, compatible with original configs, saves, netplay and demos.🔥 0🧊 0957Native Port · DOSShockolateSystem ShockMinimalist cross-platform System Shock source port using SDL2, with an OpenGL renderer and mod support.🔥 0🧊 0904Native Port · N64GhostshipSuper Mario 64PC port of Super Mario 64 from the HarbourMasters team that runs from your own US or JP ROM on Windows and Linux.🔥 0🧊 0820Native Port · DOSFastDOOMDoomDoom port for DOS based on PCDoom, optimized to run as fast as possible on 386 and 486 PCs.🔥 0🧊 0800Native Port · DOSDOOM RetroDoomClassic, refined Doom source port for Windows by Brad Harding, with a dark, gritty pixelated look and a cohesive feature set.🔥 0🧊 0776Native Port · PC (classic)NFSIISENeed for Speed II SECross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer.🔥 0🧊 0769Native Port · PC (classic)iortcwReturn to Castle WolfensteinMerge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support.🔥 0🧊 0758Native Port · GBAThe Minish Cap 3DSThe Legend of Zelda: The Minish CapNative Nintendo 3DS dual-screen port of The Minish Cap based on Project Picori and the Minish Cap decompilation.🔥 0🧊 0748Native Port · SNESZelda A Link to the Past 3DSThe Legend of Zelda: A Link to the PastNintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation.🔥 0🧊 0711Native Port · PC (classic)Cave Story MDCave StoryFan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished.🔥 0🧊 0673Native Port · SNESsmwSuper Mario WorldReverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM.🔥 0🧊 0639Native Port · DOSOpenTyrianTyrianOpen-source port of the DOS vertical shooter Tyrian for Windows, macOS and Linux, with the freeware data files bundled in releases.🔥 0🧊 0582Native Port · SNESSuper Metroid (snesrev)Super MetroidEarly reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame.🔥 0🧊 0556Native Port · PC (classic)BugdomBugdomPangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval.🔥 0🧊 0510Native Port · DOSDSDA-DoomDoomModern but conservative Doom source port, a successor to PrBoom+ built for speedrunning, TASing and demo recording.🔥 0🧊 0509Native Port · N64LighthouseBanjo-KazooieBanjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support and a built-in randomizer.🔥 0🧊 0495Native Port · PC (classic)NanosaurNanosaurPangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes.🔥 0🧊 0474Native Port · N64PaperBoatPaper MarioHarbour Masters PC port of Paper Mario 64 based on the Paper Mario DX decompilation, with several graphics backends.🔥 0🧊 0465Native Port · GBAProject PicoriThe Legend of Zelda: The Minish CapNative PC port of The Legend of Zelda: The Minish Cap for Linux, Windows and macOS, built on the zeldaret decompilation and still work in progress.🔥 0🧊 0463Native Port · GameCubemelee-pcSuper Smash Bros. MeleeBeta native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from the doldecomp decompilation, with rollback netplay in development.🔥 0🧊 0450Native Port · DOSWasm DoomDoomChocolate Doom compiled to WebAssembly with WebSockets multiplayer support, runnable in the browser with the shareware WAD.🔥 0🧊 0417Native Port · GBACeleste Classic GBACeleste Classic (PICO-8)Game Boy Advance port of the PICO-8 game Celeste Classic, an almost direct conversion with minor graphical changes.🔥 0🧊 0402Native Port · GBAPokémon Emerald 3DS Dual ScreenPokémon EmeraldNative Nintendo 3DS homebrew port of Pokémon Emerald with a touch interface on the bottom screen and an optional 3D voxel overworld.🔥 0🧊 0401Native Port · N64sm64ex-iosSuper Mario 64iOS and tvOS port of the sm64ex Super Mario 64 PC port, built from your own ROM with no copyrighted assets uploaded.🔥 0🧊 0371Native Port · DOSBStoneBlake StoneUnofficial source port of the Blake Stone series, Aliens of Gold and Planet Strike, with high-resolution rendering, 3D audio and external textures.🔥 0🧊 0368Native Port · PC (classic)MinecraftCMinecraft ClassicPort of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod.🔥 0🧊 0350Native Port · PS23SXStreet Fighter III: 3rd StrikeNative port of Street Fighter III: 3rd Strike for Windows, macOS and Linux, continuing the 3s-decomp project with rollback netcode planned.🔥 0🧊 0349Native Port · DOSWoof!Doom (Boom/MBF lineage)Modern Doom source port continuing the Boom/MBF line, with quality-of-life fixes and support for MBF21 and UMAPINFO.🔥 0🧊 0331Native Port · GBApokeemerald-wasmPokémon EmeraldWebAssembly build of the pokeemerald decompilation that runs Pokémon Emerald in the browser, with native and Kindle frontends.🔥 0🧊 0310Native Port · PS2ico-pcICOPort of the ICO (PS2) decompilation to Windows, Linux, Steam Deck, Android, iPhone and Apple-silicon Macs, with no game data included.🔥 0🧊 0298Native Port · N64Super Mario 64 DOS PortSuper Mario 64Novelty DOS port of the sm64-port source, with ports to other legacy consoles; not expected to be fully playable.🔥 0🧊 0297Native Port · PS2Tenkaichi3DecompDragon Ball Z: Budokai Tenkaichi 3Native PC port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2) built on a matching decompilation, with a Vulkan renderer.🔥 0🧊 0296Native Port · N64G-DiffuserF-Zero XNative PC port of F-Zero X with true widescreen, an enhancement menu and full 64DD Expansion Kit support.🔥 0🧊 0282Native Port · DOSHeretic2RHexen / HereticReverse-engineered source port of Heretic II with widescreen, OGG music, uncapped frame rate and many bug fixes.🔥 0🧊 0268Native Port · N64GoldenEye 007 PC PortGoldenEye 007Native PC port of GoldenEye 007 (N64) built from the open decompilation, with widescreen, 60 fps and split-screen.🔥 0🧊 0246Native Port · PC (classic)Lambda1VRHalf-Life (Quest VR)Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering.🔥 0🧊 0244Native Port · PC (classic)Chocolate QuakeQuakePurist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included.🔥 0🧊 0224Native Port · DOSDOOM 32X: ResurrectionDoom (32X)Modern code base for a playable Doom on the Sega 32X, with threaded dual-SH-2 rendering and larger levels.🔥 0🧊 0220Native Port · PC (classic)Mighty MikeMighty Mike (Power Pete)Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support.🔥 0🧊 0211Native Port · SNESzelda3-androidThe Legend of Zelda: A Link to the PastAndroid port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings.🔥 0🧊 0202Native Port · PS1Crash Team Racing: High OctaneCrash Team RacingAdvanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects.🔥 0🧊 0190Native Port · PC (classic)Otto MaticOtto MaticPangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original.🔥 0🧊 0181Native Port · N64Super Mario 64 DSiSuper Mario 64Port of the Super Mario 64 decompilation to the Nintendo DSi, running the original N64 game with custom rendering and audio.🔥 0🧊 0181Native Port · PS1Wipeout DreamcastWipeOutDreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image.🔥 0🧊 0177Native Port · N64Golden BalloonDiddy Kong RacingNative and browser source port of Diddy Kong Racing built from the decompilation, with widescreen and high frame rates; bring your own ROM.🔥 0🧊 0176Native Port · PC (classic)Cro-Mag RallyCro-Mag RallyPangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard.🔥 0🧊 0172Native Port · DOSDune DynastyDune IIEnhanced Dune II built on the OpenDUNE reverse-engineered engine, with widescreen, modern RTS controls and extra factions.🔥 0🧊 0160Native Port · PC (classic)vitaQuakeQuakeQuake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer.🔥 0🧊 0142Native Port · DOSJonoF's Duke Nukem 3D PortDuke Nukem 3DJonathon Fowler's source port of Duke Nukem 3D on his port of the Build engine, with OpenGL rendering and support for many platforms.🔥 0🧊 0140Native Port · DOSReflectionHLEKeen Dreams, Catacomb 3D games, Wolfenstein 3DSource ports of Keen Dreams, Catacomb 3-D, Wolfenstein 3D and BioMenace (DOS) built on a shared Chocolate Doom-inspired codebase.🔥 0🧊 0138Native Port · PC (classic)rsc-cRuneScape ClassicPortable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols.🔥 0🧊 0134Native Port · DOSRaptor Source PortRaptor: Call of the ShadowsSource port of Raptor: Call of the Shadows based on nukeykt's reverse-engineered code, with builds for Windows, macOS and Android.🔥 0🧊 0130Native Port · GBAMinicraft for GBAMinicraftDemake of Notch's Minicraft for the Game Boy Advance, as close to the original as the hardware allows, with saving and a pause menu.🔥 0🧊 0127Native Port · DOSOpenTyrian2000TyrianOpen-source port of the DOS shooter Tyrian, aiming to reproduce the Tyrian 2000 experience on modern Windows and Linux.🔥 0🧊 0126Native Port · PC (classic)DoukutsuPSXCave StoryWork-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators.🔥 0🧊 0123Native Port · PS1Rage Racer PCRage RacerNative Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image.🔥 0🧊 0122Native Port · DOSSDL SopwithSopwithSDL port of the classic Sopwith bi-plane shoot-em-up, with TCP/IP multiplayer, custom missions and web support.🔥 0🧊 0119Native Port · PC (classic)Hexen II: Hammer of ThyrionHexen IIHammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems.🔥 0🧊 0117Native Port · XboxNFS Underground 2 for SwitchNeed for Speed: Underground 2Static recompilation of the original Xbox Need for Speed: Underground 2 into native C for Nintendo Switch and Linux, with no emulator.🔥 0🧊 0115Native Port · N64Super Mario 64 for PS VitaSuper Mario 64PS Vita port of the Super Mario 64 decompilation (sm64-port), built from your own ROM with VitaSDK.🔥 0🧊 0114Native Port · DOSrottexprRise of the TriadSDL2-based Rise of the Triad source port built on the icculus port, with high resolutions, adaptive HUD and new gameplay options.🔥 0🧊 0109Native Port · N64Banjo: Recompiled for AndroidBanjo-KazooieAndroid port of Banjo-Kazooie built with N64: Recompiled, with controller and dual screen support for handhelds.🔥 0🧊 0108Native Port · N64SpaghettiKart (Android)Mario Kart 64Android build of SpaghettiKart, the native Mario Kart 64 PC port, generated from your own US ROM.🔥 0🧊 0108Native Port · PC (classic)Nanosaur II: HatchlingNanosaur IIPort of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea.🔥 0🧊 0104Native Port · N64Starship (Android)Star Fox 64Android build of Starship, the native Star Fox 64 PC port, generated from your own US ROM.🔥 0🧊 0104Native Port · DOSEDGE-ClassicDoomCross-platform OpenGL Doom source port, a revival of the EDGE 1.35 codebase with strong modding features and modest hardware needs.🔥 0🧊 0103Native Port · PS1Silent Hill PC PortSilent HillNative Windows and Linux port of Silent Hill 1 built from the PSX decompilation, with mod support and fan translations, in beta.🔥 0🧊 0675Native Port · Xbox 360Unleashed Recompiled for AndroidSonic UnleashedUnofficial Android port of Unleashed Recompiled that runs Sonic Unleashed (Xbox 360) via static recompilation, with touch controls.🔥 0🧊 0217Native Port · Xbox 360NFSMW Android EvolvedNeed for Speed: Most WantedNative Android ARM64 port of Need for Speed: Most Wanted (2005, Xbox 360) with a Vulkan renderer and touch controls.🔥 0🧊 0199Native Port · PC (classic)HaloPadHalo: Combat EvolvedPreview port of Halo: Combat Evolved for iPhone, iPad and Mac with the Xbox campaign, online matches and Custom Edition servers.🔥 0🧊 0120Native Port · GameCubeAnimal Crossing PC PortAnimal CrossingWork-in-progress PC port of Animal Crossing for the GameCube, built on its decompilation and supporting the USA Rev 0 version.🔥 0🧊 091Native Port · Game Boy/GBCOracle of Ages & Seasons Native PortThe Legend of Zelda: Oracle of Ages/SeasonsNative macOS, Windows, Linux and Android versions of Zelda: Oracle of Ages and Seasons with widescreen, save states and save sync, using your own ROM.🔥 0🧊 077Native Port · PC (classic)ChupathingyCEHalo: Combat EvolvedCommunity port of the Halo: Combat Evolved decompilation for Windows, Mac, Linux and Android, with dedicated servers and its own Delta network layer.🔥 0🧊 076Native Port · GameCubeFoxhollowStar Fox AdventuresFully native port of Star Fox Adventures built on the SFA decompilation and Aurora, playable on Mac, Windows and Linux with your own copy.🔥 0🧊 066Native Port · PC (classic)Halo: Combat Evolved for PS VitaHalo: Combat EvolvedNative PlayStation Vita port of Halo: Combat Evolved built from the Xbox decompilation, with online play, using your own Xbox copy.🔥 0🧊 064Native Port · GameCubeOpenCrossing-AnbernicAnimal CrossingNative ARM port of the Animal Crossing GameCube decompilation for Anbernic H700 handhelds running muOS or Knulli, no emulator involved.🔥 0🧊 064Native Port · PC (classic)OpenPhantomStar Wars Episode I: The Phantom MenaceFixes and modding tools for Star Wars Episode I: The Phantom Menace (1999) on modern Windows and Proton, with online co-op and a new open source engine in progress.🔥 0🧊 056Native Port · PS1Vandal Hearts PC PortVandal HeartsNative Windows and Linux port of the PlayStation game Vandal Hearts built on byte-exact decompilations, with one executable for the USA, Asia and Japan discs.🔥 0🧊 048Native Port · GameCubeParty BoardMario Party 4Work-in-progress port of Mario Party 4 to Windows, Linux, macOS, Android and iOS, built from the decompilation with your own copy of the game.🔥 0🧊 047Native Port · DOSBarrettRise of the TriadFeature-rich Rise of the Triad source port for modern systems, based on ROTTEXPR, with quality-of-life improvements and wider compatibility.🔥 0🧊 033Native Port · N64MK64 PortableMario Kart 64Native PlayStation Portable port of Mario Kart 64 built on the n64decomp/mk64 decompilation, with 60 FPS races and ad hoc multiplayer, using your own ROM.🔥 0🧊 031Native Port · GameCubeOpenCrossing-XboxAnimal CrossingNative original Xbox port of Animal Crossing (GameCube) built from its decompilation, running at 60 fps up to 720p on a stock console.🔥 0🧊 029Native Port · N64MGB64: Man with the Golden BuildGoldenEye 007Discontinued and archived decompilation and native source port of GoldenEye 007 (N64) with an ImGui launcher for macOS, Windows and Linux; bring your own ROM.🔥 0🧊 029Native Port · N64Smash 64 DS PortSuper Smash Bros.Nintendo DS port of Super Smash Bros. 64 built on the BattleShip decompilation, with all twelve fighters, all stages and the 1P campaign playable.🔥 0🧊 028Native Port · PC (classic)repentogxmThe Binding of Isaac: Repentance+Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM, running at the Vita's native 960x544.🔥 0🧊 025Native Port · PC (classic)Halo CE on Anbernic RG35XX HHalo: Combat EvolvedNative ARM64 port of the Halo: Combat Evolved decompilation for the Anbernic RG35XX H and other H700 handhelds on Knulli, with online play and no emulation.🔥 0🧊 025Native Port · GameCubeACGC Android PortAnimal CrossingAndroid port of the Animal Crossing (GameCube) PC port, built on the ac-decomp decompilation, with widescreen, touch overlay and an optional HD texture pack.🔥 0🧊 024Native Port · PC (classic)Sonic R Android EditionSonic RNative Android port of the Sonic R PC decompilation with a GLES2 renderer, 60 FPS and customizable touch controls, using your own PC game files.🔥 0🧊 023Native Port · DSpspokePokémon Platinum / SoulSilverBeta native PSP port of Pokémon Platinum and SoulSilver, built from community decomps and your own cartridge dump, running around 30 fps.🔥 0🧊 022Native Port · GameCubeAnimal Crossing PC Port - Deluxe EditionAnimal CrossingNative PC port of GameCube Animal Crossing built on ac-decomp with a GX-to-OpenGL layer and Deluxe ROM-hack content, reading assets from your own disc image.🔥 0🧊 020Native Port · DreamcastSpace Channel 5 NativeSpace Channel 5Unofficial native port of the USA Dreamcast Space Channel 5 for Windows, Linux and macOS with display options, controller support and modding.🔥 0🧊 020Native Port · N64DK64: Recompiled - Android PortDonkey Kong 64Native Android port of Donkey Kong 64: Recompiled using RT64 on Vulkan, N64ModernRuntime and SDL2, with a virtual touch gamepad and your own ROM.🔥 0🧊 019Native Port · N64G-Diffuser 3DSF-Zero XHomebrew port of the F-Zero X decompilation to the New Nintendo 3DS with stereoscopic 3D, full audio and a touch-screen settings menu.🔥 0🧊 019Native Port · SNESZombies Ate My Neighbors PC PortZombies Ate My NeighborsUnofficial Windows port of the SNES classic Zombies Ate My Neighbors with widescreen, high refresh rate support, twin-stick controls and quick saves.🔥 0🧊 018Native Port · SNESBuster Busts Loose! PC PortTiny Toon Adventures: Buster Busts Loose!Windows and Android port of the SNES game Tiny Toon Adventures: Buster Busts Loose! with true widescreen, display options, cheats, level select and a music player.🔥 0🧊 016