Decomp · N64Super Mario 64 DecompilationSuper Mario 64Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases.🔥 0🧊 08.9kDecomp · N64Ocarina of Time DecompilationThe Legend of Zelda: Ocarina of TimeWork-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port.🔥 0🧊 05.6kDecomp · GBAPokémon Emerald DecompilationPokémon Ruby/Sapphire/Emerald/FireRedDecompilation of Pokémon Emerald that rebuilds the game ROM from C source.🔥 0🧊 03.6kDecomp · GameCubeSuper Smash Bros. Melee DecompilationSuper Smash Bros. MeleeMatching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research.🔥 0🧊 02.4kDecomp · N64Majora's Mask DecompilationThe Legend of Zelda: Majora's MaskWork-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port.🔥 0🧊 01.7kDecomp · GBAPokémon FireRed and LeafGreen DecompilationPokémon Ruby/Sapphire/Emerald/FireRedDecompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants.🔥 0🧊 01.7kDecomp · N64Paper Mario DecompilationPaper MarioWork-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases.🔥 0🧊 01.6kDecomp · GameCubeAnimal Crossing DecompilationAnimal CrossingDecompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets.🔥 0🧊 01.4kDecomp · PS1REDRIVER2Driver 2Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding.🔥 0🧊 01.4kDecomp · N64Mario Kart 64 DecompilationMario Kart 64Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation.🔥 0🧊 01.3kDecomp · DOSDethraceCarmageddonReverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake.🔥 0🧊 01.2kDecomp · PS1Symphony of the Night DecompilationCastlevania: Symphony of the NightMatching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries.🔥 0🧊 01.1kDecomp · GBAPokémon Ruby and Sapphire DisassemblyPokémon Ruby/Sapphire/Emerald/FireRedDisassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source.🔥 0🧊 01kDecomp · GBAThe Minish Cap DecompilationThe Legend of Zelda: The Minish CapWork-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos.🔥 0🧊 0914Decomp · PS1Silent Hill DecompilationSilent HillIn-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port.🔥 0🧊 0899Decomp · N64Perfect Dark DecompilationPerfect DarkComplete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte.🔥 0🧊 0870Decomp · GameCubeMario Party 4 DecompilationMario Party 4Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet.🔥 0🧊 0865Decomp · PS1Metal Gear Solid ReversingMetal Gear SolidProject to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled.🔥 0🧊 0805Decomp · N64GoldenEye 007 DecompilationGoldenEye 007Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs.🔥 0🧊 0798Decomp · GBASonic Advance Trilogy DecompilationSonic Advance 1 & 2Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports.🔥 0🧊 0675Decomp · N64Banjo-Kazooie DecompilationBanjo-KazooieComplete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source.🔥 0🧊 0651Decomp · DSPokémon Platinum DecompilationPokémon PlatinumWork-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions.🔥 0🧊 0561Decomp · PC (classic)TOMB5Tomb Raider: ChroniclesDecompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions.🔥 0🧊 0520Decomp · WiiMario Kart Wii DecompilationMario Kart WiiWork-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling.🔥 0🧊 0467Decomp · PC (classic)Halo: Combat Evolved DecompilationHalo: Combat EvolvedResearch project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable.🔥 0🧊 0448Decomp · N64Diddy Kong Racing DecompilationDiddy Kong RacingDecompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented.🔥 0🧊 0422Decomp · PC (classic)Fallout 2 Reference EditionFallout 2Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition.🔥 0🧊 0410Decomp · GBAThe Legend of Zelda: The Minish Cap DecompilationThe Legend of Zelda: The Minish CapDecompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS.🔥 0🧊 0402Decomp · PS1CTR NativeCrash Team RacingNative PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3.🔥 0🧊 0395Decomp · DOSDuke Nukem II ReconstructedDuke Nukem IIReconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable.🔥 0🧊 0370Decomp · N64Star Fox 64 DecompilationStar Fox 64Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port.🔥 0🧊 0350Decomp · GameCubePikmin DecompilationPikminComplete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%.🔥 0🧊 0315Decomp · DOSOpenSupaplexSupaplex1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles.🔥 0🧊 0304Decomp · N64Animal Forest DecompilationAnimal Forest (Dobutsu no Mori)Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM.🔥 0🧊 0300Decomp · GBAPokémon Mystery Dungeon: Red Rescue Team DecompilationPokémon Mystery Dungeon: Red Rescue TeamDecompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM.🔥 0🧊 0284Decomp · PS23S DecompStreet Fighter III: 3rd StrikeDecompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled.🔥 0🧊 0279Decomp · N64Duke Nukem: Zero Hour DecompilationDuke Nukem: Zero HourIn-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM.🔥 0🧊 0275Decomp · Dreamcastrecvx-decompResident Evil: Code VeronicaDecompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions.🔥 0🧊 0274Decomp · N64Super Smash Bros. 64 DecompilationSuper Smash Bros. (N64)Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions.🔥 0🧊 0266Decomp · N64Conker's Bad Fur Day Decompilation (archived)Conker's Bad Fur DayArchived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM.🔥 0🧊 0238Decomp · DOSStarflight ReverseStarflightReverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems.🔥 0🧊 0236Decomp · N64DOOM64-REDoom 64Complete reverse engineering of Doom 64 by GEC, compatible with the US version.🔥 0🧊 0235Decomp · N64Harvest Moon 64 DecompilationHarvest Moon 64Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding.🔥 0🧊 0222Decomp · WiiWii Menu DecompilationWii MenuFan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions.🔥 0🧊 0216Decomp · N64Dinosaur Planet DecompilationDinosaur PlanetWork-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021.🔥 0🧊 0216Decomp · N64Pokémon Stadium DecompilationPokémon StadiumWork-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64.🔥 0🧊 0210Decomp · PS2PaRappa the Rapper 2 DecompilationPaRappa the Rapper 2Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype.🔥 0🧊 0202Decomp · N64Snowboard Kids 2 DecompilationSnowboard Kids 2Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy.🔥 0🧊 0192Decomp · PS1Open RibbonVib-RibbonWork-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version.🔥 0🧊 0188Decomp · N64libreultralibultra (Nintendo 64 SDK)Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members.🔥 0🧊 0184Decomp · PC (classic)Halo 1 DecompilationHalo: Combat EvolvedWork-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking.🔥 0🧊 0184Decomp · ArcadeNamco 2x Systems PC PortsNamco System 22 (arcade board)Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files.🔥 0🧊 0182Decomp · PC (classic)Fallout Reference EditionFalloutReverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable.🔥 0🧊 0177Decomp · PS1Spyro the Dragon DecompilationSpyro the DragonEarly-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable.🔥 0🧊 0175Decomp · PS1Legacy of Kain: Soul Reaver DecompileLegacy of Kain: Soul ReaverDecompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo.🔥 0🧊 0175Decomp · WiiWii Sports DecompilationWii SportsWork-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev.🔥 0🧊 0174Decomp · PS1Final Fantasy VII Decomp (PS1)Final Fantasy VIICollaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions.🔥 0🧊 0168Decomp · PS1Rood Reverse (Vagrant Story)Vagrant StoryByte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled.🔥 0🧊 0167Decomp · PS1PSXDOOM-REDoom (PlayStation)Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image.🔥 0🧊 0161Decomp · GBAKirby & The Amazing Mirror DecompKirby & The Amazing MirrorWork-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance.🔥 0🧊 0157Decomp · GameCubeoot-gcThe Legend of Zelda: Ocarina of Time (GC emulator build)Decompilation of the N64 emulator embedded in the GameCube releases of Ocarina of Time and Majora's Mask.🔥 0🧊 0149Decomp · GBAMetroid: Zero Mission DecompMetroid: Zero MissionNear-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants.🔥 0🧊 0148Decomp · PC (classic)SA-MP DecompilationSan Andreas Multiplayer (SA-MP)Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC.🔥 0🧊 0147Decomp · N64Banjo-Tooie DecompilationBanjo-TooieWork-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking.🔥 0🧊 0147Decomp · PC (classic)Reversing MinesweeperMinesweeper (Windows)Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings.🔥 0🧊 0146Decomp · N64Nintendo 64 SDK Tools DecompNintendo 64 SDK toolsDecompilation of the developer tools from the Nintendo 64 SDK.🔥 0🧊 0146Decomp · DOSCosmoreCosmo's Cosmic AdventureReconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original.🔥 0🧊 0145Decomp · DOSF-15 Strike Eagle II Source ReconstructionF-15 Strike Eagle IIComplete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines.🔥 0🧊 0144Decomp · PC (classic)Memory of Alessa (Silent Hill 3)Silent Hill 3Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on.🔥 0🧊 0142Decomp · WiiXenoblade Chronicles DecompXenoblade ChroniclesWork-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables.🔥 0🧊 0141Decomp · GameCubePaper Mario: The Thousand-Year Door DecompPaper Mario: The Thousand-Year DoorWork-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube.🔥 0🧊 0141Decomp · WiiNSMBW-DecompNew Super Mario Bros. WiiDecompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort.🔥 0🧊 0139Decomp · N64Majora's Mask Decompilation (old)The Legend of Zelda: Majora's MaskArchived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm.🔥 0🧊 0138Decomp · PS1Spider-Man DecompilationSpider-Man (Neversoft, PC/PS1)Decompilation project for Neversoft's Spider-Man game; the README is a placeholder.🔥 0🧊 0136Decomp · PS2Himuro (Fatal Frame Decomp)Fatal FrameMatching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware.🔥 0🧊 0127Decomp · PC (classic)Halo CE Universal (128-player fork)Halo: Combat EvolvedFork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players.🔥 0🧊 0122Decomp · PS1Xenogears DecompilationXenogearsIn-progress matching decompilation of Xenogears for the PlayStation, targeting the US release.🔥 0🧊 0121Decomp · PS1Serial Experiments Lain PSX DecompiledSerial Experiments LainDecompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it.🔥 0🧊 0120Decomp · PS2Shadow of the Colossus DecompilationShadow of the ColossusIn-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2.🔥 0🧊 0119Decomp · PC (classic)Plants vs. Zombies DecompilationPlants vs. ZombiesDecompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary.🔥 0🧊 0117Decomp · N64Pokémon Snap DecompilationPokémon SnapWork-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev.🔥 0🧊 0107Decomp · N64F-Zero X DecompilationF-Zero XWork-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev.🔥 0🧊 0106Decomp · PS2Kingdom Hearts De:CompiledKingdom HeartsDecompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix.🔥 0🧊 0105Decomp · DSKingdom Hearts 358/2 Days DecompilationKingdom Hearts 358/2 DaysMatching decompilation of Kingdom Hearts 358/2 Days for the Nintendo DS where every EU ARM9 function and overlay rebuilds byte-identical.🔥 0🧊 088Decomp · DOSUltima VII DecompilationUltima VIIAI-assisted, byte-verified decompilation of Ultima VII (The Black Gate and Serpent Isle) with a cross-platform portable build.🔥 0🧊 087Decomp · N64Pilotwings 64 DecompilationPilotwings 64Work-in-progress matching decompilation of Pilotwings 64 that rebuilds the game's source code from your own copy of the North American release.🔥 0🧊 079Decomp · GameCubeStar Fox Adventures DecompilationStar Fox AdventuresDecompilation of Star Fox Adventures for the GameCube, covering the JP, EN and PAL releases, with public progress tracking on decomp.dev.🔥 0🧊 076Decomp · PS1Digimon World DecompilationDigimon WorldWork-in-progress decompilation of Digimon World for the PlayStation, building on the reverse-engineering work of the DW1 community.🔥 0🧊 075Decomp · PS2Persona 3 FES DecompilationShin Megami Tensei: Persona 3 FESWork-in-progress matching decompilation of Shin Megami Tensei: Persona 3 FES (USA) for the PlayStation 2.🔥 0🧊 067Decomp · PS1Brave Fencer Musashi DecompilationBrave Fencer MusashiMatching decompilation of the USA PlayStation release of Brave Fencer Musashi, with all 218 code binaries rebuilding byte for byte from C.🔥 0🧊 063Decomp · PS1Parasite Eve II DecompilationParasite Eve IICompleted matching decompilation of the US PlayStation release of Parasite Eve II, with the executable and all 446 packages matching byte for byte.🔥 0🧊 061Decomp · PS1Parasite Eve DecompilationParasite EveSource-only work-in-progress matching decompilation of the North American PlayStation release of Parasite Eve, with progress measured by objdiff.🔥 0🧊 061Decomp · DOSUnderworld ExhumedUltima Underworld I & IIByte-matching source code and native ports of Ultima Underworld I and II for macOS, Windows and Linux, plus a WebAssembly build that plays in the browser.🔥 0🧊 056Decomp · PS2God Hand DecompilationGod HandWork-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain.🔥 0🧊 055Decomp · PC (classic)Final Fantasy VIII DecompilationFinal Fantasy VIIIWork-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev.🔥 0🧊 054Decomp · WiiMario Kart Wii DecompilationMario Kart WiiWork-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev.🔥 0🧊 053Decomp · GBAKingdom Hearts: Chain of Memories DecompilationKingdom Hearts: Chain of MemoriesMatching decompilation of Kingdom Hearts: Chain of Memories for the Game Boy Advance, targeting the US, JP and EU versions.🔥 0🧊 052Decomp · N64Snowboard Kids DecompilationSnowboard KidsMatching decompilation of Snowboard Kids for the Nintendo 64 that rebuilds an identical ROM from reverse-engineered C code and assets from your own ROM.🔥 0🧊 050Decomp · PS2Ratchet & Clank PS2 DecompilationRatchet & ClankWork-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version.🔥 0🧊 045Decomp · GameCubeFinal Fantasy Crystal Chronicles DecompilationFinal Fantasy Crystal ChroniclesDecompilation of Final Fantasy Crystal Chronicles for the GameCube across JP, EN and PAL versions, helped by debug and release symbol files.🔥 0🧊 041Decomp · PS1Ridge Racer DecompilationRidge RacerMatching decompilation of Ridge Racer (PlayStation, 1994, SLPS-00001) plus a static recompilation that boots and plays natively on Linux and Windows.🔥 0🧊 041Decomp · PS1Legend of Mana DecompilationLegend of ManaMatching decompilation of Legend of Mana for PlayStation, with both the North American and Japanese releases fully matched byte-for-byte.🔥 0🧊 039Decomp · PS2Shin Megami Tensei: Persona 4 DecompilationShin Megami Tensei: Persona 4Work-in-progress matching decompilation of Persona 4 for the PlayStation 2 (USA v1.00), aiming for readable C that rebuilds the original executable.🔥 0🧊 039Decomp · GameCubeLuigi's Mansion DecompilationLuigi's MansionArchived work-in-progress decompilation of Luigi's Mansion for GameCube, tracking USA, Japanese and PAL versions; the author points to a newer fork.🔥 0🧊 037Decomp · DreamcastResident Evil: Code Veronica Decompilation (Dreamcast)Resident Evil: Code VeronicaMatching decompilation of the US Dreamcast version of Resident Evil: Code Veronica, currently set up to rebuild the main executable.🔥 0🧊 037Decomp · PS2LombyteRatchet & ClankWork-in-progress byte-matching decompilation of Ratchet & Clank (2002) for PlayStation 2, with a native Rust port as the long-term goal.🔥 0🧊 037Decomp · PS2ICO DecompilationICOSource tree for the PS2 game ICO that rebuilds the PAL retail boot ELF so the result matches the disc's executable byte for byte.🔥 0🧊 036Decomp · GameCubePokémon XD: Gale of Darkness DecompilationPokémon XD: Gale of DarknessWork-in-progress decompilation of Pokémon XD: Gale of Darkness for GameCube, aiming for a matching retail binary of the US release.🔥 0🧊 035Decomp · PS1Rage Racer DecompilationRage RacerByte-matching decompilation of Rage Racer for PlayStation, with the PAL executable fully matched and USA and Japanese builds also byte-exact.🔥 0🧊 029Decomp · PS2Gran Turismo 4 DecompilationGran Turismo 4AI-assisted matching decompilation of the Gran Turismo 4 engine for PS2, with about 91.5% of functions matched and a native port as the long-term goal.🔥 0🧊 028Decomp · PS1Tomba! PSX DecompilationTomba!Work-in-progress decompilation of Tomba! (Ore! Tomba, Tombi!) for PlayStation aiming for a byte-identical executable; the NTSC-U build is the active target.🔥 0🧊 028Decomp · PS1Final Fantasy Tactics DecompilationFinal Fantasy TacticsComplete matching decompilation of the North American PlayStation Final Fantasy Tactics, rebuilding the disc byte for byte.🔥 0🧊 024Decomp · PS2Ratchet & Clank: Up Your Arsenal DecompilationRatchet & Clank: Up Your ArsenalMatching C decompilation of the front end, boot and bootstrap executables of Ratchet & Clank: Up Your Arsenal (PS2, NTSC-U), all building byte-identical to retail.🔥 0🧊 024Decomp · PS2Digital Devil Saga 1 & 2 DecompilationShin Megami Tensei: Digital Devil Saga 1 & 2Work-in-progress matching decompilation of Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 for PS2, for study rather than for playing.🔥 0🧊 024Decomp · GameCubeGauntlet: Dark Legacy DecompilationGauntlet: Dark LegacyWork-in-progress decompilation of Gauntlet: Dark Legacy for GameCube built with decomp-toolkit, targeting the USA Rev 1 main.dol.🔥 0🧊 023Decomp · PS2Dragon Ball Z: Budokai Tenkaichi 3 DecompilationDragon Ball Z: Budokai Tenkaichi 3Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA) that rebuilds both game programs byte for byte from C.🔥 0🧊 022Decomp · GBAZoids Legacy DecompilationZoids LegacyMatching decompilation of the GBA game Zoids Legacy (USA) with tooling for building English and Spanish translations.🔥 0🧊 021Decomp · GameCubeEternal Darkness: Sanity's Requiem DecompilationEternal Darkness: Sanity's RequiemMatching decompilation project for the US GameCube release of Eternal Darkness (GEDE01) using dtk and objdiff, aimed at a source-driven modding platform.🔥 0🧊 020Decomp · N64Beetle Adventure Racing! DecompilationBeetle Adventure Racing!Matching decompilation of Beetle Adventure Racing! for N64, currently building the US version, with a companion recompilation project.🔥 0🧊 017Decomp · PS2Ratchet & Clank: Going Commando DecompilationRatchet & Clank: Going CommandoMatching decompilation of Ratchet & Clank: Going Commando (PS2, USA v1.01) on the way to a native PC port, with about 5.6% of code matched.🔥 0🧊 017Decomp · PS1Digimon World 2003 DecompilationDigimon World 2003Decompilation of the PAL PS1 game Digimon World 2003 with a native Linux PC port, launcher and optional mods, built from your own disc image.🔥 0🧊 017Decomp · GameCubeTiger Woods PGA Tour 2004 DecompilationTiger Woods PGA Tour 2004Complete matching decompilation of Tiger Woods PGA Tour 2004 for GameCube, with all 7,647 functions byte-exact and ongoing cleanup of names and structs.🔥 0🧊 016