Tags

c

Super Mario 64 Decompilation — Super Mario 64 Decomp · N64 Super Mario 64 Decompilation Super Mario 64 Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases. 🔥 0🧊 0 8.9k
Decomp · N64 Ocarina of Time Decompilation The Legend of Zelda: Ocarina of Time Work-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port. 🔥 0🧊 0 5.6k
Decomp · GameCube Super Smash Bros. Melee Decompilation Super Smash Bros. Melee Matching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research. 🔥 0🧊 0 2.4k
Majora's Mask Decompilation — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation The Legend of Zelda: Majora's Mask Work-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port. 🔥 0🧊 0 1.7k
Decomp · GBA Pokémon FireRed and LeafGreen Decompilation Pokémon Ruby/Sapphire/Emerald/FireRed Decompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants. 🔥 0🧊 0 1.7k
Decomp · N64 Paper Mario Decompilation Paper Mario Work-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases. 🔥 0🧊 0 1.6k
Decomp · GameCube Animal Crossing Decompilation Animal Crossing Decompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets. 🔥 0🧊 0 1.4k
Decomp · PS1 REDRIVER2 Driver 2 Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding. 🔥 0🧊 0 1.4k
Decomp · N64 Mario Kart 64 Decompilation Mario Kart 64 Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation. 🔥 0🧊 0 1.3k
Decomp · DOS Dethrace Carmageddon Reverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake. 🔥 0🧊 0 1.2k
Decomp · PS1 Symphony of the Night Decompilation Castlevania: Symphony of the Night Matching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries. 🔥 0🧊 0 1.1k
Decomp · GBA Pokémon Ruby and Sapphire Disassembly Pokémon Ruby/Sapphire/Emerald/FireRed Disassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source. 🔥 0🧊 0 1k
Decomp · GBA The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Work-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos. 🔥 0🧊 0 914
Decomp · PS1 Silent Hill Decompilation Silent Hill In-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port. 🔥 0🧊 0 899
Decomp · N64 Perfect Dark Decompilation Perfect Dark Complete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte. 🔥 0🧊 0 870
Decomp · GameCube Mario Party 4 Decompilation Mario Party 4 Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet. 🔥 0🧊 0 865
Decomp · PS1 Metal Gear Solid Reversing Metal Gear Solid Project to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled. 🔥 0🧊 0 805
Decomp · N64 GoldenEye 007 Decompilation GoldenEye 007 Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs. 🔥 0🧊 0 798
Decomp · GBA Sonic Advance Trilogy Decompilation Sonic Advance 1 & 2 Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports. 🔥 0🧊 0 675
Decomp · N64 Banjo-Kazooie Decompilation Banjo-Kazooie Complete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source. 🔥 0🧊 0 651
Decomp · DS Pokémon Platinum Decompilation Pokémon Platinum Work-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions. 🔥 0🧊 0 561
Decomp · PC (classic) TOMB5 Tomb Raider: Chronicles Decompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions. 🔥 0🧊 0 520
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling. 🔥 0🧊 0 467
Decomp · PC (classic) Halo: Combat Evolved Decompilation Halo: Combat Evolved Research project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable. 🔥 0🧊 0 448
Decomp · N64 Diddy Kong Racing Decompilation Diddy Kong Racing Decompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented. 🔥 0🧊 0 422
Decomp · PC (classic) Fallout 2 Reference Edition Fallout 2 Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition. 🔥 0🧊 0 410
Decomp · GBA The Legend of Zelda: The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Decompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS. 🔥 0🧊 0 402
Decomp · PS1 CTR Native Crash Team Racing Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3. 🔥 0🧊 0 395
Decomp · DOS Duke Nukem II Reconstructed Duke Nukem II Reconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable. 🔥 0🧊 0 370
Decomp · N64 Star Fox 64 Decompilation Star Fox 64 Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port. 🔥 0🧊 0 350
Decomp · GameCube Pikmin Decompilation Pikmin Complete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%. 🔥 0🧊 0 315
Decomp · DOS OpenSupaplex Supaplex 1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles. 🔥 0🧊 0 304
Decomp · N64 Animal Forest Decompilation Animal Forest (Dobutsu no Mori) Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM. 🔥 0🧊 0 300
Decomp · GBA Pokémon Mystery Dungeon: Red Rescue Team Decompilation Pokémon Mystery Dungeon: Red Rescue Team Decompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM. 🔥 0🧊 0 284
Decomp · PS2 3S Decomp Street Fighter III: 3rd Strike Decompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled. 🔥 0🧊 0 279
Decomp · N64 Duke Nukem: Zero Hour Decompilation Duke Nukem: Zero Hour In-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM. 🔥 0🧊 0 275
Decomp · Dreamcast recvx-decomp Resident Evil: Code Veronica Decompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions. 🔥 0🧊 0 274
Decomp · N64 Super Smash Bros. 64 Decompilation Super Smash Bros. (N64) Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions. 🔥 0🧊 0 266
Decomp · N64 Conker's Bad Fur Day Decompilation (archived) Conker's Bad Fur Day Archived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM. 🔥 0🧊 0 238
Decomp · DOS Starflight Reverse Starflight Reverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems. 🔥 0🧊 0 236
Decomp · N64 DOOM64-RE Doom 64 Complete reverse engineering of Doom 64 by GEC, compatible with the US version. 🔥 0🧊 0 235
Decomp · N64 Harvest Moon 64 Decompilation Harvest Moon 64 Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding. 🔥 0🧊 0 222
Decomp · Wii Wii Menu Decompilation Wii Menu Fan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions. 🔥 0🧊 0 216
Decomp · N64 Dinosaur Planet Decompilation Dinosaur Planet Work-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021. 🔥 0🧊 0 216
Decomp · N64 Pokémon Stadium Decompilation Pokémon Stadium Work-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64. 🔥 0🧊 0 210
Decomp · PS2 PaRappa the Rapper 2 Decompilation PaRappa the Rapper 2 Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype. 🔥 0🧊 0 202
Decomp · N64 Snowboard Kids 2 Decompilation Snowboard Kids 2 Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy. 🔥 0🧊 0 192
Decomp · PS1 Open Ribbon Vib-Ribbon Work-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version. 🔥 0🧊 0 188
Decomp · N64 libreultra libultra (Nintendo 64 SDK) Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members. 🔥 0🧊 0 184
Decomp · PC (classic) Halo 1 Decompilation Halo: Combat Evolved Work-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking. 🔥 0🧊 0 184
Decomp · Arcade Namco 2x Systems PC Ports Namco System 22 (arcade board) Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files. 🔥 0🧊 0 182
Decomp · PC (classic) Fallout Reference Edition Fallout Reverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable. 🔥 0🧊 0 177
Decomp · PS1 Spyro the Dragon Decompilation Spyro the Dragon Early-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable. 🔥 0🧊 0 175
Decomp · PS1 Legacy of Kain: Soul Reaver Decompile Legacy of Kain: Soul Reaver Decompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo. 🔥 0🧊 0 175
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Decomp · PS1 Final Fantasy VII Decomp (PS1) Final Fantasy VII Collaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions. 🔥 0🧊 0 168
Decomp · PS1 Rood Reverse (Vagrant Story) Vagrant Story Byte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled. 🔥 0🧊 0 167
Decomp · PS1 PSXDOOM-RE Doom (PlayStation) Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image. 🔥 0🧊 0 161
Decomp · GBA Kirby & The Amazing Mirror Decomp Kirby & The Amazing Mirror Work-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance. 🔥 0🧊 0 157
Decomp · GBA Metroid: Zero Mission Decomp Metroid: Zero Mission Near-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants. 🔥 0🧊 0 148
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · N64 Banjo-Tooie Decompilation Banjo-Tooie Work-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking. 🔥 0🧊 0 147
Decomp · PC (classic) Reversing Minesweeper Minesweeper (Windows) Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings. 🔥 0🧊 0 146
Decomp · N64 Nintendo 64 SDK Tools Decomp Nintendo 64 SDK tools Decompilation of the developer tools from the Nintendo 64 SDK. 🔥 0🧊 0 146
Decomp · DOS Cosmore Cosmo's Cosmic Adventure Reconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original. 🔥 0🧊 0 145
Decomp · DOS F-15 Strike Eagle II Source Reconstruction F-15 Strike Eagle II Complete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines. 🔥 0🧊 0 144
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Decomp · Wii Xenoblade Chronicles Decomp Xenoblade Chronicles Work-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables. 🔥 0🧊 0 141
Decomp · GameCube Paper Mario: The Thousand-Year Door Decomp Paper Mario: The Thousand-Year Door Work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube. 🔥 0🧊 0 141
Decomp · Wii NSMBW-Decomp New Super Mario Bros. Wii Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort. 🔥 0🧊 0 139
Majora's Mask Decompilation (old) — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation (old) The Legend of Zelda: Majora's Mask Archived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm. 🔥 0🧊 0 138
Spider-Man Decompilation — Spider-Man (Neversoft, PC/PS1) Decomp · PS1 Spider-Man Decompilation Spider-Man (Neversoft, PC/PS1) Decompilation project for Neversoft's Spider-Man game; the README is a placeholder. 🔥 0🧊 0 136
Decomp · PS2 Himuro (Fatal Frame Decomp) Fatal Frame Matching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware. 🔥 0🧊 0 127
Decomp · PC (classic) Halo CE Universal (128-player fork) Halo: Combat Evolved Fork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players. 🔥 0🧊 0 122
Decomp · PS1 Xenogears Decompilation Xenogears In-progress matching decompilation of Xenogears for the PlayStation, targeting the US release. 🔥 0🧊 0 121
Decomp · PS1 Serial Experiments Lain PSX Decompiled Serial Experiments Lain Decompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it. 🔥 0🧊 0 120
Decomp · PS2 Shadow of the Colossus Decompilation Shadow of the Colossus In-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2. 🔥 0🧊 0 119
Decomp · PC (classic) Plants vs. Zombies Decompilation Plants vs. Zombies Decompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary. 🔥 0🧊 0 117
Decomp · N64 Pokémon Snap Decompilation Pokémon Snap Work-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev. 🔥 0🧊 0 107
Decomp · N64 F-Zero X Decompilation F-Zero X Work-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev. 🔥 0🧊 0 106
Decomp · PS2 Kingdom Hearts De:Compiled Kingdom Hearts Decompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix. 🔥 0🧊 0 105
Kingdom Hearts 358/2 Days Decompilation — Kingdom Hearts 358/2 Days Decomp · DS Kingdom Hearts 358/2 Days Decompilation Kingdom Hearts 358/2 Days Matching decompilation of Kingdom Hearts 358/2 Days for the Nintendo DS where every EU ARM9 function and overlay rebuilds byte-identical. 🔥 0🧊 0 88
Decomp · DOS Ultima VII Decompilation Ultima VII AI-assisted, byte-verified decompilation of Ultima VII (The Black Gate and Serpent Isle) with a cross-platform portable build. 🔥 0🧊 0 87
Pilotwings 64 Decompilation — Pilotwings 64 Decomp · N64 Pilotwings 64 Decompilation Pilotwings 64 Work-in-progress matching decompilation of Pilotwings 64 that rebuilds the game's source code from your own copy of the North American release. 🔥 0🧊 0 79
Star Fox Adventures Decompilation — Star Fox Adventures Decomp · GameCube Star Fox Adventures Decompilation Star Fox Adventures Decompilation of Star Fox Adventures for the GameCube, covering the JP, EN and PAL releases, with public progress tracking on decomp.dev. 🔥 0🧊 0 76
Digimon World Decompilation — Digimon World Decomp · PS1 Digimon World Decompilation Digimon World Work-in-progress decompilation of Digimon World for the PlayStation, building on the reverse-engineering work of the DW1 community. 🔥 0🧊 0 75
Persona 3 FES Decompilation — Shin Megami Tensei: Persona 3 FES Decomp · PS2 Persona 3 FES Decompilation Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation of Shin Megami Tensei: Persona 3 FES (USA) for the PlayStation 2. 🔥 0🧊 0 67
Brave Fencer Musashi Decompilation — Brave Fencer Musashi Decomp · PS1 Brave Fencer Musashi Decompilation Brave Fencer Musashi Matching decompilation of the USA PlayStation release of Brave Fencer Musashi, with all 218 code binaries rebuilding byte for byte from C. 🔥 0🧊 0 63
Parasite Eve II Decompilation — Parasite Eve II Decomp · PS1 Parasite Eve II Decompilation Parasite Eve II Completed matching decompilation of the US PlayStation release of Parasite Eve II, with the executable and all 446 packages matching byte for byte. 🔥 0🧊 0 61
Decomp · PS1 Parasite Eve Decompilation Parasite Eve Source-only work-in-progress matching decompilation of the North American PlayStation release of Parasite Eve, with progress measured by objdiff. 🔥 0🧊 0 61
Decomp · DOS Underworld Exhumed Ultima Underworld I & II Byte-matching source code and native ports of Ultima Underworld I and II for macOS, Windows and Linux, plus a WebAssembly build that plays in the browser. 🔥 0🧊 0 56
God Hand Decompilation — God Hand Decomp · PS2 God Hand Decompilation God Hand Work-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain. 🔥 0🧊 0 55
Decomp · PC (classic) Final Fantasy VIII Decompilation Final Fantasy VIII Work-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev. 🔥 0🧊 0 54
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev. 🔥 0🧊 0 53
Kingdom Hearts: Chain of Memories Decompilation — Kingdom Hearts: Chain of Memories Decomp · GBA Kingdom Hearts: Chain of Memories Decompilation Kingdom Hearts: Chain of Memories Matching decompilation of Kingdom Hearts: Chain of Memories for the Game Boy Advance, targeting the US, JP and EU versions. 🔥 0🧊 0 52
Snowboard Kids Decompilation — Snowboard Kids Decomp · N64 Snowboard Kids Decompilation Snowboard Kids Matching decompilation of Snowboard Kids for the Nintendo 64 that rebuilds an identical ROM from reverse-engineered C code and assets from your own ROM. 🔥 0🧊 0 50
Decomp · PS2 Ratchet & Clank PS2 Decompilation Ratchet & Clank Work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version. 🔥 0🧊 0 45
Final Fantasy Crystal Chronicles Decompilation — Final Fantasy Crystal Chronicles Decomp · GameCube Final Fantasy Crystal Chronicles Decompilation Final Fantasy Crystal Chronicles Decompilation of Final Fantasy Crystal Chronicles for the GameCube across JP, EN and PAL versions, helped by debug and release symbol files. 🔥 0🧊 0 41
Ridge Racer Decompilation — Ridge Racer Decomp · PS1 Ridge Racer Decompilation Ridge Racer Matching decompilation of Ridge Racer (PlayStation, 1994, SLPS-00001) plus a static recompilation that boots and plays natively on Linux and Windows. 🔥 0🧊 0 41
Legend of Mana Decompilation — Legend of Mana Decomp · PS1 Legend of Mana Decompilation Legend of Mana Matching decompilation of Legend of Mana for PlayStation, with both the North American and Japanese releases fully matched byte-for-byte. 🔥 0🧊 0 39
Shin Megami Tensei: Persona 4 Decompilation — Shin Megami Tensei: Persona 4 Decomp · PS2 Shin Megami Tensei: Persona 4 Decompilation Shin Megami Tensei: Persona 4 Work-in-progress matching decompilation of Persona 4 for the PlayStation 2 (USA v1.00), aiming for readable C that rebuilds the original executable. 🔥 0🧊 0 39
Luigi's Mansion Decompilation — Luigi's Mansion Decomp · GameCube Luigi's Mansion Decompilation Luigi's Mansion Archived work-in-progress decompilation of Luigi's Mansion for GameCube, tracking USA, Japanese and PAL versions; the author points to a newer fork. 🔥 0🧊 0 37
Decomp · Dreamcast Resident Evil: Code Veronica Decompilation (Dreamcast) Resident Evil: Code Veronica Matching decompilation of the US Dreamcast version of Resident Evil: Code Veronica, currently set up to rebuild the main executable. 🔥 0🧊 0 37
Decomp · PS2 Lombyte Ratchet & Clank Work-in-progress byte-matching decompilation of Ratchet & Clank (2002) for PlayStation 2, with a native Rust port as the long-term goal. 🔥 0🧊 0 37
Decomp · PS2 ICO Decompilation ICO Source tree for the PS2 game ICO that rebuilds the PAL retail boot ELF so the result matches the disc's executable byte for byte. 🔥 0🧊 0 36
Pokémon XD: Gale of Darkness Decompilation — Pokémon XD: Gale of Darkness Decomp · GameCube Pokémon XD: Gale of Darkness Decompilation Pokémon XD: Gale of Darkness Work-in-progress decompilation of Pokémon XD: Gale of Darkness for GameCube, aiming for a matching retail binary of the US release. 🔥 0🧊 0 35
Decomp · PS1 Rage Racer Decompilation Rage Racer Byte-matching decompilation of Rage Racer for PlayStation, with the PAL executable fully matched and USA and Japanese builds also byte-exact. 🔥 0🧊 0 29
Gran Turismo 4 Decompilation — Gran Turismo 4 Decomp · PS2 Gran Turismo 4 Decompilation Gran Turismo 4 AI-assisted matching decompilation of the Gran Turismo 4 engine for PS2, with about 91.5% of functions matched and a native port as the long-term goal. 🔥 0🧊 0 28
Tomba! PSX Decompilation — Tomba! Decomp · PS1 Tomba! PSX Decompilation Tomba! Work-in-progress decompilation of Tomba! (Ore! Tomba, Tombi!) for PlayStation aiming for a byte-identical executable; the NTSC-U build is the active target. 🔥 0🧊 0 28
Final Fantasy Tactics Decompilation — Final Fantasy Tactics Decomp · PS1 Final Fantasy Tactics Decompilation Final Fantasy Tactics Complete matching decompilation of the North American PlayStation Final Fantasy Tactics, rebuilding the disc byte for byte. 🔥 0🧊 0 24
Decomp · PS2 Ratchet & Clank: Up Your Arsenal Decompilation Ratchet & Clank: Up Your Arsenal Matching C decompilation of the front end, boot and bootstrap executables of Ratchet & Clank: Up Your Arsenal (PS2, NTSC-U), all building byte-identical to retail. 🔥 0🧊 0 24
Decomp · PS2 Digital Devil Saga 1 & 2 Decompilation Shin Megami Tensei: Digital Devil Saga 1 & 2 Work-in-progress matching decompilation of Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 for PS2, for study rather than for playing. 🔥 0🧊 0 24
Gauntlet: Dark Legacy Decompilation — Gauntlet: Dark Legacy Decomp · GameCube Gauntlet: Dark Legacy Decompilation Gauntlet: Dark Legacy Work-in-progress decompilation of Gauntlet: Dark Legacy for GameCube built with decomp-toolkit, targeting the USA Rev 1 main.dol. 🔥 0🧊 0 23
Decomp · PS2 Dragon Ball Z: Budokai Tenkaichi 3 Decompilation Dragon Ball Z: Budokai Tenkaichi 3 Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA) that rebuilds both game programs byte for byte from C. 🔥 0🧊 0 22
Zoids Legacy Decompilation — Zoids Legacy Decomp · GBA Zoids Legacy Decompilation Zoids Legacy Matching decompilation of the GBA game Zoids Legacy (USA) with tooling for building English and Spanish translations. 🔥 0🧊 0 21
Eternal Darkness: Sanity's Requiem Decompilation — Eternal Darkness: Sanity's Requiem Decomp · GameCube Eternal Darkness: Sanity's Requiem Decompilation Eternal Darkness: Sanity's Requiem Matching decompilation project for the US GameCube release of Eternal Darkness (GEDE01) using dtk and objdiff, aimed at a source-driven modding platform. 🔥 0🧊 0 20
Beetle Adventure Racing! Decompilation — Beetle Adventure Racing! Decomp · N64 Beetle Adventure Racing! Decompilation Beetle Adventure Racing! Matching decompilation of Beetle Adventure Racing! for N64, currently building the US version, with a companion recompilation project. 🔥 0🧊 0 17
Decomp · PS2 Ratchet & Clank: Going Commando Decompilation Ratchet & Clank: Going Commando Matching decompilation of Ratchet & Clank: Going Commando (PS2, USA v1.01) on the way to a native PC port, with about 5.6% of code matched. 🔥 0🧊 0 17
Digimon World 2003 Decompilation — Digimon World 2003 Decomp · PS1 Digimon World 2003 Decompilation Digimon World 2003 Decompilation of the PAL PS1 game Digimon World 2003 with a native Linux PC port, launcher and optional mods, built from your own disc image. 🔥 0🧊 0 17
Tiger Woods PGA Tour 2004 Decompilation — Tiger Woods PGA Tour 2004 Decomp · GameCube Tiger Woods PGA Tour 2004 Decompilation Tiger Woods PGA Tour 2004 Complete matching decompilation of Tiger Woods PGA Tour 2004 for GameCube, with all 7,647 functions byte-exact and ongoing cleanup of names and structs. 🔥 0🧊 0 16