Tags

static-recompilation

Recomp · Xbox 360 Unleashed Recompiled Sonic Unleashed Unofficial PC port of the Xbox 360 version of Sonic Unleashed, made by static recompilation, with high resolution, ultrawide and mod support. 🔥 0🧊 0 5.2k
Recomp · N64 Banjo: Recompiled Banjo-Kazooie Static recompilation of Banjo-Kazooie into a native PC port with enhancements and mod support for Windows, Linux and macOS. 🔥 0🧊 0 2k
Skate 3 Recompiled — Skate 3 Recomp · Xbox 360 Skate 3 Recompiled Skate 3 Unofficial native recompilation of the Xbox 360 version of Skate 3 for Windows, Linux and macOS, with a native D3D12 and Vulkan renderer. 🔥 0🧊 0 1.6k
Recomp · Wii WiiCompiled Wii games (unspecified) Native PC port of Mario Kart Wii made by static recompilation, with no emulator at runtime and an unlocked framerate. 🔥 0🧊 0 1.1k
Recomp · PS1 SymphonyRecomp Castlevania: Symphony of the Night Open beta static recompilation of Castlevania: Symphony of the Night for PlayStation, made by hand without AI. 🔥 0🧊 0 871
Recomp · Xbox 360 re:Blue Blue Dragon Unofficial static recompilation of the Xbox 360 game Blue Dragon into a native app with higher frame rates, modern resolutions and mod support. 🔥 0🧊 0 780
Recomp · Xbox 360 Marathon Recompiled Sonic the Hedgehog (2006) Unofficial PC port of the Xbox 360 Sonic the Hedgehog (2006) made by static recompilation, for Windows, Linux and macOS. 🔥 0🧊 0 666
Recomp · NES jamulator jamulator Discontinued experiment in statically recompiling NES games into native executables with LLVM and Go. 🔥 0🧊 0 627
Recomp · N64 Mario Kart 64: Recompiled Mario Kart 64 Static recompilation of Mario Kart 64 into a native PC port for Windows, Linux and macOS, with widescreen and high frame rates. 🔥 0🧊 0 611
Recomp · Xbox 360 Lost Odyssey Recomp Lost Odyssey Experimental native port of Lost Odyssey for Xbox 360 made by static recompilation, with packages for Windows, Linux, macOS and Android. 🔥 0🧊 0 570
Recomp · GameCube Wind Waker Recomp The Legend of Zelda: The Wind Waker Static recompilation of The Wind Waker for GameCube, a fork of BlueWake for iPhone and iPad that is merging into the BlueWake project. 🔥 0🧊 0 532
Recomp · N64 Donkey Kong 64: Recompiled Donkey Kong 64 Static recompilation of Donkey Kong 64 into a native PC port with high frame rates, easy menus and instant load times. 🔥 0🧊 0 501
Recomp · Xbox 360 Pinyon Shift Forza Horizon Playable preview of a static recompilation of Forza Horizon for Xbox 360, built on your own PC from your own disc, with 60/120 fps and up to 4K. 🔥 0🧊 0 488
Recomp · Xbox 360 Hell's Gate Dante's Inferno Static recompilation of Dante's Inferno for Xbox 360 into a native PC port, with its own Vulkan renderer, ultrawide and up to 240 FPS. 🔥 0🧊 0 459
Recomp · DOS SR Skyroads and other DOS games Static recompiler that turns DOS and Windows game executables such as Albion, X-COM and Warcraft into native builds for many platforms. 🔥 0🧊 0 426
Recomp · PSP Yakumo PSP game (name withheld) Static recompilation of Monster Hunter Portable 3rd HD Ver. into a native Windows and Linux build using Vulkan and SDL3. 🔥 0🧊 0 424
Recomp · Xbox 360 Fable 2 Recomp Fable II ReXGlue static recompilation of Fable II for Xbox 360, playable to the end, with a debug menu, keyboard and mouse support and uncapped frame rate. 🔥 0🧊 0 421
Recomp · N64 Starfox 64: Recompiled Star Fox 64 Static recompilation of Star Fox 64 into a native PC port for Windows, Linux and macOS with RT64 rendering and extensive mod support. 🔥 0🧊 0 381
Recomp · Xbox 360 Fable 2 Recomp Fable II Work-in-progress static recompilation of Fable II (GOTY TU1) for Windows and Linux, based on the ReXGlue SDK. 🔥 0🧊 0 365
Recomp · Xbox 360 NocturneRecomp Castlevania: Symphony of the Night (XBLA) Static recompilation of Castlevania: Symphony of the Night (Xbox Live Arcade) for Windows and Linux, built on the ReXGlue SDK. 🔥 0🧊 0 362
Recomp · GameCube BlueWake The Legend of Zelda: The Wind Waker Static recompilation of The Wind Waker running natively on iPhone, iPad, Mac, Windows and Linux, with touch controls and mods. 🔥 0🧊 0 350
Recomp · Xbox 360 The Simpsons Game Recompiled The Simpsons Game Work-in-progress static recompilation of The Simpsons Game (Xbox 360) that runs natively on Linux, Steam Deck and Windows. 🔥 0🧊 0 335
Recomp · Xbox 360 EdgeOfTimeRecompiled Spider-Man: Edge of Time Unofficial PC port of Spider-Man: Edge of Time (Xbox 360) via static recompilation, for Windows, macOS and Linux. 🔥 0🧊 0 329
Recomp · Xbox 360 Liberty Recompiled Grand Theft Auto IV Early-development static recompilation of Grand Theft Auto IV (Xbox 360) aiming at Windows, Linux and macOS. 🔥 0🧊 0 320
Recomp · N64 Goemon 64: Recompiled Mystical Ninja Starring Goemon Static recompilation of Mystical Ninja Starring Goemon into a native PC port with RT64 graphics enhancements. 🔥 0🧊 0 312
Recomp · N64 Bomberman 64: Recompiled Bomberman 64 Static recompilation of Bomberman 64 into a native port with RT64 graphics, enhancements and extensive mod support. 🔥 0🧊 0 295
Recomp · N64 Quest 64: Recompiled Quest 64 Static recompilation of Quest 64 into a native port with RT64 graphics, enhancements and extensive mod support. 🔥 0🧊 0 278
Recomp · Xbox 360 DownpourRecomp Silent Hill: Downpour Native Windows port of Silent Hill: Downpour via static recompilation, running at unlocked 60 FPS with a standalone launcher. 🔥 0🧊 0 276
Recomp · GameCube MegaMan64Recompiled Mega Man 64 Recompilation project for Mega Man 64; the repository README gives no further details. 🔥 0🧊 0 265
Recomp · Xbox 360 LibertyRecompAndroid Grand Theft Auto IV Experimental Android port of Liberty Recompiled (GTA IV, Xbox 360) for arm64 phones and handhelds with Adreno GPUs. 🔥 0🧊 0 262
Recomp · DS MetroidPrimeHuntersRecomp Metroid Prime Hunters Public alpha static recompilation of Metroid Prime Hunters (Nintendo DS) built on ndsrecomp, with tentative online play. 🔥 0🧊 0 260
Recomp · Xbox 360 SpeedBreaker Need for Speed: Most Wanted Unofficial static recompilation of Need for Speed: Most Wanted (2005, Xbox 360) for Steam Deck, Linux and Mac, with an experimental iOS build. 🔥 0🧊 0 259
Recomp · N64 Conker's Bad Fur Day: Recompiled Conker's Bad Fur Day Native PC port of Conker's Bad Fur Day (N64, US) via static recompilation with RT64, for Windows, Linux and macOS. 🔥 0🧊 0 257
Recomp · Xbox 360 The Darkness Recomp The Darkness Native Windows port of The Darkness (Xbox 360) via recompilation, with a Direct3D 11 renderer, mouse and keyboard and video options. 🔥 0🧊 0 253
Recomp · SNES DKC1Recomp Donkey Kong Country Static recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen. 🔥 0🧊 0 234
Recomp · Xbox 360 Condemned2Recomp Condemned 2: Bloodshot Work-in-progress static recompilation of Condemned 2: Bloodshot (Xbox 360) for Windows PC using the ReXGlue SDK. 🔥 0🧊 0 216
Recomp · PSP LCS Recomp Grand Theft Auto: Liberty City Stories PC port of Grand Theft Auto: Liberty City Stories (PSP) built on PSPRecomp, with configurable resolution and controls. 🔥 0🧊 0 216
Recomp · N64 DKR-R Diddy Kong Racing Native static recompilation of Diddy Kong Racing with custom tracks, characters and online mod sharing. 🔥 0🧊 0 214
Recomp · Xbox 360 GoldenRecomp GoldenEye (XBLA/unnamed) Work-in-progress N64Recomp-based recompilation of GoldenEye 007, with notes on the decomp and recompiler changes it needed. 🔥 0🧊 0 213
Recomp · Xbox 360 Daytona USA ReXGlue Recompilation Daytona USA Static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) built with ReXGlue for Windows and Linux. 🔥 0🧊 0 212
Recomp · Xbox 360 ReTiP Viva Piñata: Trouble in Paradise Recompilation of Viva Piñata: Trouble in Paradise (Xbox 360) with a native renderer, aimed at better mod support and quality-of-life features. 🔥 0🧊 0 208
Recomp · Xbox 360 DimensionsRecomp LEGO Dimensions Public demo of a native PC build of LEGO Dimensions made by statically recompiling the Xbox 360 release, with Toy Pad support. 🔥 0🧊 0 194
Recomp · Xbox 360 Daytona USA Static Recompilation Daytona USA Static recompilation of the Sega Model 2 arcade game Daytona USA into native C++ for desktop and mobile, with no emulation core. 🔥 0🧊 0 194
Recomp · PS1 Parasite Eve II HD Remaster Parasite Eve 2 Native PC remaster of Parasite Eve II built from the PlayStation game via static recompilation; this repository is the project's public home. 🔥 0🧊 0 191
Recomp · N64 Duke Nukem: Zero Hour: Recompiled Duke Nukem: Zero Hour Work-in-progress static recompilation of Duke Nukem: Zero Hour for N64 into a native port with RT64 graphics. 🔥 0🧊 0 190
Recomp · GameCube SunPad Super Mario Sunshine Super Mario Sunshine for iPhone, iPad, Apple Silicon Mac and Apple TV through static recompilation and Metal rendering. 🔥 0🧊 0 180
Recomp · SNES Mega Man X Recompiled Mega Man X Static recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen. 🔥 0🧊 0 179
Recomp · Xbox 360 PGR4-Recomp Project Gotham Racing 4 Static recompilation of Project Gotham Racing 4 for Xbox 360 aiming to run on PC and other x86_64 hardware; early and rough. 🔥 0🧊 0 173
Recomp · Xbox Splinter Cell: Double Agent XBE Recomp Splinter Cell: Double Agent Unofficial native PC port of the original Xbox Splinter Cell: Double Agent via static recompilation, using Direct3D 12 and XAudio2. 🔥 0🧊 0 172
Recomp · PS1 MediEvil Recomp MediEvil Open beta static recompilation of the North American PlayStation MediEvil for modern PCs, made by the BlackLabelHQ team. 🔥 0🧊 0 172
Recomp · PS1 Yu-Gi-Oh! Forbidden Memories Recompiled Yu-Gi-Oh! Forbidden Memories Native Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor. 🔥 0🧊 0 162
Recomp · N64 Wave Race 64: Recompiled Wave Race 64 Beta native PC port of Wave Race 64, statically recompiled with N64Recomp and rendered with RT64, with HD textures and adjustable water. 🔥 0🧊 0 160
Recomp · Xbox 360 Deadly Premonition Recompilation Deadly Premonition Native Windows port of Deadly Premonition (Xbox 360) by static recompilation, with 60 FPS, real mouse look, FSR 3 and a DirectX 12 renderer. 🔥 0🧊 0 159
Recomp · SNES DKC2Recomp Donkey Kong Country 2 Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters. 🔥 0🧊 0 159
Recomp · Xbox DOAXVB Native PC Port Dead or Alive Xtreme Beach Volleyball Native PC port of Dead or Alive Xtreme Beach Volleyball (Xbox) built by static recompilation, fully playable as of 0.4 Beta. 🔥 0🧊 0 158
Recomp · N64 Harvest Moon 64: Recompiled Harvest Moon 64 PC port of Harvest Moon 64 made with N64: Recompiled, with RT64 graphics, high frame rates, widescreen and mod support. 🔥 0🧊 0 158
Recomp · GameCube Ring Out GameCube fighting game (unnamed) Early native PC port of a GameCube fighting game, playable start to finish, made by static recompilation on a Dolphin-derived runtime. 🔥 0🧊 0 158
Recomp · Xbox 360 DBZ Budokai 3 HD Collection Dragon Ball Z: Budokai 3 HD Collection Static recompilation of Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) for Windows and Linux with a launcher, mod system and tools. 🔥 0🧊 0 158
Recomp · PS1 Parasite Eve HD Remaster Parasite Eve Work-in-progress native PC version of Parasite Eve via static recompilation, with 4K rendering, 60 fps and AI-upscaled backgrounds. 🔥 0🧊 0 155
Recomp · Xbox 360 King Kong Recompiled Peter Jackson's King Kong Native PC port of Peter Jackson's King Kong (Xbox 360) via static recompilation, with a launcher, upscalers and wide FOV. 🔥 0🧊 0 153
Recomp · Xbox 360 reNut Banjo-Kazooie: Nuts & Bolts Recompilation of Banjo-Kazooie: Nuts & Bolts (Xbox 360, US) built with the ReXGlue SDK and playable on Windows and Linux. 🔥 0🧊 0 153
Recomp · Xbox 360 SDOJ-Recomp (DoDonPachi Saidaioujou) Super Dragon Ball Z? (SDOJ) Recompilation of DoDonPachi Saidaioujou (Xbox 360) with ReXGlue for Windows and Linux, tuned to match arcade-style slowdown. 🔥 0🧊 0 152
Recomp · N64 Dr. Mario 64 Recomp Plus Dr. Mario 64 Modernized static recompilation of Dr. Mario 64 with GPU-rendered pills, 60+ FPS interpolation, 4-player support and CRT effects. 🔥 0🧊 0 151
Recomp · Xbox 360 SVR07-Recomp WWE SmackDown vs. Raw 2007 Static recompilation of WWE SmackDown vs. Raw 2007 (Xbox 360) built on ReXGlue, playable end to end at 60 FPS on Windows. 🔥 0🧊 0 149
Recomp · Arcade Initial D Arcade Stage 3 Recompiled Initial D Arcade Stage 3 Experimental native SH-4 static recompilation of Initial D Arcade Stage 3 (NAOMI 2) for Windows with a BIOS-free Vulkan renderer; this version is marked obsolete. 🔥 0🧊 0 145
Recomp · PS1 Tekken3Recomp Tekken 3 Static recompilation of Tekken 3 (USA) for PS1 into a native x64 binary, with a CD audio stutter fix and HD supersampling. 🔥 0🧊 0 137
Recomp · Xbox 360 Eternal Sonata Reprise Eternal Sonata Static recompilation of Eternal Sonata (Xbox 360) for Windows and Linux built on ReXGlue, with portable mode and mod hooks. 🔥 0🧊 0 133
Recomp · N64 Castlevania: Legacy of Darkness Recomp Castlevania: Legacy of Darkness Work-in-progress N64Recomp port of Castlevania: Legacy of Darkness (N64), focused on reaching stable gameplay. 🔥 0🧊 0 133
Recomp · Xbox 360 CoD3Recomp Call of Duty 3 Static recompilation of Call of Duty 3 (Xbox 360) to native x86-64 using XenonRecomp; all fifteen levels load and play. 🔥 0🧊 0 130
Recomp · Xbox 360 DBZ Budokai HD Recompiled Dragon Ball Z: Budokai HD Recompilation of Dragon Ball Z: Budokai HD (Xbox 360) using the ReXGlue SDK; the README only lists build steps. 🔥 0🧊 0 128
Recomp · DOS WebDOOM Doom DOOM and DOOM II built for the browser with WebAssembly on top of the PrBoom source port, using the classic WAD assets. 🔥 0🧊 0 125
Recomp · N64 Bomberman Hero: Recompiled Bomberman Hero Static recompilation of Bomberman Hero (N64) into a native PC port with RT64 graphics, widescreen, high framerate and mod support. 🔥 0🧊 0 125
Recomp · N64 Pokémon Stadium Recomp (SS Anne) Pokémon Stadium Archived static recompilation of Pokémon Stadium (US v1.0) to a native PC build, based on a fork of N64Recomp. 🔥 0🧊 0 121
Recomp · SNES DKC3Recomp Donkey Kong Country 3 Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up. 🔥 0🧊 0 120
Recomp · N64 RaceWave46 Wave Race 64 AI-assisted Windows recompilation of Wave Race 64 with higher resolutions, widescreen, graphics options and expanded local multiplayer. 🔥 0🧊 0 119
Recomp · Xbox 360 NFSMW Recompiled (Xbox 360) Need for Speed: Most Wanted Static native recompilation of Need for Speed: Most Wanted (2005, Xbox 360) built on the ReXGlue SDK, playable with rough edges. 🔥 0🧊 0 117
Recomp · PS1 ValkyrieRecomp Valkyrie Profile Work-in-progress native PC recompilation of Valkyrie Profile (PS1, USA) built with PSXRecomp, with multi-disc support and optional widescreen. 🔥 0🧊 0 111
Recomp · SNES Super Mario World Recomp Super Mario World Static recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview. 🔥 0🧊 0 111
Recomp · Xbox Mercenaries Recompiled Mercenaries: Playground of Destruction Native Windows port of Mercenaries: Playground of Destruction, made by recompiling the original Xbox executable with xboxrecomp. 🔥 0🧊 0 110
Recomp · Xbox 360 BeanRecomp GoldenEye 007 (XBLA) In-development static recompilation of GoldenEye 007 Remastered (Xbox 360 XBLA) using the XenonRecomp framework. 🔥 0🧊 0 109
Recomp · SNES Super Metroid Recomp Super Metroid LLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows. 🔥 0🧊 0 108
Recomp · N64 Snowboard Kids 2: Recompiled Snowboard Kids 2 Static recompilation of Snowboard Kids 2 (N64) into a native port for Windows, Linux and macOS, with RT64 graphics and mod support. 🔥 0🧊 0 106
Recomp · Xbox Burnout 3: Takedown Recompilation Burnout 3: Takedown Alpha static recompilation of the Xbox version of Burnout 3: Takedown into a native Windows x86-64 executable using xboxrecomp. 🔥 0🧊 0 104
Recomp · PS1 PSXRecomp Ports multiple PS1 games Unofficial noncommercial catalog of bare PlayStation recompilation build kits for Windows, Linux and macOS, based on PSXRecomp. 🔥 0🧊 0 102
Recomp · N64 Snap64 Recomp Pokémon Snap Native Pokémon Snap (N64, US) port for Windows, Linux, Steam Deck and macOS, faithful by default with opt-in enhancements. 🔥 0🧊 0 101
Recomp · N64 Dinosaur Planet: Recompiled Dinosaur Planet Static recompilation of the December 2000 Dinosaur Planet prototype into a native PC port with RT64 graphics and mod support. 🔥 0🧊 0 325
Recomp · Xbox 360 NFSMW for Nintendo Switch Need for Speed: Most Wanted Native Nintendo Switch port of the Xbox 360 Need for Speed: Most Wanted, recompiled with ReXGlue and drawn by a Vulkan renderer. 🔥 0🧊 0 227
Skate 3 Mobile — Skate 3 Recomp · Xbox 360 Skate 3 Mobile Skate 3 Experimental Android port of Skate 3 that runs recompiled ARM64 code with Vulkan rendering, playable on a handheld. 🔥 0🧊 0 223
Recomp · PS1 Yu-Gi-Oh! Forbidden Memories Recomp (moved) Yu-Gi-Oh! Forbidden Memories Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) with a duel-rank meter and fusion assistant; development has moved. 🔥 0🧊 0 135
Recomp · Xbox 360 ReStreet (FIFA Street 2012 Recompiled) FIFA Street (2012) Experimental Windows PC port of FIFA Street (2012) recompiled from the Xbox 360 game with ReXGlue, with a launcher and VSync options. 🔥 0🧊 0 125
Recomp · Xbox 360 Saints Reborn Saints Row Unofficial native Windows port of Saints Row (Xbox 360, 2006) via ReXGlue static recompilation, fully playable with built-in co-op. 🔥 0🧊 0 118
Recomp · Wii Nebula Super Mario Galaxy Work-in-progress static recompilation of Super Mario Galaxy that runs natively on Windows with a Direct3D 12 renderer. 🔥 0🧊 0 113
Recomp · Xbox 360 Forza Horizon 1: ReImagined Forza Horizon Native PC version of Forza Horizon (Xbox 360) with high frame rates, shared online free roam, leaderboards and a self-hostable server. 🔥 0🧊 0 108
Space Station Silicon Valley: Recompiled — Space Station Silicon Valley Recomp · N64 Space Station Silicon Valley: Recompiled Space Station Silicon Valley Static recompilation of Space Station Silicon Valley (N64) into a native port with RT64 graphics, high framerate and mod support. 🔥 0🧊 0 100
Recomp · Xbox 360 LARecomp Midnight Club: Los Angeles Static recompilation of Midnight Club: Los Angeles (Complete Edition) for Windows x86-64 with correct physics above 30 FPS. 🔥 0🧊 0 94
Trouble Makers (Mischief Makers recomp) — Mischief Makers Recomp · N64 Trouble Makers (Mischief Makers recomp) Mischief Makers Static recompilation of Mischief Makers (N64) to a native PC port with widescreen, high resolution and up to 240 fps. 🔥 0🧊 0 91
Einhander Recompiled — Einhänder Recomp · PS1 Einhander Recompiled Einhänder Simple static recompilation of Einhänder (PS1, USA) built on psxrecomp and recomp-ui for Windows. 🔥 0🧊 0 90
Mega Man X4 Recompiled — Mega Man X4 Recomp · PS1 Mega Man X4 Recompiled Mega Man X4 Static recompilation of Mega Man X4 (PS1, USA) to a native PC executable with PSXRecomp, adding alpha two-player co-op. 🔥 0🧊 0 89
Crash Bandicoot 2 Recompiled — Crash Bandicoot 2: Cortex Strikes Back Recomp · PS1 Crash Bandicoot 2 Recompiled Crash Bandicoot 2: Cortex Strikes Back Unofficial preview recompilation of Crash Bandicoot 2: Cortex Strikes Back (PS1) that builds a native Windows program from your own disc. 🔥 0🧊 0 87
Ape Escape Recomp — Ape Escape Recomp · PS1 Ape Escape Recomp Ape Escape Static recompilation of Ape Escape (PS1, USA) to a native PC executable with PSXRecomp, offered as an in-development preview. 🔥 0🧊 0 86
Recomp · N64 Conker's Bad Fur Day: Reloaded Conker's Bad Fur Day Native PC recompilation of Conker's Bad Fur Day with a faithful Classic mode and a Modern mode with widescreen and free camera. 🔥 0🧊 0 85
Recomp · Xbox NFS Underground 2 Recompiled Need for Speed: Underground 2 Static recompilation of the PC Need for Speed: Underground 2 executable into portable C, with a touch-controlled Android build. 🔥 0🧊 0 84
Recomp · N64 GoldenEye Metal GoldenEye 007 Experimental source-only static recompilation of GoldenEye 007 for Apple Silicon Macs with Metal rendering and four-player split-screen. 🔥 0🧊 0 84
Recomp · PS2 BT3-Recomp (Budokai Tenkaichi 3) Dragon Ball Z: Budokai Tenkaichi 3 Static recompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA) into a native PC port built from your own disc image. 🔥 0🧊 0 82
Recomp · Xbox 360 NFS Most Wanted for Apple Silicon Macs Need for Speed: Most Wanted Native Apple Silicon build of the 2005 PC Need for Speed: Most Wanted, made by static recompilation with a Metal renderer. 🔥 0🧊 0 82
Sonic Adventure Recompiled — Sonic Adventure Recomp · Dreamcast Sonic Adventure Recompiled Sonic Adventure Unofficial native PC port of the Dreamcast Sonic Adventure, powered by KatanaRecomp, fully playable in beta on Windows, Linux and Steam Deck. 🔥 0🧊 0 82
Ace Combat 5 Static Recompilation — Ace Combat 5: The Unsung War Recomp · PS2 Ace Combat 5 Static Recompilation Ace Combat 5: The Unsung War Static recompilation of Ace Combat 5: The Unsung War (PS2, NTSC-U) for Windows with a native Vulkan renderer, fully playable. 🔥 0🧊 0 81
Ridge Racer 6 Recomp — Ridge Racer 6 Recomp · Xbox 360 Ridge Racer 6 Recomp Ridge Racer 6 Unofficial early-test Windows recompilation of Ridge Racer 6 (Xbox 360) on the ReXGlue SDK, using your own disc image. 🔥 0🧊 0 81
Recomp · N64 Wave Race 64: Recompiled Wave Race 64 AI-coded native PC port of Wave Race 64 for Windows, Linux and macOS, with widescreen, high frame rate and a modern water renderer. 🔥 0🧊 0 80
Recomp · Xbox 360 Theft4 (GTA IV for iOS) Grand Theft Auto IV Experimental static recompilation of the Xbox 360 build of Grand Theft Auto IV for ARM64 iOS and iPadOS with a Metal renderer. 🔥 0🧊 0 79
Free Riders Recompiled — Sonic Free Riders Recomp · Xbox 360 Free Riders Recompiled Sonic Free Riders Static recompilation of Sonic Free Riders for Windows, Linux and Android, with Kinect and webcam motion controls, using your own Xbox 360 disc. 🔥 0🧊 0 77
Ace Combat X Recompilation — Ace Combat X: Skies of Deception Recomp · PSP Ace Combat X Recompilation Ace Combat X: Skies of Deception Static recompilation of the PSP game Ace Combat X: Skies of Deception into native code with a native renderer for Windows, using your own disc image. 🔥 0🧊 0 76
Street Fighter Alpha 3 Recompiled — Street Fighter Alpha 3 Recomp · PS1 Street Fighter Alpha 3 Recompiled Street Fighter Alpha 3 Static recompilation of the PlayStation version of Street Fighter Alpha 3, built on psxrecomp, that runs natively on Windows with your own copy. 🔥 0🧊 0 76
Recomp · Xbox 360 Dead Rising 2: Case Zero Native PC Port Dead Rising 2: Case Zero Finished native PC port of the Xbox 360 game Dead Rising 2: Case Zero via static recompilation, with Vulkan rendering for Windows and Linux. 🔥 0🧊 0 76
Pilotwings 64: Recompiled — Pilotwings 64 Recomp · N64 Pilotwings 64: Recompiled Pilotwings 64 PC port of Pilotwings 64 for Windows and Linux via N64Recomp, with widescreen, high frame rate and a launcher, using your own USA dump. 🔥 0🧊 0 75
Ogre Battle 64 Recompiled — Ogre Battle 64: Person of Lordly Caliber Recomp · N64 Ogre Battle 64 Recompiled Ogre Battle 64: Person of Lordly Caliber Static recompilation of Ogre Battle 64: Person of Lordly Caliber into a native PC executable using N64Recomp, with your own USA Rev A ROM. 🔥 0🧊 0 75
Recomp · PC (classic) Modern Warfare 2, recompiled Call of Duty: Modern Warfare 2 Native PC version of Call of Duty: Modern Warfare 2 (2009) for Windows and Linux, recompiled from the Xbox 360 game, with campaign and friends-only multiplayer. 🔥 0🧊 0 73
Mega Man X6 Recomp — Mega Man X6 Recomp · PS1 Mega Man X6 Recomp Mega Man X6 Alpha static recompilation of Mega Man X6 (USA) for Windows using psxrecomp, including experimental X plus Zero two-player co-op. 🔥 0🧊 0 73
Recomp · Xbox 360 Lost Odyssey HD Remaster Lost Odyssey Work-in-progress native PC build of Lost Odyssey via static recompilation, with 720p to 4K output, 60 fps and DLSS, using your own discs. 🔥 0🧊 0 71
WWE SmackDown vs. Raw 2011 PC Port — WWE SmackDown vs. Raw 2011 Recomp · Xbox 360 WWE SmackDown vs. Raw 2011 PC Port WWE SmackDown vs. Raw 2011 Unofficial native Windows port of WWE SmackDown vs. Raw 2011 via static recompilation, with up to 4K, 60 fps, ultrawide support and a launcher. 🔥 0🧊 0 71
Mario Kart: Super Circuit Recomp — Mario Kart: Super Circuit Recomp · GBA Mario Kart: Super Circuit Recomp Mario Kart: Super Circuit Experimental static recompilation of Mario Kart: Super Circuit for Windows and Linux with optional 60 FPS and Adaptive Widescreen mods. 🔥 0🧊 0 67
WWE '13 Recomp — WWE '13 Recomp · Xbox 360 WWE '13 Recomp WWE '13 Unofficial static recompilation of the Xbox 360 version of WWE '13 for 64-bit Windows and Linux, built with the ReXGlue SDK. 🔥 0🧊 0 66
Tomba! Recomp — Tomba! Recomp · PS1 Tomba! Recomp Tomba! Static recompilation of Tomba! (USA) into a native PC program using psxrecomp, for Windows, macOS and Linux with your own disc. 🔥 0🧊 0 66
Army of Two Recompilation — Army of Two Recomp · Xbox 360 Army of Two Recompilation Army of Two Static recompilation of the 2008 Xbox 360 game Army of Two to native x86-64 on the ReXGlue SDK, with direct mouse look added. 🔥 0🧊 0 66
Earthworm Jim HD: PC Port — Earthworm Jim HD Recomp · Xbox 360 Earthworm Jim HD: PC Port Earthworm Jim HD Native PC port of the Xbox Live Arcade game Earthworm Jim HD via static recompilation with the ReXGlue SDK, on Windows, Linux and Steam Deck. 🔥 0🧊 0 65
Road Rash 64 Recompiled — Road Rash 64 Recomp · N64 Road Rash 64 Recompiled Road Rash 64 Unofficial PC recompilation of Road Rash 64 with 60 FPS, widescreen, max draw distance, custom music and experimental multiplayer; bring your own ROM. 🔥 0🧊 0 64
Black 2006 Recomp — Black Recomp · Xbox Black 2006 Recomp Black Experimental Windows recompilation of the original Xbox game BLACK (2006), with a Direct3D 11 renderer, PC launcher and Linux support through Wine/Proton. 🔥 0🧊 0 63
Beetle Adventure Racing Recomp — Beetle Adventure Racing! Recomp · N64 Beetle Adventure Racing Recomp Beetle Adventure Racing! Playable alpha PC port of Beetle Adventure Racing! built with N64Recomp, with widescreen, high frame rate and modern input; bring your own ROM. 🔥 0🧊 0 63
Bloody Roar II Recompiled — Bloody Roar 2 Recomp · PS1 Bloody Roar II Recompiled Bloody Roar 2 Native PC port of Bloody Roar II for PlayStation via static recompilation, with one executable for EU and USA discs, widescreen and mods, on Windows and Linux. 🔥 0🧊 0 62
Skate 2 Recompilation Project — Skate 2 Recomp · Xbox 360 Skate 2 Recompilation Project Skate 2 Archived early-stage attempt to statically recompile the Xbox 360 game Skate 2 into a native PC executable with XenonRecomp. 🔥 0🧊 0 60
God of War PS2 Recomp — God of War Recomp · PS2 God of War PS2 Recomp God of War Native Windows port of God of War (PS2, NTSC-U) made by statically recompiling its MIPS R5900 code to C++ with PS2Recomp. 🔥 0🧊 0 59
DQ8Recomp — Dragon Quest VIII Recomp · PS2 DQ8Recomp Dragon Quest VIII Experimental native port of Dragon Quest VIII for PS2 built with PS2Recomp; the NTSC-U version boots and reaches field gameplay on Windows and macOS. 🔥 0🧊 0 59
Recomp · Xbox 360 Estacado: The Darkness Recomp The Darkness Unofficial pre-release PC recompilation of The Darkness (Xbox 360) for Windows with a Direct3D 12 layer, frame rates above 30 and a Steam Deck preset. 🔥 0🧊 0 59
Recomp · Xbox 360 Project 2099 Spider-Man: Edge of Time Independent Windows port of Spider-Man: Edge of Time built from the Xbox 360 version via ReXGlue, with an installer, launcher, PC controls and six languages. 🔥 0🧊 0 58
Recomp · Xbox 360 Kameo: RePowered Kameo: Elements of Power Static recompilation of Kameo: Elements of Power (Xbox 360) for Windows and Linux on the ReXGlue SDK, with a host runtime that makes it moddable. 🔥 0🧊 0 58
FFTARecomp — Final Fantasy Tactics Advance Recomp · GBA FFTARecomp Final Fantasy Tactics Advance Native port of Final Fantasy Tactics Advance for Windows, Linux and Steam Deck with widescreen, video and audio options and a one-click installer. 🔥 0🧊 0 58
Recomp · Wii Mario Kart Wii for PS5 Mario Kart Wii Native PlayStation 5 port of Mario Kart Wii PAL via static recompilation and AGC rendering, with DualSense controls, for jailbroken consoles. 🔥 0🧊 0 56
Dragon Ball Z: Burst Limit Recompiled — Dragon Ball Z: Burst Limit Recomp · Xbox 360 Dragon Ball Z: Burst Limit Recompiled Dragon Ball Z: Burst Limit Native Windows x64 port of Dragon Ball Z: Burst Limit (US Xbox 360) via ReXGlue static recompilation, with a Direct3D 12 renderer and disc-image installer. 🔥 0🧊 0 56
Naruto: Rise of a Ninja Recomp — Naruto: Rise of a Ninja Recomp · Xbox 360 Naruto: Rise of a Ninja Recomp Naruto: Rise of a Ninja Static recompilation of Naruto: Rise of a Ninja (Xbox 360) for Windows x64 with ReXGlue, with ultrawide, DLC support and a launcher in seven languages. 🔥 0🧊 0 56
Recomp · N64 The World Is Not Enough Recomp The World Is Not Enough Native PC and Steam Deck port of 007: The World Is Not Enough (N64) with widescreen, adjustable FOV and modern controls; the game compiles locally from your ROM. 🔥 0🧊 0 55
Naughty Bear ReStuff — Naughty Bear Recomp · Xbox 360 Naughty Bear ReStuff Naughty Bear Recompilation of the Xbox 360 game Naughty Bear Gold Edition with ReXGlue, running at 60 fps with a native renderer, installed through the Goopie launcher. 🔥 0🧊 0 55
Recomp · PS1 Xenogears Recomp Xenogears Alpha static recompilation of Xenogears (USA) built on PSXRecomp; it boots, plays the intro FMV and is playable, but not fully validated. 🔥 0🧊 0 54
Recomp · Wii Rock Band 3 Recompiled Rock Band 3 Early recompilation of Rock Band 3 (title update 5) for the Xbox 360, playable but only barely; it requires rexglue-sdk to build. 🔥 0🧊 0 53
Mega Man X5 Recomp — Mega Man X5 Recomp · PS1 Mega Man X5 Recomp Mega Man X5 Static recompilation of Mega Man X5 (USA) into a native Windows executable with the PSXRecomp framework; an in-development preview. 🔥 0🧊 0 52
Recomp · Xbox 360 NFS Carbon 360 Recomp Need for Speed: Carbon Experimental static recompilation of Need for Speed: Carbon (Xbox 360) with ReXGlue, rendering at about 60 FPS on an Android phone and in prototype form on Windows. 🔥 0🧊 0 51
Recomp · Xbox 360 Dead Rising 2: Case West Native PC Port Dead Rising 2: Case West Finished native PC port of the Xbox 360 game Dead Rising 2: Case West via static recompilation, with Vulkan rendering and online co-op through XenonLive. 🔥 0🧊 0 51
Recomp · PS1 Hercules Recompiled Disney's Hercules Native Windows and Linux port of the 1997 PlayStation game Disney's Hercules (PAL German release) with HD sprites, 16:9, save states and a CRT simulation. 🔥 0🧊 0 51
Recomp · Xbox 360 Gears of War: Judgment for PC Gears of War: Judgment Early native Windows build of Gears of War: Judgment (Xbox 360) via static recompilation on the ReXGlue SDK, with mouse look, unlocked frame rate and SMAA or FSR. 🔥 0🧊 0 50
Xerenge — Burnout Revenge Recomp · Xbox 360 Xerenge Burnout Revenge Static recompilation of Burnout Revenge (Xbox 360, retail European release) into a native binary using RexGlue and a standalone Plume renderer, with an AppImage installer. 🔥 0🧊 0 49
Resident Evil Gaiden: Recompiled — Resident Evil Gaiden Recomp · Game Boy/GBC Resident Evil Gaiden: Recompiled Resident Evil Gaiden Native static recompilation of Resident Evil Gaiden (Game Boy Color) for PC and Android with opt-in true widescreen, 2D lighting, horror shaders and HD texture packs. 🔥 0🧊 0 49
Recomp · SNES Zelda: A Link to the Past Recomp The Legend of Zelda: A Link to the Past Static recompilation of The Legend of Zelda: A Link to the Past (SNES) into native C using the snesrecomp framework; an in-development preview. 🔥 0🧊 0 49
OpenTricky — SSX Tricky Recomp · PS2 OpenTricky SSX Tricky Unofficial PC port of SSX Tricky made by static recompilation of the original Xbox version, with modern controllers, ultrawide, high frame rates and a launcher. 🔥 0🧊 0 47
Fukami — Ridge Racer V Recomp · PS2 Fukami Ridge Racer V Native port of Ridge Racer V (PS2, USA) by static recompilation for Windows, Apple silicon Macs and the Steam Deck, with 60 fps and real widescreen. 🔥 0🧊 0 47
Recomp · Xbox 360 NHL Legacy Recomp NHL Legacy Native Windows port of NHL Legacy (Xbox 360) via static recompilation with RexGlue, with a Vulkan renderer, AMD FidelityFX upscaling and an in-game overlay. 🔥 0🧊 0 46
Pilotwings 64: Recompiled — Pilotwings 64 Recomp · N64 Pilotwings 64: Recompiled Pilotwings 64 Early-stage static recompilation of Pilotwings 64 using N64: Recompiled and RT64, playable but unpolished, with mod support planned. 🔥 0🧊 0 46
Recomp · PS1 Tekken 3 Recompiled Tekken 3 Hybrid recompilation preview of Tekken 3 with widescreen, custom skins, a playable Jun Kazama and local asset import tools, set up from your own disc image. 🔥 0🧊 0 45
Rush 2 Recompiled — Rush 2: Extreme Racing USA Recomp · N64 Rush 2 Recompiled Rush 2: Extreme Racing USA Native PC recompilation of the N64 racer Rush 2: Extreme Racing USA with widescreen, interpolated high frame rates, no pop-in and redrawn text. 🔥 0🧊 0 43
Forza Motorsport 4 Recompiled — Forza Motorsport 4 Recomp · Xbox 360 Forza Motorsport 4 Recompiled Forza Motorsport 4 Experimental alpha static recompilation of Forza Motorsport 4 (Xbox 360) with ReXGlue; it boots, completes races and saves career progress on Windows AMD64. 🔥 0🧊 0 43
ReDahm — Destroy All Humans! Path of the Furon Recomp · Xbox 360 ReDahm Destroy All Humans! Path of the Furon Recompilation of Destroy All Humans! Path of the Furon (Xbox 360) with the Rexglue SDK, aimed at moddable improvements impossible on an emulator such as Xenia. 🔥 0🧊 0 42
Def Jam: Fight for NY Recompiled — Def Jam: Fight for NY Recomp · Xbox Def Jam: Fight for NY Recompiled Def Jam: Fight for NY Unofficial native port of the original Xbox Def Jam: Fight for NY for Windows, macOS and Linux, playable with higher resolution, local multiplayer and optional HD textures. 🔥 0🧊 0 42
Recomp · Xbox 360 MCLA Recomp Midnight Club: Los Angeles Static recompilation of Midnight Club: Los Angeles Complete Edition (Xbox 360) to native code for PC and jailbroken PS5, with Direct3D 12 and Vulkan renderers. 🔥 0🧊 0 42
MojoRecomp — Crash of the Titans Recomp · Xbox 360 MojoRecomp Crash of the Titans Unofficial native Windows port project for the Crash Bandicoot Titans games, recompiled from Xbox 360; Crash of the Titans is playable in alpha. 🔥 0🧊 0 42
Automobili Lamborghini: Recompiled — Automobili Lamborghini Recomp · N64 Automobili Lamborghini: Recompiled Automobili Lamborghini Native port of the North American N64 game Automobili Lamborghini for Windows and Linux via static recompilation; still in development. 🔥 0🧊 0 42
Re-Cherry — Lollipop Chainsaw Recomp · Xbox 360 Re-Cherry Lollipop Chainsaw Static recompilation of the Xbox 360 game Lollipop Chainsaw built with the Rexglue SDK; the README covers build steps only. 🔥 0🧊 0 41
Mega Man X2 Recomp — Mega Man X2 Recomp · SNES Mega Man X2 Recomp Mega Man X2 Static recompilation of Mega Man X2 (USA, SNES) built on snesrecomp; it boots to the intro cutscenes with gameplay coverage still open. 🔥 0🧊 0 41
Dragon Ball Raging Blast 2 Recompiled — Dragon Ball: Raging Blast 2 Recomp · Xbox 360 Dragon Ball Raging Blast 2 Recompiled Dragon Ball: Raging Blast 2 Recompilation of Dragon Ball: Raging Blast 2 (Xbox 360) using the ReXGlue SDK; the README gives build setup steps only. 🔥 0🧊 0 40
Recomp · N64 PaperPad Paper Mario Native Paper Mario port for Mac, iPhone and iPad built on Harbour Masters' PaperBoat, with Apple touch controls, settings and ROM import. 🔥 0🧊 0 40
WCW vs. nWo: World Tour Recompiled — WCW vs. nWo: World Tour Recomp · N64 WCW vs. nWo: World Tour Recompiled WCW vs. nWo: World Tour Static recompilation of WCW vs. nWo: World Tour for N64 that runs natively on Windows with RT64 rendering, widescreen and local multiplayer. 🔥 0🧊 0 39
Guitar Hero: Warriors of Rock Recompiled — Guitar Hero: Warriors of Rock Recomp · Xbox 360 Guitar Hero: Warriors of Rock Recompiled Guitar Hero: Warriors of Rock Unofficial PC port of Guitar Hero: Warriors of Rock made by statically recompiling the Xbox 360 game, with USB guitar support (test version). 🔥 0🧊 0 39
Klonoa: Door to Phantomile Recompiled — Klonoa: Door to Phantomile Recomp · PS1 Klonoa: Door to Phantomile Recompiled Klonoa: Door to Phantomile Static recompilation of the PlayStation platformer Klonoa: Door to Phantomile, generated locally from your own disc on Windows. 🔥 0🧊 0 38
AeroGauge: Recompiled — AeroGauge Recomp · N64 AeroGauge: Recompiled AeroGauge Static recompilation of the N64 racer AeroGauge for Windows, Linux and Android, with an in-game settings screen, running from your own ROM. 🔥 0🧊 0 38
Spider-Man 2 Recomp — Spider-Man 2 Recomp · Xbox Spider-Man 2 Recomp Spider-Man 2 Experimental native recompilation of the original Xbox Spider-Man 2 for modern Windows, already playable in-game through several chapters. 🔥 0🧊 0 38
Rocket-R — Rocket: Robot on Wheels Recomp · N64 Rocket-R Rocket: Robot on Wheels Static recompilation of Rocket: Robot on Wheels for Windows, Linux, Steam Deck and Android, with higher resolutions, smoother frame rates and mod support. 🔥 0🧊 0 37
Strider 2 Recompiled — Strider 2 Recomp · PS1 Strider 2 Recompiled Strider 2 Static recompilation of the PlayStation game Strider 2 that builds a playable version locally from your own disc. 🔥 0🧊 0 37
Project8Recomp — Tony Hawk's Project 8 Recomp · Xbox 360 Project8Recomp Tony Hawk's Project 8 Native PC port of Tony Hawk's Project 8 (Xbox 360) built by static recompilation, verified on Linux and macOS and experimental on Windows. 🔥 0🧊 0 37
MKVDCU-Recomp — Mortal Kombat vs. DC Universe Recomp · Xbox 360 MKVDCU-Recomp Mortal Kombat vs. DC Universe Unofficial PC port of Mortal Kombat vs. DC Universe made by static recompilation, with a launcher that builds it from your own game copy. 🔥 0🧊 0 36
Knuckles' Chaotix Recompiled — Knuckles' Chaotix Recomp · Mega Drive Knuckles' Chaotix Recompiled Knuckles' Chaotix Static recompilation of the Sega 32X game Knuckles' Chaotix into native C++, with true widescreen in levels, from your own ROM. 🔥 0🧊 0 35
Recomp · Xbox 360 GTA IV Recompiled (rexglue) Grand Theft Auto IV Early, experimental static recompilation of the Xbox 360 Grand Theft Auto IV that boots and reaches gameplay, but world collision does not load yet. 🔥 0🧊 0 35
Shadows of the Empire: Recompiled — Star Wars: Shadows of the Empire Recomp · N64 Shadows of the Empire: Recompiled Star Wars: Shadows of the Empire Playable Windows static recompilation of Star Wars: Shadows of the Empire for Nintendo 64, built with N64Recomp, with texture pack and aiming options. 🔥 0🧊 0 35
Syphon Filter 2 Recompiled — Syphon Filter 2 Recomp · PS1 Syphon Filter 2 Recompiled Syphon Filter 2 Experimental Windows static recompilation of the two-disc Syphon Filter 2 (USA) using PSXRecomp, with optional native 16:9 and mouse camera. 🔥 0🧊 0 35
Recomp · DOS Ecstatica Recompiled Ecstatica 1 & 2 64-bit native Windows port of the DOS horror classics Ecstatica 1 and 2, with Full HD rendering, Direct3D 12, 60 FPS and modern controller support. 🔥 0🧊 0 33
Recomp · Xbox 360 Metal Slug XX (ReXGlue) Metal Slug XX Modified ReXGlue SDK build that statically recompiles Metal Slug XX from Xbox 360 PowerPC to native C++; early development, bring your own copy. 🔥 0🧊 0 33
Recomp · Xbox 360 Need for Speed: Carbon Recomp Need for Speed: Carbon Static recompilation of the Xbox 360 version of Need for Speed: Carbon to native C++ using the ReXGlue SDK. 🔥 0🧊 0 33
IsaacRecomp — The Binding of Isaac Recomp · PC (classic) IsaacRecomp The Binding of Isaac Native C++ recompilation of the original Flash The Binding of Isaac, running at 60 fps and high resolution on PC, Android and Switch from your Steam copy. 🔥 0🧊 0 33
Skate 2 PC — Skate 2 Recomp · Xbox 360 Skate 2 PC Skate 2 Community Windows port of the Xbox 360 Skate 2 built with ReXGlue, with controller support, adjustable rendering quality and unlocked frame rate. 🔥 0🧊 0 32
Recomp · Xbox 360 Infinite Undiscovery Recomp Infinite Undiscovery Native Windows x64 recompilation of the Xbox 360 RPG Infinite Undiscovery, with a setup wizard that imports game data from your own disc. 🔥 0🧊 0 32
Recomp · PC (classic) The Browsing of Isaac The Binding of Isaac: Repentance+ The Binding of Isaac: Repentance+ recompiled to WebAssembly so the real game code runs in a browser tab, with touch, keyboard and controller support. 🔥 0🧊 0 31
Recomp · GBA EmeraldRecomp Pokémon Emerald Early static recompilation of Pokémon Emerald to a native PC build on the gbarecomp framework, playable from boot through the title screen into gameplay. 🔥 0🧊 0 31
F-Zero Recomp — F-Zero Recomp · SNES F-Zero Recomp F-Zero Native static recompilation of F-Zero (USA) for macOS and Windows with 16:9 and 32:9 widescreen, visual filters and extended per-car records. 🔥 0🧊 0 31
San Recompiled — Grand Theft Auto V Recomp · Xbox 360 San Recompiled Grand Theft Auto V Early-development static recompilation of the Xbox 360 Grand Theft Auto V, not yet meant for public use, aiming for Windows, Linux and macOS. 🔥 0🧊 0 31
Red Alert 2 and Yuri's Revenge Recomp — Command & Conquer: Red Alert 2 Recomp · PC (classic) Red Alert 2 and Yuri's Revenge Recomp Command & Conquer: Red Alert 2 Static recompilation of Command & Conquer: Red Alert 2 and Yuri's Revenge to native C, with a Direct3D 11 presenter, scaling from 720p to 4K and HD voxel units. 🔥 0🧊 0 31
Recomp · NES SuperMarioBrosRecomp Super Mario Bros. Static recompilation of Super Mario Bros. for NES to native PC on the NESRecomp framework; fully playable, with a cycle-accurate CPU backend by default. 🔥 0🧊 0 30
Geometry Wars: Retro Evolved 2 PC Port — Geometry Wars: Retro Evolved 2 Recomp · Xbox 360 Geometry Wars: Retro Evolved 2 PC Port Geometry Wars: Retro Evolved 2 Native PC port of Geometry Wars: Retro Evolved 2 made by static recompilation, with a launcher, frame rates up to unlimited, local achievements and offline leaderboards. 🔥 0🧊 0 30
Recomp · NES LegendOfZeldaNESRecomp The Legend of Zelda Static recompilation of The Legend of Zelda for NES to native PC on the NESRecomp framework, with overworld, dungeons, combat and battery saves working. 🔥 0🧊 0 30
WET PC Port — WET Recomp · Xbox 360 WET PC Port WET Unofficial PC port of the Xbox 360 game WET built with ReXGlue, with a launcher, mouse and keyboard controls and graphics options for Windows and Linux. 🔥 0🧊 0 30
Crackdown Recompilation — Crackdown Recomp · Xbox 360 Crackdown Recompilation Crackdown Unfinished static recompilation of the Xbox 360 game Crackdown (title update 0) using the ReXGlue SDK. 🔥 0🧊 0 30
Asura's Wrath Recompiled — Asura's Wrath Recomp · Xbox 360 Asura's Wrath Recompiled Asura's Wrath Work-in-progress PC port of Asura's Wrath by static recompilation of the Xbox 360 game with ReXGlue, with Linux, Windows and experimental Android builds. 🔥 0🧊 0 30
Mass Effect NX — Mass Effect Recomp · Xbox 360 Mass Effect NX Mass Effect Work-in-progress Nintendo Switch port of Mass Effect (Xbox 360) via static recompilation to native ARM64, with a Vulkan renderer on stock clocks. 🔥 0🧊 0 30
Recomp · N64 CONKER64: Recompiled Conker's Bad Fur Day C++20 engine and asset pipeline for Conker's Bad Fur Day that reads a cartridge dump and renders a 3D scene; not yet a playable recompilation. 🔥 0🧊 0 29
WWF No Mercy: Recompiled — WWF No Mercy Recomp · N64 WWF No Mercy: Recompiled WWF No Mercy Beta static recompilation of WWF No Mercy for N64 into a native Windows port using N64Recomp and RT64, with widescreen and full input rebinding. 🔥 0🧊 0 29
Crackdown 2 Recomp — Crackdown 2 Recomp · Xbox 360 Crackdown 2 Recomp Crackdown 2 Bare-bones static recompilation of the Xbox 360 game Crackdown 2 using ReXGlue; it runs in-game but is not playable yet. 🔥 0🧊 0 29
Forza Motorsport 2 Native PC Port — Forza Motorsport 2 Recomp · Xbox 360 Forza Motorsport 2 Native PC Port Forza Motorsport 2 Native Windows port of Forza Motorsport 2 (Xbox 360) via static recompilation, with a launcher, Direct3D 12 graphics and up to 4K rendering. 🔥 0🧊 0 29
Ridge Racer Type 4 Recomp — R4: Ridge Racer Type 4 Recomp · PS1 Ridge Racer Type 4 Recomp R4: Ridge Racer Type 4 Work-in-progress static recompilation of Ridge Racer Type 4 for PlayStation using PSXRecomp, with a Windows launcher and included OpenBIOS option. 🔥 0🧊 0 29
Recomp · N64 Jiggies of Time Recomp Banjo-Kazooie: Jiggies of Time Banjo: Recompiled version of the Banjo-Kazooie mod BK The Jiggies of Time by Kurko Mods; this repo holds the new code needed to build it. 🔥 0🧊 0 28
re-gh2: Guitar Hero II Recompiled — Guitar Hero II Recomp · Xbox 360 re-gh2: Guitar Hero II Recompiled Guitar Hero II Proof-of-concept recompilation of the Xbox 360 Guitar Hero II using the ReXGlue SDK; performance is limited and crashes are likely. 🔥 0🧊 0 28
Betrayal at Krondor — Betrayal at Krondor Recomp · DOS Betrayal at Krondor Betrayal at Krondor Byte-perfect reconstruction of the 1993 DOS RPG Betrayal at Krondor's source, rebuilding the shipped floppy and CD-ROM binaries exactly, with a browser asset viewer. 🔥 0🧊 0 28
Recomp · N64 CV64 Recomp: Castlevania 64 Remastered Castlevania 64 Static recompilation and remaster of Castlevania 64 for Windows with 60 FPS, manual D-pad camera, new lighting and an included HD texture pack. 🔥 0🧊 0 28
Recomp · Xbox 360 Need for Speed: Carbon for Apple Silicon Need for Speed: Carbon Native macOS build of the 2006 PC Need for Speed: Carbon made by static recompilation for Apple Silicon, with a Metal renderer; early but playable. 🔥 0🧊 0 28
Dragon Quest IV: native PC version — Dragon Quest IV Recomp · DS Dragon Quest IV: native PC version Dragon Quest IV Native Windows version of the Nintendo DS Dragon Quest IV, built from its decompilation, with HD rendering and both screens joined into one 16:9 picture. 🔥 0🧊 0 27
SoulBlade-Recomp — Soul Blade Recomp · PS1 SoulBlade-Recomp Soul Blade Static recompilation of Soul Blade (USA) for PlayStation using PSXRecomp, playable on Windows with HD scaling and memory-card saves. 🔥 0🧊 0 27
Dragon Ball GT: Final Bout Recompiled — Dragon Ball GT: Final Bout Recomp · PS1 Dragon Ball GT: Final Bout Recompiled Dragon Ball GT: Final Bout Static recompilation of Dragon Ball GT: Final Bout (USA) for Windows with a launcher, mod support, optional widescreen and LAN or direct-IP netplay. 🔥 0🧊 0 27
Recomp · N64 Nostalgia 64 Recomp Banjo-Kazooie: Nostalgia 64 Banjo: Recompiled version of the Banjo-Kazooie mod BK Nostalgia 64 by Kurko Mods; this repo holds the new code needed to build it. 🔥 0🧊 0 26
Souls of the Reaper — Diablo III Recomp · Xbox 360 Souls of the Reaper Diablo III AI-assisted Xbox 360 to PC port of Diablo III on the ReXGlue SDK, playable and stable with a faithful 60 fps path and a fast path up to 240 fps. 🔥 0🧊 0 26
Recomp · Xbox 360 ForzaRecomp Forza Horizon Experimental static recompilation of Forza Horizon 1 for Apple Silicon macOS using ReXGlue, still in development and not yet proven playable. 🔥 0🧊 0 26
Recomp · Xbox 360 MTR-PGR4 Project Gotham Racing 4 Windows PC recompilation of Project Gotham Racing 4 built with ReXGlue, with a graphical launcher, 720p or 1440p rendering, 30 or 60 FPS and the garage's Geometry Wars. 🔥 0🧊 0 26
Twisted Metal 4 Recompiled — Twisted Metal 4 Recomp · PS1 Twisted Metal 4 Recompiled Twisted Metal 4 Static recompilation of the PlayStation vehicular combat game Twisted Metal 4, generated locally from your own disc on Windows. 🔥 0🧊 0 26
Recomp · PSP FateUnlimitedCodesRecomp Fate/unlimited codes Hybrid native Windows version of Fate/unlimited codes using the PSP release as its recompiled base, with PS2 assets and controls still in development. 🔥 0🧊 0 26
Dragon Ball Z: Buu's Fury Recomp — Dragon Ball Z: Buu's Fury Recomp · GBA Dragon Ball Z: Buu's Fury Recomp Dragon Ball Z: Buu's Fury Experimental static recompilation of Dragon Ball Z: Buu's Fury for Windows, with an optional adaptive widescreen mod and a launcher. 🔥 0🧊 0 26
Recomp · Xbox 360 XMD Recompiled X-Men: Destiny Native PC port of the Xbox 360 game X-Men: Destiny built by static recompilation with ReXGlue, running on Direct3D 12 on Windows. 🔥 0🧊 0 25
Recomp · PC (classic) Silent Hill 2 Switch Port Silent Hill 2 Native Nintendo Switch port of the PC Silent Hill 2, statically recompiled to ARM64, with widescreen, Enhanced Edition pack support and HD rumble. 🔥 0🧊 0 25
WCW/nWo Revenge: Recompiled — WCW/nWo Revenge Recomp · N64 WCW/nWo Revenge: Recompiled WCW/nWo Revenge Beta static recompilation of WCW/nWo Revenge for N64 into a native Windows port using N64Recomp and RT64, with widescreen and cartridge saves with rumble. 🔥 0🧊 0 25
Recomp · N64 AnnePad Pokémon Stadium Pokémon Stadium for iPhone and iPad through static recompilation, with native Metal rendering, touch controls and ROM-free builds from your own ROM. 🔥 0🧊 0 25
REO: Resident Evil Outbreak Recompiled — Resident Evil Outbreak Recomp · PS2 REO: Resident Evil Outbreak Recompiled Resident Evil Outbreak Static recompilation of Resident Evil Outbreak File #1 and File #2 from PS2 to native Windows x86-64, with a Vulkan renderer and online play planned through obsrv.org. 🔥 0🧊 0 25
Street Fighter EX2 Plus Recompiled — Street Fighter EX2 Plus Recomp · PS1 Street Fighter EX2 Plus Recompiled Street Fighter EX2 Plus Static recompilation of Street Fighter EX2 Plus for PlayStation on psxrecomp, playable end to end on Windows with 60 Hz gameplay and gamepad support. 🔥 0🧊 0 24
Recomp · Xbox 360 NFSMW Recompiled for iOS Need for Speed: Most Wanted Need for Speed: Most Wanted (Xbox 360) running natively on iPhone and iPad via static recompilation with ReXGlue, playable start to finish. 🔥 0🧊 0 24
StarFoxSNESRecomp — Star Fox Recomp · SNES StarFoxSNESRecomp Star Fox Development-reference static recompilation of Star Fox for SNES, including Super FX support and an opt-in widescreen renderer adapted from starfox-enhanced. 🔥 0🧊 0 23
Virtua Fighter 2 Recomp — Virtua Fighter 2 Recomp · Arcade Virtua Fighter 2 Recomp Virtua Fighter 2 Native PC version of the Sega Model 2 arcade Virtua Fighter 2 for Mac, Windows and Steam Deck, with the i960 program recompiled and render scales up to 6x. 🔥 0🧊 0 23
Perfect Dark Remaster Recompilation — Perfect Dark (XBLA) Recomp · Xbox 360 Perfect Dark Remaster Recompilation Perfect Dark (XBLA) Static recompilation of the 2010 Xbox 360 Perfect Dark remaster to native Windows x86-64 on ReXGlue, booting to Direct3D 12 rendering with audio and controller support. 🔥 0🧊 0 23
Recomp · Xbox 360 FNC Reborn Fight Night Champion Unofficial native Windows port of Fight Night Champion (Xbox 360) via ReXGlue static recompilation, playable with 60 FPS and a built-in display settings tab. 🔥 0🧊 0 23
Castlevania Chronicles Recomp — Castlevania Chronicles Recomp · PS1 Castlevania Chronicles Recomp Castlevania Chronicles Desktop recompilation of Castlevania Chronicles for Windows, macOS and Linux with a launcher that auto-updates and plays your own USA disc image. 🔥 0🧊 0 23
The Simpsons Wrestling Recompiled — The Simpsons Wrestling Recomp · PS1 The Simpsons Wrestling Recompiled The Simpsons Wrestling Native PC recompilation of the PS1 game The Simpsons Wrestling with 16:9 widescreen, HD rendering and 60 FPS, played from your own disc image. 🔥 0🧊 0 22
FireRedLeafGreenRecomp — Pokémon FireRed & LeafGreen Recomp · GBA FireRedLeafGreenRecomp Pokémon FireRed & LeafGreen Early static recompilation of Pokémon FireRed and LeafGreen to native PC code on the gbarecomp framework, with an interpreter and JIT fallback. 🔥 0🧊 0 22
Project Arwing — Star Fox Recomp · SNES Project Arwing Star Fox Star Fox recompilation and PC port for Windows, macOS and Linux with optional HD 3D, CRT filters and quality-of-life options, using your own ROM. 🔥 0🧊 0 22
Superman 64: Recompiled — Superman 64 Recomp · N64 Superman 64: Recompiled Superman 64 Work-in-progress static recompilation of Superman 64 using N64: Recompiled and RT64, aiming at a native port with mod support and graphical enhancements. 🔥 0🧊 0 22
OpenSpideyPS1 — Spider-Man (PS1) Recomp · PS1 OpenSpideyPS1 Spider-Man (PS1) Native Windows recompilations of Spider-Man and Spider-Man 2: Enter Electro for PS1, with modern rendering, higher-detail characters and costume mods. 🔥 0🧊 0 22
Recomp · Xbox 360 OpenJam NBA Jam: On Fire Edition Native PC port of NBA JAM: On Fire Edition (Xbox 360 XBLA) through ReXGlue static recompilation, with a mod manager for PS3-scene mods. 🔥 0🧊 0 21
Recomp · Xbox 360 MCX360 Edition Minecraft: Xbox 360 Edition Native iPhone port of Minecraft: Xbox 360 Edition (TU9) built with the ReXGlue recompilation SDK and Vulkan on Metal, using your own disc files. 🔥 0🧊 0 21
ReShadowTower — Shadow Tower Recomp · PS1 ReShadowTower Shadow Tower Experimental native recompilation of the PS1 game Shadow Tower for Linux and Windows with mouse look, WASD and upscaled rendering, from your own disc. 🔥 0🧊 0 20
Recomp · Xbox 360 WWE All Stars Recomp WWE All Stars Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue with a native Vulkan renderer and image options, using your own disc image. 🔥 0🧊 0 20
Urban Reign PC Port — Urban Reign Recomp · PS2 Urban Reign PC Port Urban Reign Static recompilation of Urban Reign (PS2) into a Windows port with 60 FPS, high resolutions, HD texture packs and up to 8 players. 🔥 0🧊 0 20
Recomp · Xbox 360 Midnight Club: Los Angeles Recomp Midnight Club: Los Angeles Static recompilation of Midnight Club: Los Angeles (Xbox 360) for Windows x86-64 built with the rexGlu SDK, reaching the menu and free roam. 🔥 0🧊 0 20
Recomp · GBA MinishCapRecomp The Legend of Zelda: The Minish Cap Static recompilation of The Legend of Zelda: The Minish Cap to native PC on the gbarecomp framework, the most mature GBA recomp in its collection. 🔥 0🧊 0 19
The Two Towers Recompiled — The Lord of the Rings: The Two Towers Recomp · Xbox The Two Towers Recompiled The Lord of the Rings: The Two Towers Native PC port of The Lord of the Rings: The Two Towers (Xbox, 2002) made by static recompilation, fully playable on Windows, Linux and macOS. 🔥 0🧊 0 19
Recomp · PC (classic) TDURE Test Drive Unlimited Early static recompilation of Test Drive Unlimited (Xbox 360) built with the rexglue SDK, with a build released later. 🔥 0🧊 0 19
Perfect Dark Zero Recompiled — Perfect Dark Zero Recomp · Xbox 360 Perfect Dark Zero Recompiled Perfect Dark Zero Static recompilation of Perfect Dark Zero (Xbox 360) on the ReXGlue SDK, fully playable on Windows with optional 60 FPS and 16:9 patches and keyboard and mouse. 🔥 0🧊 0 19
SoulCalibur IV Recompiled — SoulCalibur IV Recomp · Xbox 360 SoulCalibur IV Recompiled SoulCalibur IV Early static recompilation of SoulCalibur IV (Xbox 360) built with the ReXGlue SDK, which converts Xbox 360 PowerPC code to native C++. 🔥 0🧊 0 18
Recomp · PC (classic) Silent Hill 3 Switch Port Silent Hill 3 Native Nintendo Switch port of the PC version of Silent Hill 3, statically recompiled to ARM64 with widescreen, controller remapping and a shader cache. 🔥 0🧊 0 18
Body Harvest: Recompiled — Body Harvest Recomp · N64 Body Harvest: Recompiled Body Harvest Native PC port of Body Harvest (N64) for Windows and Linux built with N64Recomp and RT64, with widescreen, high frame rate and mod support. 🔥 0🧊 0 18
Army of Two Recompilation — Army of Two Recomp · Xbox 360 Army of Two Recompilation Army of Two Experimental Windows port of Army of Two (Xbox 360) via ReXGlue static recompilation with a native Direct3D 12 renderer, in early testing. 🔥 0🧊 0 18
Recomp · PS3 Twisted Metal (2012) PS3 Native PC Port Twisted Metal (2012) Community research effort toward a native Windows port of the 2012 PS3 Twisted Metal, currently at a pre-menu stage and not playable. 🔥 0🧊 0 18
Tenchu Recompilation — Tenchu: Stealth Assassins Recomp · PS1 Tenchu Recompilation Tenchu: Stealth Assassins Early launcher that statically recompiles your own copy of Tenchu: Stealth Assassins (PS1) to C# using a RecompOne fork and runs it natively. 🔥 0🧊 0 18
Hard Corps: Uprising PC Port — Hard Corps: Uprising Recomp · Xbox 360 Hard Corps: Uprising PC Port Hard Corps: Uprising Native PC port of the Xbox 360 XBLA Contra spin-off Hard Corps: Uprising through ReXGlue static recompilation, with the TRG launcher, cheats and offline achievements. 🔥 0🧊 0 17
Recomp · N64 GoldenEye64Recomp GoldenEye 007 Native macOS and Linux port of GoldenEye 007 (N64) via N64Recomp and RT64, built from the complete decompilation and your own cartridge dump. 🔥 0🧊 0 17
Silly ReEncounter — Serious Sam: Next Encounter Recomp · GameCube Silly ReEncounter Serious Sam: Next Encounter Unofficial PC port of Serious Sam: Next Encounter (GameCube) that your own disc image is recompiled into on your PC through a launcher. 🔥 0🧊 0 17
Dead or Alive 3 Recompiled — Dead or Alive 3 Recomp · Xbox Dead or Alive 3 Recompiled Dead or Alive 3 Static recompilation of the original Xbox Dead or Alive 3 into a native Windows executable with all modes playable, online play and 60 FPS. 🔥 0🧊 0 17
MOTHER 3 Native Port — Mother 3 Recomp · GBA MOTHER 3 Native Port Mother 3 Native multi-platform port of MOTHER 3 with the English fan translation, statically recompiled from GBA code for Windows, Linux and Android. 🔥 0🧊 0 17
Final Fantasy Tactics Recompiled — Final Fantasy Tactics Recomp · PS1 Final Fantasy Tactics Recompiled Final Fantasy Tactics Setup kit that recompiles your own Final Fantasy Tactics (USA, PS1) disc into a native executable using PSXRecomp, OpenBIOS and an optional 16:9 3D view. 🔥 0🧊 0 17
SOCOM Unzipped — SOCOM II: U.S. Navy SEALs Recomp · PS2 SOCOM Unzipped SOCOM II: U.S. Navy SEALs Early-stage static recompilation of SOCOM II: U.S. Navy SEALs (PS2) into a native PC program with self-hosted online play, built from your own disc. 🔥 0🧊 0 16
Epoch & Equinox — The Legend of Zelda: Oracle of Ages Recomp · Game Boy/GBC Epoch & Equinox The Legend of Zelda: Oracle of Ages Native player for Zelda: Oracle of Ages and Oracle of Seasons with a modern launcher, mod loading and an optional 3D voxel mode with chase camera. 🔥 0🧊 0 16
MetroidNESRecomp — Metroid Recomp · NES MetroidNESRecomp Metroid Static recompilation of Metroid (NES) to native x64 with USA and Europe builds and an experimental adaptive widescreen mod. 🔥 0🧊 0 16
RubySapphireRecomp — Pokémon Ruby & Sapphire Recomp · GBA RubySapphireRecomp Pokémon Ruby & Sapphire Early static recompilation of Pokémon Ruby and Sapphire to native PC on the gbarecomp framework, with an interpreter and JIT fallback. 🔥 0🧊 0 16
Recomp · Xbox Burnout 3 Recomp Burnout 3: Takedown Very early PC port of Burnout 3: Takedown based on the Xbox version, with a proof-of-concept demo that patches the original XBE. 🔥 0🧊 0 16
Crackdown Recomp — Crackdown Recomp · Xbox 360 Crackdown Recomp Crackdown Beta native Windows port of Crackdown (Xbox 360) via static recompilation, running at 60 fps with a launcher that installs from your own disc dump. 🔥 0🧊 0 16
Recomp · Xbox 360 NFS Most Wanted Recomp Need for Speed: Most Wanted In-progress recompilation of the 2005 PC Black Edition of Need for Speed: Most Wanted for macOS, iPad, Linux, Windows and the browser, built on recomp-kit. 🔥 0🧊 0 16
Recomp · Xbox 360 Sonic the Hedgehog (2006) Demo Recompiled Sonic the Hedgehog (2006) demo Recompilation of the Sonic the Hedgehog (2006) Xbox 360 demo using the ReXGlue SDK, playable from start to finish with a gamepad. 🔥 0🧊 0 15
Def Jam Vendetta Recompiled — Def Jam Vendetta Recomp · PS2 Def Jam Vendetta Recompiled Def Jam Vendetta Native Windows build of the PS2 fighter Def Jam Vendetta made with PS2Recomp, with up to 16x resolution, widescreen and Vulkan rendering, built from your own disc. 🔥 0🧊 0 15
WetRecomp — WET Recomp · Xbox 360 WetRecomp WET Static recompilation of WET (Xbox 360, 2009) to native Windows and Linux x86-64 on the ReXGlue SDK, fully playable with your own copy. 🔥 0🧊 0 14
Skullburglar — 50 Cent: Blood on the Sand Recomp · Xbox 360 Skullburglar 50 Cent: Blood on the Sand Native PC, Mac and Steam Deck port of 50 Cent: Blood on the Sand (Xbox 360) with a native Vulkan renderer and proper mouse and keyboard controls, set up from your own disc. 🔥 0🧊 0 14
Dragon Age: Origins Recompiled — Dragon Age: Origins Recomp · Xbox 360 Dragon Age: Origins Recompiled Dragon Age: Origins Static recompilation of the Xbox 360 Dragon Age: Origins into a native Windows program with a Direct3D 12 renderer, 4K, 60 fps and modern upscalers. 🔥 0🧊 0 14
Tomba2Recomp — Tomba! 2: The Evil Swine Return Recomp · PS1 Tomba2Recomp Tomba! 2: The Evil Swine Return Static recompilation preview of Tomba! 2: The Evil Swine Return for Windows and Linux on the psxrecomp framework, with bundled OpenBIOS and widescreen. 🔥 0🧊 0 14
Dance Dance Revolution 1st Mix Recompiled — Dance Dance Revolution (1st Mix) Recomp · PS1 Dance Dance Revolution 1st Mix Recompiled Dance Dance Revolution (1st Mix) Configuration and tooling to statically recompile the Japanese PS1 Dance Dance Revolution 1st Mix into a native program with PSXRecomp, from your own disc dump. 🔥 0🧊 0 14
Recomp · Xbox 360 WWE SmackDown vs. Raw 2008 Recomp WWE SmackDown vs. Raw 2008 Native PC port of WWE SmackDown vs. Raw 2008 (Xbox 360) for Windows, Linux and Steam Deck with a native renderer, 60 fps and up to 4K, from your own disc image. 🔥 0🧊 0 14
WWE SmackDown vs. Raw 2011 Recomp — WWE SmackDown vs. Raw 2011 Recomp · Xbox 360 WWE SmackDown vs. Raw 2011 Recomp WWE SmackDown vs. Raw 2011 Unofficial Windows version of WWE SmackDown vs. Raw 2011 (Xbox 360) recompiled with ReXGlue, set up once from your own disc image by a launcher. 🔥 0🧊 0 13
Recomp · Xbox 360 Project 1944 Call of Duty 3 Unofficial native Windows port of Call of Duty 3 (Xbox 360) via ReXGlue static recompilation, with Direct3D 12 output, mouse and keyboard and a launcher. 🔥 0🧊 0 13
X-Men: Mutant Academy 2 PC Port — X-Men: Mutant Academy 2 Recomp · PS1 X-Men: Mutant Academy 2 PC Port X-Men: Mutant Academy 2 Windows port of the PS1 fighter X-Men: Mutant Academy 2 via RecompOne static recompilation, running at 60 fps with 4x rendering, 16:9 and an optional 4x texture pack. 🔥 0🧊 0 13
WWF WrestleMania 2000: Recompiled — WWF WrestleMania 2000 Recomp · N64 WWF WrestleMania 2000: Recompiled WWF WrestleMania 2000 Beta native Windows port of WWF WrestleMania 2000 (N64) using N64Recomp, N64ModernRuntime and RT64, loading assets directly from your own ROM. 🔥 0🧊 0 13
Armored Core Recomp — Armored Core Recomp · PS1 Armored Core Recomp Armored Core Static recompilation project for the USA PS1 release of Armored Core built on PSXRecomp and recomp-ui, requiring your own disc dump. 🔥 0🧊 0 13
Recomp · Xbox 360 WWE SmackDown vs. Raw 2009 Recomp WWE SmackDown vs. Raw 2009 Native PC port of WWE SmackDown vs. Raw 2009 (Xbox 360) for Windows, Linux and Steam Deck with a native renderer, 60 fps and up to 4K, from your own disc image. 🔥 0🧊 0 13
Recomp · Xbox 360 WWE SmackDown vs. Raw 2010 Recomp WWE SmackDown vs. Raw 2010 Native PC port of WWE SmackDown vs. Raw 2010 (Xbox 360) for Windows, Linux and Steam Deck with a native renderer, 60 fps and up to 4K, from your own disc image. 🔥 0🧊 0 13
Recomp · Xbox 360 EXIT 1 & 2 Recompiled EXIT 1 & 2 Early static recompilation of the Xbox 360 EXIT 1 and 2 games built with the ReXGlue SDK, which converts Xbox 360 PowerPC code to native C++. 🔥 0🧊 0 12
Recomp · Xbox 360 Saints Row Recomp Saints Row Work-in-progress static recompilation of the Xbox 360 Saints Row (2006) to a native x86-64 Windows executable with XenonRecomp and the ReXGlue SDK. 🔥 0🧊 0 12
Jet Set Radio Future Recomp — Jet Set Radio Future Recomp · Xbox Jet Set Radio Future Recomp Jet Set Radio Future Work-in-progress static recompilation of Jet Set Radio Future (Xbox) to native macOS, playable into chapter 2 at 60 fps on Apple Silicon. 🔥 0🧊 0 12
Recomp · Xbox 360 MCLA 4iOS Midnight Club: Los Angeles Unofficial iPhone and iPad version of Midnight Club: Los Angeles Complete Edition using ARM64 static recompilation, a native Metal renderer and touch or tilt controls. 🔥 0🧊 0 12
Mind over Recomp — Crash: Mind over Mutant Recomp · Xbox 360 Mind over Recomp Crash: Mind over Mutant Alpha native PC port of Crash: Mind over Mutant (Xbox 360) with its own Vulkan renderer, 60 fps, four-player co-op and unlimited named saves, built from your own disc. 🔥 0🧊 0 12
Vigilante 8 Arcade Recomp — Vigilante 8 Arcade Recomp · Xbox 360 Vigilante 8 Arcade Recomp Vigilante 8 Arcade Playable static recompilation of Vigilante 8 Arcade (Xbox 360 XBLA) to native x86-64 PC, running 3D gameplay near 90 FPS through a D3D12 backend. 🔥 0🧊 0 11
Recomp · Xbox 360 Sega Superstars Tennis ReMatch Sega Superstars Tennis Native Windows port of the Xbox 360 Sega Superstars Tennis through ReXGlue recompilation, with a Direct3D 12 renderer, ultrawide aspect ratios and keyboard support. 🔥 0🧊 0 10
Recomp · Xbox 360 Viva Piñata Recomp Viva Piñata Viva Piñata (Xbox 360, 2006) running natively on Windows through ReXGlue static recompilation, with a launcher and an optional Russian translation. 🔥 0🧊 0 10
Recomp · Xbox 360 Burnout CRASH! PC Recompilation Burnout CRASH! Unofficial native Windows port of Burnout CRASH! (Xbox 360 XBLA) via ReXGlue static recompilation, generated on your machine from your own package. 🔥 0🧊 0 10
Bomberman Fantasy Race Recompiled — Bomberman Fantasy Race Recomp · PS1 Bomberman Fantasy Race Recompiled Bomberman Fantasy Race Static recompilation of the PS1 racer Bomberman Fantasy Race built on psxrecomp and recomp-ui, with OpenBIOS and Retro Launcher support. 🔥 0🧊 0 10
Muscle March Recomp — Muscle March Recomp · Wii Muscle March Recomp Muscle March Beta native PC port of the WiiWare game Muscle March for macOS, Linux, Steam Deck and Windows with gamepad, mouse or Wii Remote controls and optional enhancements. 🔥 0🧊 0 10
Recomp · Arcade Virtua Fighter Recomp Virtua Fighter Native PC version of the 1993 Sega Model 1 arcade Virtua Fighter, recompiled from its V60 code, with render scales up to 6x, widescreen and smooth high refresh rates. 🔥 0🧊 0 10
Skate 3 Recompiled — Skate 3 Recomp · Xbox 360 Skate 3 Recompiled Skate 3 Early Windows recompilation experiment for Skate 3 (Xbox 360) with XenonRecomp that so far provides a launcher that validates and caches game files; the game does not boot yet. 🔥 0🧊 0 10
Recomp · Xbox 360 Liberty Recompiled (PAL, macOS) Grand Theft Auto IV Personal fork of the GTA IV Xbox 360 recompilation that targets the PAL disc with Title Update 5 on macOS Apple Silicon with a native Metal renderer. 🔥 0🧊 0 10