Platform

PS1

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Engine Rewrite · PS1 wipEout Rewrite WipeOut Work-in-progress C re-implementation of the 1995 PSX game wipEout, with SDL2 and Sokol backends and a web version. 🔥 0🧊 0 3k
Decomp · PS1 REDRIVER2 Driver 2 Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding. 🔥 0🧊 0 1.4k
Decomp · PS1 Symphony of the Night Decompilation Castlevania: Symphony of the Night Matching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries. 🔥 0🧊 0 1.1k
Native Port · PS1 WipeOut Phantom Edition WipeOut Enhanced PC source port of the original WipeOut that uses PlayStation game data, with uncapped framerate and widescreen. 🔥 0🧊 0 972
Decomp · PS1 Silent Hill Decompilation Silent Hill In-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port. 🔥 0🧊 0 899
Recomp · PS1 SymphonyRecomp Castlevania: Symphony of the Night Open beta static recompilation of Castlevania: Symphony of the Night for PlayStation, made by hand without AI. 🔥 0🧊 0 871
Decomp · PS1 Metal Gear Solid Reversing Metal Gear Solid Project to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled. 🔥 0🧊 0 805
Native Port · PS1 Severed Chains The Legend of Dragoon Legend of Dragoon reverse engineered and rewritten in Java with a modding API, fully playable on PC, Mac, Linux and Steam Deck. 🔥 0🧊 0 549
Native Port · PS1 PsyDoom Doom (PlayStation) Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy. 🔥 0🧊 0 545
Tools · PS1 CTR-ModSDK Crash Team Racing Modding toolkit for creating Crash Team Racing mods in C, with documented functions and example mods. 🔥 0🧊 0 452
Decomp · PS1 CTR Native Crash Team Racing Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3. 🔥 0🧊 0 395
Engine Rewrite · PS1 OpenBiohazard2 Resident Evil 2 Open-source Resident Evil 2 engine reimplementation in Go and OpenGL, still missing audio, inventory and enemy AI. 🔥 0🧊 0 292
Native Port · PS1 C1 Crash Bandicoot Port of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable. 🔥 0🧊 0 248
Native Port · PS1 Silent Engine Silent Hill In-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable. 🔥 0🧊 0 212
Recomp · PS1 Parasite Eve II HD Remaster Parasite Eve 2 Native PC remaster of Parasite Eve II built from the PlayStation game via static recompilation; this repository is the project's public home. 🔥 0🧊 0 191
Native Port · PS1 Crash Team Racing: High Octane Crash Team Racing Advanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects. 🔥 0🧊 0 190
Decomp · PS1 Open Ribbon Vib-Ribbon Work-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version. 🔥 0🧊 0 188
Native Port · PS1 Wipeout Dreamcast WipeOut Dreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image. 🔥 0🧊 0 177
Decomp · PS1 Spyro the Dragon Decompilation Spyro the Dragon Early-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable. 🔥 0🧊 0 175
Decomp · PS1 Legacy of Kain: Soul Reaver Decompile Legacy of Kain: Soul Reaver Decompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo. 🔥 0🧊 0 175
Recomp · PS1 MediEvil Recomp MediEvil Open beta static recompilation of the North American PlayStation MediEvil for modern PCs, made by the BlackLabelHQ team. 🔥 0🧊 0 172
Decomp · PS1 Final Fantasy VII Decomp (PS1) Final Fantasy VII Collaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions. 🔥 0🧊 0 168
Decomp · PS1 Rood Reverse (Vagrant Story) Vagrant Story Byte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled. 🔥 0🧊 0 167
Recomp · PS1 Yu-Gi-Oh! Forbidden Memories Recompiled Yu-Gi-Oh! Forbidden Memories Native Windows and Linux port of Yu-Gi-Oh! Forbidden Memories rebuilt from a byte-matching decompilation, with HD options, 3D monsters and a mod editor. 🔥 0🧊 0 162
Decomp · PS1 PSXDOOM-RE Doom (PlayStation) Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image. 🔥 0🧊 0 161
Recomp · PS1 Parasite Eve HD Remaster Parasite Eve Work-in-progress native PC version of Parasite Eve via static recompilation, with 4K rendering, 60 fps and AI-upscaled backgrounds. 🔥 0🧊 0 155
Recomp · PS1 Tekken3Recomp Tekken 3 Static recompilation of Tekken 3 (USA) for PS1 into a native x64 binary, with a CD audio stutter fix and HD supersampling. 🔥 0🧊 0 137
Spider-Man Decompilation — Spider-Man (Neversoft, PC/PS1) Decomp · PS1 Spider-Man Decompilation Spider-Man (Neversoft, PC/PS1) Decompilation project for Neversoft's Spider-Man game; the README is a placeholder. 🔥 0🧊 0 136
Native Port · PS1 Rage Racer PC Rage Racer Native Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image. 🔥 0🧊 0 122
Decomp · PS1 Xenogears Decompilation Xenogears In-progress matching decompilation of Xenogears for the PlayStation, targeting the US release. 🔥 0🧊 0 121
Decomp · PS1 Serial Experiments Lain PSX Decompiled Serial Experiments Lain Decompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it. 🔥 0🧊 0 120
Recomp · PS1 ValkyrieRecomp Valkyrie Profile Work-in-progress native PC recompilation of Valkyrie Profile (PS1, USA) built with PSXRecomp, with multi-disc support and optional widescreen. 🔥 0🧊 0 111
Native Port · PS1 Gran Turismo 2 PC, VR & Browser Gran Turismo 2 Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image. 🔥 0🧊 0 111
Recomp · PS1 PSXRecomp Ports multiple PS1 games Unofficial noncommercial catalog of bare PlayStation recompilation build kits for Windows, Linux and macOS, based on PSXRecomp. 🔥 0🧊 0 102
Engine Rewrite · PS1 Sonic The Hedgehog XA Sonic XA (fangame) Open-source Sonic fangame and engine for the PlayStation 1 written in C with PSn00bSDK, tested on emulators and real hardware. 🔥 0🧊 0 101
Native Port · PS1 Silent Hill PC Port (nightly builds) Silent Hill Automated nightly builds of an AI-assisted Silent Hill 1 PC port based on the PSX decompilation project. 🔥 0🧊 0 101