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matching-decomp

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Decomp · GameCube Metroid Prime Decompilation Metroid Prime Matching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking. 🔥 0🧊 0 362
Decomp · Xbox 360 Need for Speed: Most Wanted Decompilation Need for Speed: Most Wanted Work-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions. 🔥 0🧊 0 221
Decomp · DS Super Mario 64 DS Decompilation Super Mario 64 DS From-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools. 🔥 0🧊 0 195
Decomp · N64 libreultra libultra (Nintendo 64 SDK) Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members. 🔥 0🧊 0 184
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Decomp · PS1 Final Fantasy VII Decomp (PS1) Final Fantasy VII Collaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions. 🔥 0🧊 0 168
Decomp · PS1 Rood Reverse (Vagrant Story) Vagrant Story Byte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled. 🔥 0🧊 0 167
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Decomp · GameCube Paper Mario: The Thousand-Year Door Decomp Paper Mario: The Thousand-Year Door Work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube. 🔥 0🧊 0 141
Decomp · PS1 Xenogears Decompilation Xenogears In-progress matching decompilation of Xenogears for the PlayStation, targeting the US release. 🔥 0🧊 0 121
Kingdom Hearts 358/2 Days Decompilation — Kingdom Hearts 358/2 Days Decomp · DS Kingdom Hearts 358/2 Days Decompilation Kingdom Hearts 358/2 Days Matching decompilation of Kingdom Hearts 358/2 Days for the Nintendo DS where every EU ARM9 function and overlay rebuilds byte-identical. 🔥 0🧊 0 88
Decomp · DOS Ultima VII Decompilation Ultima VII AI-assisted, byte-verified decompilation of Ultima VII (The Black Gate and Serpent Isle) with a cross-platform portable build. 🔥 0🧊 0 87
Halo 2 Decompilation — Halo 2 Decomp · Xbox Halo 2 Decompilation Halo 2 Work-in-progress matching decompilation of the original Xbox Halo 2, rebuilding the retail executable byte for byte from your own disc. 🔥 0🧊 0 70
Brave Fencer Musashi Decompilation — Brave Fencer Musashi Decomp · PS1 Brave Fencer Musashi Decompilation Brave Fencer Musashi Matching decompilation of the USA PlayStation release of Brave Fencer Musashi, with all 218 code binaries rebuilding byte for byte from C. 🔥 0🧊 0 63
Decomp · DOS Underworld Exhumed Ultima Underworld I & II Byte-matching source code and native ports of Ultima Underworld I and II for macOS, Windows and Linux, plus a WebAssembly build that plays in the browser. 🔥 0🧊 0 56
God Hand Decompilation — God Hand Decomp · PS2 God Hand Decompilation God Hand Work-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain. 🔥 0🧊 0 55
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev. 🔥 0🧊 0 53
DX-Ball Reconstruction — DX-Ball Decomp · PC (classic) DX-Ball Reconstruction DX-Ball Reconstruction of English DX-Ball v1.07 as readable C/C++, checked function by function against the original with Visual C++ 4.0 and differential tests. 🔥 0🧊 0 53
Space Rangers HD Decompilation — Space Rangers HD: A War Apart Decomp · PC (classic) Space Rangers HD Decompilation Space Rangers HD: A War Apart Matching Delphi decompilation of Space Rangers HD: A War Apart whose recovered source compiles to a byte-identical Rangers.exe. 🔥 0🧊 0 49
NFS High Stakes PSX Decompilation — Need for Speed: High Stakes Decomp · PS1 NFS High Stakes PSX Decompilation Need for Speed: High Stakes Byte-matching decompilation of Need for Speed: High Stakes for the PlayStation using splat, maspsx and objdiff, under an all-rights-reserved license. 🔥 0🧊 0 47
Decomp · PS2 Ratchet & Clank PS2 Decompilation Ratchet & Clank Work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version. 🔥 0🧊 0 45
Ridge Racer Decompilation — Ridge Racer Decomp · PS1 Ridge Racer Decompilation Ridge Racer Matching decompilation of Ridge Racer (PlayStation, 1994, SLPS-00001) plus a static recompilation that boots and plays natively on Linux and Windows. 🔥 0🧊 0 41
CMR2Decomp — Colin McRae Rally 2.0 Decomp · PC (classic) CMR2Decomp Colin McRae Rally 2.0 Early-stage decompilation of the PC version of Colin McRae Rally 2.0, checked function by function against the original executable. 🔥 0🧊 0 40
Legend of Mana Decompilation — Legend of Mana Decomp · PS1 Legend of Mana Decompilation Legend of Mana Matching decompilation of Legend of Mana for PlayStation, with both the North American and Japanese releases fully matched byte-for-byte. 🔥 0🧊 0 39
Shin Megami Tensei: Persona 4 Decompilation — Shin Megami Tensei: Persona 4 Decomp · PS2 Shin Megami Tensei: Persona 4 Decompilation Shin Megami Tensei: Persona 4 Work-in-progress matching decompilation of Persona 4 for the PlayStation 2 (USA v1.00), aiming for readable C that rebuilds the original executable. 🔥 0🧊 0 39
Decomp · PC (classic) TA: Byte Tactics Total Annihilation Complete matching decompilation of Total Annihilation: all 3,267 functions rebuilt in C++ that compile to the exact bytes of the original TotalA.exe. 🔥 0🧊 0 37
Decomp · PC (classic) SAMP Source SA-MP (GTA: San Andreas Multiplayer) Software-preservation project rebuilding SA-MP 0.3.7 R5's samp.dll from source, byte for byte, with about 43% of the code verified so far. 🔥 0🧊 0 37
Monster Hunter Portable 2nd G Decompilation — Monster Hunter Portable 2nd G Decomp · PSP Monster Hunter Portable 2nd G Decompilation Monster Hunter Portable 2nd G Byte-matching decompilation project for Monster Hunter Portable 2nd G on the PSP. 🔥 0🧊 0 30
Golden Sun Decompilation — Golden Sun Decomp · GBA Golden Sun Decompilation Golden Sun Work-in-progress matching decompilation of Golden Sun for Game Boy Advance (USA), building a ROM identical to the original. 🔥 0🧊 0 29
Decomp · PS1 Rage Racer Decompilation Rage Racer Byte-matching decompilation of Rage Racer for PlayStation, with the PAL executable fully matched and USA and Japanese builds also byte-exact. 🔥 0🧊 0 29
Gran Turismo 4 Decompilation — Gran Turismo 4 Decomp · PS2 Gran Turismo 4 Decompilation Gran Turismo 4 AI-assisted matching decompilation of the Gran Turismo 4 engine for PS2, with about 91.5% of functions matched and a native port as the long-term goal. 🔥 0🧊 0 28
Decomp · PS2 Digital Devil Saga 1 & 2 Decompilation Shin Megami Tensei: Digital Devil Saga 1 & 2 Work-in-progress matching decompilation of Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 for PS2, for study rather than for playing. 🔥 0🧊 0 24
Decomp · PS2 Dragon Ball Z: Budokai Tenkaichi 3 Decompilation Dragon Ball Z: Budokai Tenkaichi 3 Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA) that rebuilds both game programs byte for byte from C. 🔥 0🧊 0 22
Zoids Legacy Decompilation — Zoids Legacy Decomp · GBA Zoids Legacy Decompilation Zoids Legacy Matching decompilation of the GBA game Zoids Legacy (USA) with tooling for building English and Spanish translations. 🔥 0🧊 0 21
Eternal Darkness: Sanity's Requiem Decompilation — Eternal Darkness: Sanity's Requiem Decomp · GameCube Eternal Darkness: Sanity's Requiem Decompilation Eternal Darkness: Sanity's Requiem Matching decompilation project for the US GameCube release of Eternal Darkness (GEDE01) using dtk and objdiff, aimed at a source-driven modding platform. 🔥 0🧊 0 20
Colin McRae Rally 2.0 Decompilation — Colin McRae Rally 2.0 Decomp · PC (classic) Colin McRae Rally 2.0 Decompilation Colin McRae Rally 2.0 Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified against the original executable, with an SDL3 port planned. 🔥 0🧊 0 17
Decomp · PC (classic) Heroes of Might and Magic III Decompilation Heroes of Might and Magic III Work-in-progress matching C++ decompilation of HEROES3.EXE from Heroes of Might and Magic III Complete, about 98.9% matched by code size. 🔥 0🧊 0 17
Sheep, Dog 'n' Wolf Decompilation — Sheep, Dog 'n' Wolf Decomp · PC (classic) Sheep, Dog 'n' Wolf Decompilation Sheep, Dog 'n' Wolf Byte-matching decompilation of the 2001 PC game Sheep, Dog 'n' Wolf (Sheep Raider) with a mod loader and a 3D level editor. 🔥 0🧊 0 16