Decomp · GameCubeMetroid Prime DecompilationMetroid PrimeMatching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking.🔥 0🧊 0362Decomp · Xbox 360Need for Speed: Most Wanted DecompilationNeed for Speed: Most WantedWork-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions.🔥 0🧊 0221Decomp · DSSuper Mario 64 DS DecompilationSuper Mario 64 DSFrom-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools.🔥 0🧊 0195Decomp · N64libreultralibultra (Nintendo 64 SDK)Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members.🔥 0🧊 0184Decomp · WiiWii Sports DecompilationWii SportsWork-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev.🔥 0🧊 0174Decomp · PS1Final Fantasy VII Decomp (PS1)Final Fantasy VIICollaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions.🔥 0🧊 0168Decomp · PS1Rood Reverse (Vagrant Story)Vagrant StoryByte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled.🔥 0🧊 0167Decomp · PC (classic)SA-MP DecompilationSan Andreas Multiplayer (SA-MP)Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC.🔥 0🧊 0147Decomp · PC (classic)Memory of Alessa (Silent Hill 3)Silent Hill 3Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on.🔥 0🧊 0142Decomp · GameCubePaper Mario: The Thousand-Year Door DecompPaper Mario: The Thousand-Year DoorWork-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube.🔥 0🧊 0141Decomp · PS1Xenogears DecompilationXenogearsIn-progress matching decompilation of Xenogears for the PlayStation, targeting the US release.🔥 0🧊 0121Decomp · DSKingdom Hearts 358/2 Days DecompilationKingdom Hearts 358/2 DaysMatching decompilation of Kingdom Hearts 358/2 Days for the Nintendo DS where every EU ARM9 function and overlay rebuilds byte-identical.🔥 0🧊 088Decomp · DOSUltima VII DecompilationUltima VIIAI-assisted, byte-verified decompilation of Ultima VII (The Black Gate and Serpent Isle) with a cross-platform portable build.🔥 0🧊 087Decomp · XboxHalo 2 DecompilationHalo 2Work-in-progress matching decompilation of the original Xbox Halo 2, rebuilding the retail executable byte for byte from your own disc.🔥 0🧊 070Decomp · PS1Brave Fencer Musashi DecompilationBrave Fencer MusashiMatching decompilation of the USA PlayStation release of Brave Fencer Musashi, with all 218 code binaries rebuilding byte for byte from C.🔥 0🧊 063Decomp · DOSUnderworld ExhumedUltima Underworld I & IIByte-matching source code and native ports of Ultima Underworld I and II for macOS, Windows and Linux, plus a WebAssembly build that plays in the browser.🔥 0🧊 056Decomp · PS2God Hand DecompilationGod HandWork-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain.🔥 0🧊 055Decomp · WiiMario Kart Wii DecompilationMario Kart WiiWork-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev.🔥 0🧊 053Decomp · PC (classic)DX-Ball ReconstructionDX-BallReconstruction of English DX-Ball v1.07 as readable C/C++, checked function by function against the original with Visual C++ 4.0 and differential tests.🔥 0🧊 053Decomp · PC (classic)Space Rangers HD DecompilationSpace Rangers HD: A War ApartMatching Delphi decompilation of Space Rangers HD: A War Apart whose recovered source compiles to a byte-identical Rangers.exe.🔥 0🧊 049Decomp · PS1NFS High Stakes PSX DecompilationNeed for Speed: High StakesByte-matching decompilation of Need for Speed: High Stakes for the PlayStation using splat, maspsx and objdiff, under an all-rights-reserved license.🔥 0🧊 047Decomp · PS2Ratchet & Clank PS2 DecompilationRatchet & ClankWork-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version.🔥 0🧊 045Decomp · PS1Ridge Racer DecompilationRidge RacerMatching decompilation of Ridge Racer (PlayStation, 1994, SLPS-00001) plus a static recompilation that boots and plays natively on Linux and Windows.🔥 0🧊 041Decomp · PC (classic)CMR2DecompColin McRae Rally 2.0Early-stage decompilation of the PC version of Colin McRae Rally 2.0, checked function by function against the original executable.🔥 0🧊 040Decomp · PS1Legend of Mana DecompilationLegend of ManaMatching decompilation of Legend of Mana for PlayStation, with both the North American and Japanese releases fully matched byte-for-byte.🔥 0🧊 039Decomp · PS2Shin Megami Tensei: Persona 4 DecompilationShin Megami Tensei: Persona 4Work-in-progress matching decompilation of Persona 4 for the PlayStation 2 (USA v1.00), aiming for readable C that rebuilds the original executable.🔥 0🧊 039Decomp · PC (classic)TA: Byte TacticsTotal AnnihilationComplete matching decompilation of Total Annihilation: all 3,267 functions rebuilt in C++ that compile to the exact bytes of the original TotalA.exe.🔥 0🧊 037Decomp · PC (classic)SAMP SourceSA-MP (GTA: San Andreas Multiplayer)Software-preservation project rebuilding SA-MP 0.3.7 R5's samp.dll from source, byte for byte, with about 43% of the code verified so far.🔥 0🧊 037Decomp · PSPMonster Hunter Portable 2nd G DecompilationMonster Hunter Portable 2nd GByte-matching decompilation project for Monster Hunter Portable 2nd G on the PSP.🔥 0🧊 030Decomp · GBAGolden Sun DecompilationGolden SunWork-in-progress matching decompilation of Golden Sun for Game Boy Advance (USA), building a ROM identical to the original.🔥 0🧊 029Decomp · PS1Rage Racer DecompilationRage RacerByte-matching decompilation of Rage Racer for PlayStation, with the PAL executable fully matched and USA and Japanese builds also byte-exact.🔥 0🧊 029Decomp · PS2Gran Turismo 4 DecompilationGran Turismo 4AI-assisted matching decompilation of the Gran Turismo 4 engine for PS2, with about 91.5% of functions matched and a native port as the long-term goal.🔥 0🧊 028Decomp · PS2Digital Devil Saga 1 & 2 DecompilationShin Megami Tensei: Digital Devil Saga 1 & 2Work-in-progress matching decompilation of Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 for PS2, for study rather than for playing.🔥 0🧊 024Decomp · PS2Dragon Ball Z: Budokai Tenkaichi 3 DecompilationDragon Ball Z: Budokai Tenkaichi 3Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA) that rebuilds both game programs byte for byte from C.🔥 0🧊 022Decomp · GBAZoids Legacy DecompilationZoids LegacyMatching decompilation of the GBA game Zoids Legacy (USA) with tooling for building English and Spanish translations.🔥 0🧊 021Decomp · GameCubeEternal Darkness: Sanity's Requiem DecompilationEternal Darkness: Sanity's RequiemMatching decompilation project for the US GameCube release of Eternal Darkness (GEDE01) using dtk and objdiff, aimed at a source-driven modding platform.🔥 0🧊 020Decomp · PC (classic)Colin McRae Rally 2.0 DecompilationColin McRae Rally 2.0Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified against the original executable, with an SDL3 port planned.🔥 0🧊 017Decomp · PC (classic)Heroes of Might and Magic III DecompilationHeroes of Might and Magic IIIWork-in-progress matching C++ decompilation of HEROES3.EXE from Heroes of Might and Magic III Complete, about 98.9% matched by code size.🔥 0🧊 017Decomp · PC (classic)Sheep, Dog 'n' Wolf DecompilationSheep, Dog 'n' WolfByte-matching decompilation of the 2001 PC game Sheep, Dog 'n' Wolf (Sheep Raider) with a mod loader and a 3D level editor.🔥 0🧊 016