Platform

SNES

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Native Port · SNES Zelda3 The Legend of Zelda: A Link to the Past Reverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes. 🔥 0🧊 0 4.9k
Native Port · SNES Zelda A Link to the Past 3DS The Legend of Zelda: A Link to the Past Nintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation. 🔥 0🧊 0 711
Native Port · SNES smw Super Mario World Reverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM. 🔥 0🧊 0 639
Native Port · SNES Super Metroid (snesrev) Super Metroid Early reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame. 🔥 0🧊 0 556
Recomp · SNES DKC1Recomp Donkey Kong Country Static recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen. 🔥 0🧊 0 234
Native Port · SNES zelda3-android The Legend of Zelda: A Link to the Past Android port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings. 🔥 0🧊 0 202
Decomp · SNES ebsrc (EarthBound) EarthBound Disassembly of EarthBound (Mother 2) that rebuilds the US retail ROM, a 1995 localization prototype and the Japanese release. 🔥 0🧊 0 183
Recomp · SNES Mega Man X Recompiled Mega Man X Static recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen. 🔥 0🧊 0 179
Recomp · SNES DKC2Recomp Donkey Kong Country 2 Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters. 🔥 0🧊 0 159
Recomp · SNES DKC3Recomp Donkey Kong Country 3 Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up. 🔥 0🧊 0 120
Recomp · SNES Super Mario World Recomp Super Mario World Static recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview. 🔥 0🧊 0 111
Recomp · SNES Super Metroid Recomp Super Metroid LLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows. 🔥 0🧊 0 108
Native Port · SNES Phase Distorter EarthBound EarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support. 🔥 0🧊 0 104