Native Port · SNESZelda3The Legend of Zelda: A Link to the PastReverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes.🔥 0🧊 04.9kNative Port · SNESZelda A Link to the Past 3DSThe Legend of Zelda: A Link to the PastNintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation.🔥 0🧊 0711Native Port · SNESsmwSuper Mario WorldReverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM.🔥 0🧊 0639Native Port · SNESSuper Metroid (snesrev)Super MetroidEarly reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame.🔥 0🧊 0556Recomp · SNESDKC1RecompDonkey Kong CountryStatic recompilation of Donkey Kong Country (SNES, USA v1.0) into a native desktop app with optional widescreen.🔥 0🧊 0234Native Port · SNESzelda3-androidThe Legend of Zelda: A Link to the PastAndroid port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings.🔥 0🧊 0202Decomp · SNESebsrc (EarthBound)EarthBoundDisassembly of EarthBound (Mother 2) that rebuilds the US retail ROM, a 1995 localization prototype and the Japanese release.🔥 0🧊 0183Recomp · SNESMega Man X RecompiledMega Man XStatic recompilation of Mega Man X for PC with playable Zero, co-op, online netplay and adaptive widescreen.🔥 0🧊 0179Recomp · SNESDKC2RecompDonkey Kong Country 2Static recompilation of Donkey Kong Country 2 into native Windows and Apple Silicon Mac apps, with optional Donkey and Kiddy Kong characters.🔥 0🧊 0159Recomp · SNESDKC3RecompDonkey Kong Country 3Native static recompilation of Donkey Kong Country 3 (SNES) built on snesrecomp, with widescreen and ultrawide presentation, in bring-up.🔥 0🧊 0120Recomp · SNESSuper Mario World RecompSuper Mario WorldStatic recompilation of Super Mario World (SNES) into native C using the snesrecomp framework, offered as an in-development preview.🔥 0🧊 0111Recomp · SNESSuper Metroid RecompSuper MetroidLLE-first static recompilation of Super Metroid (SNES) into native C on the snesrecomp framework, with a cached frame composition on Windows.🔥 0🧊 0108Native Port · SNESPhase DistorterEarthBoundEarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support.🔥 0🧊 0104