Native Port · N64Perfect Dark PC PortPerfect DarkWork-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer.🔥 0🧊 02kNative Port · PS1Silent EngineSilent HillIn-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable.🔥 0🧊 0212Native Port · PC (classic)Pharaoh MapleStoryMapleStoryEarly-stage MapleStory client, editor and file browser built on an in-progress engine with Lua scripting; the repository holds the Lua code.🔥 0🧊 0149Native Port · DSKH 358/2 Days PortKingdom Hearts 358/2 DaysExperimental native PC runtime for Kingdom Hearts 358/2 Days, built alongside the DS decompilation; the front-end already runs with real assets.🔥 0🧊 064Native Port · PC (classic)OpenPREYPrey (2006)Work-in-progress open-source replacement engine for PREY (2006) built on Quake4Doom, adding widescreen, controller support and modern rendering on your existing copy.🔥 0🧊 057Native Port · GameCubeParty BoardMario Party 4Work-in-progress port of Mario Party 4 to Windows, Linux, macOS, Android and iOS, built from the decompilation with your own copy of the game.🔥 0🧊 047Native Port · PS1Ace Combat 3 RemixAce Combat 3: ElectrosphereDevelopment build of a PC port and remaster of Ace Combat 3: Electrosphere that runs from your own US disc image and offers selectable looks.🔥 0🧊 042Native Port · GameCubeTwilight Princess PC PortThe Legend of Zelda: Twilight PrincessEarly work-in-progress PC port of Zelda: Twilight Princess built on the zeldaret decompilation with an Aurora graphics bridge; gameplay does not render yet.🔥 0🧊 016Native Port · N64BattleShip for PS VitaSuper Smash Bros.Experimental PS Vita port of BattleShip, the PC port of Super Smash Bros. (N64), with video and audio confirmed on hardware and crashes still being fixed.🔥 0🧊 016