Decomp · PS1Silent Hill DecompilationSilent HillIn-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port.🔥 0🧊 0899Decomp · N64Conker's Bad Fur Day Decompilation (archived)Conker's Bad Fur DayArchived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM.🔥 0🧊 0238Decomp · N64Kirby 64 DecompilationKirby 64: The Crystal ShardsWork-in-progress decompilation of Kirby 64: The Crystal Shards for Nintendo 64 that builds from your own US ROM.🔥 0🧊 0233Decomp · Xbox 360Need for Speed: Most Wanted DecompilationNeed for Speed: Most WantedWork-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions.🔥 0🧊 0221Decomp · N64Dinosaur Planet DecompilationDinosaur PlanetWork-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021.🔥 0🧊 0216Decomp · WiiWii Sports DecompilationWii SportsWork-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev.🔥 0🧊 0174Decomp · GBAKirby & The Amazing Mirror DecompKirby & The Amazing MirrorWork-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance.🔥 0🧊 0157Decomp · PC (classic)SA-MP DecompilationSan Andreas Multiplayer (SA-MP)Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC.🔥 0🧊 0147Decomp · N64Banjo-Tooie DecompilationBanjo-TooieWork-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking.🔥 0🧊 0147Decomp · PC (classic)Memory of Alessa (Silent Hill 3)Silent Hill 3Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on.🔥 0🧊 0142Decomp · GameCubePaper Mario: The Thousand-Year Door DecompPaper Mario: The Thousand-Year DoorWork-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube.🔥 0🧊 0141Decomp · PS2Shadow of the Colossus DecompilationShadow of the ColossusIn-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2.🔥 0🧊 0119Decomp · N64Wave Race 64 DecompilationWave Race 64Early work-in-progress decompilation of Wave Race 64 for the Nintendo 64, with static progress tracking for code and assets.🔥 0🧊 0110Decomp · PC (classic)LEGO Racers DecompilationLEGO RacersWork-in-progress decompilation of LEGO Racers (1999) that matches the original machine code and builds for 32-bit Windows.🔥 0🧊 093Decomp · PS1Digimon World DecompilationDigimon WorldWork-in-progress decompilation of Digimon World for the PlayStation, building on the reverse-engineering work of the DW1 community.🔥 0🧊 075Decomp · PS2Persona 3 FES DecompilationShin Megami Tensei: Persona 3 FESWork-in-progress matching decompilation of Shin Megami Tensei: Persona 3 FES (USA) for the PlayStation 2.🔥 0🧊 067Decomp · PS1Parasite Eve DecompilationParasite EveSource-only work-in-progress matching decompilation of the North American PlayStation release of Parasite Eve, with progress measured by objdiff.🔥 0🧊 061Decomp · PS2God Hand DecompilationGod HandWork-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain.🔥 0🧊 055Decomp · PC (classic)Final Fantasy VIII DecompilationFinal Fantasy VIIIWork-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev.🔥 0🧊 054Decomp · WiiMario Kart Wii DecompilationMario Kart WiiWork-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev.🔥 0🧊 053Decomp · PC (classic)Peggle Deluxe DecompilationPeggle DeluxeWork-in-progress decompilation of the English 1.01 Steam executable of Peggle Deluxe, checked with reccmp and based on the Zuma Deluxe decompilation.🔥 0🧊 052Decomp · PS2Ratchet & Clank PS2 DecompilationRatchet & ClankWork-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version.🔥 0🧊 045Decomp · DreamcastResident Evil: Code Veronica Decompilation (Dreamcast)Resident Evil: Code VeronicaMatching decompilation of the US Dreamcast version of Resident Evil: Code Veronica, currently set up to rebuild the main executable.🔥 0🧊 037Decomp · PS2LombyteRatchet & ClankWork-in-progress byte-matching decompilation of Ratchet & Clank (2002) for PlayStation 2, with a native Rust port as the long-term goal.🔥 0🧊 037Decomp · GBAGolden Sun DecompilationGolden SunWork-in-progress matching decompilation of Golden Sun for Game Boy Advance (USA), building a ROM identical to the original.🔥 0🧊 029Decomp · PS1Tomba! PSX DecompilationTomba!Work-in-progress decompilation of Tomba! (Ore! Tomba, Tombi!) for PlayStation aiming for a byte-identical executable; the NTSC-U build is the active target.🔥 0🧊 028Decomp · GameCubeSims2DECOMPThe Sims 2 (GameCube)Early-stage matching decompilation of The Sims 2 for GameCube, with a progress dashboard and a worklist for hand-decompiling the remaining functions.🔥 0🧊 021Decomp · Xbox 360Burnout Paradise Decompilation WorkflowBurnout ParadiseOrchestration repository for the Burnout Paradise decompilation, holding IDA databases, reference files and tools that let agents reconstruct its C++ source.🔥 0🧊 018Decomp · PS1Digimon World 2003 DecompilationDigimon World 2003Decompilation of the PAL PS1 game Digimon World 2003 with a native Linux PC port, launcher and optional mods, built from your own disc image.🔥 0🧊 017Decomp · PC (classic)LEGO Batman DecompilationLEGO Batman: The VideogameWork-in-progress decompilation of LEGO Batman: The Videogame version 1.0.1 for Mac OS X, done with IDA Professional 9.0.🔥 0🧊 011