Tags

in-progress

Decomp · PS1 Silent Hill Decompilation Silent Hill In-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port. 🔥 0🧊 0 899
Decomp · N64 Conker's Bad Fur Day Decompilation (archived) Conker's Bad Fur Day Archived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM. 🔥 0🧊 0 238
Decomp · N64 Kirby 64 Decompilation Kirby 64: The Crystal Shards Work-in-progress decompilation of Kirby 64: The Crystal Shards for Nintendo 64 that builds from your own US ROM. 🔥 0🧊 0 233
Decomp · Xbox 360 Need for Speed: Most Wanted Decompilation Need for Speed: Most Wanted Work-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions. 🔥 0🧊 0 221
Decomp · N64 Dinosaur Planet Decompilation Dinosaur Planet Work-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021. 🔥 0🧊 0 216
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Decomp · GBA Kirby & The Amazing Mirror Decomp Kirby & The Amazing Mirror Work-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance. 🔥 0🧊 0 157
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · N64 Banjo-Tooie Decompilation Banjo-Tooie Work-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking. 🔥 0🧊 0 147
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Decomp · GameCube Paper Mario: The Thousand-Year Door Decomp Paper Mario: The Thousand-Year Door Work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube. 🔥 0🧊 0 141
Decomp · PS2 Shadow of the Colossus Decompilation Shadow of the Colossus In-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2. 🔥 0🧊 0 119
Decomp · N64 Wave Race 64 Decompilation Wave Race 64 Early work-in-progress decompilation of Wave Race 64 for the Nintendo 64, with static progress tracking for code and assets. 🔥 0🧊 0 110
LEGO Racers Decompilation — LEGO Racers Decomp · PC (classic) LEGO Racers Decompilation LEGO Racers Work-in-progress decompilation of LEGO Racers (1999) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 93
Digimon World Decompilation — Digimon World Decomp · PS1 Digimon World Decompilation Digimon World Work-in-progress decompilation of Digimon World for the PlayStation, building on the reverse-engineering work of the DW1 community. 🔥 0🧊 0 75
Persona 3 FES Decompilation — Shin Megami Tensei: Persona 3 FES Decomp · PS2 Persona 3 FES Decompilation Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation of Shin Megami Tensei: Persona 3 FES (USA) for the PlayStation 2. 🔥 0🧊 0 67
Decomp · PS1 Parasite Eve Decompilation Parasite Eve Source-only work-in-progress matching decompilation of the North American PlayStation release of Parasite Eve, with progress measured by objdiff. 🔥 0🧊 0 61
God Hand Decompilation — God Hand Decomp · PS2 God Hand Decompilation God Hand Work-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain. 🔥 0🧊 0 55
Decomp · PC (classic) Final Fantasy VIII Decompilation Final Fantasy VIII Work-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev. 🔥 0🧊 0 54
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev. 🔥 0🧊 0 53
Peggle Deluxe Decompilation — Peggle Deluxe Decomp · PC (classic) Peggle Deluxe Decompilation Peggle Deluxe Work-in-progress decompilation of the English 1.01 Steam executable of Peggle Deluxe, checked with reccmp and based on the Zuma Deluxe decompilation. 🔥 0🧊 0 52
Decomp · PS2 Ratchet & Clank PS2 Decompilation Ratchet & Clank Work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version. 🔥 0🧊 0 45
Decomp · Dreamcast Resident Evil: Code Veronica Decompilation (Dreamcast) Resident Evil: Code Veronica Matching decompilation of the US Dreamcast version of Resident Evil: Code Veronica, currently set up to rebuild the main executable. 🔥 0🧊 0 37
Decomp · PS2 Lombyte Ratchet & Clank Work-in-progress byte-matching decompilation of Ratchet & Clank (2002) for PlayStation 2, with a native Rust port as the long-term goal. 🔥 0🧊 0 37
Golden Sun Decompilation — Golden Sun Decomp · GBA Golden Sun Decompilation Golden Sun Work-in-progress matching decompilation of Golden Sun for Game Boy Advance (USA), building a ROM identical to the original. 🔥 0🧊 0 29
Tomba! PSX Decompilation — Tomba! Decomp · PS1 Tomba! PSX Decompilation Tomba! Work-in-progress decompilation of Tomba! (Ore! Tomba, Tombi!) for PlayStation aiming for a byte-identical executable; the NTSC-U build is the active target. 🔥 0🧊 0 28
Sims2DECOMP — The Sims 2 (GameCube) Decomp · GameCube Sims2DECOMP The Sims 2 (GameCube) Early-stage matching decompilation of The Sims 2 for GameCube, with a progress dashboard and a worklist for hand-decompiling the remaining functions. 🔥 0🧊 0 21
Burnout Paradise Decompilation Workflow — Burnout Paradise Decomp · Xbox 360 Burnout Paradise Decompilation Workflow Burnout Paradise Orchestration repository for the Burnout Paradise decompilation, holding IDA databases, reference files and tools that let agents reconstruct its C++ source. 🔥 0🧊 0 18
Digimon World 2003 Decompilation — Digimon World 2003 Decomp · PS1 Digimon World 2003 Decompilation Digimon World 2003 Decompilation of the PAL PS1 game Digimon World 2003 with a native Linux PC port, launcher and optional mods, built from your own disc image. 🔥 0🧊 0 17
LEGO Batman Decompilation — LEGO Batman: The Videogame Decomp · PC (classic) LEGO Batman Decompilation LEGO Batman: The Videogame Work-in-progress decompilation of LEGO Batman: The Videogame version 1.0.1 for Mac OS X, done with IDA Professional 9.0. 🔥 0🧊 0 11