The Chart Β· Games

Of the moment.

The reverse-engineering wave, ranked weekly by what people actually open and click through. Decomps, recomps, native ports, engine rewrites.

Wk 42The reverse-engineering wave, ranked.

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The full directory

OpenRCT2 β€” RollerCoaster Tycoon 2 Engine Rewrite Β· PC (classic) OpenRCT2 RollerCoaster Tycoon 2 Open-source re-implementation of RollerCoaster Tycoon 2 with modern-platform support, an improved interface and cooperative multiplayer. πŸ”₯ 0🧊 0 16k
Engine Rewrite Β· PC (classic) openage Age of Empires II Volunteer-built free engine clone of the Genie Engine behind Age of Empires, Age of Empires II and Star Wars: Galactic Battlegrounds. πŸ”₯ 0🧊 0 15k
Engine Rewrite Β· PC (classic) OpenDiablo2 Diablo II Archived Go engine that plays Diablo II with your own copy; development moved to the Abyss Engine project. πŸ”₯ 0🧊 0 11k
Engine Rewrite Β· PC (classic) DevilutionX Diablo Port of Diablo and Hellfire for modern systems with engine improvements, bug fixes and optional quality-of-life features. πŸ”₯ 0🧊 0 9.8k
Engine Rewrite Β· PC (classic) OpenTTD Transport Tycoon Deluxe Open-source transport simulation game based on Transport Tycoon Deluxe, with multiplayer, add-on content and modern platform support. πŸ”₯ 0🧊 0 8.4k
OpenMW β€” The Elder Scrolls III: Morrowind Engine Rewrite Β· PC (classic) OpenMW The Elder Scrolls III: Morrowind Open-source open-world RPG engine that plays The Elder Scrolls III: Morrowind, with improved graphics and its own editor, OpenMW-CS. πŸ”₯ 0🧊 0 6.6k
Engine Rewrite Β· PC (classic) VCMI Heroes of Might and Magic III Open-source engine for Heroes of Might and Magic III with modding support, a map editor and builds for desktop and mobile. πŸ”₯ 0🧊 0 5.9k
Engine Rewrite Β· PC (classic) OpenSC2K SimCity 2000 Open-source remake of SimCity 2000 built with Rust and Godot for Windows, Linux and macOS; needs your own copy of the game. πŸ”₯ 0🧊 0 5.3k
Engine Rewrite Β· PC (classic) fheroes2 Heroes of Might and Magic II Open-source rewrite of the Heroes of Might and Magic II engine with high-resolution graphics, improved AI and many fixes. πŸ”₯ 0🧊 0 3.5k
Engine Rewrite Β· PC (classic) Julius Caesar III Open-source re-implementation of Caesar III with identical game logic, widescreen support and ports for desktop, Android and handhelds. πŸ”₯ 0🧊 0 3.4k
Engine Rewrite Β· PC (classic) Fallout Community Edition Fallout Re-implementation of Fallout that keeps the original gameplay and adds engine bugfixes and quality-of-life improvements across platforms. πŸ”₯ 0🧊 0 2.9k
Engine Rewrite Β· PC (classic) DiabloWeb Diablo Diablo 1 compiled to WebAssembly so it runs in a web browser, including on phones, with the shareware version playable anywhere. πŸ”₯ 0🧊 0 2.9k
Engine Rewrite Β· PC (classic) San Andreas Unity Grand Theft Auto: San Andreas Open-source reimplementation of the GTA San Andreas engine in Unity, focused on gameplay, multiplayer and easy modding. πŸ”₯ 0🧊 0 2.6k
Engine Rewrite Β· PC (classic) OpenRW Grand Theft Auto III Cross-platform open-source re-implementation of Grand Theft Auto III that needs a legitimate copy of the PC game. πŸ”₯ 0🧊 0 2.2k
Engine Rewrite Β· PC (classic) freeablo Diablo Archived cross-platform reimplementation of the Diablo 1 engine that needs the original game data and only reached a base of the game. πŸ”₯ 0🧊 0 2.2k
Engine Rewrite Β· PC (classic) Augustus Caesar III Fork of Julius for Caesar III that adds gameplay changes such as roadblocks and a global labour pool, plus scenario sharing. πŸ”₯ 0🧊 0 2.1k
Engine Rewrite Β· PC (classic) OpenLoco Chris Sawyer's Locomotion Open-source re-implementation of Chris Sawyer's Locomotion, the transport-company sim that followed Transport Tycoon. πŸ”₯ 0🧊 0 1.9k
Engine Rewrite Β· PC (classic) OpenSAGE SAGE engine (C&C Generals, BFME) Early-stage C# re-implementation of the SAGE RTS engine behind Command & Conquer: Generals and Zero Hour; not yet playable. πŸ”₯ 0🧊 0 1.6k
Engine Rewrite Β· PC (classic) OpenGothic Gothic I-III / Chronicles of Myrtana Open-source re-implementation of Gothic 2: Night of the Raven that completes the main quest and addon with modern graphics APIs. πŸ”₯ 0🧊 0 1.6k
Engine Rewrite Β· PC (classic) openblack Black & White Open-source engine that reimplements Black & White (2001) in modern C++ with OpenGL and Vulkan rendering. πŸ”₯ 0🧊 0 1.6k
Engine Rewrite Β· PC (classic) OpenTomb Tomb Raider I-V (classic) Inactive open-source engine remake for playing classic Tomb Raider 1 to 5 and custom TRLE levels; the authors point to TombEngine. πŸ”₯ 0🧊 0 1.4k
Engine Rewrite Β· PC (classic) doukutsu-rs Cave Story Faithful Rust remake of the Cave Story engine with quality-of-life improvements, builds for desktop and Android, and support for several data sets. πŸ”₯ 0🧊 0 1.3k
Engine Rewrite Β· PC (classic) OpenSpades Ace of Spades 0.75 Compatible open-source client for Ace of Spades 0.75 that connects to vanilla, pyspades and pysnip servers. πŸ”₯ 0🧊 0 1.2k
Engine Rewrite Β· PC (classic) Diablerie Diablo II Early-stage recreation of Diablo II in Unity that runs with data from your own copy of Diablo II: Lord of Destruction. πŸ”₯ 0🧊 0 1.2k
Engine Rewrite Β· PC (classic) xoreos BioWare Aurora engine (NWN, KotOR...) Pre-alpha open-source reimplementation of BioWare's Aurora engine, targeting Neverwinter Nights, Knights of the Old Republic and more. πŸ”₯ 0🧊 0 1.2k
Engine Rewrite Β· PC (classic) Surreal Engine Unreal Engine 1 games Reimplementation of Unreal Engine 1 focused on making Unreal (Gold) and Unreal Tournament (UT99) playable. πŸ”₯ 0🧊 0 1.1k
Engine Rewrite Β· PC (classic) Riiablo Diablo II Early attempt to rebuild Diablo II from scratch in Java and LibGDX using your own original assets, with flexible aspect ratios. πŸ”₯ 0🧊 0 1.1k
Engine Rewrite Β· PC (classic) Pikachu Volleyball Pikachu Volleyball JavaScript reimplementation of the 1997 Windows game Pikachu Volleyball, built by reverse engineering its physics engine and AI, playable in the browser. πŸ”₯ 0🧊 0 1.1k
Engine Rewrite Β· PC (classic) TRX: Tomb Raider I-III Community Edition Tomb Raider I-III (classic) Open-source reimplementation of Tomb Raider 1, 2 and 3 in a single engine, with enhancements, bugfixes and custom level support. πŸ”₯ 0🧊 0 1k
Engine Rewrite Β· PC (classic) FreeSO The Sims Online Full reimplementation of The Sims Online in MonoGame, now a technology base for other servers, with hi-res output and taller houses. πŸ”₯ 0🧊 0 983
Engine Rewrite Β· PC (classic) Falltergeist Fallout 2 Open-source cross-platform Fallout 2 engine written in C++ and SDL that plays the game with your own data files. πŸ”₯ 0🧊 0 887
Engine Rewrite Β· PC (classic) OpenEnroth Might and Magic VI-VIII Open reimplementation of the Might and Magic VI-VIII engine; Might and Magic VII is playable today with MM6 and MM8 planned. πŸ”₯ 0🧊 0 871
Engine Rewrite Β· PC (classic) OpenNFS Need for Speed (classic series) Early-stage modern engine that unpacks the original data of the classic Need for Speed games 1 to 5 on PC and PSX. πŸ”₯ 0🧊 0 845
Engine Rewrite Β· PC (classic) OpenMoHAA Medal of Honor: Allied Assault Open re-implementation of Medal of Honor: Allied Assault and its expansions with ioquake3 fixes, bots and cross-platform support. πŸ”₯ 0🧊 0 831
Engine Rewrite Β· PC (classic) Aleph One Marathon 2 (Bungie) Open-source continuation of Bungie's Marathon 2 engine that plays Marathon, Marathon 2, Marathon Infinity and third-party content. πŸ”₯ 0🧊 0 813
Engine Rewrite Β· PC (classic) Vangers Vangers Open-source build of Vangers, the racing and RPG hybrid, now on SDL 3 with gamepad support and a TOML settings file. πŸ”₯ 0🧊 0 737
Engine Rewrite Β· PC (classic) JazzΒ² Resurrection Jazz Jackrabbit 2 Native C++ reimplementation of Jazz Jackrabbit 2 for Windows, Linux, macOS, Steam Deck and Android, using your original game files. πŸ”₯ 0🧊 0 715
Engine Rewrite Β· PC (classic) benilla World of Warcraft 1.12.1 (client) A from-scratch World of Warcraft 1.12.1 client written in Rust and Bevy that connects to a 1.12.1 server and reads your own install's data. πŸ”₯ 0🧊 0 714
Engine Rewrite Β· PC (classic) Thyme Command & Conquer: Generals - Zero Hour Open-source re-implementation of Command & Conquer: Generals - Zero Hour for Windows that aims to fix bugs and enable new platforms. πŸ”₯ 0🧊 0 695
Engine Rewrite Β· PC (classic) OpenVIII Final Fantasy VIII Archived open-source Final Fantasy VIII engine in C# on MonoGame, aimed at Windows and Linux with mobile versions planned. πŸ”₯ 0🧊 0 673
Engine Rewrite Β· PC (classic) OpenCiv3 Civilization III Open-source, mod-oriented remake of Civilization III built with Godot and C#, currently in an early pre-alpha state. πŸ”₯ 0🧊 0 667
Engine Rewrite Β· PC (classic) REGoth Gothic I-II (zEngine) Open-source reimplementation of the zEngine behind Gothic and Gothic II; the project has since restarted in a new repository. πŸ”₯ 0🧊 0 654
Engine Rewrite Β· PC (classic) GLSMAC Sid Meier's Alpha Centauri Unofficial OpenGL and SDL2 reimplementation of Sid Meier's Alpha Centauri and Alien Crossfire, with a rewritten engine and network code. πŸ”₯ 0🧊 0 638
Engine Rewrite Β· PC (classic) Librelancer Freelancer Open-source engine for Freelancer whose development has moved to Codeberg; this GitHub repository is archived. πŸ”₯ 0🧊 0 612
Engine Rewrite Β· PC (classic) OpenApoc X-COM: Apocalypse Open-source reimplementation of X-COM: Apocalypse in C++ and SDL2 with full mod support, using your original game files. πŸ”₯ 0🧊 0 597
Engine Rewrite Β· PC (classic) JazzΒ² Resurrection (Releases) Jazz Jackrabbit 2 Release page for JazzΒ² Resurrection, the Jazz Jackrabbit 2 reimplementation, now fully rewritten in the jazz2-native repository. πŸ”₯ 0🧊 0 577
Engine Rewrite Β· PC (classic) Richter Quake Pre-alpha Quake engine written in Rust whose client can already connect to original Quake servers and play back demos. πŸ”₯ 0🧊 0 570
Engine Rewrite Β· PC (classic) Carnage3D Grand Theft Auto (1) Early-stage open-source remake of the original Grand Theft Auto that runs on Windows, Linux and even in the browser. πŸ”₯ 0🧊 0 568
Engine Rewrite Β· PC (classic) NXEngine-evo Cave Story Upgraded and refactored version of the NXEngine Cave Story engine with SDL2, widescreen, mod support and Vita and Switch builds. πŸ”₯ 0🧊 0 549
Engine Rewrite Β· PC (classic) Ambermoon.net Ambermoon Complete C# rewrite of the Amiga RPG Ambermoon for Windows, Linux and macOS, including the Ambermoon Advanced extension. πŸ”₯ 0🧊 0 540
Engine Rewrite Β· PC (classic) JA2 Stracciatella Jagged Alliance 2 Community-driven port of Jagged Alliance 2 to more platforms, fixing bugs and adding a mod development platform. πŸ”₯ 0🧊 0 540
Engine Rewrite Β· PC (classic) Meridian 59 Meridian 59 Source code for the classic MMORPG Meridian 59, including the client, server, Blakod compiler and room editor, built with Visual Studio. πŸ”₯ 0🧊 0 518
Engine Rewrite Β· PC (classic) OpenClaw Captain Claw Multiplatform C++ reimplementation of the 1997 platformer Captain Claw, written from scratch to use your original game archive. πŸ”₯ 0🧊 0 515
Engine Rewrite Β· PC (classic) OpenKeeper Dungeon Keeper 2 Open-source Java remake of Dungeon Keeper II using JMonkeyEngine and the original game assets. πŸ”₯ 0🧊 0 506
Engine Rewrite Β· PC (classic) REGoth-bs Gothic I-II Restart of the REGoth project: an open-source reimplementation of the zEngine behind Gothic and Gothic II using modern technologies. πŸ”₯ 0🧊 0 499
Engine Rewrite Β· PC (classic) Simitone The Sims Alternative C# Windows frontend for The Sims 1 based on FreeSO, with a 3D view, modern UI resolutions and better performance. πŸ”₯ 0🧊 0 499
Engine Rewrite Β· PC (classic) vange-rs Vangers Rust remake of Vangers with GPU-accelerated graphics through wgpu, including a voxelized ray-traced terrain renderer. πŸ”₯ 0🧊 0 488
Engine Rewrite Β· PC (classic) donut The Simpsons: Hit & Run Open-source reimplementation of The Simpsons: Hit & Run in modern C++ and OpenGL, using the original game assets. πŸ”₯ 0🧊 0 485
Engine Rewrite Β· PC (classic) Ryzom Core Ryzom Open-source MMORPG framework on the NeL engine, with the client, server and tools code behind the Ryzom game, maintained by the community. πŸ”₯ 0🧊 0 469
Engine Rewrite Β· PC (classic) OpenTS2 The Sims 2 Open-source reimplementation of The Sims 2 in Unity, at an early stage with a main menu and basic neighborhood view. πŸ”₯ 0🧊 0 431
Engine Rewrite Β· PC (classic) Chariot Age of Empires Early Rust reimplementation of the Age of Empires (1997) engine, so far a demo of the original game assets loading. πŸ”₯ 0🧊 0 431
Engine Rewrite Β· PC (classic) TheXTech Super Mario Bros. X (SMBX) C++ rewrite of the Super Mario Bros. X (SMBX 1.3) engine for modern and non-Windows platforms, reproducing the old engine with new features. πŸ”₯ 0🧊 0 418
Engine Rewrite Β· PC (classic) KaM Remake Knights and Merchants Archived Delphi remake of Knights and Merchants: The Shattered Kingdom with online multiplayer and engine bug fixes, reusing the original resource files. πŸ”₯ 0🧊 0 377
Engine Rewrite Β· PC (classic) OpenDiablo2 Diablo II Archived, very early implementation of Diablo II on the Abyss Engine that reads the MPQ files from your own legal copy; not yet playable. πŸ”₯ 0🧊 0 370
Engine Rewrite Β· PC (classic) Gish Gish Open-source release of the physics platformer Gish, with build instructions for Linux, Windows and macOS. πŸ”₯ 0🧊 0 355
Engine Rewrite Β· PC (classic) OpenSWE1R Star Wars Episode I: Racer Open-source port of Star Wars Episode I: Racer that patches open code into the original game at runtime, using emulation for portability. πŸ”₯ 0🧊 0 350
Engine Rewrite Β· PC (classic) OpenRealm Warcraft III Quake-style C engine for Blizzard-era game data, playing Warcraft III with experimental World of Warcraft and StarCraft II targets, using data you own. πŸ”₯ 0🧊 0 344
Engine Rewrite Β· PC (classic) OpenTIE Star Wars: TIE Fighter Open-source reimplementation of Star Wars: TIE Fighter for Windows, macOS and Linux that runs the original game data. πŸ”₯ 0🧊 0 328
Engine Rewrite Β· PC (classic) Rad-Therapy Half-Life Clean-room reimplementation of Half-Life and Half-Life Deathmatch written in QuakeC, running on the FTE engine. πŸ”₯ 0🧊 0 321
Engine Rewrite Β· PC (classic) reone Star Wars: Knights of the Old Republic I-II Free, clean-room game engine that runs Star Wars: Knights of the Old Republic and The Sith Lords for play and modding. πŸ”₯ 0🧊 0 315
Engine Rewrite Β· PC (classic) CroftEngine Tomb Raider (1) Open-source remake engine for the original Tomb Raider with native controller support, texture packs and online ghosts. πŸ”₯ 0🧊 0 310
Engine Rewrite Β· PC (classic) Abyss Engine Diablo II Clean-room Diablo II engine written in C, meant to be portable and easy to mod and extend. πŸ”₯ 0🧊 0 310
Engine Rewrite Β· PC (classic) BetterSpades Ace of Spades Lightweight Ace of Spades client that runs on very old systems down to OpenGL 1.1, free of Jagex code. πŸ”₯ 0🧊 0 285
Engine Rewrite Β· PC (classic) Sourcehold Stronghold Early-stage open-source engine reimplementation of Stronghold (2001); currently frozen pending the Definitive Edition. πŸ”₯ 0🧊 0 279
Engine Rewrite Β· PC (classic) DGEngine Diablo Engine that runs Diablo 1 and Hellfire from their game files, with support for Diablo Flare, Diablo Extended and a Diablo 2 demo setup. πŸ”₯ 0🧊 0 270
Engine Rewrite Β· PC (classic) Syndicate Wars Fan Expansion Syndicate Wars Open-source port and fan expansion of Bullfrog's 1996 Syndicate Wars for modern systems, adding new resources. πŸ”₯ 0🧊 0 261
Engine Rewrite Β· PC (classic) freeaoe Age of Empires II Free engine in early development for Age of Empires II and other Genie games like Star Wars: Galactic Battlegrounds. πŸ”₯ 0🧊 0 241
Engine Rewrite Β· PC (classic) Zero Hour Reforged Command & Conquer: Generals - Zero Hour Command & Conquer: Generals Zero Hour rebuilt from EA's published source as a 64-bit game with bug fixes and a smarter AI. πŸ”₯ 0🧊 0 222
Engine Rewrite Β· PC (classic) OpenAWE Alan Wake (engine) Open-source reimplementation of Remedy's Alan Wake engine (later Northlight), aiming to run Alan Wake and American Nightmare. πŸ”₯ 0🧊 0 220
Engine Rewrite Β· PC (classic) Nanolathe Total Annihilation Independent Go-based 2.5D RTS engine with a clean-room reimplementation of Total Annihilation for skirmish, campaign and online play. πŸ”₯ 0🧊 0 196
Engine Rewrite Β· PC (classic) sh3redux Silent Hill 3 Engine remake of Silent Hill 3 in OpenGL and C++; the README only covers build dependencies. πŸ”₯ 0🧊 0 187
Engine Rewrite Β· PC (classic) Crimsonland, rebuilt Crimsonland Faithful rewrite of Crimsonland (2003) as a Python/raylib reimplementation plus a matching decompilation playable in the browser. πŸ”₯ 0🧊 0 187
Engine Rewrite Β· PC (classic) Open Panzer Panzer General 2 HTML5 and JavaScript rewrite of Panzer General 2 that runs in modern browsers, including on Android and iOS. πŸ”₯ 0🧊 0 187
Engine Rewrite Β· PC (classic) Waddle Forever Club Penguin Playable single-player archive of Club Penguin, bundling a local server emulator and an Electron client that runs the game without Flash. πŸ”₯ 0🧊 0 184
Engine Rewrite Β· PC (classic) D2MOO Diablo II Reimplementation of Diablo II (Method and Ordinal Overhaul) with patching tools to help modders understand and change the game. πŸ”₯ 0🧊 0 181
Engine Rewrite Β· PC (classic) Forsaken Forsaken Community port of the Forsaken game engine to modern systems. πŸ”₯ 0🧊 0 180
Engine Rewrite Β· PC (classic) Vault13 Fallout 2 Work-in-progress Rust reimplementation of the Fallout 2 engine; not yet playable but with a demo mode and nightly builds. πŸ”₯ 0🧊 0 179
Engine Rewrite Β· PC (classic) OpenHoW Hogs of War Archived open-source reimplementation of Hogs of War, aiming for a free engine that reads PC game data; early and unfinished. πŸ”₯ 0🧊 0 170
Engine Rewrite Β· PC (classic) UAlbion Albion Remake of the 1995 RPG Albion in .NET, rendering 2D and 3D maps and handling dialogue and inventory; combat and magic are not done yet. πŸ”₯ 0🧊 0 168
Engine Rewrite Β· PC (classic) Arcanum Community Edition Arcanum Beta community edition of Arcanum for modern systems, a drop-in replacement for arcanum.exe on Windows, Linux and macOS. πŸ”₯ 0🧊 0 167
Engine Rewrite Β· PC (classic) OpenTPW Theme Park World Open-source re-implementation of Bullfrog's Sim Theme Park / Theme Park World (1999); very early and not yet playable. πŸ”₯ 0🧊 0 160
Engine Rewrite Β· PC (classic) OpenNefia Elona Open-source, moddable engine reimplementation of the Japanese roguelike Elona, built on .NET 8; still a work in progress. πŸ”₯ 0🧊 0 156
Engine Rewrite Β· PC (classic) CPyMO PyMO visual novel engine C reimplementation of the PyMO visual novel engine that runs PyMO games on Windows, consoles, phones and the web using legally owned copies. πŸ”₯ 0🧊 0 153
Engine Rewrite Β· PC (classic) SMACX Thinker Mod Sid Meier's Alpha Centauri Engine-feature mod for Alpha Centauri: Alien Crossfire that adds rewritten AI, new options and rendering changes through an extra DLL. πŸ”₯ 0🧊 0 153
Engine Rewrite Β· PC (classic) OGS Engine GoldSrc engine (Half-Life) Clean-room GoldSource engine prototype built from id Tech 2 sources with no reverse-engineered code. πŸ”₯ 0🧊 0 152
Engine Rewrite Β· PC (classic) OpenXWA Star Wars: X-Wing Alliance Open-source reimplementation of Star Wars: X-Wing Alliance for Windows, macOS and Linux with classic and modern graphics modes. πŸ”₯ 0🧊 0 152
Engine Rewrite Β· PC (classic) hode (Heart of Darkness) Heart of Darkness Reimplementation of the Heart of Darkness engine by Gregory Montoir, running the original Windows data files on modern systems. πŸ”₯ 0🧊 0 150
Engine Rewrite Β· PC (classic) KotOR.js Star Wars: Knights of the Old Republic TypeScript reimplementation of the Odyssey Engine behind KotOR I and II, running in the browser or Electron, with an early mod editor. πŸ”₯ 0🧊 0 149
Engine Rewrite Β· PC (classic) Homeworld SDL (Gardens of Kadesh) Homeworld SDL source port of Homeworld 1 for Linux, Windows, macOS and browsers, now continued as Gardens of Kadesh; this repository is a mirror. πŸ”₯ 0🧊 0 146
Engine Rewrite Β· PC (classic) DarkFO Fallout 2 Browser-based TypeScript reimplementation of the Fallout 2 engine that handles maps, NPC dialogue, bartering and some quests; archived and incomplete. πŸ”₯ 0🧊 0 145
Engine Rewrite Β· PC (classic) OutpostHD Outpost Open-source redesign of Sierra's 1994 city-building strategy game Outpost, in active development for Windows with Linux and macOS source builds. πŸ”₯ 0🧊 0 145
Engine Rewrite Β· PC (classic) OpenMB Mount & Blade Open-source C# engine for Taleworlds' Mount & Blade series built on Ogre3D, with mod support and a built-in editor. πŸ”₯ 0🧊 0 142
Engine Rewrite Β· PC (classic) nv-rs Fallout: New Vegas Experimental Rust and Bevy engine for Fallout: New Vegas that aims to play exactly like the original from your own game files. πŸ”₯ 0🧊 0 137
Engine Rewrite Β· PC (classic) Age of Empires Free Software Remake Age of Empires / Rise of Rome Cross-platform free software remake of Age of Empires and Rise of Rome that mimics the Genie engine; only basic multiplayer-style gameplay so far. πŸ”₯ 0🧊 0 131
Engine Rewrite Β· PC (classic) RustyVolley Blobby Volley 2 Rust rewrite of Blobby Volley 2 that compiles to a native app or to WebAssembly for the browser. πŸ”₯ 0🧊 0 130
Engine Rewrite Β· PC (classic) OpenKrush KKnD / KKnD2: Krossfire KKnD and KKnD2: Krossfire mod built on the OpenRA engine; the README covers the OpenRA SDK scripts. πŸ”₯ 0🧊 0 127
Engine Rewrite Β· PC (classic) OpenATDeluxe Airline Tycoon Deluxe Open-source remake of Airline Tycoon Deluxe built in Godot, planning Full HD and native Windows, Linux and macOS support; airport and player are implemented. πŸ”₯ 0🧊 0 126
Engine Rewrite Β· PC (classic) OpenSA Swarm Assault Remake of the 1999 RTS Swarm Assault on the OpenRA engine, with modern controls, multiplayer and a map editor. πŸ”₯ 0🧊 0 124
Engine Rewrite Β· PC (classic) OpenNefia (old prototype) Elona Archived alpha prototype of a moddable Lua and LΓ–VE reimplementation of the Japanese roguelike Elona. πŸ”₯ 0🧊 0 121
Engine Rewrite Β· PC (classic) siglus_rs SiglusEngine (visual novels) Unofficial Rust reimplementation of the SiglusEngine, RealLive, AVG32 and UK2 visual novel engines for research and porting. πŸ”₯ 0🧊 0 115
Engine Rewrite Β· PC (classic) Gorc Star Wars: Jedi Knight - Dark Forces II Early-development engine recreation of Star Wars Jedi Knight: Dark Forces II, meant to replace the original executable on new platforms. πŸ”₯ 0🧊 0 110
Engine Rewrite Β· PC (classic) OpenXW Star Wars: X-Wing Open-source reimplementation of Star Wars: X-Wing for Windows, macOS and Linux, supporting both the 1994 and 1998 editions. πŸ”₯ 0🧊 0 109
openmw-web β€” The Elder Scrolls III: Morrowind Engine Rewrite Β· PC (classic) openmw-web The Elder Scrolls III: Morrowind OpenMW compiled to WebAssembly so Morrowind runs in a desktop browser, with an admin dashboard and experimental multiplayer. πŸ”₯ 0🧊 0 107
Engine Rewrite Β· PC (classic) TemplePlus Temple of Elemental Evil Hooks, extensions and fixes for The Temple of Elemental Evil that modernize the original game's engine. πŸ”₯ 0🧊 0 104
Engine Rewrite Β· PC (classic) DreeRally Death Rally Engine reimplementation of Death Rally that replaces the Windows executable, with OpenGL rendering, mods and locale options. πŸ”₯ 0🧊 0 101
Engine Rewrite Β· PC (classic) Open Annihilation Total Annihilation Open-source engine for playing Total Annihilation on modern macOS, Windows and Linux with your own game data; Total Annihilation: Kingdoms is on the roadmap. πŸ”₯ 0🧊 0 53
OpenBattlefield2 β€” Battlefield 2 Engine Rewrite Β· PC (classic) OpenBattlefield2 Battlefield 2 Clean-room C++20 reimplementation of DICE's Refractor 2 engine, the engine behind Battlefield 2, that reads your own installed copy; a research project in progress. πŸ”₯ 0🧊 0 44
Engine Rewrite Β· PC (classic) OpenReliant StarLancer Open-source engine reimplementation of the space combat sim StarLancer, written in Zig on SDL3, with the full campaign playable on Windows, Linux and macOS. πŸ”₯ 0🧊 0 27
SiegeFX β€” Dungeon Siege Engine Rewrite Β· PC (classic) SiegeFX Dungeon Siege Clean-room open-source reimplementation of Dungeon Siege (2002) in C# and .NET 10 for Windows and Linux, loading your original game data. πŸ”₯ 0🧊 0 26
Engine Rewrite Β· PC (classic) uo-client Ultima Online From-scratch Ultima Online T2A client in C++17 built for bot automation, with a software renderer that recreates the 1997-era look. πŸ”₯ 0🧊 0 18
Engine Rewrite Β· PC (classic) OpenEmperor Emperor: Rise of the Middle Kingdom Early clean-room reimplementation of Emperor: Rise of the Middle Kingdom in C++20 and SDL3, starting on Apple Silicon macOS and needing original game data. πŸ”₯ 0🧊 0 15
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