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Games

Every decomp, recomp, native port and engine rewrite on the chart.

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Native Port · GameCube Dusklight The Legend of Zelda: Twilight Princess Reverse-engineered reimplementation of Twilight Princess for PC and mobile that stays close to the original while adding options and tools. 🔥 0🧊 0 5.8k
Native Port · N64 Ship of Harkinian The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built on libultraship and the OoT decompilation, played with your own ROM. 🔥 0🧊 0 5.6k
Native Port · SNES Zelda3 The Legend of Zelda: A Link to the Past Reverse-engineered C reimplementation of A Link to the Past that is playable start to finish, with widescreen and bugfixes. 🔥 0🧊 0 4.9k
Native Port · DOS Chocolate Doom Doom Minimalist, historically accurate Doom source port that reproduces the DOS version, bugs included, and also covers Heretic, Hexen and Strife. 🔥 0🧊 0 2.4k
Native Port · N64 SpaghettiKart Mario Kart 64 PC port of Mario Kart 64 built on the Torch and libultraship stack, played with your own US ROM. 🔥 0🧊 0 2.4k
2 Ship 2 Harkinian — The Legend of Zelda: Majora's Mask Native Port · N64 2 Ship 2 Harkinian The Legend of Zelda: Majora's Mask PC port of Majora's Mask that runs from your own supported ROM on Windows, Linux and macOS. 🔥 0🧊 0 2.3k
Native Port · N64 Starship Star Fox 64 PC port of Star Fox 64 from the HarbourMasters team, played with your own US ROM and with voice language replacement options. 🔥 0🧊 0 2.1k
Native Port · N64 Perfect Dark PC Port Perfect Dark Work-in-progress PC port of the Perfect Dark decompilation, with working singleplayer and split-screen multiplayer. 🔥 0🧊 0 2k
sm64ex — Super Mario 64 Native Port · N64 sm64ex Super Mario 64 Fork of the Super Mario 64 PC port with an options menu, texture pack support, analog camera and multiple renderers. 🔥 0🧊 0 1.9k
Native Port · PC (classic) Generals: Zero Hour for macOS, iOS and iPadOS Command & Conquer: Generals - Zero Hour Native port of C&C Generals: Zero Hour to Apple Silicon Macs, iPhone and iPad, with RTS touch controls and a DXVK/MoltenVK renderer. 🔥 0🧊 0 1.7k
Native Port · PC (classic) QuakeJS Quake III Arena Port of ioquake3 to JavaScript using Emscripten, so Quake III Arena runs in the browser with WebSocket multiplayer. 🔥 0🧊 0 1.6k
Native Port · GameCube Animal Crossing PC Port Animal Crossing Unofficial native PC port of Animal Crossing for GameCube, built on the ac-decomp decompilation and rendering through OpenGL 3.3. 🔥 0🧊 0 1.5k
Native Port · PC (classic) Halo: Combat Evolved (OpenCE) Halo: Combat Evolved Port of the Halo: Combat Evolved Xbox decompilation to Linux, Windows, Android and web browsers, with system link multiplayer. 🔥 0🧊 0 1.5k
Super Mario 64 Port — Super Mario 64 Native Port · N64 Super Mario 64 Port Super Mario 64 Port of the Super Mario 64 decompilation that builds native executables for Linux and Windows from your own game assets. 🔥 0🧊 0 1.3k
Native Port · DOS SDLPoP Prince of Persia Open-source port of Prince of Persia based on the DOS disassembly, with extras like quicksave, replays and mod folders. 🔥 0🧊 0 1.3k
Native Port · PC (classic) Arx Libertatis Arx Fatalis Cross-platform port of the first-person RPG Arx Fatalis, based on the publicly released source code. 🔥 0🧊 0 1.1k
Native Port · PC (classic) LEGO Island Portable LEGO Island Portable version of LEGO Island 1.1 based on the decompilation, running on desktop, mobile, web and several consoles. 🔥 0🧊 0 1.1k
Native Port · PC (classic) KeeperFX Dungeon Keeper Open-source remake and fan expansion of Dungeon Keeper that fixes and modernizes the classic with higher resolutions and bugfixes. 🔥 0🧊 0 1k
Native Port · PS1 WipeOut Phantom Edition WipeOut Enhanced PC source port of the original WipeOut that uses PlayStation game data, with uncapped framerate and widescreen. 🔥 0🧊 0 972
Native Port · DOS Crispy Doom Doom Limit-removing, enhanced-resolution Doom source port based on Chocolate Doom, compatible with original configs, saves, netplay and demos. 🔥 0🧊 0 957
Native Port · PC (classic) vkDOOM3 Doom 3 BFG Archived Vulkan renderer for the GPL DOOM 3 BFG Edition, written as a larger-scale example of how to use Vulkan. 🔥 0🧊 0 906
Native Port · DOS Shockolate System Shock Minimalist cross-platform System Shock source port using SDL2, with an OpenGL renderer and mod support. 🔥 0🧊 0 904
Ghostship — Super Mario 64 Native Port · N64 Ghostship Super Mario 64 PC port of Super Mario 64 from the HarbourMasters team that runs from your own US or JP ROM on Windows and Linux. 🔥 0🧊 0 820
Native Port · DOS NBlood, Rednukem and PCExhumed Blood and other Build games Reverse-engineered ports of Blood, Redneck Rampage and Exhumed that use EDuke32 engine technology. 🔥 0🧊 0 809
Native Port · DOS FastDOOM Doom Doom port for DOS based on PCDoom, optimized to run as fast as possible on 386 and 486 PCs. 🔥 0🧊 0 800
Native Port · DOS DOOM Retro Doom Classic, refined Doom source port for Windows by Brad Harding, with a dark, gritty pixelated look and a cohesive feature set. 🔥 0🧊 0 776
Native Port · PC (classic) NFSIISE Need for Speed II SE Cross-platform wrapper for Need for Speed II SE that adds 3D acceleration through OpenGL and a TCP protocol for multiplayer. 🔥 0🧊 0 769
Native Port · PC (classic) iortcw Return to Castle Wolfenstein Merge of ioquake3 features and fixes into the Return to Castle Wolfenstein code bases, with SDL, OpenAL, x86_64 and VoIP support. 🔥 0🧊 0 758
Native Port · GBA The Minish Cap 3DS The Legend of Zelda: The Minish Cap Native Nintendo 3DS dual-screen port of The Minish Cap based on Project Picori and the Minish Cap decompilation. 🔥 0🧊 0 748
Native Port · PC (classic) micropolisJS SimCity (Micropolis) A JavaScript and HTML5 port of Micropolis, the open-source SimCity, that runs in the browser. 🔥 0🧊 0 729
Native Port · SNES Zelda A Link to the Past 3DS The Legend of Zelda: A Link to the Past Nintendo 3DS dual-screen port of Zelda 3 with a live map on the bottom screen, built on the snesrev zelda3 reimplementation. 🔥 0🧊 0 711
Native Port · N64 Open Ocarina - The Master Port The Legend of Zelda: Ocarina of Time PC port of Ocarina of Time built from the decompilation, with high frame rates, free camera and texture pack support, using your own ROM. 🔥 0🧊 0 704
Native Port · PC (classic) Cave Story MD Cave Story Fan port of Cave Story to the Sega Mega Drive/Genesis that runs on real hardware or any emulator, with the main story finished. 🔥 0🧊 0 673
Native Port · PC (classic) WebQuake Quake HTML5 and WebGL source port of Quake that runs in the browser, with mission pack, mod and multiplayer support. 🔥 0🧊 0 653
Native Port · SNES smw Super Mario World Reverse-engineered reimplementation of Super Mario World in C, playable start to end, that extracts assets from your own ROM. 🔥 0🧊 0 639
Native Port · PC (classic) DXX-Rebirth Descent / Descent II Modern source port of Descent and Descent II for Linux, macOS and Windows, with OpenGL rendering and online multiplayer. 🔥 0🧊 0 639
Native Port · PC (classic) idTech4A++ (Harmattan Edition) Doom 3 / Quake 4 / Prey (2006) Collection of idTech engine ports, led by Doom 3, Quake 4 and Prey, running on Android, Windows and Linux with OpenGL ES. 🔥 0🧊 0 627
Native Port · DOS Open Fodder Cannon Fodder Open-source engine for Cannon Fodder on modern systems, supporting Amiga and DOS releases, demos, scripting and a map editor. 🔥 0🧊 0 605
Native Port · DOS OpenTyrian Tyrian Open-source port of the DOS vertical shooter Tyrian for Windows, macOS and Linux, with the freeware data files bundled in releases. 🔥 0🧊 0 582
Native Port · DOS Helion Doom Modern Doom source port written from scratch for high performance, with a GPU-friendly renderer and support for Boom, MBF21, UDMF and ID24 maps. 🔥 0🧊 0 573
Native Port · SNES Super Metroid (snesrev) Super Metroid Early reverse-engineered reimplementation of Super Metroid in C that runs alongside the original and compares them frame by frame. 🔥 0🧊 0 556
Native Port · DOS Managed Doom Doom Doom source port in C#, translated by hand from Linux Doom and playable in single player with software rendering. 🔥 0🧊 0 553
Native Port · PS1 Severed Chains The Legend of Dragoon Legend of Dragoon reverse engineered and rewritten in Java with a modding API, fully playable on PC, Mac, Linux and Steam Deck. 🔥 0🧊 0 549
Native Port · PS1 PsyDoom Doom (PlayStation) Backport of PlayStation Doom and Final Doom to PC, with a Vulkan widescreen renderer, mod support and verified gameplay accuracy. 🔥 0🧊 0 545
Native Port · PC (classic) Bugdom Bugdom Pangea Software's Bugdom updated for modern macOS, Windows and Linux with arbitrary resolutions and bug fixes, with the developer's approval. 🔥 0🧊 0 510
Native Port · DOS DSDA-Doom Doom Modern but conservative Doom source port, a successor to PrBoom+ built for speedrunning, TASing and demo recording. 🔥 0🧊 0 509
Native Port · N64 Lighthouse Banjo-Kazooie Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support and a built-in randomizer. 🔥 0🧊 0 495
Native Port · PC (classic) FreeSpace 2 Source Code Project Freespace 2 Origin repository of the FreeSpace 2 Source Code Project (FS2 Open), the long-running open-source engine for Freespace 2. 🔥 0🧊 0 490
Native Port · N64 BattleShip Super Smash Bros. (N64) PC port of Super Smash Bros. for the N64 (US and Japanese releases) built on the ssb-decomp-re decompilation with libultraship. 🔥 0🧊 0 478
Native Port · PC (classic) Nanosaur Nanosaur Pangea Software's Nanosaur updated for modern macOS, Windows and Linux with arbitrary resolutions and gameplay bug fixes. 🔥 0🧊 0 474
Native Port · N64 PaperBoat Paper Mario Harbour Masters PC port of Paper Mario 64 based on the Paper Mario DX decompilation, with several graphics backends. 🔥 0🧊 0 465
Native Port · DOS Vanilla Conquer Command & Conquer: Tiberian Dawn / Red Alert Cross-platform build of the first-generation Command & Conquer engine that runs Tiberian Dawn and Red Alert as a drop-in replacement. 🔥 0🧊 0 464
Native Port · GBA Project Picori The Legend of Zelda: The Minish Cap Native PC port of The Legend of Zelda: The Minish Cap for Linux, Windows and macOS, built on the zeldaret decompilation and still work in progress. 🔥 0🧊 0 463
Native Port · DOS PureDOOM Doom Single-header, dependency-free Doom source port in pure C, designed to run on almost any device. 🔥 0🧊 0 457
Native Port · PC (classic) d3wasm Doom 3 Port of the Doom 3 engine to WebAssembly with a WebGL renderer, running id Tech 4 in the browser. 🔥 0🧊 0 455
Native Port · GameCube melee-pc Super Smash Bros. Melee Beta native PC port of Super Smash Bros. Melee (NTSC-U 1.02) built from the doldecomp decompilation, with rollback netplay in development. 🔥 0🧊 0 450
Native Port · DOS Wasm Doom Doom Chocolate Doom compiled to WebAssembly with WebSockets multiplayer support, runnable in the browser with the shareware WAD. 🔥 0🧊 0 417
Native Port · GBA Celeste Classic GBA Celeste Classic (PICO-8) Game Boy Advance port of the PICO-8 game Celeste Classic, an almost direct conversion with minor graphical changes. 🔥 0🧊 0 402
Native Port · GBA Pokémon Emerald 3DS Dual Screen Pokémon Emerald Native Nintendo 3DS homebrew port of Pokémon Emerald with a touch interface on the bottom screen and an optional 3D voxel overworld. 🔥 0🧊 0 401
Native Port · GameCube Metroid Prime Native Port Metroid Prime Native port of Metroid Prime for Linux, Windows and Android built from the PrimeDecomp decompilation, with widescreen, uncapped frame rate and a randomizer. 🔥 0🧊 0 395
sm64ex-ios — Super Mario 64 Native Port · N64 sm64ex-ios Super Mario 64 iOS and tvOS port of the sm64ex Super Mario 64 PC port, built from your own ROM with no copyrighted assets uploaded. 🔥 0🧊 0 371
Native Port · DOS BStone Blake Stone Unofficial source port of the Blake Stone series, Aliens of Gold and Planet Strike, with high-resolution rendering, 3D audio and external textures. 🔥 0🧊 0 368
Native Port · PC (classic) MinecraftC Minecraft Classic Port of Minecraft Classic 0.0.30a to C using SDL2 and OpenGL 1.1, with an optional raytracing mod. 🔥 0🧊 0 350
Native Port · PS2 3SX Street Fighter III: 3rd Strike Native port of Street Fighter III: 3rd Strike for Windows, macOS and Linux, continuing the 3s-decomp project with rollback netcode planned. 🔥 0🧊 0 349
Native Port · DOS Woof! Doom (Boom/MBF lineage) Modern Doom source port continuing the Boom/MBF line, with quality-of-life fixes and support for MBF21 and UMAPINFO. 🔥 0🧊 0 331
Native Port · GameCube Strikers Super Mario Strikers Native port of Super Mario Strikers built from the community decompilation, for Windows, Linux, macOS and Switch. 🔥 0🧊 0 317
Native Port · GBA pokeemerald-wasm Pokémon Emerald WebAssembly build of the pokeemerald decompilation that runs Pokémon Emerald in the browser, with native and Kindle frontends. 🔥 0🧊 0 310
Native Port · N64 Paper Mario ReCut Paper Mario Native Windows recompilation of Paper Mario for N64 using RT64, with live texture replacement and an atlas editing tool. 🔥 0🧊 0 307
Native Port · DOS Doomsday Engine Doom / Heretic / Hexen Portable, enhanced source port of Doom, Heretic and Hexen with a modern OpenGL renderer and UI. 🔥 0🧊 0 305
Native Port · DOS Odamex Doom Online multiplayer Doom source port with client/server netcode and a focus on original gameplay. 🔥 0🧊 0 302
Native Port · PS2 ico-pc ICO Port of the ICO (PS2) decompilation to Windows, Linux, Steam Deck, Android, iPhone and Apple-silicon Macs, with no game data included. 🔥 0🧊 0 298
Super Mario 64 DOS Port — Super Mario 64 Native Port · N64 Super Mario 64 DOS Port Super Mario 64 Novelty DOS port of the sm64-port source, with ports to other legacy consoles; not expected to be fully playable. 🔥 0🧊 0 297
Native Port · PS2 Tenkaichi3Decomp Dragon Ball Z: Budokai Tenkaichi 3 Native PC port of Dragon Ball Z: Budokai Tenkaichi 3 (PS2) built on a matching decompilation, with a Vulkan renderer. 🔥 0🧊 0 296
Native Port · N64 G-Diffuser F-Zero X Native PC port of F-Zero X with true widescreen, an enhancement menu and full 64DD Expansion Kit support. 🔥 0🧊 0 282
sm64js — Super Mario 64 Native Port · N64 sm64js Super Mario 64 Work-in-progress Super Mario 64 port to native JavaScript and WebGL that runs in the browser, with online multiplayer modes. 🔥 0🧊 0 274
Native Port · DOS Eternity Engine Doom Advanced Doom source port with ACS scripting, EDF definitions, portals and high-resolution support. 🔥 0🧊 0 271
Native Port · DOS Heretic2R Hexen / Heretic Reverse-engineered source port of Heretic II with widescreen, OGG music, uncapped frame rate and many bug fixes. 🔥 0🧊 0 268
Native Port · PC (classic) DOOM: BFA Edition Doom 3 BFG Source port based on RBDOOM-3-BFG that enhances Ultimate DOOM, DOOM 2 and DOOM 3 with modern graphics and options. 🔥 0🧊 0 268
Native Port · PS2 ProjectCane Sly Cooper and the Thievius Raccoonus Playable native PC port of Sly Cooper and the Thievius Raccoonus (NTSC) for Windows and Linux, rebuilt through reverse engineering. 🔥 0🧊 0 248
Native Port · PS1 C1 Crash Bandicoot Port of Crash Bandicoot to C, designed to compile for PlayStation and PC; the PC build is partly playable. 🔥 0🧊 0 248
Native Port · N64 GoldenEye 007 PC Port GoldenEye 007 Native PC port of GoldenEye 007 (N64) built from the open decompilation, with widescreen, 60 fps and split-screen. 🔥 0🧊 0 246
Native Port · PC (classic) Lambda1VR Half-Life (Quest VR) Port of the Xash3D-FWGS Half-Life engine to Oculus Quest, adding 6DoF weapons and OpenGL ES 2.0 rendering. 🔥 0🧊 0 244
Native Port · PC (classic) Chocolate Quake Quake Purist, minimalist Quake source port that reproduces v1.09 and earlier DOS behavior, quirks included. 🔥 0🧊 0 224
Native Port · GameCube Open Nectar Pikmin Experimental native port of Pikmin (GameCube) for Linux, Windows, macOS and Android, built on the projectPiki decomp. 🔥 0🧊 0 223
Native Port · DOS DOOM 32X: Resurrection Doom (32X) Modern code base for a playable Doom on the Sega 32X, with threaded dual-SH-2 rendering and larger levels. 🔥 0🧊 0 220
Native Port · DOS Mocha Doom Doom Pure Java Doom source port, continued from Velktron's work with bug fixes; network multiplayer is still missing. 🔥 0🧊 0 218
Native Port · PC (classic) MBHaxe Marble Blast Gold / Platinum / Ultra Haxe port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with near-identical physics and cross-platform multiplayer. 🔥 0🧊 0 216
Native Port · PS1 Silent Engine Silent Hill In-progress cross-platform engine port aimed at running the original Silent Hill with a modern, moddable foundation; not yet playable. 🔥 0🧊 0 212
Native Port · PC (classic) Mighty Mike Mighty Mike (Power Pete) Pangea Software's Mighty Mike (Power Pete) updated for modern systems with widescreen and gamepad support. 🔥 0🧊 0 211
Native Port · N64 Mario Kart 64 for Nintendo 3DS Mario Kart 64 Native Nintendo 3DS port of Mario Kart 64 based on SpaghettiKart, with dual-screen HUD and 3DS-tuned rendering. 🔥 0🧊 0 208
Native Port · SNES zelda3-android The Legend of Zelda: A Link to the Past Android port of the zelda3 reimplementation of A Link to the Past, controller-only with configurable settings. 🔥 0🧊 0 202
Native Port · DOS CatacombGL Catacomb 3D series OpenGL source port of Catacomb 3D, The Catacomb Abyss, Armageddon and Apocalypse with widescreen and uncapped frame rate. 🔥 0🧊 0 192
Native Port · PS1 Crash Team Racing: High Octane Crash Team Racing Advanced source port of Crash Team Racing for PS Vita, Windows and web browsers with widescreen, 60 FPS and post-processing effects. 🔥 0🧊 0 190
Native Port · N64 GoldenPad GoldenEye 007 GoldenEye 007 for iPhone, iPad and Apple Silicon Mac, built on a static recompilation with Metal rendering and touch controls. 🔥 0🧊 0 184
Native Port · PC (classic) Otto Matic Otto Matic Pangea Software's Otto Matic updated to run on modern Windows, macOS and Linux, faithful to the 2001 original. 🔥 0🧊 0 181
Native Port · GameCube Super Mario Sunshine PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine built from its decompilation, with HD textures, free camera and a launcher; bring your own disc. 🔥 0🧊 0 181
Super Mario 64 DSi — Super Mario 64 Native Port · N64 Super Mario 64 DSi Super Mario 64 Port of the Super Mario 64 decompilation to the Nintendo DSi, running the original N64 game with custom rendering and audio. 🔥 0🧊 0 181
Native Port · PS1 Wipeout Dreamcast WipeOut Dreamcast port of wipeout-rewrite with 60 FPS, widescreen and VMU saves, released as a bootable disc image. 🔥 0🧊 0 177
Native Port · N64 Golden Balloon Diddy Kong Racing Native and browser source port of Diddy Kong Racing built from the decompilation, with widescreen and high frame rates; bring your own ROM. 🔥 0🧊 0 176
Native Port · PC (classic) Cro-Mag Rally Cro-Mag Rally Pangea Software's caveman racer Cro-Mag Rally ported to modern Windows, macOS and Linux with 4-player split-screen and a scoreboard. 🔥 0🧊 0 172
Native Port · PC (classic) WebXash Half-Life (browser) Play Half-Life 1 and Counter-Strike 1.6 in the browser with Xash3D-FWGS compiled to WebAssembly, using your own game files. 🔥 0🧊 0 163
Native Port · PC (classic) Descent 3: Piccu Engine Descent 3 Quality-of-life engine for Descent 3 built from the 1.5 source release, with widescreen, adjustable FOV, OpenAL audio and many bugfixes. 🔥 0🧊 0 161
Native Port · DOS Dune Dynasty Dune II Enhanced Dune II built on the OpenDUNE reverse-engineered engine, with widescreen, modern RTS controls and extra factions. 🔥 0🧊 0 160
Native Port · PC (classic) MechCommander 2 Open Source Engine MechCommander 2 Open-source engine and OpenGL Linux port for MechCommander 2, playable through all missions on 64-bit Linux and Windows. 🔥 0🧊 0 159
Native Port · DOS Abuse SDL2 Port Abuse SDL2 port of Crack dot Com's Abuse with custom resolutions and other additions, forked from the Xenoveritas SDL2 port. 🔥 0🧊 0 155
Native Port · PC (classic) Cartoon Cartoon Summer Resort Cartoon Cartoon Summer Resort Browser port of the Cartoon Network Shockwave game series Cartoon Cartoon Summer Resort, plus Scooby-Doo Hollywood Horror and a map editor. 🔥 0🧊 0 152
Native Port · PC (classic) Pharaoh MapleStory MapleStory Early-stage MapleStory client, editor and file browser built on an in-progress engine with Lua scripting; the repository holds the Lua code. 🔥 0🧊 0 149
Native Port · PC (classic) openQ4 Quake 4 Open-source engine and game-code replacement for Quake 4 with widescreen, high refresh rates, optional visual upgrades and real liquids. 🔥 0🧊 0 149
Native Port · PC (classic) Xash3D-Emscripten Half-Life (Xash3D) Re-upload of an Emscripten port of Xash3D that runs Half-Life Uplink, Deathmatch, Day One and Hazard Course in the browser. 🔥 0🧊 0 146
Native Port · PC (classic) vitaQuake Quake Quake engine source port for the PlayStation Vita with GPU rendering, gyro aiming, mod support and LAN multiplayer. 🔥 0🧊 0 142
Native Port · DOS JonoF's Duke Nukem 3D Port Duke Nukem 3D Jonathon Fowler's source port of Duke Nukem 3D on his port of the Build engine, with OpenGL rendering and support for many platforms. 🔥 0🧊 0 140
Native Port · PC (classic) rsc-c RuneScape Classic Portable RuneScape Classic client in C99 for desktop, web, 3DS, Switch and Wii, supporting the 204 and 177 protocols. 🔥 0🧊 0 134
Native Port · PC (classic) Open Test Drive Unlimited Test Drive Unlimited Work-in-progress source port of Test Drive Unlimited (PC, 2006) that aims to fix issues on modern systems and add cross-platform support. 🔥 0🧊 0 134
Native Port · Wii Mario Kart Wii 3DS Mario Kart Wii Native Nintendo 3DS port of Mario Kart Wii that builds an installable CIA from your own disc, with Grand Prix, Time Trials and Balloon Battle. 🔥 0🧊 0 132
Native Port · DOS Raptor Source Port Raptor: Call of the Shadows Source port of Raptor: Call of the Shadows based on nukeykt's reverse-engineered code, with builds for Windows, macOS and Android. 🔥 0🧊 0 130
Native Port · GameCube Super Mario Sunshine Native PC Port Super Mario Sunshine Native PC port of Super Mario Sunshine (GMSE01) built from its matching decompilation; reads models, textures and music from your own disc image. 🔥 0🧊 0 130
Native Port · GBA Minicraft for GBA Minicraft Demake of Notch's Minicraft for the Game Boy Advance, as close to the original as the hardware allows, with saving and a pause menu. 🔥 0🧊 0 127
Native Port · DOS OpenTyrian2000 Tyrian Open-source port of the DOS shooter Tyrian, aiming to reproduce the Tyrian 2000 experience on modern Windows and Linux. 🔥 0🧊 0 126
Native Port · PC (classic) DoukutsuPSX Cave Story Work-in-progress port of Cave Story to the Sony PlayStation, built on the CSE2 decompilation and playable on hardware or emulators. 🔥 0🧊 0 123
Native Port · PS1 Rage Racer PC Rage Racer Native Windows, Linux and macOS port of Rage Racer (PAL PlayStation) that imports assets from your own disc image. 🔥 0🧊 0 122
Native Port · DOS SDL Sopwith Sopwith SDL port of the classic Sopwith bi-plane shoot-em-up, with TCP/IP multiplayer, custom missions and web support. 🔥 0🧊 0 119
Native Port · PS2 MikuPan Fatal Frame Early-stage native PC port of Fatal Frame 1 (PS2) that runs without emulation, based on the Himuro project. 🔥 0🧊 0 118
Native Port · DOS Alone in the Dark: Re-Haunted Alone in the Dark Cross-platform C++ reimplementation of the Alone in the Dark engine with HD backgrounds, textured models and controller support. 🔥 0🧊 0 117
Native Port · PC (classic) Hexen II: Hammer of Thyrion Hexen II Hammer of Thyrion (uHexen2), a cross-platform source port of the Hexen II engine for modern systems. 🔥 0🧊 0 117
Native Port · PC (classic) Half-Life Browser Port (em-xash) Half-Life (browser) Browser port of Half-Life based on an Emscripten build of the Xash engine, with Half-Life mods. 🔥 0🧊 0 117
Native Port · DOS OpenMoM Master of Magic From-scratch C++ and SDL2 port of Master of Magic that aims for accuracy to the original while staying easy to extend. 🔥 0🧊 0 115
Native Port · Xbox NFS Underground 2 for Switch Need for Speed: Underground 2 Static recompilation of the original Xbox Need for Speed: Underground 2 into native C for Nintendo Switch and Linux, with no emulator. 🔥 0🧊 0 115
Native Port · N64 Ocarina of Time PC Port The Legend of Zelda: Ocarina of Time PC port of The Legend of Zelda: Ocarina of Time for Windows, which can be compiled from source or taken as a prebuilt version. 🔥 0🧊 0 114
Native Port · Xbox 360 NFSMW Recompiled Mobile Need for Speed: Most Wanted Fork of the NFSMW Xbox 360 static recompilation that adds an Android arm64 port with Vulkan and Xenos GPU performance work. 🔥 0🧊 0 114
Super Mario 64 for PS Vita — Super Mario 64 Native Port · N64 Super Mario 64 for PS Vita Super Mario 64 PS Vita port of the Super Mario 64 decompilation (sm64-port), built from your own ROM with VitaSDK. 🔥 0🧊 0 114
Native Port · PC (classic) LBA2 Classic Community Little Big Adventure 2 Community-maintained source port of the Little Big Adventure 2 engine for Windows, Linux, macOS and Android, with widescreen and HD. 🔥 0🧊 0 111
Native Port · PS1 Gran Turismo 2 PC, VR & Browser Gran Turismo 2 Native C++ port of Gran Turismo 2 for Windows, macOS, Steam Deck, browser, PCVR and Quest 3, using your own disc image. 🔥 0🧊 0 111
Native Port · DOS rottexpr Rise of the Triad SDL2-based Rise of the Triad source port built on the icculus port, with high resolutions, adaptive HUD and new gameplay options. 🔥 0🧊 0 109
Native Port · N64 Banjo: Recompiled for Android Banjo-Kazooie Android port of Banjo-Kazooie built with N64: Recompiled, with controller and dual screen support for handhelds. 🔥 0🧊 0 108
Native Port · N64 SpaghettiKart (Android) Mario Kart 64 Android build of SpaghettiKart, the native Mario Kart 64 PC port, generated from your own US ROM. 🔥 0🧊 0 108
Native Port · DOS Stunt Car Remake (Linux and Pandora port) Stunt Car Racer Port of the Stunt Car Racer Remake to Linux, OpenPandora and the web via Emscripten, based on a Windows remake of the classic. 🔥 0🧊 0 107
Native Port · GameCube Melee Unlocked Super Smash Bros. Melee Native Windows build of Super Smash Bros. Melee compiled from its decompiled source, with unlocked frame rate and Slippi rollback netplay. 🔥 0🧊 0 105
Native Port · PC (classic) Quake III Arena in JavaScript Quake III Arena / id Tech 3 games Quake III Arena port in pure pre-ES2015 JavaScript with no WebAssembly, loading your own PK3 files in the browser. 🔥 0🧊 0 105
Native Port · SNES Phase Distorter EarthBound EarthBound and Mother 2 PC port written in C++20 for Linux and Windows, with widescreen up to 32:9 and controller support. 🔥 0🧊 0 104
Native Port · PC (classic) Nanosaur II: Hatchling Nanosaur II Port of Pangea Software's 2004 game Nanosaur II to macOS, Windows and Linux, made with permission from Pangea. 🔥 0🧊 0 104
Native Port · N64 Starship (Android) Star Fox 64 Android build of Starship, the native Star Fox 64 PC port, generated from your own US ROM. 🔥 0🧊 0 104
Native Port · DOS EDGE-Classic Doom Cross-platform OpenGL Doom source port, a revival of the EDGE 1.35 codebase with strong modding features and modest hardware needs. 🔥 0🧊 0 103
Native Port · PS1 Silent Hill PC Port (nightly builds) Silent Hill Automated nightly builds of an AI-assisted Silent Hill 1 PC port based on the PSX decompilation project. 🔥 0🧊 0 101
Native Port · PS1 Silent Hill PC Port Silent Hill Native Windows and Linux port of Silent Hill 1 built from the PSX decompilation, with mod support and fan translations, in beta. 🔥 0🧊 0 675
Native Port · Xbox 360 Unleashed Recompiled for Android Sonic Unleashed Unofficial Android port of Unleashed Recompiled that runs Sonic Unleashed (Xbox 360) via static recompilation, with touch controls. 🔥 0🧊 0 217
Native Port · Xbox 360 NFSMW Android Evolved Need for Speed: Most Wanted Native Android ARM64 port of Need for Speed: Most Wanted (2005, Xbox 360) with a Vulkan renderer and touch controls. 🔥 0🧊 0 199
Native Port · PC (classic) HaloPad Halo: Combat Evolved Preview port of Halo: Combat Evolved for iPhone, iPad and Mac with the Xbox campaign, online matches and Custom Edition servers. 🔥 0🧊 0 120
Syphon Filter PC — Syphon Filter Native Port · PS1 Syphon Filter PC Syphon Filter Unofficial Windows PC runtime for Syphon Filter (NTSC-U 1.1) that pairs the PlayStation gameplay code with a native host. 🔥 0🧊 0 111
Skate 3 iOS Setup — Skate 3 Native Port · Xbox 360 Skate 3 iOS Setup Skate 3 Build kit that compiles the Skate 3 recompilation for iOS from your own disc image, reported at a locked 60 fps on an iPhone 13 mini. 🔥 0🧊 0 108
Native Port · GameCube Animal Crossing PC Port Animal Crossing Work-in-progress PC port of Animal Crossing for the GameCube, built on its decompilation and supporting the USA Rev 0 version. 🔥 0🧊 0 91
Native Port · Wii DriftDroid Mario Kart Wii Native Android port of Mario Kart Wii and Retro Rewind built on WiiCompiled, with touch controls and motion steering. 🔥 0🧊 0 88
Native Port · N64 Banjo-Tooie Scurvy Dog Port Banjo-Tooie Independent alpha recompilation of Banjo-Tooie for Windows x64 using RT64, made with AI and unrelated to the Banjo: Recompiled team. 🔥 0🧊 0 83
Native Port · Game Boy/GBC Oracle of Ages & Seasons Native Port The Legend of Zelda: Oracle of Ages/Seasons Native macOS, Windows, Linux and Android versions of Zelda: Oracle of Ages and Seasons with widescreen, save states and save sync, using your own ROM. 🔥 0🧊 0 77
Native Port · PC (classic) ChupathingyCE Halo: Combat Evolved Community port of the Halo: Combat Evolved decompilation for Windows, Mac, Linux and Android, with dedicated servers and its own Delta network layer. 🔥 0🧊 0 76
Native Port · Wii GalaxyQuest Super Mario Galaxy Native VR port of Super Mario Galaxy for Meta Quest 2 and 3, built on the Petari decompilation, with the game also playable on a virtual screen. 🔥 0🧊 0 75
Foxhollow — Star Fox Adventures Native Port · GameCube Foxhollow Star Fox Adventures Fully native port of Star Fox Adventures built on the SFA decompilation and Aurora, playable on Mac, Windows and Linux with your own copy. 🔥 0🧊 0 66
Native Port · PC (classic) Halo: Combat Evolved for PS Vita Halo: Combat Evolved Native PlayStation Vita port of Halo: Combat Evolved built from the Xbox decompilation, with online play, using your own Xbox copy. 🔥 0🧊 0 64
Native Port · GameCube OpenCrossing-Anbernic Animal Crossing Native ARM port of the Animal Crossing GameCube decompilation for Anbernic H700 handhelds running muOS or Knulli, no emulator involved. 🔥 0🧊 0 64
KH 358/2 Days Port — Kingdom Hearts 358/2 Days Native Port · DS KH 358/2 Days Port Kingdom Hearts 358/2 Days Experimental native PC runtime for Kingdom Hearts 358/2 Days, built alongside the DS decompilation; the front-end already runs with real assets. 🔥 0🧊 0 64
OpenPREY — Prey (2006) Native Port · PC (classic) OpenPREY Prey (2006) Work-in-progress open-source replacement engine for PREY (2006) built on Quake4Doom, adding widescreen, controller support and modern rendering on your existing copy. 🔥 0🧊 0 57
OpenPhantom — Star Wars Episode I: The Phantom Menace Native Port · PC (classic) OpenPhantom Star Wars Episode I: The Phantom Menace Fixes and modding tools for Star Wars Episode I: The Phantom Menace (1999) on modern Windows and Proton, with online co-op and a new open source engine in progress. 🔥 0🧊 0 56
Native Port · GameCube SwitchWaker The Legend of Zelda: The Wind Waker Unofficial native port of The Legend of Zelda: The Wind Waker to Nintendo Switch homebrew, Mac and Linux, compiled from the decompilation and drawn with Aurora. 🔥 0🧊 0 54
P3P3DS — Persona 3 Portable Native Port · PSP P3P3DS Persona 3 Portable Early playable port of Persona 3 Portable (US) to the New Nintendo 3DS family, running at about 28-30 fps in the field but without sound or the opening movie. 🔥 0🧊 0 53
Native Port · N64 Golden Balloon Diddy Kong Racing Web build of a native source port of Diddy Kong Racing compiled to WebGPU, playable in your browser with a ROM you supply locally. 🔥 0🧊 0 53
Vandal Hearts PC Port — Vandal Hearts Native Port · PS1 Vandal Hearts PC Port Vandal Hearts Native Windows and Linux port of the PlayStation game Vandal Hearts built on byte-exact decompilations, with one executable for the USA, Asia and Japan discs. 🔥 0🧊 0 48
Native Port · PC (classic) th06 SDL2 Port Touhou 6: Embodiment of Scarlet Devil Archived cross-platform port of Touhou 6: Embodiment of Scarlet Devil v1.02h that replaces Direct3D 8 with SDL2 and selectable renderers. 🔥 0🧊 0 47
Native Port · GameCube Party Board Mario Party 4 Work-in-progress port of Mario Party 4 to Windows, Linux, macOS, Android and iOS, built from the decompilation with your own copy of the game. 🔥 0🧊 0 47
OpenCMR2 — Colin McRae Rally 2.0 Native Port · PC (classic) OpenCMR2 Colin McRae Rally 2.0 Work-in-progress native SDL3 port of Colin McRae Rally 2.0 for Linux, Windows, macOS and Android, built on the CMR2Decomp decompilation. 🔥 0🧊 0 45
Native Port · PC (classic) NFS III: Hot Pursuit for Android Need for Speed III: Hot Pursuit Android port of the 1998 PC game Need for Speed III: Hot Pursuit via static recompilation, with touch controls, split-screen gamepads and Wi-Fi races. 🔥 0🧊 0 43
Ace Combat 3 Remix — Ace Combat 3: Electrosphere Native Port · PS1 Ace Combat 3 Remix Ace Combat 3: Electrosphere Development build of a PC port and remaster of Ace Combat 3: Electrosphere that runs from your own US disc image and offers selectable looks. 🔥 0🧊 0 42
Space Rangers HD: Free Pascal Port — Space Rangers HD: A War Apart Native Port · PC (classic) Space Rangers HD: Free Pascal Port Space Rangers HD: A War Apart Experimental cross-platform Free Pascal port of Space Rangers HD: A War Apart, based on recovered Delphi source, for desktop, Android and the browser. 🔥 0🧊 0 36
Skate 3 on Android — Skate 3 Native Port · Xbox 360 Skate 3 on Android Skate 3 Android app shell for the Skate 3 native recompilation, running the recompiled Xbox 360 game on ARM64 with a Vulkan renderer from your own disc image. 🔥 0🧊 0 35
Native Port · PS2 rac1-native Ratchet & Clank Native PC port of Ratchet & Clank (PS2, 2002) for Linux and experimentally Windows, with the game's code ported to C++ and drawn by an OpenGL renderer. 🔥 0🧊 0 34
Native Port · DOS Barrett Rise of the Triad Feature-rich Rise of the Triad source port for modern systems, based on ROTTEXPR, with quality-of-life improvements and wider compatibility. 🔥 0🧊 0 33
Native Port · N64 MK64 Portable Mario Kart 64 Native PlayStation Portable port of Mario Kart 64 built on the n64decomp/mk64 decompilation, with 60 FPS races and ad hoc multiplayer, using your own ROM. 🔥 0🧊 0 31
Native Port · GameCube OpenCrossing-Xbox Animal Crossing Native original Xbox port of Animal Crossing (GameCube) built from its decompilation, running at 60 fps up to 720p on a stock console. 🔥 0🧊 0 29
Native Port · N64 MGB64: Man with the Golden Build GoldenEye 007 Discontinued and archived decompilation and native source port of GoldenEye 007 (N64) with an ImGui launcher for macOS, Windows and Linux; bring your own ROM. 🔥 0🧊 0 29
Smash 64 DS Port — Super Smash Bros. Native Port · N64 Smash 64 DS Port Super Smash Bros. Nintendo DS port of Super Smash Bros. 64 built on the BattleShip decompilation, with all twelve fighters, all stages and the 1P campaign playable. 🔥 0🧊 0 28
Native Port · PC (classic) repentogxm The Binding of Isaac: Repentance+ Experimental PS Vita port of The Binding of Isaac: Repentance made by statically recompiling the PC executable to ARM, running at the Vita's native 960x544. 🔥 0🧊 0 25
Native Port · PC (classic) Halo CE on Anbernic RG35XX H Halo: Combat Evolved Native ARM64 port of the Halo: Combat Evolved decompilation for the Anbernic RG35XX H and other H700 handhelds on Knulli, with online play and no emulation. 🔥 0🧊 0 25
CelesteAndroid — Celeste Native Port · PC (classic) CelesteAndroid Celeste Native Android port of Celeste (2018) that runs your own PC copy using .NET, FNA, SDL3, Vulkan and FMOD, with a launcher that imports the game. 🔥 0🧊 0 25
Native Port · GameCube ACGC Android Port Animal Crossing Android port of the Animal Crossing (GameCube) PC port, built on the ac-decomp decompilation, with widescreen, touch overlay and an optional HD texture pack. 🔥 0🧊 0 24
Native Port · PC (classic) Sonic R Android Edition Sonic R Native Android port of the Sonic R PC decompilation with a GLES2 renderer, 60 FPS and customizable touch controls, using your own PC game files. 🔥 0🧊 0 23
pspoke — Pokémon Platinum / SoulSilver Native Port · DS pspoke Pokémon Platinum / SoulSilver Beta native PSP port of Pokémon Platinum and SoulSilver, built from community decomps and your own cartridge dump, running around 30 fps. 🔥 0🧊 0 22
Native Port · GameCube Animal Crossing PC Port - Deluxe Edition Animal Crossing Native PC port of GameCube Animal Crossing built on ac-decomp with a GX-to-OpenGL layer and Deluxe ROM-hack content, reading assets from your own disc image. 🔥 0🧊 0 20
Space Channel 5 Native — Space Channel 5 Native Port · Dreamcast Space Channel 5 Native Space Channel 5 Unofficial native port of the USA Dreamcast Space Channel 5 for Windows, Linux and macOS with display options, controller support and modding. 🔥 0🧊 0 20
Birdman64 — Pilotwings 64 Native Port · N64 Birdman64 Pilotwings 64 Pilotwings 64 as a native PC game for Windows and Linux with widescreen up to 21:9, high refresh rates and gamepads, built from your own ROM. 🔥 0🧊 0 20
Native Port · N64 DK64: Recompiled - Android Port Donkey Kong 64 Native Android port of Donkey Kong 64: Recompiled using RT64 on Vulkan, N64ModernRuntime and SDL2, with a virtual touch gamepad and your own ROM. 🔥 0🧊 0 19
Native Port · N64 G-Diffuser 3DS F-Zero X Homebrew port of the F-Zero X decompilation to the New Nintendo 3DS with stereoscopic 3D, full audio and a touch-screen settings menu. 🔥 0🧊 0 19
Native Port · GameCube Quest 3 Strikers Super Mario Strikers Super Mario Strikers running natively on Meta Quest 3 as a mixed-reality app, with tabletop and stadium views and online 1v1 via room codes. 🔥 0🧊 0 19
Zombies Ate My Neighbors PC Port — Zombies Ate My Neighbors Native Port · SNES Zombies Ate My Neighbors PC Port Zombies Ate My Neighbors Unofficial Windows port of the SNES classic Zombies Ate My Neighbors with widescreen, high refresh rate support, twin-stick controls and quick saves. 🔥 0🧊 0 18
Native Port · SNES EarthBound Companion EarthBound Native EarthBound port for Windows with widescreen, 1080p to 4K output, MSU music, a MaternalBound Redux adaptation and 46 offline achievements. 🔥 0🧊 0 18
Native Port · SNES Moon Pearl The Legend of Zelda: A Link to the Past Native Android port of the zelda3 reimplementation of A Link to the Past with widescreen, save states, rewind, shaders, MSU-1 music and controller support. 🔥 0🧊 0 18
Native Port · GameCube Twilight Princess PC Port The Legend of Zelda: Twilight Princess Early work-in-progress PC port of Zelda: Twilight Princess built on the zeldaret decompilation with an Aurora graphics bridge; gameplay does not render yet. 🔥 0🧊 0 16
BattleShip for PS Vita — Super Smash Bros. Native Port · N64 BattleShip for PS Vita Super Smash Bros. Experimental PS Vita port of BattleShip, the PC port of Super Smash Bros. (N64), with video and audio confirmed on hardware and crashes still being fixed. 🔥 0🧊 0 16
Digimon World 2 PC Port — Digimon World 2 Native Port · PS1 Digimon World 2 PC Port Digimon World 2 Native Windows and Linux port of Digimon World 2 (PS1) built from the matching decompilation, with higher resolutions, widescreen and gamepad support. 🔥 0🧊 0 16
Buster Busts Loose! PC Port — Tiny Toon Adventures: Buster Busts Loose! Native Port · SNES Buster Busts Loose! PC Port Tiny Toon Adventures: Buster Busts Loose! Windows and Android port of the SNES game Tiny Toon Adventures: Buster Busts Loose! with true widescreen, display options, cheats, level select and a music player. 🔥 0🧊 0 16
Native Port · Xbox 360 Pinyon Shift Android Forza Horizon Android port of the Pinyon Shift recompilation of Forza Horizon (Xbox 360), built on ShiftGlue with a native Vulkan renderer and trainer, from your own disc. 🔥 0🧊 0 13