The full directory
Games
Every decomp, recomp, native port and engine rewrite on the chart.
Decomp · N64 Super Mario 64 Decompilation Super Mario 64 Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases. 🔥 0🧊 0 8.9k
Decomp · N64 Majora's Mask Decompilation The Legend of Zelda: Majora's Mask Work-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port. 🔥 0🧊 0 1.7k
Decomp · N64 Majora's Mask Decompilation (old) The Legend of Zelda: Majora's Mask Archived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm. 🔥 0🧊 0 138
Decomp · PS1 Spider-Man Decompilation Spider-Man (Neversoft, PC/PS1) Decompilation project for Neversoft's Spider-Man game; the README is a placeholder. 🔥 0🧊 0 136
Decomp · PC (classic) LEGO Racers Decompilation LEGO Racers Work-in-progress decompilation of LEGO Racers (1999) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 93
Decomp · DS Kingdom Hearts 358/2 Days Decompilation Kingdom Hearts 358/2 Days Matching decompilation of Kingdom Hearts 358/2 Days for the Nintendo DS where every EU ARM9 function and overlay rebuilds byte-identical. 🔥 0🧊 0 88
Decomp · N64 Pilotwings 64 Decompilation Pilotwings 64 Work-in-progress matching decompilation of Pilotwings 64 that rebuilds the game's source code from your own copy of the North American release. 🔥 0🧊 0 79
Decomp · GameCube Star Fox Adventures Decompilation Star Fox Adventures Decompilation of Star Fox Adventures for the GameCube, covering the JP, EN and PAL releases, with public progress tracking on decomp.dev. 🔥 0🧊 0 76
Decomp · PS1 Digimon World Decompilation Digimon World Work-in-progress decompilation of Digimon World for the PlayStation, building on the reverse-engineering work of the DW1 community. 🔥 0🧊 0 75
Decomp · Xbox Halo 2 Decompilation Halo 2 Work-in-progress matching decompilation of the original Xbox Halo 2, rebuilding the retail executable byte for byte from your own disc. 🔥 0🧊 0 70
Decomp · PS2 Persona 3 FES Decompilation Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation of Shin Megami Tensei: Persona 3 FES (USA) for the PlayStation 2. 🔥 0🧊 0 67
Decomp · DS Spirit Tracks Decompilation The Legend of Zelda: Spirit Tracks Work-in-progress hand decompilation of The Legend of Zelda: Spirit Tracks for the Nintendo DS, with progress tracked on decomp.dev. 🔥 0🧊 0 65
Decomp · PS1 Brave Fencer Musashi Decompilation Brave Fencer Musashi Matching decompilation of the USA PlayStation release of Brave Fencer Musashi, with all 218 code binaries rebuilding byte for byte from C. 🔥 0🧊 0 63
Decomp · PS1 Parasite Eve II Decompilation Parasite Eve II Completed matching decompilation of the US PlayStation release of Parasite Eve II, with the executable and all 446 packages matching byte for byte. 🔥 0🧊 0 61
Decomp · PS2 God Hand Decompilation God Hand Work-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain. 🔥 0🧊 0 55
Decomp · PC (classic) DX-Ball Reconstruction DX-Ball Reconstruction of English DX-Ball v1.07 as readable C/C++, checked function by function against the original with Visual C++ 4.0 and differential tests. 🔥 0🧊 0 53
Decomp · GBA Kingdom Hearts: Chain of Memories Decompilation Kingdom Hearts: Chain of Memories Matching decompilation of Kingdom Hearts: Chain of Memories for the Game Boy Advance, targeting the US, JP and EU versions. 🔥 0🧊 0 52
Decomp · PC (classic) Peggle Deluxe Decompilation Peggle Deluxe Work-in-progress decompilation of the English 1.01 Steam executable of Peggle Deluxe, checked with reccmp and based on the Zuma Deluxe decompilation. 🔥 0🧊 0 52
Decomp · N64 Snowboard Kids Decompilation Snowboard Kids Matching decompilation of Snowboard Kids for the Nintendo 64 that rebuilds an identical ROM from reverse-engineered C code and assets from your own ROM. 🔥 0🧊 0 50
Decomp · PC (classic) Space Rangers HD Decompilation Space Rangers HD: A War Apart Matching Delphi decompilation of Space Rangers HD: A War Apart whose recovered source compiles to a byte-identical Rangers.exe. 🔥 0🧊 0 49
Decomp · PS1 NFS High Stakes PSX Decompilation Need for Speed: High Stakes Byte-matching decompilation of Need for Speed: High Stakes for the PlayStation using splat, maspsx and objdiff, under an all-rights-reserved license. 🔥 0🧊 0 47
Decomp · GameCube Final Fantasy Crystal Chronicles Decompilation Final Fantasy Crystal Chronicles Decompilation of Final Fantasy Crystal Chronicles for the GameCube across JP, EN and PAL versions, helped by debug and release symbol files. 🔥 0🧊 0 41
Decomp · PS1 Ridge Racer Decompilation Ridge Racer Matching decompilation of Ridge Racer (PlayStation, 1994, SLPS-00001) plus a static recompilation that boots and plays natively on Linux and Windows. 🔥 0🧊 0 41
Decomp · PC (classic) CMR2Decomp Colin McRae Rally 2.0 Early-stage decompilation of the PC version of Colin McRae Rally 2.0, checked function by function against the original executable. 🔥 0🧊 0 40
Decomp · PS1 Legend of Mana Decompilation Legend of Mana Matching decompilation of Legend of Mana for PlayStation, with both the North American and Japanese releases fully matched byte-for-byte. 🔥 0🧊 0 39
Decomp · PS2 Shin Megami Tensei: Persona 4 Decompilation Shin Megami Tensei: Persona 4 Work-in-progress matching decompilation of Persona 4 for the PlayStation 2 (USA v1.00), aiming for readable C that rebuilds the original executable. 🔥 0🧊 0 39
Decomp · GameCube Luigi's Mansion Decompilation Luigi's Mansion Archived work-in-progress decompilation of Luigi's Mansion for GameCube, tracking USA, Japanese and PAL versions; the author points to a newer fork. 🔥 0🧊 0 37
Decomp · GameCube Pokémon XD: Gale of Darkness Decompilation Pokémon XD: Gale of Darkness Work-in-progress decompilation of Pokémon XD: Gale of Darkness for GameCube, aiming for a matching retail binary of the US release. 🔥 0🧊 0 35
Decomp · Wii Mario Strikers Charged Decompilation Mario Strikers Charged Work-in-progress matching decompilation of Mario Strikers Charged for Wii; a native PC port based on it is maintained separately. 🔥 0🧊 0 33
Decomp · PSP Monster Hunter Portable 2nd G Decompilation Monster Hunter Portable 2nd G Byte-matching decompilation project for Monster Hunter Portable 2nd G on the PSP. 🔥 0🧊 0 30
Decomp · GBA Golden Sun Decompilation Golden Sun Work-in-progress matching decompilation of Golden Sun for Game Boy Advance (USA), building a ROM identical to the original. 🔥 0🧊 0 29
Decomp · PS2 Gran Turismo 4 Decompilation Gran Turismo 4 AI-assisted matching decompilation of the Gran Turismo 4 engine for PS2, with about 91.5% of functions matched and a native port as the long-term goal. 🔥 0🧊 0 28
Decomp · PS1 Tomba! PSX Decompilation Tomba! Work-in-progress decompilation of Tomba! (Ore! Tomba, Tombi!) for PlayStation aiming for a byte-identical executable; the NTSC-U build is the active target. 🔥 0🧊 0 28
Decomp · Wii Rhythm Heaven Fever Decompilation Rhythm Heaven Fever Work-in-progress decompilation of Rhythm Heaven Fever for Wii, targeting the USA release and diffed with objdiff. 🔥 0🧊 0 27
Decomp · GameCube Sonic Heroes Decompilation Sonic Heroes Work-in-progress decompilation of Sonic Heroes for GameCube (NTSC-U), a study and preservation project that does not produce a playable game. 🔥 0🧊 0 26
Decomp · PS1 Final Fantasy Tactics Decompilation Final Fantasy Tactics Complete matching decompilation of the North American PlayStation Final Fantasy Tactics, rebuilding the disc byte for byte. 🔥 0🧊 0 24
Decomp · GameCube Gauntlet: Dark Legacy Decompilation Gauntlet: Dark Legacy Work-in-progress decompilation of Gauntlet: Dark Legacy for GameCube built with decomp-toolkit, targeting the USA Rev 1 main.dol. 🔥 0🧊 0 23
Decomp · GBA Zoids Legacy Decompilation Zoids Legacy Matching decompilation of the GBA game Zoids Legacy (USA) with tooling for building English and Spanish translations. 🔥 0🧊 0 21
Decomp · GameCube Sims2DECOMP The Sims 2 (GameCube) Early-stage matching decompilation of The Sims 2 for GameCube, with a progress dashboard and a worklist for hand-decompiling the remaining functions. 🔥 0🧊 0 21
Decomp · GameCube Eternal Darkness: Sanity's Requiem Decompilation Eternal Darkness: Sanity's Requiem Matching decompilation project for the US GameCube release of Eternal Darkness (GEDE01) using dtk and objdiff, aimed at a source-driven modding platform. 🔥 0🧊 0 20
Decomp · Xbox 360 Burnout Paradise Decompilation Workflow Burnout Paradise Orchestration repository for the Burnout Paradise decompilation, holding IDA databases, reference files and tools that let agents reconstruct its C++ source. 🔥 0🧊 0 18
Decomp · N64 Beetle Adventure Racing! Decompilation Beetle Adventure Racing! Matching decompilation of Beetle Adventure Racing! for N64, currently building the US version, with a companion recompilation project. 🔥 0🧊 0 17
Decomp · PC (classic) Colin McRae Rally 2.0 Decompilation Colin McRae Rally 2.0 Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified against the original executable, with an SDL3 port planned. 🔥 0🧊 0 17
Decomp · PS1 Digimon World 2003 Decompilation Digimon World 2003 Decompilation of the PAL PS1 game Digimon World 2003 with a native Linux PC port, launcher and optional mods, built from your own disc image. 🔥 0🧊 0 17
Decomp · GameCube Tiger Woods PGA Tour 2004 Decompilation Tiger Woods PGA Tour 2004 Complete matching decompilation of Tiger Woods PGA Tour 2004 for GameCube, with all 7,647 functions byte-exact and ongoing cleanup of names and structs. 🔥 0🧊 0 16
Decomp · PC (classic) Sheep, Dog 'n' Wolf Decompilation Sheep, Dog 'n' Wolf Byte-matching decompilation of the 2001 PC game Sheep, Dog 'n' Wolf (Sheep Raider) with a mod loader and a 3D level editor. 🔥 0🧊 0 16
Decomp · PC (classic) LEGO Batman Decompilation LEGO Batman: The Videogame Work-in-progress decompilation of LEGO Batman: The Videogame version 1.0.1 for Mac OS X, done with IDA Professional 9.0. 🔥 0🧊 0 11