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Games

Every decomp, recomp, native port and engine rewrite on the chart.

208 results
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Decomp · PC (classic) Devilution Diablo Reconstructed source code of the 1996 game Diablo, requiring your own copy of the original game data. 🔥 0🧊 0 9k
Super Mario 64 Decompilation — Super Mario 64 Decomp · N64 Super Mario 64 Decompilation Super Mario 64 Full decompilation of Super Mario 64 that builds matching ROMs for the Japanese, US, European, Shindou and iQue releases. 🔥 0🧊 0 8.9k
Decomp · N64 Ocarina of Time Decompilation The Legend of Zelda: Ocarina of Time Work-in-progress decompilation of The Legend of Zelda: Ocarina of Time that rebuilds the game's source code; it is not a PC port. 🔥 0🧊 0 5.6k
Decomp · Game Boy/GBC Pokémon Red and Blue Disassembly Pokémon Red/Blue/Yellow/TCG Disassembly of Pokémon Red and Blue that rebuilds the game ROMs, plus debug builds, from readable assembly source. 🔥 0🧊 0 5k
Decomp · PC (classic) Space Cadet Pinball 3D Pinball for Windows - Space Cadet Decompilation of 3D Pinball for Windows - Space Cadet that runs on Windows, Linux and macOS with your original game data. 🔥 0🧊 0 4.7k
Decomp · PC (classic) LEGO Island Decompilation LEGO Island Complete decompilation of LEGO Island (1997, version 1.1 English) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 3.5k
Decomp · Game Boy/GBC Pokémon Crystal Disassembly Pokémon Gold/Silver/Crystal Disassembly of Pokémon Crystal that rebuilds several Crystal ROM versions and related patches from assembly source. 🔥 0🧊 0 2.5k
Decomp · GameCube Super Smash Bros. Melee Decompilation Super Smash Bros. Melee Matching decompilation of Super Smash Bros. Melee (US 1.02) that builds a relocatable main.dol for modding and research. 🔥 0🧊 0 2.4k
Decomp · GameCube Twilight Princess Decompilation The Legend of Zelda: Twilight Princess Work-in-progress decompilation of Twilight Princess; the GameCube releases fully match, and it is not a port. 🔥 0🧊 0 2.1k
Majora's Mask Decompilation — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation The Legend of Zelda: Majora's Mask Work-in-progress decompilation of The Legend of Zelda: Majora's Mask (US 1.0) that rebuilds the game's source; it is not a PC port. 🔥 0🧊 0 1.7k
Decomp · GBA Pokémon FireRed and LeafGreen Decompilation Pokémon Ruby/Sapphire/Emerald/FireRed Decompilation of English Pokémon FireRed and LeafGreen that rebuilds six ROM images, including Rev 1 and Switch-era variants. 🔥 0🧊 0 1.7k
Decomp · N64 Paper Mario Decompilation Paper Mario Work-in-progress decompilation of Paper Mario for the Nintendo 64 that builds ROMs for the US, JP, PAL and iQue releases. 🔥 0🧊 0 1.6k
Decomp · GameCube Animal Crossing Decompilation Animal Crossing Decompilation of Animal Crossing for the Nintendo GameCube, supporting the USA Rev 0 release; it contains no game assets. 🔥 0🧊 0 1.4k
Decomp · PS1 REDRIVER2 Driver 2 Reverse-engineered Driver 2 for PlayStation, translated from MIPS back to C and running natively with fixes and basic modding. 🔥 0🧊 0 1.4k
Decomp · N64 Mario Kart 64 Decompilation Mario Kart 64 Decompilation of Mario Kart 64 that builds the USA and two European ROM revisions from source, with API documentation. 🔥 0🧊 0 1.3k
Decomp · DOS Dethrace Carmageddon Reverse engineering of the 1997 driving game Carmageddon, rebuilt to run natively on modern systems with SDL2 and CMake. 🔥 0🧊 0 1.2k
Decomp · Wii Petari Super Mario Galaxy Work-in-progress decompilation of Super Mario Galaxy 1 with progress tracking for the JP, US, EU and KR releases. 🔥 0🧊 0 1.2k
Decomp · PS1 Symphony of the Night Decompilation Castlevania: Symphony of the Night Matching decompilation of Castlevania: Symphony of the Night for PS1, PSP and Saturn that recompiles to byte-identical binaries. 🔥 0🧊 0 1.1k
Decomp · GameCube Wind Waker Decompilation The Legend of Zelda: The Wind Waker Work-in-progress decompilation of The Legend of Zelda: The Wind Waker for GameCube, covering all GameCube versions. 🔥 0🧊 0 1.1k
Decomp · PC (classic) GTA San Andreas Reversed Grand Theft Auto: San Andreas Hobby project reversing and documenting every function of GTA San Andreas 1.0 US, delivered as a DLL loaded through an ASI loader. 🔥 0🧊 0 1k
Decomp · GBA Pokémon Ruby and Sapphire Disassembly Pokémon Ruby/Sapphire/Emerald/FireRed Disassembly of Pokémon Ruby and Sapphire that rebuilds both game ROMs from assembly and C source. 🔥 0🧊 0 1k
Decomp · GBA The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Work-in-progress decompilation of The Legend of Zelda: The Minish Cap that targets the USA, JP and EU ROMs plus demos. 🔥 0🧊 0 914
Decomp · Game Boy/GBC Link's Awakening DX Disassembly The Legend of Zelda: Link's Awakening DX Disassembly of The Legend of Zelda: Link's Awakening DX that rebuilds many Japanese, English, German and French releases. 🔥 0🧊 0 912
Decomp · PS1 Silent Hill Decompilation Silent Hill In-progress human-led decompilation of the 1.1 US release of Silent Hill for PlayStation 1; it is not a port. 🔥 0🧊 0 899
Decomp · Game Boy/GBC Pokémon Yellow Disassembly Pokémon Red/Blue/Yellow/TCG Disassembly of Pokémon Yellow that rebuilds the game ROM, a debug build and a related patch from source. 🔥 0🧊 0 888
Decomp · N64 Perfect Dark Decompilation Perfect Dark Complete matching decompilation of Perfect Dark for the Nintendo 64 that rebuilds the retail ROM byte for byte. 🔥 0🧊 0 870
Decomp · GameCube Mario Party 4 Decompilation Mario Party 4 Work-in-progress decompilation of Mario Party 4 for GameCube; both USA versions match, with no PC port yet. 🔥 0🧊 0 865
Decomp · PS1 Metal Gear Solid Reversing Metal Gear Solid Project to decompile Metal Gear Solid Integral for PlayStation back to C that compiles to the same assembly; main executables are fully decompiled. 🔥 0🧊 0 805
Decomp · N64 GoldenEye 007 Decompilation GoldenEye 007 Work-in-progress decompilation of GoldenEye 007 for the Nintendo 64 that builds US, Japanese and European ROMs. 🔥 0🧊 0 798
Decomp · Game Boy/GBC Pokémon Gold and Silver Disassembly Pokémon Gold/Silver/Crystal Disassembly of Pokémon Gold and Silver that rebuilds the original Game Boy Color ROMs from readable assembly source. 🔥 0🧊 0 726
Decomp · GBA Sonic Advance Trilogy Decompilation Sonic Advance 1 & 2 Work-in-progress matching decompilation of Sonic Advance 1 and 2 that also builds PC, PS2 and PSP ports. 🔥 0🧊 0 675
Decomp · N64 Banjo-Kazooie Decompilation Banjo-Kazooie Complete decompilation of Banjo-Kazooie for the Nintendo 64 that rebuilds the US, Japanese and PAL versions from C source. 🔥 0🧊 0 651
Decomp · DS Pokémon HeartGold and SoulSilver Disassembly Pokémon HeartGold/SoulSilver Work-in-progress decompilation of Pokémon HeartGold and SoulSilver for the Nintendo DS that rebuilds the US ROMs. 🔥 0🧊 0 619
Decomp · Xbox 360 Minecraft: Legacy Console Edition Decompilation Minecraft: Legacy Console Edition Early-stage clean-room decompilation of Minecraft: Legacy Console Edition, working from the Nintendo Switch Edition executable. 🔥 0🧊 0 618
Decomp · PC (classic) Touhou 6 Decompilation Touhou 6: Embodiment of Scarlet Devil Decompilation of Touhou 6: Embodiment of Scarlet Devil (version 1.02h) built with the original Visual Studio 2002 toolchain. 🔥 0🧊 0 613
Decomp · DS Pokémon Platinum Decompilation Pokémon Platinum Work-in-progress decompilation of Pokémon Platinum for the Nintendo DS that rebuilds both US revisions. 🔥 0🧊 0 561
Decomp · DS Pokémon Diamond and Pearl Decompilation Pokémon Diamond/Pearl Work-in-progress decompilation of Pokémon Diamond and Pearl for the Nintendo DS that rebuilds the US ROMs. 🔥 0🧊 0 538
Decomp · PC (classic) TOMB5 Tomb Raider: Chronicles Decompilation of Tomb Raider: Chronicles into C source, based on the final PlayStation and PC versions. 🔥 0🧊 0 520
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress decompilation of Mario Kart Wii for the PAL release, built with objdiff-based tooling. 🔥 0🧊 0 467
Decomp · PC (classic) CS16Client Counter-Strike 1.6 Reverse-engineered Counter-Strike 1.6 client for mobile and other unofficially supported platforms, running on Xash3D FWGS. 🔥 0🧊 0 454
Decomp · PC (classic) Halo: Combat Evolved Decompilation Halo: Combat Evolved Research project re-implementing the original Xbox Halo: Combat Evolved in C, patched piece by piece into the original executable. 🔥 0🧊 0 448
Decomp · PC (classic) R.E.L.I.V.E. Oddworld: Abe's Oddysee / Exoddus Open-source engine replacement for Oddworld: Abe's Oddysee and Abe's Exoddus, aiming at full compatibility, bug fixes and modding tools. 🔥 0🧊 0 441
Decomp · N64 Diddy Kong Racing Decompilation Diddy Kong Racing Decompilation of Diddy Kong Racing for the Nintendo 64, at 100% decompiled for the US 1.0 version and about 69% documented. 🔥 0🧊 0 422
Decomp · PC (classic) reVC Grand Theft Auto: Vice City Fully reversed source code of GTA Vice City that runs on Windows, Linux, macOS, Android and FreeBSD, with many fixes and widescreen support. 🔥 0🧊 0 419
Decomp · PC (classic) Fallout 2 Reference Edition Fallout 2 Reverse-engineered source code of Fallout 2 that works as a drop-in replacement for fallout2.exe, mostly complete and the base of Fallout 2 Community Edition. 🔥 0🧊 0 410
Decomp · Game Boy/GBC Pokémon Gold and Silver Space World 1997 Disassembly Pokémon Gold/Silver (Space World 1997 demo) Disassembly of the Pokémon Gold and Silver prototypes shown at Space World 1997, rebuilding their debug and non-debug ROMs. 🔥 0🧊 0 402
Decomp · GBA The Legend of Zelda: The Minish Cap Decompilation The Legend of Zelda: The Minish Cap Decompilation of The Minish Cap for GBA (USA, JP, EU) with a work-in-progress native PC port on SDL3 for Linux, Windows and macOS. 🔥 0🧊 0 402
Decomp · PS1 CTR Native Crash Team Racing Native PC port of Crash Team Racing built on the CTR-ModSDK decompilation, as a single static executable for Windows and Linux using SDL3. 🔥 0🧊 0 395
Decomp · DOS Reconstruction of ZZT ZZT Reverse-engineered source code of ZZT 3.2 that compiles to an executable byte-for-byte identical to the last official release. 🔥 0🧊 0 385
Decomp · GameCube Pikmin 2 Decompilation Pikmin 2 Work-in-progress decompilation of Pikmin 2 covering the USA, PAL and Japanese releases plus two USA demos, with public progress tracking. 🔥 0🧊 0 377
Decomp · DOS Duke Nukem II Reconstructed Duke Nukem II Reconstructed C and assembly source of Duke Nukem II that builds a binary 100 percent identical to the original DOS executable. 🔥 0🧊 0 370
Decomp · GameCube Metroid Prime Decompilation Metroid Prime Matching decompilation of Metroid Prime for GameCube covering several USA and PAL versions, with public progress tracking. 🔥 0🧊 0 362
Decomp · N64 Star Fox 64 Decompilation Star Fox 64 Complete matching decompilation of Star Fox 64 (US Rev 1.1) for the Nintendo 64; a decomp rather than a PC port. 🔥 0🧊 0 350
Decomp · GameCube Super Mario Sunshine Decompilation Super Mario Sunshine Work-in-progress decompilation of Super Mario Sunshine for GameCube covering the Japanese and PAL Rev 0 releases. 🔥 0🧊 0 347
Decomp · GameCube Resident Evil 4 (GameCube) Decompilation Resident Evil 4 Complete byte-identical decompilation of the Resident Evil 4 GameCube debug build, with no game assets included. 🔥 0🧊 0 343
Decomp · Game Boy/GBC Pokémon TCG Disassembly Pokémon Trading Card Game Disassembly of Pokémon Trading Card Game for Game Boy Color that rebuilds the US ROM from assembly source. 🔥 0🧊 0 329
Decomp · PC (classic) cdcEngineDXHR Deus Ex: Human Revolution (cdc engine) Non-matching decompilation of Deus Ex: Human Revolution, cleaned up by hand and buildable on Linux and Windows. 🔥 0🧊 0 323
Decomp · GameCube Pikmin Decompilation Pikmin Complete matching decompilation of Pikmin for GameCube, covering five retail versions at 100%. 🔥 0🧊 0 315
Decomp · DOS OpenSupaplex Supaplex 1:1 reimplementation of Supaplex in C and SDL that builds for desktops, handhelds and consoles. 🔥 0🧊 0 304
Decomp · N64 Animal Forest Decompilation Animal Forest (Dobutsu no Mori) Work-in-progress decompilation of the N64 game Animal Forest (Doubutsu no Mori) that rebuilds an identical ROM. 🔥 0🧊 0 300
Decomp · GBA Pokémon Mystery Dungeon: Red Rescue Team Decompilation Pokémon Mystery Dungeon: Red Rescue Team Decompilation of Pokémon Mystery Dungeon: Red Rescue Team for Game Boy Advance that rebuilds the original ROM. 🔥 0🧊 0 284
Decomp · PS2 3S Decomp Street Fighter III: 3rd Strike Decompilation of Street Fighter III: 3rd Strike for PS2, with the game code fully decompiled. 🔥 0🧊 0 279
Decomp · NES The Legend of Zelda Disassembly The Legend of Zelda Complete, documented disassembly of the NES The Legend of Zelda, produced from Mesen debugging data. 🔥 0🧊 0 275
Decomp · N64 Duke Nukem: Zero Hour Decompilation Duke Nukem: Zero Hour In-progress decompilation of Duke Nukem: Zero Hour for Nintendo 64, targeting the US ROM. 🔥 0🧊 0 275
Decomp · Dreamcast recvx-decomp Resident Evil: Code Veronica Decompilation of Resident Evil: Code Veronica X for PS2 (US release), reported as complete, with groundwork for other versions. 🔥 0🧊 0 274
Decomp · PS2 Sly Cooper Thievius Raccoonus Decompilation Sly Cooper and the Thievius Raccoonus Work-in-progress decompilation of Sly Cooper and the Thievius Raccoonus for PS2, targeting the NTSC-U build. 🔥 0🧊 0 272
Decomp · N64 Super Smash Bros. 64 Decompilation Super Smash Bros. (N64) Decompilation of the original Super Smash Bros. for Nintendo 64, with a public list of remaining functions. 🔥 0🧊 0 266
Decomp · N64 Conker's Bad Fur Day Decompilation (archived) Conker's Bad Fur Day Archived work-in-progress decompilation of Conker's Bad Fur Day for N64, built with Docker from a US ROM. 🔥 0🧊 0 238
Decomp · DOS Starflight Reverse Starflight Reverse-engineering of the 1986 sandbox space game Starflight, aiming to understand and run it on modern systems. 🔥 0🧊 0 236
Decomp · N64 DOOM64-RE Doom 64 Complete reverse engineering of Doom 64 by GEC, compatible with the US version. 🔥 0🧊 0 235
Decomp · N64 Kirby 64 Decompilation Kirby 64: The Crystal Shards Work-in-progress decompilation of Kirby 64: The Crystal Shards for Nintendo 64 that builds from your own US ROM. 🔥 0🧊 0 233
Decomp · GBA Fire Emblem: The Sacred Stones Decompilation Fire Emblem: The Sacred Stones Decompilation and disassembly of Fire Emblem: The Sacred Stones (US) that rebuilds a matching GBA ROM. 🔥 0🧊 0 225
Decomp · N64 Harvest Moon 64 Decompilation Harvest Moon 64 Decompilation of Harvest Moon 64 with the US and JP versions reported 100% decompiled, and support for modding. 🔥 0🧊 0 222
Decomp · Xbox 360 Need for Speed: Most Wanted Decompilation Need for Speed: Most Wanted Work-in-progress 1:1 decompilation of Need for Speed: Most Wanted across GameCube, Xbox 360, PS2 and PC versions. 🔥 0🧊 0 221
Decomp · Game Boy/GBC oracles-disasm The Legend of Zelda: Oracle of Ages/Seasons Complete, documented disassembly of Zelda: Oracle of Ages and Seasons for Game Boy Color, usable with the LynnaLab level editor. 🔥 0🧊 0 220
Decomp · Wii Wii Menu Decompilation Wii Menu Fan decompilation of the Wii Menu (IPL) with progress tracked for the US, EU, JP and KR 4.3 versions. 🔥 0🧊 0 216
Decomp · N64 Dinosaur Planet Decompilation Dinosaur Planet Work-in-progress decompilation of Dinosaur Planet for N64, the cancelled Rare game released as a ROM in 2021. 🔥 0🧊 0 216
Decomp · N64 Pokémon Stadium Decompilation Pokémon Stadium Work-in-progress decompilation and disassembly of the US Pokémon Stadium for Nintendo 64. 🔥 0🧊 0 210
Decomp · PS2 PaRappa the Rapper 2 Decompilation PaRappa the Rapper 2 Work-in-progress decompilation of PaRappa the Rapper 2 for PS2, currently targeting the July 12 NTSC-J prototype. 🔥 0🧊 0 202
Decomp · Game Boy/GBC Pokémon Pinball Disassembly Pokémon Pinball Disassembly of Pokémon Pinball for Game Boy Color that rebuilds the US ROM. 🔥 0🧊 0 200
Decomp · GameCube Mario Kart: Double Dash!! Decompilation Mario Kart: Double Dash!! Work-in-progress 1:1 decompilation of Mario Kart: Double Dash!! for GameCube, currently supporting the debug build. 🔥 0🧊 0 198
Decomp · PC (classic) CSE2 Cave Story Decompilation of Cave Story with an accurate branch and a portable branch that runs on Windows, Linux, macOS and consoles. 🔥 0🧊 0 198
Decomp · DS Super Mario 64 DS Decompilation Super Mario 64 DS From-scratch, byte-matching decompilation of Super Mario 64 DS in C/C++, with a live progress atlas and matching tools. 🔥 0🧊 0 195
Decomp · PC (classic) Duck Game Rebuilt Duck Game Decompilation of Duck Game with large improvements to performance, compatibility and quality-of-life features. 🔥 0🧊 0 195
Decomp · N64 Snowboard Kids 2 Decompilation Snowboard Kids 2 Matching decompilation of Snowboard Kids 2 for N64 that rebuilds an identical ROM from your own copy. 🔥 0🧊 0 192
Decomp · GameCube SpongeBob: Battle for Bikini Bottom Decompilation SpongeBob SquarePants: Battle for Bikini Bottom Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom on GameCube with public match progress. 🔥 0🧊 0 191
Decomp · Wii Skyward Sword Decompilation The Legend of Zelda: Skyward Sword Work-in-progress decompilation of The Legend of Zelda: Skyward Sword for Wii, with progress tracked for the DOL and RELs. 🔥 0🧊 0 190
Decomp · PS1 Open Ribbon Vib-Ribbon Work-in-progress decompilation of the PAL build of Vib-Ribbon for PlayStation, aiming for a free and open-source version. 🔥 0🧊 0 188
Decomp · N64 libreultra libultra (Nintendo 64 SDK) Matching decompilation of libultra, the Nintendo 64 SDK library, by a group of community members. 🔥 0🧊 0 184
Decomp · PC (classic) Halo 1 Decompilation Halo: Combat Evolved Work-in-progress decompilation of Halo: Combat Evolved build 2342 for the original Xbox, with public progress tracking. 🔥 0🧊 0 184
Decomp · SNES ebsrc (EarthBound) EarthBound Disassembly of EarthBound (Mother 2) that rebuilds the US retail ROM, a 1995 localization prototype and the Japanese release. 🔥 0🧊 0 183
Decomp · Arcade Namco 2x Systems PC Ports Namco System 22 (arcade board) Namco System 21, 22 and 23 arcade games rebuilt to run on Windows and Linux, using your own game files. 🔥 0🧊 0 182
Decomp · PC (classic) Fallout Reference Edition Fallout Reverse-engineered source of Fallout 1 that can be played start to finish as a drop-in replacement for the original executable. 🔥 0🧊 0 177
Decomp · PS1 Spyro the Dragon Decompilation Spyro the Dragon Early-stage matching decompilation of Spyro the Dragon for PlayStation, aiming for a byte-for-byte identical executable. 🔥 0🧊 0 175
Decomp · PS1 Legacy of Kain: Soul Reaver Decompile Legacy of Kain: Soul Reaver Decompilation of the PlayStation version of Legacy of Kain: Soul Reaver into a modern multiplatform port with a live WebGL demo. 🔥 0🧊 0 175
Decomp · Wii Wii Sports Decompilation Wii Sports Work-in-progress matching decompilation of Wii Sports (US Revision 1), tracked publicly on decomp.dev. 🔥 0🧊 0 174
Decomp · Saturn Azel (Panzer Dragoon Saga) Panzer Dragoon Saga Early reverse-engineering project for Panzer Dragoon Saga on Saturn, semi-playable up to the Arachnoth battle on Windows. 🔥 0🧊 0 173
Decomp · PS1 Final Fantasy VII Decomp (PS1) Final Fantasy VII Collaborative matching decompilation of the PlayStation 1 version of Final Fantasy VII, with tooling to rank and decompile functions. 🔥 0🧊 0 168
Decomp · PS1 Rood Reverse (Vagrant Story) Vagrant Story Byte-matching decompilation of Vagrant Story for PlayStation, aimed at interoperability with modern hardware and bug fixes; the menu code is fully decompiled. 🔥 0🧊 0 167
Decomp · PS1 PSXDOOM-RE Doom (PlayStation) Complete reverse engineering of PlayStation Doom by [GEC], rebuilt with the Psy-Q SDK into a main executable and CD image. 🔥 0🧊 0 161
Decomp · GBA Kirby & The Amazing Mirror Decomp Kirby & The Amazing Mirror Work-in-progress disassembly and decompilation of Kirby & The Amazing Mirror (USA) for the Game Boy Advance. 🔥 0🧊 0 157
Decomp · PC (classic) Magic Carpet 2 HD Magic Carpet 2 Magic Carpet 2 reverse-engineered from assembly to C/C++, with HD to 4K play, modern controls and a configurator. 🔥 0🧊 0 151
Decomp · N64 OpenSmash Super Smash Bros. (N64) Browser-based Smash 64 and Melee that generates new fighters from a name and photo, running on decomp-based ports with your own game files. 🔥 0🧊 0 150
Decomp · GBA Metroid: Zero Mission Decomp Metroid: Zero Mission Near-complete decompilation of Metroid: Zero Mission for GBA that builds several regional ROMs, including beta and debug variants. 🔥 0🧊 0 148
Decomp · GBA Pokémon Pinball: Ruby & Sapphire Decomp Pokémon Pinball: Ruby & Sapphire Disassembly and decompilation of Pokémon Pinball: Ruby & Sapphire for Game Boy Advance, from the pret team. 🔥 0🧊 0 147
Decomp · PC (classic) SA-MP Decompilation San Andreas Multiplayer (SA-MP) Work-in-progress matching decompilation of San Andreas Multiplayer 0.3.7, the multiplayer mod for GTA: San Andreas on PC. 🔥 0🧊 0 147
Decomp · N64 Banjo-Tooie Decompilation Banjo-Tooie Work-in-progress Banjo-Tooie (NTSC-U) decompilation for N64 built on splat, with per-section progress tracking. 🔥 0🧊 0 147
Decomp · PC (classic) Reversing Minesweeper Minesweeper (Windows) Reconstruction of the Windows XP Minesweeper source code by static analysis, with a design document and bug findings. 🔥 0🧊 0 146
Decomp · N64 Nintendo 64 SDK Tools Decomp Nintendo 64 SDK tools Decompilation of the developer tools from the Nintendo 64 SDK. 🔥 0🧊 0 146
Decomp · DOS Cosmore Cosmo's Cosmic Adventure Reconstruction of Cosmo's Cosmic Adventure v1.20 source code using the original DOS toolchain, 96.30% byte-accurate to the original. 🔥 0🧊 0 145
Decomp · GBA Alchemy (Golden Sun Decompilation) Golden Sun / Golden Sun: The Lost Age Decompilation of Golden Sun and The Lost Age for GBA, with The Broken Seal rebuilt byte for byte in all six languages. 🔥 0🧊 0 144
Decomp · DOS F-15 Strike Eagle II Source Reconstruction F-15 Strike Eagle II Complete source reconstruction of the MS-DOS F-15 Strike Eagle II v451.03, instruction-identical to the original C routines. 🔥 0🧊 0 144
Decomp · PC (classic) Memory of Alessa (Silent Hill 3) Silent Hill 3 Early-stage byte-matching decompilation of Silent Hill 3 (PS2) and the Silent Hill 2 engine it builds on. 🔥 0🧊 0 142
Decomp · DS Pokémon Mystery Dungeon: Explorers of Sky Decomp Pokémon Mystery Dungeon: Explorers of Sky Work-in-progress disassembly of Pokémon Mystery Dungeon: Explorers of Sky that builds US, EU and JP DS ROMs. 🔥 0🧊 0 142
Decomp · Wii Xenoblade Chronicles Decomp Xenoblade Chronicles Work-in-progress decompilation of Xenoblade Chronicles for Wii that builds the JP, EU and US executables. 🔥 0🧊 0 141
Decomp · GameCube Paper Mario: The Thousand-Year Door Decomp Paper Mario: The Thousand-Year Door Work-in-progress matching decompilation of Paper Mario: The Thousand-Year Door (JP Rev 0) for GameCube. 🔥 0🧊 0 141
Decomp · Wii NSMBW-Decomp New Super Mario Bros. Wii Decompilation of New Super Mario Bros. Wii based on the PAL v1 binaries; explicitly not a PC port effort. 🔥 0🧊 0 139
Majora's Mask Decompilation (old) — The Legend of Zelda: Majora's Mask Decomp · N64 Majora's Mask Decompilation (old) The Legend of Zelda: Majora's Mask Archived early repository of the Majora's Mask decompilation; active development has moved to zeldaret/mm. 🔥 0🧊 0 138
Spider-Man Decompilation — Spider-Man (Neversoft, PC/PS1) Decomp · PS1 Spider-Man Decompilation Spider-Man (Neversoft, PC/PS1) Decompilation project for Neversoft's Spider-Man game; the README is a placeholder. 🔥 0🧊 0 136
Decomp · PC (classic) Resident Evil 1 PC Decompilation Resident Evil Functionally complete decompilation of the 1997 PC Resident Evil 1, rebuilt on Direct3D 11 for Windows and OpenGL for Linux. 🔥 0🧊 0 133
Decomp · PS2 Himuro (Fatal Frame Decomp) Fatal Frame Matching decompilation of Fatal Frame 1 (Project Zero) for PS2, with the longer-term goal of porting the game to modern hardware. 🔥 0🧊 0 127
Decomp · PC (classic) Undertale-DC Undertale Decompilation of UNDERTALE for Xbox One ported to a recent GameMaker Studio 2 beta, with optional enhancements and a vanilla branch. 🔥 0🧊 0 126
Decomp · PC (classic) Halo CE Universal (128-player fork) Halo: Combat Evolved Fork of the Halo: Combat Evolved Xbox decomp port for Windows, Linux and Android, with multiplayer raised to 128 players. 🔥 0🧊 0 122
Decomp · Wii Rock Band 3 Decompilation Rock Band 3 Decompilation of the Wii version of Rock Band 3 (build 100901_A), built from your own extracted game. 🔥 0🧊 0 121
Decomp · PS1 Xenogears Decompilation Xenogears In-progress matching decompilation of Xenogears for the PlayStation, targeting the US release. 🔥 0🧊 0 121
Decomp · PS1 Serial Experiments Lain PSX Decompiled Serial Experiments Lain Decompilation of the Serial Experiments Lain PlayStation game plus a native Windows, macOS and Linux client built from it. 🔥 0🧊 0 120
Decomp · PS2 Shadow of the Colossus Decompilation Shadow of the Colossus In-progress decompilation of the preview version of Shadow of the Colossus for the PlayStation 2. 🔥 0🧊 0 119
Decomp · PC (classic) tomb3 Tomb Raider III Decompilation project of the PC version of Tomb Raider III, aimed at preserving the original source code. 🔥 0🧊 0 118
Decomp · PC (classic) Plants vs. Zombies Decompilation Plants vs. Zombies Decompilation of the PC game Plants vs. Zombies, continuing an earlier project by kopie with fixes checked against a retail binary. 🔥 0🧊 0 117
Decomp · DS PokePlat Pokémon Platinum Disassembly of Pokémon Platinum (USA Rev 1) that can rebuild a playable ROM and edit scripts, text and game data. 🔥 0🧊 0 114
Decomp · PC (classic) Touhou 8: Imperishable Night Reconstruction Touhou 8: Imperishable Night Exact source reconstruction of Touhou 8: Imperishable Night 1.00d, with a playable native Linux port and Windows and macOS in progress. 🔥 0🧊 0 112
Decomp · DS Phantom Hourglass Decompilation The Legend of Zelda: Phantom Hourglass Work-in-progress hand decompilation of The Legend of Zelda: Phantom Hourglass for the Nintendo DS, targeting EU and US versions. 🔥 0🧊 0 111
Decomp · N64 Wave Race 64 Decompilation Wave Race 64 Early work-in-progress decompilation of Wave Race 64 for the Nintendo 64, with static progress tracking for code and assets. 🔥 0🧊 0 110
Decomp · Arcade Sonic the Fighters Decompilation Sonic the Fighters Work-in-progress decompilation of Sonic the Fighters for the Sega Model 2B arcade board, aiming at buildable GCC-style code. 🔥 0🧊 0 109
Decomp · NES Tetris NES Disassembly Tetris Disassembly of the NES version of Tetris that rebuilds the US ROM, based on an existing info file for the game. 🔥 0🧊 0 108
Decomp · N64 Pokémon Snap Decompilation Pokémon Snap Work-in-progress decompilation of Pokémon Snap for the Nintendo 64, with US progress tracked on decomp.dev. 🔥 0🧊 0 107
Decomp · N64 F-Zero X Decompilation F-Zero X Work-in-progress matching decompilation of F-Zero X for the Nintendo 64, with US, JP and PAL progress tracked on decomp.dev. 🔥 0🧊 0 106
Decomp · PS2 Kingdom Hearts De:Compiled Kingdom Hearts Decompilation of the PlayStation 2 releases of Kingdom Hearts, covering the original Japanese version and Final Mix. 🔥 0🧊 0 105
Decomp · PC (classic) Roblox 2007 Decompilation (RBXGS) Roblox (Nov 2007 client/server) Decompilation of RBXGS, the Roblox Grid Service from November 2007 (version 0.3.634.0), starting with core components. 🔥 0🧊 0 104
Decomp · GameCube Super Mario Strikers Decompilation Super Mario Strikers Complete decompilation of Super Mario Strikers for the GameCube that rebuilds a byte-identical retail executable. 🔥 0🧊 0 101
LEGO Racers Decompilation — LEGO Racers Decomp · PC (classic) LEGO Racers Decompilation LEGO Racers Work-in-progress decompilation of LEGO Racers (1999) that matches the original machine code and builds for 32-bit Windows. 🔥 0🧊 0 93
Kingdom Hearts 358/2 Days Decompilation — Kingdom Hearts 358/2 Days Decomp · DS Kingdom Hearts 358/2 Days Decompilation Kingdom Hearts 358/2 Days Matching decompilation of Kingdom Hearts 358/2 Days for the Nintendo DS where every EU ARM9 function and overlay rebuilds byte-identical. 🔥 0🧊 0 88
Decomp · DOS Ultima VII Decompilation Ultima VII AI-assisted, byte-verified decompilation of Ultima VII (The Black Gate and Serpent Isle) with a cross-platform portable build. 🔥 0🧊 0 87
Pilotwings 64 Decompilation — Pilotwings 64 Decomp · N64 Pilotwings 64 Decompilation Pilotwings 64 Work-in-progress matching decompilation of Pilotwings 64 that rebuilds the game's source code from your own copy of the North American release. 🔥 0🧊 0 79
Star Fox Adventures Decompilation — Star Fox Adventures Decomp · GameCube Star Fox Adventures Decompilation Star Fox Adventures Decompilation of Star Fox Adventures for the GameCube, covering the JP, EN and PAL releases, with public progress tracking on decomp.dev. 🔥 0🧊 0 76
Digimon World Decompilation — Digimon World Decomp · PS1 Digimon World Decompilation Digimon World Work-in-progress decompilation of Digimon World for the PlayStation, building on the reverse-engineering work of the DW1 community. 🔥 0🧊 0 75
Halo 2 Decompilation — Halo 2 Decomp · Xbox Halo 2 Decompilation Halo 2 Work-in-progress matching decompilation of the original Xbox Halo 2, rebuilding the retail executable byte for byte from your own disc. 🔥 0🧊 0 70
Persona 3 FES Decompilation — Shin Megami Tensei: Persona 3 FES Decomp · PS2 Persona 3 FES Decompilation Shin Megami Tensei: Persona 3 FES Work-in-progress matching decompilation of Shin Megami Tensei: Persona 3 FES (USA) for the PlayStation 2. 🔥 0🧊 0 67
Spirit Tracks Decompilation — The Legend of Zelda: Spirit Tracks Decomp · DS Spirit Tracks Decompilation The Legend of Zelda: Spirit Tracks Work-in-progress hand decompilation of The Legend of Zelda: Spirit Tracks for the Nintendo DS, with progress tracked on decomp.dev. 🔥 0🧊 0 65
Brave Fencer Musashi Decompilation — Brave Fencer Musashi Decomp · PS1 Brave Fencer Musashi Decompilation Brave Fencer Musashi Matching decompilation of the USA PlayStation release of Brave Fencer Musashi, with all 218 code binaries rebuilding byte for byte from C. 🔥 0🧊 0 63
Parasite Eve II Decompilation — Parasite Eve II Decomp · PS1 Parasite Eve II Decompilation Parasite Eve II Completed matching decompilation of the US PlayStation release of Parasite Eve II, with the executable and all 446 packages matching byte for byte. 🔥 0🧊 0 61
Decomp · PS1 Parasite Eve Decompilation Parasite Eve Source-only work-in-progress matching decompilation of the North American PlayStation release of Parasite Eve, with progress measured by objdiff. 🔥 0🧊 0 61
Decomp · DS Pokémon Black Decompilation Pokémon Black Decompilation of the English Pokémon Black for the Nintendo DS, building the Version 1.0 USA/EUR ROM with progress tracked on decomp.dev. 🔥 0🧊 0 60
Decomp · PC (classic) th07 Decompilation Touhou 7: Perfect Cherry Blossom Work-in-progress decompilation of Touhou 7: Perfect Cherry Blossom 1.00b, fully playable, with branches for matching builds and portable ports. 🔥 0🧊 0 59
Decomp · PC (classic) th105 Reconstruction Touhou 10.5: Scarlet Weather Rhapsody Source reconstruction of Touhou 10.5: Scarlet Weather Rhapsody 1.06a, validated by byte-for-byte comparison against your own executable. 🔥 0🧊 0 58
Decomp · DOS Underworld Exhumed Ultima Underworld I & II Byte-matching source code and native ports of Ultima Underworld I and II for macOS, Windows and Linux, plus a WebAssembly build that plays in the browser. 🔥 0🧊 0 56
God Hand Decompilation — God Hand Decomp · PS2 God Hand Decompilation God Hand Work-in-progress matching decompilation of God Hand (PS2, NTSC-U) that aims to rebuild the retail boot ELF byte for byte with the original toolchain. 🔥 0🧊 0 55
Decomp · PC (classic) Final Fantasy VIII Decompilation Final Fantasy VIII Work-in-progress decompilation of Final Fantasy VIII for the PlayStation (USA, SLUS_008.92), with per-binary progress tracked on decomp.dev. 🔥 0🧊 0 54
Decomp · Wii Mario Kart Wii Decompilation Mario Kart Wii Work-in-progress matching decompilation of Mario Kart Wii (PAL, RMCP01) with progress for main.dol and StaticR.rel tracked on decomp.dev. 🔥 0🧊 0 53
DX-Ball Reconstruction — DX-Ball Decomp · PC (classic) DX-Ball Reconstruction DX-Ball Reconstruction of English DX-Ball v1.07 as readable C/C++, checked function by function against the original with Visual C++ 4.0 and differential tests. 🔥 0🧊 0 53
Kingdom Hearts: Chain of Memories Decompilation — Kingdom Hearts: Chain of Memories Decomp · GBA Kingdom Hearts: Chain of Memories Decompilation Kingdom Hearts: Chain of Memories Matching decompilation of Kingdom Hearts: Chain of Memories for the Game Boy Advance, targeting the US, JP and EU versions. 🔥 0🧊 0 52
Peggle Deluxe Decompilation — Peggle Deluxe Decomp · PC (classic) Peggle Deluxe Decompilation Peggle Deluxe Work-in-progress decompilation of the English 1.01 Steam executable of Peggle Deluxe, checked with reccmp and based on the Zuma Deluxe decompilation. 🔥 0🧊 0 52
Snowboard Kids Decompilation — Snowboard Kids Decomp · N64 Snowboard Kids Decompilation Snowboard Kids Matching decompilation of Snowboard Kids for the Nintendo 64 that rebuilds an identical ROM from reverse-engineered C code and assets from your own ROM. 🔥 0🧊 0 50
Space Rangers HD Decompilation — Space Rangers HD: A War Apart Decomp · PC (classic) Space Rangers HD Decompilation Space Rangers HD: A War Apart Matching Delphi decompilation of Space Rangers HD: A War Apart whose recovered source compiles to a byte-identical Rangers.exe. 🔥 0🧊 0 49
NFS High Stakes PSX Decompilation — Need for Speed: High Stakes Decomp · PS1 NFS High Stakes PSX Decompilation Need for Speed: High Stakes Byte-matching decompilation of Need for Speed: High Stakes for the PlayStation using splat, maspsx and objdiff, under an all-rights-reserved license. 🔥 0🧊 0 47
Decomp · PS2 Ratchet & Clank PS2 Decompilation Ratchet & Clank Work-in-progress matching decompilation of the original Ratchet & Clank (2002) for PS2 (PAL v2.00), aiming at readable C/C++ and a future native PC version. 🔥 0🧊 0 45
Final Fantasy Crystal Chronicles Decompilation — Final Fantasy Crystal Chronicles Decomp · GameCube Final Fantasy Crystal Chronicles Decompilation Final Fantasy Crystal Chronicles Decompilation of Final Fantasy Crystal Chronicles for the GameCube across JP, EN and PAL versions, helped by debug and release symbol files. 🔥 0🧊 0 41
Ridge Racer Decompilation — Ridge Racer Decomp · PS1 Ridge Racer Decompilation Ridge Racer Matching decompilation of Ridge Racer (PlayStation, 1994, SLPS-00001) plus a static recompilation that boots and plays natively on Linux and Windows. 🔥 0🧊 0 41
CMR2Decomp — Colin McRae Rally 2.0 Decomp · PC (classic) CMR2Decomp Colin McRae Rally 2.0 Early-stage decompilation of the PC version of Colin McRae Rally 2.0, checked function by function against the original executable. 🔥 0🧊 0 40
Legend of Mana Decompilation — Legend of Mana Decomp · PS1 Legend of Mana Decompilation Legend of Mana Matching decompilation of Legend of Mana for PlayStation, with both the North American and Japanese releases fully matched byte-for-byte. 🔥 0🧊 0 39
Shin Megami Tensei: Persona 4 Decompilation — Shin Megami Tensei: Persona 4 Decomp · PS2 Shin Megami Tensei: Persona 4 Decompilation Shin Megami Tensei: Persona 4 Work-in-progress matching decompilation of Persona 4 for the PlayStation 2 (USA v1.00), aiming for readable C that rebuilds the original executable. 🔥 0🧊 0 39
Luigi's Mansion Decompilation — Luigi's Mansion Decomp · GameCube Luigi's Mansion Decompilation Luigi's Mansion Archived work-in-progress decompilation of Luigi's Mansion for GameCube, tracking USA, Japanese and PAL versions; the author points to a newer fork. 🔥 0🧊 0 37
Decomp · Dreamcast Resident Evil: Code Veronica Decompilation (Dreamcast) Resident Evil: Code Veronica Matching decompilation of the US Dreamcast version of Resident Evil: Code Veronica, currently set up to rebuild the main executable. 🔥 0🧊 0 37
Decomp · PS2 Lombyte Ratchet & Clank Work-in-progress byte-matching decompilation of Ratchet & Clank (2002) for PlayStation 2, with a native Rust port as the long-term goal. 🔥 0🧊 0 37
Decomp · PC (classic) TA: Byte Tactics Total Annihilation Complete matching decompilation of Total Annihilation: all 3,267 functions rebuilt in C++ that compile to the exact bytes of the original TotalA.exe. 🔥 0🧊 0 37
Decomp · PC (classic) SAMP Source SA-MP (GTA: San Andreas Multiplayer) Software-preservation project rebuilding SA-MP 0.3.7 R5's samp.dll from source, byte for byte, with about 43% of the code verified so far. 🔥 0🧊 0 37
Decomp · PS2 ICO Decompilation ICO Source tree for the PS2 game ICO that rebuilds the PAL retail boot ELF so the result matches the disc's executable byte for byte. 🔥 0🧊 0 36
Pokémon XD: Gale of Darkness Decompilation — Pokémon XD: Gale of Darkness Decomp · GameCube Pokémon XD: Gale of Darkness Decompilation Pokémon XD: Gale of Darkness Work-in-progress decompilation of Pokémon XD: Gale of Darkness for GameCube, aiming for a matching retail binary of the US release. 🔥 0🧊 0 35
Mario Strikers Charged Decompilation — Mario Strikers Charged Decomp · Wii Mario Strikers Charged Decompilation Mario Strikers Charged Work-in-progress matching decompilation of Mario Strikers Charged for Wii; a native PC port based on it is maintained separately. 🔥 0🧊 0 33
Monster Hunter Portable 2nd G Decompilation — Monster Hunter Portable 2nd G Decomp · PSP Monster Hunter Portable 2nd G Decompilation Monster Hunter Portable 2nd G Byte-matching decompilation project for Monster Hunter Portable 2nd G on the PSP. 🔥 0🧊 0 30
Golden Sun Decompilation — Golden Sun Decomp · GBA Golden Sun Decompilation Golden Sun Work-in-progress matching decompilation of Golden Sun for Game Boy Advance (USA), building a ROM identical to the original. 🔥 0🧊 0 29
Decomp · PS1 Rage Racer Decompilation Rage Racer Byte-matching decompilation of Rage Racer for PlayStation, with the PAL executable fully matched and USA and Japanese builds also byte-exact. 🔥 0🧊 0 29
Gran Turismo 4 Decompilation — Gran Turismo 4 Decomp · PS2 Gran Turismo 4 Decompilation Gran Turismo 4 AI-assisted matching decompilation of the Gran Turismo 4 engine for PS2, with about 91.5% of functions matched and a native port as the long-term goal. 🔥 0🧊 0 28
Tomba! PSX Decompilation — Tomba! Decomp · PS1 Tomba! PSX Decompilation Tomba! Work-in-progress decompilation of Tomba! (Ore! Tomba, Tombi!) for PlayStation aiming for a byte-identical executable; the NTSC-U build is the active target. 🔥 0🧊 0 28
Decomp · N64 Conker's Bad Fur Day Decompilation Conker's Bad Fur Day Work-in-progress matching decompilation of Conker's Bad Fur Day for N64 (US release), with asset extraction tools and model-preview generation. 🔥 0🧊 0 27
Rhythm Heaven Fever Decompilation — Rhythm Heaven Fever Decomp · Wii Rhythm Heaven Fever Decompilation Rhythm Heaven Fever Work-in-progress decompilation of Rhythm Heaven Fever for Wii, targeting the USA release and diffed with objdiff. 🔥 0🧊 0 27
Sonic Heroes Decompilation — Sonic Heroes Decomp · GameCube Sonic Heroes Decompilation Sonic Heroes Work-in-progress decompilation of Sonic Heroes for GameCube (NTSC-U), a study and preservation project that does not produce a playable game. 🔥 0🧊 0 26
Final Fantasy Tactics Decompilation — Final Fantasy Tactics Decomp · PS1 Final Fantasy Tactics Decompilation Final Fantasy Tactics Complete matching decompilation of the North American PlayStation Final Fantasy Tactics, rebuilding the disc byte for byte. 🔥 0🧊 0 24
Decomp · PS2 Ratchet & Clank: Up Your Arsenal Decompilation Ratchet & Clank: Up Your Arsenal Matching C decompilation of the front end, boot and bootstrap executables of Ratchet & Clank: Up Your Arsenal (PS2, NTSC-U), all building byte-identical to retail. 🔥 0🧊 0 24
Decomp · PS2 Digital Devil Saga 1 & 2 Decompilation Shin Megami Tensei: Digital Devil Saga 1 & 2 Work-in-progress matching decompilation of Shin Megami Tensei: Digital Devil Saga and Digital Devil Saga 2 for PS2, for study rather than for playing. 🔥 0🧊 0 24
Gauntlet: Dark Legacy Decompilation — Gauntlet: Dark Legacy Decomp · GameCube Gauntlet: Dark Legacy Decompilation Gauntlet: Dark Legacy Work-in-progress decompilation of Gauntlet: Dark Legacy for GameCube built with decomp-toolkit, targeting the USA Rev 1 main.dol. 🔥 0🧊 0 23
Decomp · PC (classic) Touhou 9.5: Shoot the Bullet Reconstruction Touhou 9.5: Shoot the Bullet Source reconstruction of the original Japanese Touhou 9.5: Shoot the Bullet 1.02a, with a playable reconstructed Windows build and function-level byte comparison. 🔥 0🧊 0 23
Decomp · PS2 Dragon Ball Z: Budokai Tenkaichi 3 Decompilation Dragon Ball Z: Budokai Tenkaichi 3 Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, USA) that rebuilds both game programs byte for byte from C. 🔥 0🧊 0 22
Zoids Legacy Decompilation — Zoids Legacy Decomp · GBA Zoids Legacy Decompilation Zoids Legacy Matching decompilation of the GBA game Zoids Legacy (USA) with tooling for building English and Spanish translations. 🔥 0🧊 0 21
Sims2DECOMP — The Sims 2 (GameCube) Decomp · GameCube Sims2DECOMP The Sims 2 (GameCube) Early-stage matching decompilation of The Sims 2 for GameCube, with a progress dashboard and a worklist for hand-decompiling the remaining functions. 🔥 0🧊 0 21
Eternal Darkness: Sanity's Requiem Decompilation — Eternal Darkness: Sanity's Requiem Decomp · GameCube Eternal Darkness: Sanity's Requiem Decompilation Eternal Darkness: Sanity's Requiem Matching decompilation project for the US GameCube release of Eternal Darkness (GEDE01) using dtk and objdiff, aimed at a source-driven modding platform. 🔥 0🧊 0 20
Burnout Paradise Decompilation Workflow — Burnout Paradise Decomp · Xbox 360 Burnout Paradise Decompilation Workflow Burnout Paradise Orchestration repository for the Burnout Paradise decompilation, holding IDA databases, reference files and tools that let agents reconstruct its C++ source. 🔥 0🧊 0 18
Beetle Adventure Racing! Decompilation — Beetle Adventure Racing! Decomp · N64 Beetle Adventure Racing! Decompilation Beetle Adventure Racing! Matching decompilation of Beetle Adventure Racing! for N64, currently building the US version, with a companion recompilation project. 🔥 0🧊 0 17
Decomp · PS2 Ratchet & Clank: Going Commando Decompilation Ratchet & Clank: Going Commando Matching decompilation of Ratchet & Clank: Going Commando (PS2, USA v1.01) on the way to a native PC port, with about 5.6% of code matched. 🔥 0🧊 0 17
Colin McRae Rally 2.0 Decompilation — Colin McRae Rally 2.0 Decomp · PC (classic) Colin McRae Rally 2.0 Decompilation Colin McRae Rally 2.0 Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified against the original executable, with an SDL3 port planned. 🔥 0🧊 0 17
Decomp · PC (classic) Heroes of Might and Magic III Decompilation Heroes of Might and Magic III Work-in-progress matching C++ decompilation of HEROES3.EXE from Heroes of Might and Magic III Complete, about 98.9% matched by code size. 🔥 0🧊 0 17
Digimon World 2003 Decompilation — Digimon World 2003 Decomp · PS1 Digimon World 2003 Decompilation Digimon World 2003 Decompilation of the PAL PS1 game Digimon World 2003 with a native Linux PC port, launcher and optional mods, built from your own disc image. 🔥 0🧊 0 17
Tiger Woods PGA Tour 2004 Decompilation — Tiger Woods PGA Tour 2004 Decomp · GameCube Tiger Woods PGA Tour 2004 Decompilation Tiger Woods PGA Tour 2004 Complete matching decompilation of Tiger Woods PGA Tour 2004 for GameCube, with all 7,647 functions byte-exact and ongoing cleanup of names and structs. 🔥 0🧊 0 16
Sheep, Dog 'n' Wolf Decompilation — Sheep, Dog 'n' Wolf Decomp · PC (classic) Sheep, Dog 'n' Wolf Decompilation Sheep, Dog 'n' Wolf Byte-matching decompilation of the 2001 PC game Sheep, Dog 'n' Wolf (Sheep Raider) with a mod loader and a 3D level editor. 🔥 0🧊 0 16
LEGO Batman Decompilation — LEGO Batman: The Videogame Decomp · PC (classic) LEGO Batman Decompilation LEGO Batman: The Videogame Work-in-progress decompilation of LEGO Batman: The Videogame version 1.0.1 for Mac OS X, done with IDA Professional 9.0. 🔥 0🧊 0 11